| 2022 | "Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. Julien Cauquis, Victor Rodrigo Mercado, Géry Casiez, Jean-Marie Normand, Anatole Lécuyer |
| 2022 | 28th ACM Symposium on Virtual Reality Software and Technology, VRST 2022, Tsukuba, Japan, 29 November 2022- 1 December 2022 Takafumi Koike, Naoya Koizumi, Gerd Bruder, Daniel Roth, Kazuki Takashima, Takefumi Hiraki, Yuki Ban, Michal Piovarci |
| 2022 | 3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models. Ziyi Chang, George Alex Koulieris, Hubert P. H. Shum |
| 2022 | A Distance Learning System With Shareable Physical Information For Ski Training. Shigeharu Ono, Hideaki Kanai, Erwin Wu, Hideki Koike |
| 2022 | A Method of Estimating the Object of Interest from 3D Object and User's Gesture in VR. Sungjin Hong, Heesook Shin, ChoRong Yu, Seongmin Baek, Youn-Hee Gil |
| 2022 | A Mixed Reality Platform for Collaborative Technical Assembly Training. Minsoo Choi, Yeling Jiang, Farid El Breidi, Christos Mousas, Mesut Akdere |
| 2022 | Adaptive Field-of-view Restriction: Limiting Optical Flow to Mitigate Cybersickness in Virtual Reality. Fei Wu, Evan Suma Rosenberg |
| 2022 | AirHaptics: Vibrotactile Presentation Method using an Airflow from Audio Speakers of Smart Devices. Madoka Ito, Ryota Sakuma, Hiroki Ishizuka, Takefumi Hiraki |
| 2022 | An AI-empowered Cloud Solution towards End-to-End 2D-to-3D Image Conversion for Autostereoscopic 3D Display. Jun Wei Lim, Jin Qi Yeo, Xinxing Xia, Frank Yunqing Guan |
| 2022 | An Interactive Haptic Display System with Changeable Hardness Using Magneto-Rheological Fluid. Yutaka Nakanishi, Akihiro Matsuura |
| 2022 | Appling Artificial Intelligence Techniques on Singing Teaching of Taiwanese Opera. Shih-Chieh Lin, Chien-Hsing Chou, Ming-Feng Ke, Shu-Han Liao, Yen-Hung Lin, Chiu-Pin Kuo |
| 2022 | Assessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving. Mai Otsuki, Tzu-Yang Wang, Hideaki Kuzuoka |
| 2022 | Augmented Reality Patient-Specific Registration for Medical Visualization. Isabela Figueira, Muhammad Twaha Ibrahim, Aditi Majumder, M. Gopi |
| 2022 | Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones. Timo Menzel, Mario Botsch, Marc Erich Latoschik |
| 2022 | Avatar Voice Morphing to Match Subjective and Objective Self Voice Perception. Hiiro Okano, Keisuke Mizuno, Haruna Miyakawa, Keiichi Zempo |
| 2022 | Can Haptic Feedback on One Virtual Object Increase the Presence of Another Virtual Object? Sooyeon Lee, Myungho Lee |
| 2022 | Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks. Jacob Belga, Tiffany D. Do, Ryan Ghamandi, Ryan P. McMahan, Joseph J. LaViola |
| 2022 | Colorimetry Evaluation for Video Mapping Rendering. Eva Décorps, Christian Frisson, Emmanuel Durand |
| 2022 | Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays. Takuya Oka, Kosuke Morimoto, Yohei Yanase, Keita Watanabe |
| 2022 | CourseExpo: An Immersive Collaborative Learning Ecosystem. Connor Wilding Leonie, Robin Lynn Angotti, Kelvin Sung |
| 2022 | Covid Reflections: AR in Public Health Communications. Ines Said, Austin Jerald Stanbury, Erica Delhagen, Amelia Winger-Bearskin |
| 2022 | Data Abstraction for Visual and Haptic Representations in Flow Visualization. Ayush Bhardwaj, Sungjoo Kang, Jin Ryong Kim |
| 2022 | Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality. Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, Claudio Pacchierotti, Maud Marchal |
| 2022 | Dill Pickle: Interactive Theatre Play in Virtual Reality. Krzysztof Pietroszek, Manuel Rebol, Becky Lake |
| 2022 | Dynamic X-Ray Vision in Mixed Reality. Hung-Jui Guo, Jonathan Z. Bakdash, Laura Marusich, Balakrishnan Prabhakaran |
| 2022 | Effect of Stereo Deficiencies on Virtual Distal Pointing. Anil Ufuk Batmaz, Moaaz Hudhud Mughrabi, Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger |
| 2022 | Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation. Matt Gottsacker, Nahal Norouzi, Ryan Schubert, Frank Guido-Sanz, Gerd Bruder, Gregory F. Welch |
| 2022 | Eliciting Multimodal Gesture+Speech Interactions in a Multi-Object Augmented Reality Environment. Xiaoyan Zhou, Adam Sinclair Williams, Francisco R. Ortega |
| 2022 | Evaluating the Effects of Virtual Human Animation on Students in an Immersive VR Classroom Using Eye Movements. Hong Gao, Lisa Hasenbein, Efe Bozkir, Richard Göllner, Enkelejda Kasneci |
