| 2016 | 3D reconstruction of indoor building environments with new generation of tablets. Adrien Arnaud, Julien Christophe, Michèle Gouiffès, Mehdi Ammi |
| 2016 | 6-DOF computation and marker design for magnetic 3D dexterous motion-tracking system. Jiawei Huang, Tsuyoshi Mori, Kazuki Takashima, Shuichiro Hashi, Yoshifumi Kitamura |
| 2016 | A VR serious game for fire evacuation drill with synchronized tele-collaboration among users. Gyutae Ha, Hojun Lee, Sangho Lee, Jaekwang Cha, Shiho Kim |
| 2016 | A compact, wide-FOV optical design for head-mounted displays. Ismo Rakkolainen, Matthew Turk, Tobias Höllerer |
| 2016 | A fast and robust Six-DoF god object heuristic for haptic rendering of complex models with friction. Mikel Sagardia, Thomas Hulin |
| 2016 | A hologram based tele-existence platform for emotional exchange among a group of users in both real and virtual environments. Hojun Lee, Gyutae Ha, Sangho Lee, Jaekwang Cha, Shiho Kim |
| 2016 | A hybrid constraint-penalty proxy method for six degree-of-freedom haptic display of deforming objects. Stuart A. Bowyer, Ferdinando Rodriguez y Baena |
| 2016 | A low-cost, variable, interactive surface for mixed-reality tabletop games. Martin Fischbach, Hendrik Striepe, Marc Erich Latoschik, Birgit Lugrin |
| 2016 | A motion based setup for peri-personal space estimation with virtual auditory displays. Michele Geronazzo, Paola Cesari |
| 2016 | A novel magnetic levitation haptic device for augmentation of tissue stiffness perception. Qianqian Tong, Zhiyong Yuan, Mianlun Zheng, Weixu Zhu, Guian Zhang, Xiangyun Liao |
| 2016 | A platform for bimanual virtual assembly training with haptic feedback in large multi-object environments. Mikel Sagardia, Thomas Hulin, Katharina Hertkorn, Philipp Kremer, Simon Schätzle |
| 2016 | A real-time x-ray mobile application using augmented reality and google street view. Luís Fernando Maia Silva, Windson Viana, Fernando A. M. Trinta |
| 2016 | A study on improving close and distant device movement pose manipulation for hand-held augmented reality. Ali Samini, Karljohan E. Lundin Palmerius |
| 2016 | AR interaction paradigm for closed reduction of long-bone fractures via external fixation. Fabrizio Cutolo, Stefano Carli, Paolo Domenico Parchi, Luca Canalini, Mauro Ferrari, Michele Lisanti, Vincenzo Ferrari |
| 2016 | Accelerated viewpoint panning with rotational gain in 360 degree videos. Seokjun Hong, Gerard J. Kim |
| 2016 | Acoustic selfies for extraction of external ear features in mobile audio augmented reality. Michele Geronazzo, Jacopo Fantin, Giacomo Sorato, Guido Baldovino, Federico Avanzini |
| 2016 | Animating agents based on radial view in crowd simulation. Fu-Shun Li, Sai-Keung Wong |
| 2016 | Are age differences missing in relative and absolute distance perception of stereoscopically presented virtual objects? Rebekka S. Schubert, Josephine Hartwig, Mathias Müller, Rainer Groh, Sebastian Pannasch |
| 2016 | Audio feedback and illusion of virtual body ownership in mixed reality. Jean-Luc Lugrin, David Obremski, Daniel Roth, Marc Erich Latoschik |
| 2016 | Augmented reality based remote coaching system. Youngsun Kim, Seokjun Hong, Gerard J. Kim |
| 2016 | Augmented reasoning in the mirror world. Benjamin Eckstein, Birgit Lugrin |
| 2016 | Avatar anthropomorphism and acrophobia. Jean-Luc Lugrin, Ivan Polyschev, Daniel Roth, Marc Erich Latoschik |
| 2016 | Breaking bad behavior: immersive training of class room management. Marc Erich Latoschik, Jean-Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe |
| 2016 | Combining bimanual interaction and teleportation for 3D manipulation on multi-touch wall-sized displays. Jean-Baptiste Louvet, Cédric Fleury |
| 2016 | Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds. Jorge C. S. Cardoso |
| 2016 | Concept for content-aware, automatic shifting for spherical panoramas. Daniel Pohl, Oliver Grau |
