| 2021 | 3D Printing an Accessory Dock for XR Controllers and its Exemplary Use as XR Stylus. Florian Kern, Matthias Popp, Peter Kullmann, Elisabeth Ganal, Marc Erich Latoschik |
| 2021 | A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone. Tatsuki Takano, Kazuki Takashima, Kazuyuki Fujita, Guang Hong, Kaori Ikematsu, Yoshifumi Kitamura |
| 2021 | A Hat-shaped Pressure-Sensitive Multi-Touch Interface for Virtual Reality. Kazuki Sakata, Buntarou Shizuki, Ikkaku Kawaguchi, Shin Takahashi |
| 2021 | A Perceptual Evaluation of the Ground Inclination with a Simple VR Walking Platform. Keito Morisaki, Wataru Wakita |
| 2021 | A Pilot Study Examining the Unexpected Vection Hypothesis of Cybersickness. Joel Anthony Teixeira, Sebastien Miellet, Stephen A. Palmisano |
| 2021 | A System for Practicing Ball/Strike Judgment in VR Environment. Kentarou Yanase, Shunji Muto, Kyohei Masuko, Tomoyuki Nagami, Takashi Ijiri |
| 2021 | A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces. Umut Dinç, Michelle Gräsle, Thomas Neteler, Arnulph Fuhrmann |
| 2021 | A sharing system for the annoyance of menstrual symptoms using electrical muscle stimulation and thermal stimulations. Chihiro Asada, Kotori Tsutsumi, Yuichi Tamura, Naoya Hara, Wataru Omori, Yuta Otsuka, Katsunari Sato |
| 2021 | ALiSE: Non-wearable AR display through the looking glass, and what looks solid there. Hiroki Uchida, Takayuki Kawamura, Keito Kamimura, Keiichi Zempo |
| 2021 | Absolute and Differential Thresholds of Motion Effects in Cardinal Directions. Jiwan Lee, Jaejun Park, Seungmoon Choi |
| 2021 | Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality. Jack Ratcliffe, Nick Ballou, Laurissa Tokarchuk |
| 2021 | An Evaluation of Methods for Manipulating Virtual Objects at Different Scales. Jesper Gaarsdal, Sune Wolff, Claus B. Madsen |
| 2021 | An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback. Taiyo Natomi, Yasuji Kitabatake, Kazuyuki Fujita, Takao Onoye, Yuichi Itoh |
| 2021 | An Interactive Flight Operation with 2-DOF Motion Platform. Riku Fukuyama, Wataru Wakita |
| 2021 | Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality. Judith Hartfill, Jenny Gabel, Lucie Kruse, Susanne Schmidt, Kevin Riebandt, Simone Kühn, Frank Steinicke |
| 2021 | Avatar Tracking Control with Generations of Physically Natural Responses on Contact to Reduce Performers' Loads. Ken Sugimori, Hironori Mitake, Hirohito Sato, Kensho Oguri, Shoichi Hasegawa |
| 2021 | BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality. Lior Somin, Zachary McKendrick, Patrick Finn, Ehud Sharlin |
| 2021 | CAVE applications: from craft manufacturing to product line engineering. Jacek Lebiedz, Bogdan Wiszniewski |
| 2021 | Catching Jellies in Immersive Virtual Reality: A Comparative Teleoperation Study of ROVs in Underwater Capture Tasks. Aviv Elor, Tiffany Thang, Benjamin Paul Hughes, Alison Crosby, Amy Phung, Everardo Gonzalez, Kakani Katija, Steven H. D. Haddock, Eric J. Martin, Benjamin Eric Erwin, Leila Takayama |
| 2021 | Conference Talk Training With a Virtual Audience System. Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, Cédric Buche, Marc Erich Latoschik |
| 2021 | Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors. Steven G. Wheeler, Simon Hoermann, Robert W. Lindeman, George Ghinea, Alexandra Covaci |