| 2022 | Evaluation of Pseudo-Haptics system feedbacking muscle activity. Yoshihito Tanaka, Akira Kubota |
| 2022 | Experience Variations Between Immersive and Non-Immersive RPGs. Marios Ioannidis, Vlasios Kasapakis |
| 2022 | Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR Controller. Sunbum Kim, Youngbo Aram Shim, Geehyuk Lee |
| 2022 | Exploration of inter-marker interactions in Tangible AR. Anurag Kumar Singh, Jayesh S. Pillai |
| 2022 | Exploring User Behaviour in Asymmetric Collaborative Mixed Reality. Nels Numan, Anthony Steed |
| 2022 | Exploring Vibration Intensity Map Of Hand Postures For Haptic Rendering In XR. Sang Ho Yoon, Youjin Sung, Yitian Shao, Rachel Kim |
| 2022 | Finger Kinesthetic Haptic Feedback Device Using Shape Memory Alloy-based High-Speed Actuation Technique. Sang-Woo Seo, SeungJoon Kwon |
| 2022 | Generating Leg Animation for Walking-in-Place Techniques using a Kinect Sensor. Jingbo Zhao, Zhetao Wang, Yiqin Peng, Yaojun Wang |
| 2022 | Guide Ring: Bidirectional Finger-worn Haptic Actuator for Rich Haptic Feedback. Zofia Marciniak, Seoyoung Oh, Sang Ho Yoon |
| 2022 | Ha and Fu: Interface to Breathe on a Smartphone. Homei Miyashita, Hidenori Aoki |
| 2022 | Haptic Interaction Module for VR Fishing Leisure Activity. Yong Hae Heo, Seongho Kim, Juwon Um, Gyubin An, Sang-Youn Kim |
| 2022 | Immersive Analytics for Spatio-Temporal Data on a Virtual Globe: Prototype and Emerging Research Challenges. Simon Kloiber, Katharina Krösl, Tobias Schreck |
| 2022 | Improving Pedestrian Safety around Autonomous Delivery Robots in Real Environment with Augmented Reality. Madoka Inoue, Kensuke Koda, Kelvin Cheng, Toshimasa Yamanaka, Soh Masuko |
| 2022 | Investigating the Perceived Realism of the Other User's Look-Alike Avatars. Aisha Frampton-Clerk, Oyewole Oyekoya |
| 2022 | Investigation of User Performance in Virtual Reality-based Annotation-assisted Remote Robot Control. Thanh Long Vu, Dac Dang Khoa Nguyen, Sheila Sutjipto, Dinh Tung Le, Gavin Paul |
| 2022 | Leveraging VR Techniques for Efficient Exploration and Interaction in Large and Complex AR Space with Clipped and Small FOV AR Display. Yerin Shin, Gerard Jounghyun Kim |
| 2022 | Leveraging multimodal sensory information in cybersickness prediction. Dayoung Jeong, Kyungsik Han |
| 2022 | LivePose: Democratizing Pose Detection for Multimedia Arts and Telepresence Applications on Open Edge Devices. Christian Frisson, Gabriel N. Downs, Marie-Ève Dumas, Farzaneh Askari, Emmanuel Durand |
| 2022 | Mapping of Locomotion Paths between Remote Environments in Mixed Reality using Mesh Deformation. Akshith Ullal, Nilanjan Sarkar |
| 2022 | Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training. Georg Regal, Jakob Carl Uhl, Anna Gerhardus, Stefan Suette, Elisabeth Frankus, Julia Schmid, Simone Kriglstein, Manfred Tscheligi |
| 2022 | MetaTwin: Synchronizing Physical and Virtual Spaces for Seamless World. Henry Kim, Ayush Bhardwaj, Brandon Coffey, Dongbeom Ko, Sungjoo Kang, Jin Ryong Kim |
| 2022 | NeARportation: A Remote Real-time Neural Rendering Framework. Yuichi Hiroi, Yuta Itoh, Jun Rekimoto |
| 2022 | Nebula: An Affordable Open-Source and Autonomous Olfactory Display for VR Headsets. Charles Javerliat, Pierre-Philippe Elst, Anne-Lise Saive, Guillaume Lavoué, Patrick Baert |
| 2022 | Object Manipulation Method Using Eye Gaze and Hand-held Controller in AR Space. Ryo Ishibashi, Ikkaku Kawaguchi |
| 2022 | PORTAL: Portal Widget for Remote Target Acquisition and Control in Immersive Virtual Environments. Dongyun Han, DongHoon Kim, Isaac Cho |
| 2022 | Performance Analysis of Saccades for Primary and Confirmatory Target Selection. Aunnoy K. Mutasim, Anil Ufuk Batmaz, Moaaz Hudhud Mughrabi, Wolfgang Stuerzlinger |
| 2022 | PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game. Mohammad Ahmadi, Huidong Bai, Alex Chatburn, Burkhard Wuensche, Mark Billinghurst |
| 2022 | Precueing Sequential Rotation Tasks in Augmented Reality. Jen-Shuo Liu, Barbara Tversky, Steven Feiner |
| 2022 | Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions. Ching-Wen Hung, Ruei-Che Chang, Hong-Sheng Chen, Chung-Han Liang, Liwei Chan, Bing-Yu Chen |
