| 2017 | "Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder - a pilot study. Eunbi Seol, Seulki Min, Sungho Seo, Seoyeon Jung, Youngil Lee, Jaedong Lee, Gerard J. Kim, Chungyean Cho, Seungmoo Lee, Chul-Hyun Cho, Seungmoon Choi, Dooyoung Jung |
| 2017 | A comparative study of 2D and 3D mobile keypad user interaction preferences in virtual reality graphic user interfaces. Akriti Kaur, Pradeep G. Yammiyavar |
| 2017 | A comparison of head-mounted displays vs. large-screen displays for an interactive pedestrian simulator. Sophia Mallaro, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Joseph K. Kearney |
| 2017 | A gaze-preserving group video conference system using screen-embedded cameras. Kazuki Kobayashi, Takashi Komuro, Bo Zhang, Keiichiro Kagawa, Shoji Kawahito |
| 2017 | A hybrid CRF framework for semantic 3D reconstruction. Zhixin Ma, Xukun Shen, Chong Cao |
| 2017 | A multiple-view geometric model of specularities on non-uniformly curved surfaces. Alexandre Morgand, Mohamed Tamaazousti, Adrien Bartoli |
| 2017 | A playback tool for reviewing VR experiences. Thomas Lopez, Olivier Dumas, Fabien Danieau, Bertrand Leroy, Nicolas Mollet, Jean-François Vial |
| 2017 | A study on improving performance in gesture training through visual guidance based on learners' errors. Florian Jeanne, Indira Thouvenin, Alban Lenglet |
| 2017 | A tile based colour picture with hidden QR code for augmented reality and beyond. Minh Nguyen, Huy Tran, Huy Le, Wei Qi Yan |
| 2017 | A unified model for interaction in 3D environment. Julien Casarin, Dominique Bechmann, Marilyn Keller |
| 2017 | A virtual reality based internet-of-things (IoT) framework for micro devices assembly. Joe Cecil, Sadiq Albuhamood, Avinash Gupta |
| 2017 | Accurate real-time occlusion for mixed reality. David R. Walton, Anthony Steed |
| 2017 | Acoustical manipulation for redirected walking. Tobias Feigl, Eliise Kõre, Christopher Mutschler, Michael Philippsen |
| 2017 | Adaptive method for 2.5D scattered point approximation. S. H. Moon, J. H. Park, K. H. Ko |
| 2017 | Agent: automatic generation of experimental protocol runtime. Gwendal Le Moulec, Ferran Argelaguet, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi |
| 2017 | Analysis of the user experience in a 3D gesture-based supported mobile VR game. Abraham Georgiadis, Shahrouz Yousefi |
| 2017 | Augmented invaders: a mixed reality multiplayer outdoor game. Michael Bonfert, Inga Lehne, Ralf Morawe, Melina Cahnbley, Gabriel Zachmann, Johannes Schöning |
| 2017 | Augmented reality system with collision response simulation using measured coefficient of restitution of real objects. Ippei Takeuchi, Takafumi Koike |
| 2017 | Auris: creating affective virtual spaces from music. Misha Sra, Pattie Maes, Prashanth Vijayaraghavan, Deb Roy |
| 2017 | Automated interior design using a genetic algorithm. Peter Kán, Hannes Kaufmann |
| 2017 | Beyond cute: exploring user types and design opportunities of virtual reality pet games. Chaolan Lin, Travis Faas, Lynn Dombrowski, Erin Brady |
| 2017 | Building a hybrid virtual agent for testing user empathy and arousal in response to avatar (micro-)expressions. Dooley J. Murphy |
| 2017 | Can you cut it?: an exploration of the effects of editing in cinematic virtual reality. Tina Kjær, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | Capturing aboriginal heritage in virtual reality. Tomas Trescak, Anton Bogdanovych, Melissa Williams, Terry Sloan |
| 2017 | Case-based planning for large virtual agent societies. Tomas Trescak, Anton Bogdanovych |
| 2017 | CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display. Koki Yamashita, Takashi Kikuchi, Katsutoshi Masai, Maki Sugimoto, Bruce H. Thomas, Yuta Sugiura |
| 2017 | Collaborators awareness for user cohabitation in co-located collaborative virtual environments. Jérémy Lacoche, Nico Pallamin, Thomas Boggini, Jérôme Royan |
| 2017 | Color consistency of specular highlights in consumer cameras. John Lin, Mohamed Tamaazousti, Souheil Hadj Said, Alexandre Morgand |
| 2017 | Computational design of hand-held VR controllers using haptic shape illusion. Eisuke Fujinawa, Shigeo Yoshida, Yuki Koyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | Cubely: virtual reality block-based programming environment. Juraj Vincur, Martin Konopka, Jozef Tvarozek, Martin Hoang, Pavol Návrat |