| 2021 | Dealing with a Panic Attack: a Virtual Reality Training Module for Postgraduate Psychology Students. Anton Bogdanovych, Karen Moses, Bethany Wootton, Tomas Trescak |
| 2021 | Designing Obstacle Reminder for Safe AR Navigation. Xinyi Su, Xuechen Zhao, Chong Cao |
| 2021 | Double-Layered Cup-Shaped Device to Amplify Taste Sensation of Carbonation by the Electrical Stimulation on the Human Tongue. Ibuki Nomura, Noriki Mochizuki, Sousuke Nakamura, Takafumi Koike |
| 2021 | Effect of Visual Feedback on Understanding Timbre with Shapes Based on Crossmodal Correspondences. Kota Arai, Mone Konno, Yutaro Hirao, Shigeo Yoshida, Takuji Narumi |
| 2021 | Effects of Image Realism on the Stress Response in Virtual Reality. Sebastian Weiß, Nelly Klassen, Wilko Heuten |
| 2021 | Effects of User's Gaze on the Unintended Positional Drift in Walk-in-Place. Donghyeon Kim, Hyeong-Geon Kim, Myungho Lee |
| 2021 | Efficient Mapping Technique under Various Spatial Changes for SLAM-based AR Services. Hyunwoo Cho, Sangheon Park, Chanho Park, Sung-Uk Jung |
| 2021 | Ellipses Ring Marker for High-speed Finger Tracking. Tomohiro Sueishi, Masatoshi Ishikawa |
| 2021 | Emotional Virtual Reality Stroop Task: Pilot Design. Deniz Mevlevioglu, Sabin Tabirca, David Murphy |
| 2021 | Enabling Robot-assisted Motion Capture with Human Scale Tracking Optimization. Pascal Chiu, Jiawei Huang, Yoshifumi Kitamura |
| 2021 | Enhancing In-game Immersion Using BCI-controlled Mechanics. Mikolaj P. Wozniak, Piotr Sikorski, Magdalena Wrobel-Lachowska, Natalia Bartlomiejczyk, Julia Dominiak, Krzysztof Grudzien, Andrzej Romanowski |
| 2021 | EntangleVR: A Visual Programming Interface for Virtual Reality Interactive Scene Generation. Mengyu Chen, Marko Peljhan, Misha Sra |
| 2021 | Estimate the Difference Threshold for Curvature Gain of Redirected Walking. Chang-Gyu Lee, Ohung Kwon, Dae Seok Kang |
| 2021 | Evaluating the influence of interaction technology on procedural learning using Virtual Reality. Sylvain Noblecourt, Geoffrey Bourgoin, Vincent Havard, David Baudry |
| 2021 | Exploring Emotion Brushes for a Virtual Reality Painting Tool. Jungah Son, Misha Sra |
| 2021 | Fishtank Sandbox: A Software Framework for Collaborative Usability Testing of Fish Tank Virtual Reality Interaction Techniques. Vishal Jangid, Sirisilp Kongsilp |
| 2021 | Fluid3DGuides: A Technique for Structured 3D Drawing in VR. Jingjing Kang, Shouxia Wang, Shuxia Wang, Weiping He |
| 2021 | Flyables: Haptic Input Devices for Virtual Realityusing Quadcopters. Jonas Auda, Nils Verheyen, Sven Mayer, Stefan Schneegass |
| 2021 | Force-Based Foot Gesture Navigation in Virtual Reality. Siyi Liu, Gun A. Lee, Yi Li, Thammathip Piumsomboon, Barrett Ens |
| 2021 | Freehand Interaction in Virtual Reality: Bimanual Gestures for Cross-Workspace Interaction. Chao Peng, Yangzi Dong, Lizhou Cao |
| 2021 | Fusing Semantic Segmentation and Object Detection for Visual SLAM in Dynamic Scenes. Peilin Yu, Chi Guo, Yang Liu, Huyin Zhang |
| 2021 | GazeMOOC: A Gaze Data Driven Visual Analytics System for MOOC with XR Content. Hao Wang, Yaqi Xie, Mingqi Wen, Zhuo Yang |
| 2021 | HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry. Bram van Deurzen, Patrik Goorts, Tom De Weyer, Davy Vanacken, Kris Luyten |
| 2021 | HoloKeys: Interactive Piano Education Using Augmented Reality and IoT. Austin Jerald Stanbury, Ines Said, Hyo Jeong Kang |