| 2022 | Research on the Emotions Expressed by the Posture of Kemo-mimi. Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2022 | Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality. Jack Ratcliffe, Laurissa Tokarchuk |
| 2022 | Selection of Expanded Data Points in Immersive Analytics. Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot |
| 2022 | Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype. Elena Dzardanova, Vlasios Kasapakis, Spyros Vosinakis, Konstantina Psarrou |
| 2022 | Size Does Matter: An Experimental Study of Anxiety in Virtual Reality. Junyi Shen, Itaru Kitahara, Shinichi Koyama, Qiaoge Li |
| 2022 | Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality. M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles |
| 2022 | Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. Martin Kocur, Johanna Bogon, Manuel Mayer, Miriam Witte, Amelie Karber, Niels Henze, Valentin Schwind |
| 2022 | TTTV2 (Transform the Taste and Visual Appearance): Tele-eat virtually with a seasoning home appliance that changes the taste and appearance of food or beverages. Homei Miyashita |
| 2022 | TTTV2 makes it possible for people with shellfish allergies to still enjoy the taste of crab virtually. Homei Miyashita |
| 2022 | TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a Stick. Ryoto Uchihashi, Takumi Otsuka, Yuya Murakami, Ayaka Yoshizawa, Takuya Kawashima, Kaito Yamaguchi, Genta Ono, Tsukina Matsuhashi, Saki Yamada, Manoka Waguri, Youichi Kamiyama, Keita Watanabe |
| 2022 | The Community Game Development Toolkit. Amelia Roth, Daniel Lichtman |
| 2022 | The Effect of Training Communication Medium on the Social Constructs Co-Presence, Engagement, Rapport, and Trust: Explaining how training communication medium affects the social constructs co-presence, engagement, rapport, and trust. Mohammadamin Sanaei, Marielle Machacek, Jessie Colette Eubanks, Peggy Wu, James Oliver, Stephen B. Gilbert |
| 2022 | The Effects of Gestural Filler in Reducing Perceived Latency in Conversation with a Digital Human. Junyeong Kum, Myungho Lee |
| 2022 | The Relative Importance of Depth Cues and Semantic Edges for Indoor Mobility Using Simulated Prosthetic Vision in Immersive Virtual Reality. Alex Rasla, Michael Beyeler |
| 2022 | The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. Martin Kocur, Alexander Kalus, Johanna Bogon, Niels Henze, Christian Wolff, Valentin Schwind |
| 2022 | Timeline Design Space for Immersive Exploration of Time-Varying Spatial 3D Data. Gwendal Fouché, Ferran Argelaguet-Sanz, Emmanuel Faure, Charles Kervrann |
| 2022 | Understanding Perspectives for Single- and Multi-Limb Movement Guidance in Virtual 3D Environments. Hesham Elsayed, Kenneth Kartono, Dominik Schön, Martin Schmitz, Max Mühlhäuser, Martin Weigel |
| 2022 | Using Virtual Reality Food Environments to Study Individual Food Consumer Behavior in an Urban Food Environment. Talia Attar, Oyewole Oyekoya, Margrethe Horlyck-Romanovsky |
| 2022 | VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose Input. Michinari Kono, Naohiko Morimoto, Ryoichi Kaku |
| 2022 | VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder. Bogoan Kim, Dayoung Jeong, Mingon Jeong, Taehyung Noh, Sung-In Kim, Taewan Kim, So-youn Jang, Hee Jeong Yoo, Jennifer G. Kim, Hwajung Hong, Kyungsik Han |
| 2022 | VR Games for Chronic Pain Management. Jiaheng Wang, Craig Anslow, Simon James Robertson McCallum, Brian Robinson, Daniel Medeiros, Joaquim Jorge |
| 2022 | Virtual Air Conditioner's Airflow Simulation and Visualization in AR. Joohwan Chae, Donghan Kim, Woo Seok Jeong, Eunchan Jo, Won-Ki Jeong, Junyoung Choi, Seung-wook Kim, MyoungGon Kim, Jae-Won Lee, Hyechan Lee, Junghyun Han |
| 2022 | Virtual eating experience of poisonous mushrooms using TTTV2. Homei Miyashita |
| 2022 | Visual Considerations for Augmented Reality in Urban Planning. Dario Lanfranconi, Richard Wetzel, Tobias Matter, Christian Schnellmann |
| 2022 | Visualizing Machine Learning in 3D. Diego Rivera |
| 2022 | Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments. Sebastian Misztal, Anna Tarrach, Madeline Ebeling, Artur Ritter, Jonas Schild |
| 2022 | Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR. Dennis Dietz, Carl Oechsner, Changkun Ou, Francesco Chiossi, Fabio Sarto, Sven Mayer, Andreas Butz |