| 2004 | A CAVE system for interactive modeling of global illumination in car interior. Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel |
| 2004 | A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface. Yves Boussemart, François Rioux, Frank Rudzicz, Michael Wozniewski, Jeremy R. Cooperstock |
| 2004 | A lightweight algorithm for real-time motion synthesis. Katsuaki Kawachi, Takeo Kanade, Hiromasa Suzuki |
| 2004 | A voxel based multiresolution technique for soft tissue deformation. Lenka Jerábková, Torsten W. Kuhlen, Timm P. Wolter, Norbert Pallua |
| 2004 | An efficient representation of complex materials for real-time rendering. Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita |
| 2004 | Animating complex hairstyles in real-time. Pascal Volino, Nadia Magnenat-Thalmann |
| 2004 | Animating reactive motions for biped locomotion. Taku Komura, Howard Leung, James Kuffner |
| 2004 | Design and evaluation of a wind display for virtual reality. Taeyong Moon, Gerard Jounghyun Kim |
| 2004 | Electrostatic tactile display with thin film slider and its application to tactile tele-presentation systems. Akio Yamamoto, Shuichi Nagasawa, Hiroaki Yamamoto, Toshiro Higuchi |
| 2004 | Fast and reliable collision culling using graphics hardware. Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha |
| 2004 | Fast model tracking with multiple cameras for augmented reality. Alberto Sanson, Umberto Castellani, Andrea Fusiello |
| 2004 | FreeWalk/Q: social interaction platform in virtual space. Hideyuki Nakanishi, Toru Ishida |
| 2004 | GameOD: an internet based game-on-demand framework. Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis |
| 2004 | Huge texture mapping for real-time visualization of large-scale terrain. Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng |
| 2004 | Interactive collision detection for complex and deformable models using programmable graphics hardware. Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng |
| 2004 | Marker-free kinematic skeleton estimation from sequences of volume data. Christian Theobalt, Edilson de Aguiar, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel |
| 2004 | Modeling and rendering of walkthrough environments with panoramic images. Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau |
| 2004 | Multi-layered deformable surfaces for virtual clothing. Wingo Sai-Keung Wong, George Baciu, Jinlian Hu |
| 2004 | Multi-resolution haptic interaction of hybrid virtual environments. Hui Chen, Hanqiu Sun |
| 2004 | NOYO: 6DOF elastic rate control for virtual environments. Andreas Simon, Mario Doulis |
| 2004 | Observing effects of attention on presence with fMRI. Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee |
| 2004 | Occlusion handling for medical augmented reality using a volumetric phantom model. Jan Fischer, Dirk Bartz, Wolfgang Straßer |
| 2004 | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, November 10-12, 2004 Rynson W. H. Lau, George Baciu |
| 2004 | Reality-augmented virtuality: modeling dynamic events from nature. Marcus A. Magnor |
| 2004 | Recent advances in visibility determination for large and complex virtual environments. Daniel Cohen-Or |
| 2004 | Scalable pedestrian simulation for virtual cities. Soteris Stylianou, Marios M. Fyrillas, Yiorgos Chrysanthou |
| 2004 | Scanning and rendering scene tunnels for virtual city traversing. Jiang Yu Zheng, Yu Zhou, Min Shi |
| 2004 | Supporting social human communication between distributed walk-in displays. David J. Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmüller, Christoph Anthes, Anthony Steed |
| 2004 | Tailor tools for interactive design of clothing in virtual environments. Michael Keckeisen, Matthias Feurer, Markus Wacker |
| 2004 | Telerehabilitation: controlling haptic virtual environments through handheld interfaces. Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo |
| 2004 | The Grappl 3D interaction technique library. Mark Green, Joe Lo |
| 2004 | The MORGAN framework: enabling dynamic multi-user AR and VR projects. Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fröhlich, Wolfgang Broll |
| 2004 | Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system. Robert W. Lindeman, Robert C. Page, Yasuyuki Yanagida, John L. Sibert |
| 2004 | Transpost: all-around display system for 3D solid image. Rieko Otsuka, Takeshi Hoshino, Youichi Horry |
| 2004 | Turning VR inside out: thoughts about where we are heading. Steven Feiner |
| 2004 | Using a vibro-tactile display for enhanced collision perception and presence. Jonghyun Ryu, Gerard Jounghyun Kim |