| 2016 | Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field. Daniel Pohl, Xucong Zhang, Andreas Bulling, Oliver Grau |
| 2016 | Cyber sick but still having fun. Sebastian von Mammen, Andreas Knote, Sarah Edenhofer |
| 2016 | Depth information from binocular disparity and familiar size is combined when reaching towards virtual objects. Rebekka S. Schubert, Mathias Müller, Sebastian Pannasch, Jens R. Helmert |
| 2016 | Effects of speed and transitions on target-based travel techniques. Daniel Medeiros, Eduardo Cordeiro, Daniel Mendes, Maurício Sousa, Alberto Raposo, Alfredo Ferreira, Joaquim A. Jorge |
| 2016 | Estimation of individual redirected walking thresholds using standard perception tests. Thi Anh Ngoc Nguyen, Yannick Rothacher, Peter Brugger, Bigna Lenggenhager, Andreas M. Kunz |
| 2016 | Exploring floating stereoscopic driver-car interfaces with wide field-of-view in a mixed reality simulation. Patrick Lindemann, Gerhard Rigoll |
| 2016 | Eye gaze tracking with google cardboard using purkinje images. Scott W. Greenwald, Luke Loreti, Markus Funk, Ronen Zilberman, Pattie Maes |
| 2016 | FakeMi: a fake mirror system for avatar embodiment studies. Marc Erich Latoschik, Jean-Luc Lugrin, Daniel Roth |
| 2016 | GiAnt: stereoscopic-compliant multi-scale navigation in VEs. Ferran Argelaguet, Morgant Maignant |
| 2016 | Head turn scaling below the threshold of perception in immersive virtual environments. Martin Westhoven, Dennis Paul, Thomas Alexander |
| 2016 | HoVR-type: smartphone as a typing interface in VR using hovering. Youngwon R. Kim, Gerard J. Kim |
| 2016 | Hybrid team interaction in the mixed reality continuum. Mohammad Mehdi Moniri, Fabio Andres Espinosa Valcarcel, Dieter Merkel, Winfried Schuffert, Tim Schwartz |
| 2016 | Immersive remote grasping: realtime gripper control by a heterogenous robot control system. Dennis Krupke, Lasse Einig, Eike Langbehn, Jianwei Zhang, Frank Steinicke |
| 2016 | Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality. Maadh Al Kalbani, Ian Williams, Maite Frutos-Pascual |
| 2016 | Inception: a creative coding environment for virtual reality, in virtual reality. Michael H. Fischer |
| 2016 | Industrial maintenance with augmented reality: two case studies. Doris Aschenbrenner, Marc Erich Latoschik, Klaus Schilling |
| 2016 | Interactive gamified 3D-training of affine transformations. Sebastian Oberdörfer, Marc Erich Latoschik |
| 2016 | Interactive motion effects design for a moving object in 4D films. Jaebong Lee, Bohyung Han, Seungmoon Choi |
| 2016 | Interference measurement of kinect for xbox one. Andreas M. Kunz, Luzius Brogli, Ali Alavi |
| 2016 | Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups. Claudia Faita, Federico Vanni, Camilla Tanca, Emanuele Ruffaldi, Marcello Carrozzino, Massimo Bergamasco |
| 2016 | Large scale cut plane: an occlusion management technique for immersive dense 3D reconstructions. Annette Mossel, Christian Koessler |
| 2016 | Localized color correction for optical see-through displays via weighted linear regression. Jae-Woo Kim, Kang-Kyu Lee, Je-Ho Ryu, Jong-Ok Kim |
| 2016 | Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces. Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik |
| 2016 | Medical imaging VR: can immersive 3D aid in diagnosis? José Eduardo Venson, Jean Carlo Albiero Berni, Carlos S. Maia, Ana Maria Marques da Silva, Marcos d'Ornelas, Anderson Maciel |
| 2016 | Missing the point: an exploration of how to guide users' attention during cinematic virtual reality. Lasse T. Nielsen, Matias B. Møller, Sune D. Hartmeyer, Troels C. M. Ljung, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2016 | Multi-view gesture annotations in image-based 3D reconstructed scenes. Benjamin Nuernberger, Kuo-Chin Lien, Lennon Grinta, Chris Sweeney, Matthew Turk, Tobias Höllerer |