| 2021 | IMAGEimate - An End-to-End Pipeline to Create Realistic Animatable 3D Avatars from a Single Image Using Neural Networks. Suriya Dakshina Murthy, Tobias Höllerer, Misha Sra |
| 2021 | ImNDT: Immersive Workspace for the Analysis of Multidimensional Material Data From Non-Destructive Testing. Alexander Gall, M. Eduard Gröller, Christoph Heinzl |
| 2021 | Image-Based Texture Styling for Motion Effect Rendering. Beomsu Lim, Sangyoon Han, Seungmoon Choi |
| 2021 | Immersive Analytics: A User-Centered Perspective. Payod Panda, Byungsoo Kim, Sana Behnam-Asl, Elif Sener |
| 2021 | Immersive Furnishing - Randomized Big Five Personality Traits Based Interior Layouts. Miles S. Aikens, Jason B. Ku, Christian Eckhardt |
| 2021 | Immersive Visual Interaction with Autonomous Multi-Vehicle Systems. Ali Samini, Patric Ljung |
| 2021 | Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality. Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik |
| 2021 | Incorporating Human Behavior in VR Compartmental Simulation Models. Ryan Skull, Will Kitchen, David Phoenix, Connor Mackenzie, Nathan Allison, Roisin Hunt, Leonardo Stella |
| 2021 | Inside-Out Instrument Tracking for Surgical Navigation in Augmented Reality. Christina Gsaxner, Jianning Li, Antonio Pepe, Dieter Schmalstieg, Jan Egger |
| 2021 | InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media. Clarice Hilton, Nicola Plant, Carlos González Díaz, Phoenix Perry, Ruth Gibson, Bruno Martelli, Michael Zbyszynski, Rebecca Fiebrink, Marco Gillies |
| 2021 | Interactive Visualization of Deep Learning Models in an Immersive Environment. Hikaru Nagasaka, Motoya Izuhara |
| 2021 | Investigating the Effect of Sensor Data Visualization Variances in Virtual Reality. Thanh Long Vu, Dinh Tung Le, Dac Dang Khoa Nguyen, Sheila Sutjipto, Gavin Paul |
| 2021 | Investigating the Effects of Virtual Patients' Nonsensical Responses on Users' Facial Expressions in Mental Health Training Scenarios. Alexandre Gomes de Siqueira, Heng Yao, Anokhi Bafna, Sarah Bloch-Elkouby, Jenelle Richards, Lauren B. Lloveras, Kathleen Feeney, Stephanie Morris, Erica D. Musser, Benjamin Lok, Igor Galynker |
| 2021 | Managing a Crisis in Virtual Reality - Tackling a Wildfire. Hugo Lino, Rui Nóbrega, Fernando Pedro Birra, Nuno Correia |
| 2021 | Mid-Air Thermo-Tactile Feedback using Ultrasound Haptic Display. Yatharth Singhal, Haokun Wang, Hyunjae Gil, Jin Ryong Kim |
| 2021 | Miniature AR: Multi-view 6DOF Virtual Object Visualization for a Miniature Diorama. Sung-Uk Jung, Sangheon Park, Hyunwoo Cho, Chanho Park |
| 2021 | Modeling Pointing for 3D Target Selection in VR. Tor-Salve Dalsgaard, Jarrod Knibbe, Joanna Bergström |
| 2021 | Multi-Componential Analysis of Emotions Using Virtual Reality. Rukshani Somarathna, Tomasz Bednarz, Gelareh Mohammadi |
| 2021 | Multi-View AR Streams for Interactive 3D Remote Teaching. Andrew Zhang, Jennifer Jacobs, Misha Sra, Tobias Höllerer |
| 2021 | Natural walking speed prediction in Virtual Reality while using target selection-based locomotion. Nilotpal Biswas, Debangshu Banerjee, Samit Bhattacharya |
| 2021 | Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. Marc Baloup, Thomas Pietrzak, Martin Hachet, Géry Casiez |
| 2021 | Object Manipulations in VR Show Task- and Object-Dependent Modulation of Motor Patterns. Jaime Maldonado, Christoph Zetzsche |
