| 2018 | "Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability. Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha C. Peck, John Quarles |
| 2018 | 3D model augmentation using depth information in an AR environment. Daewoon Kim, Sung-In Choi, Jung Seo Park, Kwang Hee Ko |
| 2018 | A binocular stereo effect parameter calculator towards visual comfort. Yanxiang Zhang, Yirun Shen, Weiwei Zhang, Pengfei Ma |
| 2018 | A lightweight and efficient system for tracking handheld objects in virtual reality. Ya-Kuei Chang, Jui-Wei Huang, Chien-Hua Chen, Chien-Wen Chen, Jian-Wei Peng, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu |
| 2018 | A longitudinal study of small group interaction in social virtual reality. Fares Moustafa, Anthony Steed |
| 2018 | A low-cost motion platform with balance board. Wataru Wakita, Tomoyuki Takano, Toshiyuki Hadama |
| 2018 | A low-cost omni-directional VR walking platform by thigh supporting and motion estimation. Wataru Wakita, Tomoyuki Takano, Toshiyuki Hadama |
| 2018 | A real-time golf-swing training system using sonification and sound image localization. Yuka Tanaka, Homare Kon, Hideki Koike |
| 2018 | AR DeepCalorieCam V2: food calorie estimation with CNN and AR-based actual size estimation. Ryosuke Tanno, Takumi Ege, Keiji Yanai |
| 2018 | AR navigation solution using vector tiles. Taru Rustagi, Kyungjin Yoo |
| 2018 | Acquiring short range 4D light transport with synchronized projector camera system. Takafumi Iwaguchi, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa, Srinivasa G. Narasimhan |
| 2018 | Am I in the theater?: usability study of live performance based virtual reality. Linjia He, Hongsong Li, Tong Xue, Deyuan Sun, Shoulun Zhu, Gangyi Ding |
| 2018 | An AR system for artistic creativity education. Jiajia Tan, Boyang Gao, Xiaobo Lu |
| 2018 | An evaluation of pupillary light response models for 2D screens and VR HMDs. Brendan John, Pallavi Raiturkar, Arunava Banerjee, Eakta Jain |
| 2018 | An evaluation of smartphone-based interaction in AR for constrained object manipulation. Kristoffer Waldow, Martin Misiak, Ursula Derichs, Olaf Clausen, Arnulph Fuhrmann |
| 2018 | Analysis of the R-V dynamics illusion behavior in terms of auditory stimulation. Taiki Yamada, Fumihisa Shibata, Asako Kimura |
| 2018 | Audio-tactile proximity feedback for enhancing 3D manipulation. Alexander Marquardt, Ernst Kruijff, Christina Trepkowski, Jens Maiero, Andrea Schwandt, André Hinkenjann, Wolfgang Stuerzlinger, Johannes Schöning |
| 2018 | Automatic 3D modeling of artwork and visualizing audio in an augmented reality environment. Elijah Schwelling, Kyungjin Yoo |
| 2018 | Automatic 3D modeling of artwork and visualizing audio in an augmented reality environment. Elijah Schwelling, Kyungjin Yoo |
| 2018 | Automatic transfer of musical mood into virtual environments. Sangyoon Han, Amit Bhardwaj, Seungmoon Choi |
| 2018 | Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen. Soichiro Toyohara, Toshiki Sato, Hideki Koike |
| 2018 | Being them: presence of using non-human avatars in immersive virtual environment. Dong-Yong Lee, Yong-Hun Cho, In-Kwon Lee |
| 2018 | BoatAR: a multi-user augmented-reality platform for boat. Yishuo Liu, Yichuan Zhang, Shiliang Zuo, Wai-Tat Fu |
| 2018 | Camera time warp: compensating latency in video see-through head-mounted-displays for reduced cybersickness effects. Jann Philipp Freiwald, Nicholas Katzakis, Frank Steinicke |
| 2018 | Can we perceive changes in our moving speed: a comparison between directly and indirectly powering the locomotion in virtual environments. Tanh Quang Tran, Thanh Ngoc-Dat Tran, Duy-Tam Nguyen, Holger Regenbrecht, Minh-Triet Tran |
| 2018 | Chest compression simulator that presents vibrations at the moment of rib fracture: transition of learning effect of compression position over a month. Tomokazu Hayashizaki, Takuya Yamamoto, Yasuyuki Yanagida |
| 2018 | Co-presence and proxemics in shared walkable virtual environments with mixed colocation. Iana Podkosova, Hannes Kaufmann |
