VRST B

32 papers

YearTitle / Authors
19973D palette: a virtual reality content creation tool.
Mark Billinghurst, Sisinio Baldis, Lydia Matheson, Mark Philips
1997A framework and testbed for studying manipulation techniques for immersive VR.
Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa
1997A framework for performance evaluation of real-time rendering algorithms in virtual reality.
Ping Yuan, Mark Green, Rynson W. H. Lau
1997A study of interactive 3D point location in a computer simulated virtual environment.
James Boritz, Kellogg S. Booth
1997A versatile navigation interface for virtual humans in collaborative virtual environments.
Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann
1997Access control in virtual environments.
Adrian Bullock, Steve Benford
1997An efficient collision detection algorithm using range data for walk-through systems.
SonOu Lee, JunHyeok Heo, KwangYun Wohn
1997Consolidated manipulation of virtual and real objects.
Yoshifumi Kitamura, Fumio Kishino
1997Dynamic implicit surface tesselation.
Max Froumentin, Eric Varlet
1997Efficient navigation around complex virtual environments.
Anthony Steed
1997Fast dynamic simulation of flexible and rigid bodies with kinematic constraints.
Achim Hummel, Bernd Girod
1997Head motion and latency compensation on localization of 3D sound in virtual reality.
Jiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, Jei-Tun Wu
1997Horseback riding therapy simulator with VR technology.
Youichi Shinomiya, Junji Nomura, Yukio Yoshida, Tetsuhiko Kimura
1997Image-based view synthesis by combining trilinear tensors and learning techniques.
Shai Avidan, Theodoros Evgeniou, Amnon Shashua, Tomaso A. Poggio
1997Integration of motion control techniques for virtual human and avatar real-time animation.
Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann
1997Interactive two-handed gesture interface in 3D virtual environments.
Hiroaki Nishino, Kouichi Utsumiya, Daisuke Kuraoka, Kenji Yoshioka, Kazuyoshi Korida
1997Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles.
Benjamin Watson, Neff Walker, Larry F. Hodges
1997Modeling and rendering of outdoor scenes for distributed virtual environments.
Dieter Schmalstieg, Michael Gervautz
1997NetEffect: a network architecture for large-scale multi-user virtual worlds.
Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee
1997Online radiosity in interactive virtual reality applications.
Frank Schöffel
1997Output-senstitive rendering and communication in dynamic virtual environments.
Oded Sudarsky, Craig Gotsman
1997PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds.
Cheng-Chin Chiang, Alex Huang, Tsing-Shin Wang, Matthew Huang, Yunn Yen Chen, Jun-Wei Hsieh, Ju-Wei Chen, Tse Cheng
1997Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1997, Lausanne, Switzerland, September 15-17, 1997.
Daniel Thalmann, Steve Feiner, Gurminder Singh
1997Reading between the lines - a method for extracting dynamic 3D with texture.
Marc Proesmans, Luc Van Gool
1997Real-time vision-based camera tracking for augmented reality applications.
Dieter Koller, Gudrun Klinker, Eric Rose, David E. Breen, Ross T. Whitaker, Mihran Tuceryan
1997Surface deformation using the sensor glove.
Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong
1997The process agent model and message passing in a distributed processing VR system.
Warren Blumenow, George Spanellis, Barry Dwolatzky
1997Using subjective views to enhance 3D applications.
Gareth Smith, John A. Mariani
1997View volume culling using a probabilistic caching scheme.
Mel Slater, Yiorgos Chrysanthou
1997Virtual body language: providing appropriate user interfaces in collaborative virtual environments.
Jolanda G. Tromp, Dave Snowdon
1997Virtual clay modeling system.
Ken-ichi Kameyama
1997zLayer: simulating depth with extended parallax scrolling.
Desmond Hii