| 2021 | Of Leaders and Directors: A visual model to describe and analyse persistent visual cues directing to single out-of view targets. Johan Winther Kristensen, Allan Schjørring, Alex Mikkelsen, Daniel Agerholm Johansen, Hendrik Ole Knoche |
| 2021 | PAIR: Phone as an Augmented Immersive Reality Controller. Arda Ege Unlu, Robert Xiao |
| 2021 | Perceived Realism of Pedestrian Crowds Trajectories in VR. Daniele Giunchi, Riccardo Bovo, Panayiotis Charalambous, Fotis Liarokapis, Alastair Shipman, Stuart James, Anthony Steed, Thomas Heinis |
| 2021 | PneuMod: A Modular Haptic Device with Localized Pressure and Thermal Feedback. Bowen Zhang, Misha Sra |
| 2021 | Preliminary analysis of visual cognition estimation in VR toward effective assistance timing for iterative visual search tasks. Syunsuke Yoshida, Makoto Sei, Akira Utsumi, Hirotake Yamazoe |
| 2021 | Presenting Sense of Loud Vocalization Using Vibratory Stimuli to the Larynx and Auditory Stimuli. Yuki Shimomura, Yuki Ban, Shin'ichi Warisawa |
| 2021 | Preservation and Reproduction of Real Soundscapes in Virtual Space for the "100 Best Soundscapes in Japan". Yoshihiko Okubo, Yuki Oishi, Yasuo Kawai |
| 2021 | Pressing a Button You Cannot See: Evaluating Visual Designs to Assist Persons with Low Vision through Augmented Reality. Florian Lang, Tonja Machulla |
| 2021 | ProMVR - Protein Multiplayer Virtual Reality Tool. Tianshu Xu, Venkata V. B. Yallapragada, Mark Tangney, Sabin Tabirca |
| 2021 | Qualitative Dimensions of Technology-Mediated Reflective Learning: The Case of VR Experience of Psychosis. Saliha Akbas, Kemal Kuscu, Asim Evren Yantaç, Gizem Erdem, Sinem Semsioglu, Onur Gurkan, Asli Günay, Ali Vatansever, Terry Eskenazi |
| 2021 | Recreating a Medieval Mill as a Virtual Learning Environment. David Fernes, Sebastian Oberdörfer, Marc Erich Latoschik |
| 2021 | Remote Visual Line-of-Sight: A Remote Platform for the Visualisation and Control of an Indoor Drone using Virtual Reality. Nguyen Thanh Trung Le, Howe Yuan Zhu, Hsiang-Ting Chen |
| 2021 | Research and Practice Recommendations for Mixed Reality Design - Different Perspectives from the Community. Veronika Krauß, Florian Jasche, Sheree May Saßmannshausen, Thomas Ludwig, Alexander Boden |
| 2021 | RotoWrist: Continuous Infrared Wrist Angle Tracking using a Wristband. Farshid Salemi Parizi, Wolf Kienzle, Eric Whitmire, Aakar Gupta, Hrvoje Benko |
| 2021 | Safety First: A Study of Users' Perception of VR Adoption in Vehicles. Nadia Fereydooni, Bruce N. Walker |
| 2021 | SpArc: A VR Animating Tool at Your Fingertips. Bingyu Li, Ines Said, Linda Kirova, Maria Blokhina, Hyo Jeong Kang |
| 2021 | Spatial Augmented Reality Visibility and Line-of-Sight Cues for Building Design. James A. Walsh, James Baumeister, Bruce H. Thomas |
| 2021 | Study of Heart Rate Visualizations on a Virtual Smartwatch. Fairouz Grioui, Tanja Blascheck |
| 2021 | Swaying Locomotion: A VR-based Locomotion System through Head Movements. Masahiro Shimizu, Tatsuo Nakajima |
| 2021 | Table-Based Interactive System for Augmenting Japanese Food Culture Experience. Kei Kobayashi, Kazuma Nagata, Junichi Hoshino |
| 2021 | TangibleData: Interactive Data Visualization with Mid-Air Haptics. Ayush Bhardwaj, Junghoon Chae, Richard Huynh Noeske, Jin Ryong Kim |
| 2021 | Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating. Wei Hong Lo, Holger Regenbrecht, Stefanie Zollmann |