| 2017 | Data visualization versus data perception. Shamima Yasmin |
| 2017 | Design and exploration of braiding swarms in VR. Daniel Wagner, Christian Hofmann, Heiko Hamann, Sebastian von Mammen |
| 2017 | Diegetic cues for guiding the viewer in cinematic virtual reality. Sylvia Rothe, Heinrich Hußmann, Mathias Allary |
| 2017 | Direct retinal signals for virtual environments. Elina Koskinen, Ismo Rakkolainen, Roope Raisamo |
| 2017 | Do you feel what you see?: multimodal perception in virtual reality. Daniel Hepperle, Matthias Wölfel |
| 2017 | Dual task based cognitive stress induction and its influence on path integration. Petr Legkov, Krzysztof Izdebski, Silke M. Kärcher, Peter König |
| 2017 | Edible retroreflector. Takahiro Uji, Yiting Zhang, Hiromasa Oku |
| 2017 | Effects of virtual arm representations on interaction in virtual environments. Tanh Quang Tran, Hyunju Shin, Wolfgang Stuerzlinger, Junghyun Han |
| 2017 | Emotionally mediated spatial experience with AR. Sinem Semsioglu, Yagmur Gokce, Asim Evren Yantaç |
| 2017 | Enjoyable carving with ChiselDevice in mixed reality space. Takuya Yamamoto, Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2017 | Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual reality. Benjamin Nuernberger, Matthew Turk, Tobias Höllerer |
| 2017 | Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality. Kangsoo Kim, Gerd Bruder, Greg Welch |
| 2017 | Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices. Pin-Sung Ku, Te-yen Wu, Mike Y. Chen |
| 2017 | Fast generation of realistic virtual humans. Jascha Achenbach, Thomas Waltemate, Marc Erich Latoschik, Mario Botsch |
| 2017 | Gain compensation in redirected walking. Anh Nguyen, Federico Cervellati, Andreas M. Kunz |
| 2017 | GalVR: a novel collaboration interface using GVS. Misha Sra, Xuhai Xu, Pattie Maes |
| 2017 | Gaze- and qoe-aware video streaming solutions for mobile VR. Pietro Lungaro, Konrad Tollmar, Ashutosh Mittal, Alfredo Fanghella Valero |
| 2017 | Hand-free natural user interface for VR HMD with IR based facial gesture tracking sensor. Jinhyuk Kim, Jaekwang Cha, Hojun Lee, Shiho Kim |
| 2017 | Immercity: communicating about virtual and augmented realities. Jean-Daniel Taupiac, Nancy Rodriguez, Olivier Strauss |
| 2017 | Immersive VR for numerical engagement. Soomin Kim, Wookjae Maeng, Cindy Oh, Joonmin Lee, Seo-Young Lee, Jeewon Choi, Gil Whan Hwang, Guhyun Hwang, Hyunsung Kim, Joonseok Kim, Joonhwan Lee |
| 2017 | Immersive environment for distributed creative collaboration. Khanh-Duy Le, Morten Fjeld, Ali Alavi, Andreas M. Kunz |
| 2017 | In situ editing (EiS) for fulldomes. François Ubald Brien, Emmanuel Durand, Jérémie Soria, Michal Seta, Nicolas Bouillot |
| 2017 | Information recall in a virtual reality disability simulation. Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, John Quarles |
| 2017 | Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop. Yanxiang Zhang, Pengfei Ma, Ziqiang Zhu |
| 2017 | JackIn Airsoft: localization and view sharing for strategic sports. Michinari Kono, Takashi Miyaki, Jun Rekimoto |
| 2017 | LabDesignAR: configuring multi-camera motion capture systems in augmented reality. Mehmet Aydin Baytas, Asim Evren Yantaç, Morten Fjeld |
| 2017 | Legomotion: scalable walking-based virtual locomotion. Jiwan Bhandari, Sam Tregillus, Eelke Folmer |
| 2017 | Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder. Hak Gu Kim, Wissam J. Baddar, Heoun-taek Lim, Hyunwook Jeong, Yong Man Ro |
| 2017 | Multi-device mixed reality TV: a collaborative experience with joint use of a tablet and a headset. Caroline Baillard, Matthieu Fradet, Vincent Alleaume, Pierrick Jouet, Anthony Laurent |
| 2017 | Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design. Bo Li, Ruding Lou, Javier Posselt, Frédéric Segonds, Frédéric Mérienne, Andras Kemeny |
| 2017 | Occlusion in outdoor augmented reality using geospatial building data. Johan Kasperi, Malin Picha Edwardsson, Mario Romero |
| 2017 | Outside-in monocular IR camera based HMD pose estimation via geometric optimization. Pavel A. Savkin, Shunsuke Saito, Jarich Vansteenberge, Tsukasa Fukusato, Lochlainn Wilson, Shigeo Morishima |
| 2017 | PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual reality. Ehsan Sayyad, Pradeep Sen, Tobias Höllerer |