| 2018 | Comparison of the usability of a car infotainment system in a mixed reality environment and in a real car. Anna Bolder, Stefan M. Grünvogel, Emanuel Angelescu |
| 2018 | Data-driven modeling of group entitativity in virtual environments. Aniket Bera, Tanmay Randhavane, Emily Kubin, Husam Shaik, Kurt Gray, Dinesh Manocha |
| 2018 | Deep face rotation in the wild. Shohei Morikawa, Suguru Saito |
| 2018 | Design and implementation of a multi-person fish-tank virtual reality display. Dylan Brodie Fafard, Qian Zhou, Chris Chamberlain, Georg Hagemann, Sidney S. Fels, Ian Stavness |
| 2018 | Design-led 3D visualization of nanomedicines in virtual reality. Andrew R. Lilja, Campbell W. Strong, Benjamin J. Bailey, Kristofer J. Thurecht, Zachary H. Houston, Nicholas L. Fletcher, John B. McGhee |
| 2018 | Designing dynamic aware interiors. Yoshifumi Kitamura, Kazuki Takashima, Kazuyuki Fujita |
| 2018 | Discrete scene rotation during blinks and its effect on redirected walking algorithms. Anh Nguyen, Andreas M. Kunz |
| 2018 | Does automatic game difficulty level adjustment improve acrophobia therapy?: differences from baseline. Oana Balan, Gabriela Moise, Alin Moldoveanu, Florica Moldoveanu, Marius Leordeanu |
| 2018 | Dual-MR: interaction with mixed reality using smartphones. Chi-Jung Lee, Hung-Kuo Chu |
| 2018 | Dynamic HDR environment capture for mixed reality. David R. Walton, Anthony Steed |
| 2018 | EXController: enhancing interaction capability for VR handheld controllers using real-time vision sensing. Junjian Zhang, Yaohao Chen, Satoshi Hashizume, Naoya Muramatsu, Kotaro Omomo, Riku Iwasaki, Kaji Wataru, Yoichi Ochiai |
| 2018 | EXG wearable human-machine interface for natural multimodal interaction in VR environment. Ker-Jiun Wang, Quanbo Liu, Soumya Vhasure, Quanfeng Liu, Caroline Yan Zheng, Prakash Thakur |
| 2018 | Effect of accompanying onomatopoeia to interaction sound for altering user perception in virtual reality. Hyeonah Choi, Jiwon Oh, Minwook Chang, Gerard J. Kim |
| 2018 | Effect of accompanying onomatopoeia with sound feedback toward presence and user experience in virtual reality. Jiwon Oh, Gerard J. Kim |
| 2018 | Effect of change of head angle on visual horizontal plane. Hideki Kawai, Hiroki Hara, Yasuyuki Yanagida |
| 2018 | Effects of haptic texture rendering modalities on realism. Sunghwan Shin, Seungmoon Choi |
| 2018 | Effects of head-display lag on presence in the oculus rift. Juno Kim, Matthew Moroz, Benjamin Arcioni, Stephen A. Palmisano |
| 2018 | Effects of low video latency between visual information and physical sensation in immersive environments. Takuya Kadowaki, Michika Maruyama, Tomohiko Hayakawa, Naoki Matsuzawa, Kenichiro Iwasaki, Masatoshi Ishikawa |
| 2018 | Estimation of distance between thumb and forefinger from hand dorsal image using deep learning. Takuma Shimizume, Takeshi Umezawa, Noritaka Osawa |
| 2018 | Evaluating ray casting and two gaze-based pointing techniques for object selection in virtual reality. Tomi Nukarinen, Jari Kangas, Jussi Rantala, Olli Koskinen, Roope Raisamo |
| 2018 | Experience the dougong construction in virtual reality. Jie Zhang, Hengxin Chen, Jiahui Wang, Mingqi Gao |
| 2018 | Experimenting novel virtual-reality immersion strategy to alleviate cybersickness. Syed Fawad Mustafa Zaidi, Thomas Male |
| 2018 | Extending recreational environments with a landscape-superimposed display using mixed reality. Mamoru Hatanaka, Rei Hamakawa |
| 2018 | Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study. Alexis D. Souchet, Stéphanie Philippe, Dimitri Zobel, Floriane Ober, Aurélien Léveque, Laure Leroy |
| 2018 | Future-mine VR as narrative decision making tool. Tomasz Bednarz, Daniel Filonik, Amy Buchan, Lucy Ogden-Doyle |
| 2018 | Gaze and body capture system under VR experiences. Jun'ichi Murakami, Takashi Morimoto, Ikuhisa Mitsugami |
| 2018 | Gaze navigation in the real world by changing visual appearance of objects using projector-camera system. Junpei Miyamoto, Hideki Koike, Toshiyuki Amano |