| 2016 | Noise-cancelling, steps and soundscapes: the effect of auditory stimulation on presence in virtual realities while walking. Angelika C. Kern, Wolfgang Ellermeier, Janis Wojtusch |
| 2016 | PedVR: simulating gaze-based interactions between a real user and virtual crowds. Sahil Narang, Andrew Best, Tanmay Randhavane, Ari Shapiro, Dinesh Manocha |
| 2016 | Perceiving depth: optical versus video see-through. Daniel Medeiros, Maurício Sousa, Daniel Mendes, Alberto Raposo, Joaquim A. Jorge |
| 2016 | Perceptual enhancement for stereoscopic videos based on horopter consistency. Zeyu Wang, Xiaohan Jin, Fei Xue, Renju Li, Hongbin Zha, Katsushi Ikeuchi |
| 2016 | Postural stability analysis in virtual reality using the HTC vive. Fabian Soffel, Markus Zank, Andreas M. Kunz |
| 2016 | Procedurally generated virtual reality from 3D reconstructed physical space. Misha Sra, Sergio Garrido-Jurado, Chris Schmandt |
| 2016 | Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November, 2016 Dieter Kranzlmüller, Gudrun Klinker |
| 2016 | Provision of automated step-by-step procedural guidance in virtual reality surgery simulation. Sudanthi N. R. Wijewickrema, Yun Zhou, James Bailey, Gregor E. Kennedy, Stephen J. O'Leary |
| 2016 | Real time 3D geometry correction for folding screens or projectors with distorting lenses. Fabien Picarougne, Aurélien Milliat |
| 2016 | Robot gardens: an augmented reality prototype for plant-robot biohybrid systems. Sebastian von Mammen, Heiko Hamann, Michael Heider |
| 2016 | SIAMC: a socially immersive avatar mediated communication platform. Daniel Roth, Kristoffer Waldow, Felix Stetter, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann |
| 2016 | Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket. Erik Sikström, Emil Rosenlund Høeg, Luca Mangano, Niels Christian Nilsson, Amalia de Götzen, Stefania Serafin |
| 2016 | Take-over control paradigms in collaborative virtual environments for training. Gwendal Le Moulec, Ferran Argelaguet, Anatole Lécuyer, Valérie Gouranton |
| 2016 | Temporal antialiasing for head mounted displays in virtual reality. Jung-Bum Kim, Soo-Ryum Choi, Joon-Hyun Choi, Sang-Jun Ahn, Chan-Min Park |
| 2016 | Texture analysis and repacking for improved storage efficiency. Thomas Odaker, Markus Wiedemann, Christoph Anthes, Dieter Kranzlmüller |
| 2016 | The asynchronous time warp for virtual reality on consumer hardware. J. M. P. van Waveren |
| 2016 | The benefits of DOF separation in mid-air 3D object manipulation. Daniel Mendes, Filipe Relvas, Alfredo Ferreira, Joaquim A. Jorge |
| 2016 | The effects of cybersickness on persons with multiple sclerosis. Imtiaz Muhammad Arafat, Sharif Mohammad Shahnewaz Ferdous, John Quarles |
| 2016 | The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality. Thomas Waltemate, Irene Senna, Felix Hülsmann, Marieke Rohde, Stefan Kopp, Marc O. Ernst, Mario Botsch |
| 2016 | TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality. Daniel Kharlamov, Brandon J. Woodard, Liudmila Tahai, Krzysztof Pietroszek |
| 2016 | Towards comparable evaluation methods and measures for timing behavior of virtual reality systems. Jan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik |
| 2016 | VR360HD: a VR360° player with enhanced haptic feedback. Ali Israr, Zachary Schwemler, John Mars, Brian Krainer |
| 2016 | Virtual viewpoint synthesis using CUDA acceleration. Li Yao, Yingdong Han, Xiaomin Li |
| 2016 | Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks. Sascha Gebhardt, Till Petersen-Krau, Sebastian Pick, Dominik Rausch, Christian Nowke, Thomas Knott, Patric Schmitz, Daniel Zielasko, Bernd Hentschel, Torsten W. Kuhlen |
| 2016 | Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? Eike Langbehn, Tino Raupp, Gerd Bruder, Frank Steinicke, Benjamin Bolte, Markus Lappe |
| 2016 | Webizing human interface devices for virtual reality. Daeil Seo, Doyeon Kim, Byounghyun Yoo, Heedong Ko |