| 2017 | PeriText+: utilizing peripheral vision for reading text on augmented reality smart glasses. Yu-Chih Lin, Jun-You Liu, Yu-Chian Wu, Pin-Sung Ku, Katherine Chen, Te-yen Wu, Yu-An Chen, Mike Y. Chen |
| 2017 | Presence and immersion of "easy" mobile VR with open flip-on lenses. Youngwon Ryan Kim, Gerard J. Kim |
| 2017 | Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, November 8-10, 2017 Morten Fjeld, Marco Fratarcangeli, Daniel Sjölie, Oliver G. Staadt, Jonas Unger |
| 2017 | ProjectDR: augmented reality system for displaying medical images directly onto a patient. Ian Watts, Pierre Boulanger, Greg Kawchuk |
| 2017 | Pulse and vital sign measurement in mixed reality using a HoloLens. Daniel McDuff, Christophe Hurter, Mar González-Franco |
| 2017 | Real-time avatar animation synthesis from coarse motion input. Krzysztof Pietroszek, Phuc Pham, Sophia Rose, Liudmila Tahai, Irene Humer, Christian Eckhardt |
| 2017 | Real-time wall outline extraction for redirected walking. Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2017 | Real-world occlusion in optical see-through AR displays. Giovanni Avveduto, Franco Tecchia, Henry Fuchs |
| 2017 | ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis. Alex Baldwin, Stefania Serafin, Cumhur Erkut |
| 2017 | Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systems. Andrea Bönsch, Robert Trisnadi, Jonathan Wendt, Tom Vierjahn, Torsten W. Kuhlen |
| 2017 | Searching and exploring software repositories in virtual reality. Juraj Vincur, Ivan Polásek, Pavol Návrat |
| 2017 | Solving Poisson's equation on the Microsoft HoloLens. Anders Logg, Carl Lundholm, Magne Nordaas |
| 2017 | Spontaneous alternation behavior in humans. Anh Nguyen, Andreas M. Kunz, Yannick Rothacher, Peter Brugger, Bigna Lenggenhager |
| 2017 | The effect of avatar realism in immersive social virtual realities. Marc Erich Latoschik, Daniel Roth, Dominik Gall, Jascha Achenbach, Thomas Waltemate, Mario Botsch |
| 2017 | The game of flow - cellular automaton-based fluid simulation for realtime interaction. Christian Heintz, Moritz Grunwald, Sarah Edenhofer, Jörg Hähner, Sebastian von Mammen |
| 2017 | The impact of avatar-owner visual similarity on body ownership in immersive virtual reality. Dongsik Jo, Kangsoo Kim, Gregory F. Welch, Woojin Jeon, Yongwan Kim, Ki-Hong Kim, Gerard Jounghyun Kim |
| 2017 | The interactive soundscape renderer for loudspeaker- and headphone-based spatial sound presentation. Jens Ahrens, Matthias Geier, Sascha Spors |
| 2017 | The matrix has you: realizing slow motion in full-body virtual reality. Michael Rietzler, Florian Geiselhart, Enrico Rukzio |
| 2017 | The smart pin: a novel object manipulation technique for immersive virtual environments. Fabio Marco Caputo, Marco Emporio, Andrea Giachetti |
| 2017 | Towards multimodal interactions: robot jogging in mixed reality. Enrico Sita, Matthew Studley, Farid Dailami, Anthony G. Pipe, Trygve Thomessen |
| 2017 | Towards seamless interaction between physical and virtual locations for asymmetric collaboration. Damien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton |
| 2017 | Using custom transformation axes for mid-air manipulation of 3D virtual objects. Daniel Mendes, Maurício Sousa, Rodrigo Lorena, Alfredo Ferreira, Joaquim A. Jorge |
| 2017 | Using virtual reality for scaffolding computer programming learning. Gurjot Singh |
| 2017 | VEAAR: virtual environment for archaeological artefacts restoration. Jirí Chmelík, Mikolás Jurda |
| 2017 | VR wildfire prevention: teaching campfire safety in a gamified immersive environment. Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, Krzysztof Pietroszek |
| 2017 | Virtual reality navigation system for prostate biopsy. Lorenzo Rapetti, Simone Crivellaro, Elena De Momi, Giancarlo Ferrigno, Craig Niederberger, Cristian Luciano |
| 2017 | Virtual reality studies outside the laboratory. Aske Mottelson, Kasper Hornbæk |
| 2017 | Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration. Sule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus |
| 2017 | Which ranges of intensities are more perceptible for non-visual vibro-tactile navigation on touch-screen devices. Waseem Safi, Fabrice Maurel, Jean-Marc Routoure, Pierre Beust, Michèle Molina, Coralie Sann, Jessica Guilbert |