| 2018 | Gigapixel virtual reality employing live superzoom cameras. Olli Koskinen, Ismo Rakkolainen, Roope Raisamo |
| 2018 | GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality. Chih-Hao Cheng, Chia-Chi Chang, Ying-Hsuan Chen, Ying-Li Lin, Jing-Yuan Huang, Ping-Hsuan Han, Ju-Chun Ko, Lai-Chung Lee |
| 2018 | HFX studio: haptic editor for full-body immersive experiences. Fabien Danieau, Philippe Guillotel, Olivier Dumas, Thomas Lopez, Bertrand Leroy, Nicolas Mollet |
| 2018 | Hamlet: directing virtual actors in computational live theater. Krzysztof Pietroszek, Christian Eckhardt, Liudmila Tahai |
| 2018 | Hand motion prediction for just-in-time thermo-haptic feedback. George Chernyshov, Kirill Ragozin, Cedric Caremel, Kai Kunze |
| 2018 | Hands-free vibrotactile feedback for object selection tasks in virtual reality. Tomi Nukarinen, Jari Kangas, Jussi Rantala, Toni Pakkanen, Roope Raisamo |
| 2018 | Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality. Ping-Hsuan Han, Yang-Sheng Chen, Kong-Chang Lee, Hao-Cheng Wang, Chiao-En Hsieh, Jui-Chun Hsiao, Chien-Hsing Chou, Yi-Ping Hung |
| 2018 | High color-fidelity display using a modified projector. Yuqi Li |
| 2018 | Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality. Mathias Parger, Joerg H. Mueller, Dieter Schmalstieg, Markus Steinberger |
| 2018 | Hybrid orbiting-to-photos in 3D reconstructed visual reality. Benjamin Nuernberger, Tobias Höllerer, Matthew Turk |
| 2018 | Illumination for 360 degree cameras. Ismo Rakkolainen, Roope Raisamo, Matthew Turk, Tobias Höllerer |
| 2018 | Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy. Kazuki Shimozawa, Masakazu Nakazawa, Hideki Koike, Ryoichi Miyanaga, Naoki Hosoe |
| 2018 | Immersion and coherence in a stressful virtual environment. Richard Skarbez, Frederick P. Brooks Jr., Mary C. Whitton |
| 2018 | Immersive auditory display system 'sound cask': three-dimensional sound field reproduction system based on the boundary surface control principle. Shiro Ise |
| 2018 | Impression estimation model and pattern search system based on style features and Kansei metric. Natsuki Sunda, Kensuke Tobitani, Atsushi Takemoto, Iori Tani, Yusuke Tani, Taishi Fujiwara, Noriko Nagata, Nobufumi Morita |
| 2018 | In-pulse: inducing fear and pain in virtual experiences. Michinari Kono, Takashi Miyaki, Jun Rekimoto |
| 2018 | Indoor AR navigation using tilesets. Taru Rustagi, Kyungjin Yoo |
| 2018 | Interactive virtual exhibition: creating custom virtual art galleries using web technologies. Saadiq K. Shaik, Kyungjin Yoo |
| 2018 | Interactive virtual exhibition: creating custom virtual art galleries using web technologies. Saadiq K. Shaik, Kyungjin Yoo |
| 2018 | Investigating different modalities of directional cues for multi-task visual-searching scenario in virtual reality. Taizhou Chen, Yi-Shiun Wu, Kening Zhu |
| 2018 | Investigating the reason for increased postural instability in virtual reality for persons with balance impairments. Sharif Mohammad Shahnewaz Ferdous, Tanvir Irfan Chowdhury, Imtiaz Muhammad Arafat, John Quarles |
| 2018 | Investigation on the cutaneous/proprioceptive contribution to the force sensation induced by electrical stimulation above tendon. Akifumi Takahashi, Kenta Tanabe, Hiroyuki Kajimoto |
| 2018 | JamGesture: an improvisation support system based on physical gesture observed with smartphone. Souta Mizuno, Tetsuro Kitahara, Shun Shiramatsu, Shugo Ichinose |
| 2018 | Keep my head on my shoulders!: why third-person is bad for navigation in VR. Daniel Medeiros, Rafael Kuffner dos Anjos, Daniel Mendes, João Madeiras Pereira, Alberto Raposo, Joaquim A. Jorge |
| 2018 | Learning-based word segmentation for reliable text document retrieval and augmentation. Jean-Pierre Lomaliza, Hanhoon Park |
| 2018 | Let's guide a smart interface for VR HMD and leap motion. Keonhee Park, Seongah Chin |
| 2018 | Low-cost VR collaborative system equipped with haptic feedback. Samir Benbelkacem, Abdelkader Bellarbi, Nadia Zenati-Henda, Ahmed Bentaleb, Ahmed Nazim Bellabaci, Samir Otmane |