| 2021 | The Application of Virtual Reality in Student Recruitment. Huiwen Zhao, Alex Kelly, Vedad Hulusic, Fred Charles |
| 2021 | The Effect of 2D Stylized Visualization of the Real World for Obstacle Avoidance and Safety in Virtual Reality System Usage. Jaeeun Kim, Heeyoon Jeong, Gerard Jounghyun Kim |
| 2021 | The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task. Thibault Friedrich, Arnaud Prouzeau, Michael J. McGuffin |
| 2021 | The Influence of in-VR Questionnaire Design on the User Experience. Saeed Safikhani, Michael Stefan Holly, Alexander Kainz, Johanna Pirker |
| 2021 | Towards Context-aware Automatic Haptic Effect Generation for Home Theatre Environments. Yaxuan Li, Yongjae Yoo, Antoine Weill-Duflos, Jeremy R. Cooperstock |
| 2021 | UGRA in VR: A Virtual Reality Simulation for Training Anaesthetists. Anton Bogdanovych, Alwin Chuan |
| 2021 | Ubiq: A System to Build Flexible Social Virtual Reality Experiences. Sebastian J. Friston, Ben J. Congdon, David Swapp, Lisa Izzouzi, Klara Brandstätter, Daniel Archer, Otto Olkkonen, Felix Johannes Thiel, Anthony Steed |
| 2021 | Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality. Jonathan Liebers, Patrick Horn, Christian Burschik, Uwe Gruenefeld, Stefan Schneegass |
| 2021 | Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2. Florian Kern, Thore Keser, Florian Niebling, Marc Erich Latoschik |
| 2021 | VR Rehearse & Perform - A platform for rehearsing in Virtual Reality. Vali Lalioti, Sophia Ppali, Andrew J. Thomas, Ragnar Hrafnkelsson, Mick Grierson, Chee Siang Ang, Bea S. Wohl, Alexandra Covaci |
| 2021 | VRBT: A Non-pharmacological VR approach towards hypertension. Yui Lo, Qinglan Shan, Jie Xu, Lei Shao, Li Dong, Peiwu Qin, Yuhan Dong |
| 2021 | VRGaitAnalytics: Visualizing Dual Task Cost for VR Gait Assessment. Zhu Wang, Liraz Arie, Anat V. Lubetzky, Ken Perlin |
| 2021 | VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8 - 10, 2021 Yuichi Itoh, Kazuki Takashima, Parinya Punpongsanon, Misha Sra, Kazuyuki Fujita, Shigeo Yoshida, Tham Piumsomboon |
| 2021 | Validating Social Distancing through Deep Learning and VR-Based Digital Twins. Abhishek Mukhopadhyay, G. S. Rajshekar Reddy, Subhankar Ghosh, L. R. D. Murthy, Pradipta Biswas |
| 2021 | Virtual Object Categorisation Methods: Towards a Richer Understanding of Object Grasping for Virtual Reality. Andreea-Dalia Blaga, Maite Frutos-Pascual, Chris Creed, Ian Williams |
| 2021 | Virtual Reality platform for functional magnetic resonance imaging in ecologically valid conditions. Baptiste Gauthier, Louis Albert, Roberto Martuzzi, Bruno Herbelin, Olaf Blanke |
| 2021 | Virtual Rotations for Maneuvering in Immersive Virtual Environments. Pauline Bimberg, Tim Weißker, Alexander Kulik, Bernd Fröhlich |
| 2021 | Visual Transition of Avatars Improving Speech Comprehension in Noisy VR Environments. Takayoshi Yamada, Azusa Yamazaki, Haruna Miyakawa, Yuichi Mashiba, Keiichi Zempo |
| 2021 | Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality. Lucas Plabst, Sebastian Oberdörfer, Oliver Happel, Florian Niebling |
| 2021 | XRSpectator: Immersive, Augmented Sports Spectating. Wei Hong Lo, Stefanie Zollmann, Holger Regenbrecht |
| 2021 | opticARe - Augmented Reality Mobile Patient Monitoring in Intensive Care Units. Simon Kimmel, Vanessa Cobus, Wilko Heuten |