| 2018 | MR video fusion: interactive 3D modeling and stitching on wide-baseline videos. Yi Zhou, Mingjun Cao, Jingdi You, Ming Meng, Yuehua Wang, Zhong Zhou |
| 2018 | Mathematical model for pop-up effect of ChromaDepth. Yukiko Nakanishi, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa |
| 2018 | Measuring physical exertion in virtual reality exercise games. Nikesh Mishra, Eelke Folmer |
| 2018 | Merging environments for shared spaces in mixed reality. Ben J. Congdon, Tuanfeng Wang, Anthony Steed |
| 2018 | Motion recognition for automatic control of a block machine. Kosuke Sato, Keita Watanabe, Hiroaki Yano, Hiroo Iwata |
| 2018 | Multi-view augmented reality with a drone. Aaron Hitchcock, Kelvin Sung |
| 2018 | Occlusion handling using semantic segmentation and visibility-based rendering for mixed reality. Menandro Roxas, Tomoki Hori, Taiki Fukiage, Yasuhide Okamoto, Takeshi Oishi |
| 2018 | Perceived weight of a rod under augmented and diminished reality visual effects. Satoshi Hashiguchi, Shohei Mori, Miho Tanaka, Fumihisa Shibata, Asako Kimura |
| 2018 | Perceptual model optimized efficient foveated rendering. Zipeng Zheng, Zhuo Yang, Yinwei Zhan, Yuqing Li, Wenxin Yu |
| 2018 | Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display? Fouad Shoie Alallah, Ali Neshati, Yumiko Sakamoto, Khalad Hasan, Edward Lank, Andrea Bunt, Pourang Irani |
| 2018 | PeriTextAR: utilizing peripheral vision for reading text on augmented reality smart glasses. Yu-Chih Lin, Leon Hsu, Mike Y. Chen |
| 2018 | Phantazuma: the stage machinery enabling the audience members to watch different contents depending on their position by vision control film and pepper's ghost. Kazuma Chiba, Yunosuke Nakayama, Tomoko Hashida |
| 2018 | Preliminary study on angular properties of spatial awareness of human in virtual space. Yoshihiro Ishihara, Makio Ishihara |
| 2018 | Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018, Tokyo, Japan, November 28 - December 01, 2018 Stephen N. Spencer, Shigeo Morishima, Yuichi Itoh, Takaaki Shiratori, Yonghao Yue, Rob Lindeman |
| 2018 | Prototyping impossible objects with VR. Gen Hori |
| 2018 | Ramen spoon eraser: CNN-based photo transformation for improving attractiveness of ramen photos. Daichi Horita, Jaehyeong Cho, Takumi Ege, Keiji Yanai |
| 2018 | Random-forest-based initializer for solving inverse problem in 3D motion tracking systems. Ryo Sugawara, Jiawei Huang, Kazuki Takashima, Taku Komura, Yoshifumi Kitamura |
| 2018 | Real-time human motion forecasting using a RGB camera. Erwin Wu, Hideki Koike |
| 2018 | Real-time virtual brain aneurysm clipping surgery. Hirofumi Seo, Naoyuki Shono, Taichi Kin, Takeo Igarashi |
| 2018 | Realistic simulation of progressive vision diseases in virtual reality. Simon Stock, Christina Erler, Wilhelm Stork |
| 2018 | Resolving occlusion for 3D object manipulation with hands in mixed reality. Qi Feng, Hubert P. H. Shum, Shigeo Morishima |
| 2018 | Simultaneous independent information display at multiple depths using multiple projectors and patterns created by epipolar constraint and homography transformation. Yuto Hirao, Hiroshi Kawasaki |
| 2018 | Standards-compliant HTTP adaptive streaming of static light fields. Maarten Wijnants, Hendrik Lievens, Nick Michiels, Jeroen Put, Peter Quax, Wim Lamotte |
| 2018 | Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion. Congzhi Wang, Oana A. Dogaru, Patrick L. Strandholt, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2018 | Study on VR-based wheelchair simulator using vection-inducing movies and limited-motion patterns. Akihiro Miyata, Hironobu Uno, Kenro Go, Kyosuke Higuchi, Ryota Shinozaki |
| 2018 | Sublime: a hands-free virtual reality menu navigation system using a high-frequency SSVEP-based brain-computer interface. Alexandre Armengol-Urpi, Sanjay E. Sarma |
| 2018 | System of delivering virtual object to user in remote place by handing gestures. Mashu Irie, Tatsuya Shibata |
| 2018 | Tactile hand motion and pose guidance for 3D interaction. Alexander Marquardt, Jens Maiero, Ernst Kruijff, Christina Trepkowski, Andrea Schwandt, André Hinkenjann, Johannes Schöning, Wolfgang Stuerzlinger |
| 2018 | Tap-tap menu: body touching for virtual interactive menus. Takumi Azai, Syunsuke Ushiro, Junlin Li, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2018 | Texture synthesis for stable planar tracking. Clément Glédel, Hideaki Uchiyama, Yuji Oyamada, Rin-Ichiro Taniguchi |
| 2018 | The effect of chair type on users' viewing experience for 360-degree video. Yang Hong, Andrew MacQuarrie, Anthony Steed |
| 2018 | The impact of camera height in cinematic virtual reality. Sylvia Rothe, Boris Kegeles, Mathias Allary, Heinrich Hußmann |
| 2018 | The impact of fear of the sea on working memory performance: a research based on virtual reality. Dandan Pan, Qing Xu, Shiqiang Ma, Kunlong Zhang |
| 2018 | The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction. Myungho Lee, Nahal Norouzi, Gerd Bruder, Pamela J. Wisniewski, Gregory F. Welch |
| 2018 | Towards first person gamer modeling and the problem with game classification in user studies. Katherine Tarre, Adam S. Williams, Lukas Borges, Naphtali David Rishe, Armando B. Barreto, Francisco R. Ortega |
| 2018 | Towards unobtrusive obstacle detection and notification for VR. Peter Wozniak, Antonio Capobianco, Nicolas Javahiraly, Dan Curticapean |
| 2018 | Tracking projection mosaicing by synchronized high-speed optical axis control. Masashi Nitta, Tomohiro Sueishi, Masatoshi Ishikawa |
| 2018 | Training in IVR: investigating the effect of instructor design on social presence and performance of the VR user. Ceenu George, Michael Spitzer, Heinrich Hussmann |
| 2018 | TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted display. Ying-Li Lin, Tsai-Yi Chou, Yu-Cheng Lieo, Yu-Cheng Huang, Ping-Hsuan Han |
| 2018 | User-centric classification of virtual reality locomotion. Jeremy Albert, Kelvin Sung |
| 2018 | Using deep-neural-network to extend videos for head-mounted display experiences. Naoki Kimura, Michinari Kono, Jun Rekimoto |
| 2018 | Using mixed reality for promoting brand perception. Kelvin Cheng, Ichiro Furusawa |
| 2018 | VR safari park: a concept-based world building interface using blocks and world tree. Shotaro Ichikawa, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura |
| 2018 | VR sickness measurement with EEG using DNN algorithm. Dae Kyo Jeong, Sangbong Yoo, Yun Jang |
| 2018 | VRTe do: the way of the virtual hand. Kevin Wennrich, Benjamin Tag, Kai Kunze |
| 2018 | Virtual gaze: exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content. Stevanus Kevin, Yun Suen Pai, Kai Kunze |
| 2018 | Virtual reality environment to support activity in the real world: a case of working environment using microscope. Tomomi Takashina, Yuji Kokumai |
| 2018 | Virtual reality interactivity in a museum environment. Julia Hayes, Kyungjin Yoo |
| 2018 | VirtualHaus: a collaborative mixed reality application with tangible interface. Jean-Philippe Farrugia |
| 2018 | Visualization of neural networks in virtual reality using Unreal Engine. Marcel Bock, Andreas Schreiber |
| 2018 | Visualization of software components and dependency graphs in virtual reality. Lisa Nafeie, Andreas Schreiber |
| 2018 | Visualizing and exploring OSGi-based software architectures in augmented reality. Artur Baranowski, Peter Seipel, Andreas Schreiber |
| 2018 | Walking into ancient paintings with virtual candles. Wei Ma, Qiuyuan Wang, Danqing Shi, Shuo Liu, Congxin Cheng, Qingyuan Shi, Qiong Li, Tong Li, Yingqing Xu |
| 2018 | With a little help from a holographic friend: the OpenIMPRESS mixed reality telepresence toolkit for remote collaboration systems. Jan Kolkmeier, Emiel Harmsen, Sander Giesselink, Dennis Reidsma, Mariët Theune, Dirk Heylen |
| 2018 | XRCreator: interactive construction of immersive data-driven stories. Donghao Ren, Bongshin Lee, Tobias Höllerer |
| 2018 | plARy: sound augmented reality system using video game background music. Emi Seki, Sho Kamei, Hisakazu Hada |