| 1997 | 3D palette: a virtual reality content creation tool. Mark Billinghurst, Sisinio Baldis, Lydia Matheson, Mark Philips |
| 1997 | A framework and testbed for studying manipulation techniques for immersive VR. Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa |
| 1997 | A framework for performance evaluation of real-time rendering algorithms in virtual reality. Ping Yuan, Mark Green, Rynson W. H. Lau |
| 1997 | A study of interactive 3D point location in a computer simulated virtual environment. James Boritz, Kellogg S. Booth |
| 1997 | A versatile navigation interface for virtual humans in collaborative virtual environments. Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1997 | Access control in virtual environments. Adrian Bullock, Steve Benford |
| 1997 | An efficient collision detection algorithm using range data for walk-through systems. SonOu Lee, JunHyeok Heo, KwangYun Wohn |
| 1997 | Consolidated manipulation of virtual and real objects. Yoshifumi Kitamura, Fumio Kishino |
| 1997 | Dynamic implicit surface tesselation. Max Froumentin, Eric Varlet |
| 1997 | Efficient navigation around complex virtual environments. Anthony Steed |
| 1997 | Fast dynamic simulation of flexible and rigid bodies with kinematic constraints. Achim Hummel, Bernd Girod |
| 1997 | Head motion and latency compensation on localization of 3D sound in virtual reality. Jiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, Jei-Tun Wu |
| 1997 | Horseback riding therapy simulator with VR technology. Youichi Shinomiya, Junji Nomura, Yukio Yoshida, Tetsuhiko Kimura |
| 1997 | Image-based view synthesis by combining trilinear tensors and learning techniques. Shai Avidan, Theodoros Evgeniou, Amnon Shashua, Tomaso A. Poggio |
| 1997 | Integration of motion control techniques for virtual human and avatar real-time animation. Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann |
| 1997 | Interactive two-handed gesture interface in 3D virtual environments. Hiroaki Nishino, Kouichi Utsumiya, Daisuke Kuraoka, Kenji Yoshioka, Kazuyoshi Korida |
| 1997 | Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles. Benjamin Watson, Neff Walker, Larry F. Hodges |
| 1997 | Modeling and rendering of outdoor scenes for distributed virtual environments. Dieter Schmalstieg, Michael Gervautz |
| 1997 | NetEffect: a network architecture for large-scale multi-user virtual worlds. Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee |
| 1997 | Online radiosity in interactive virtual reality applications. Frank Schöffel |
| 1997 | Output-senstitive rendering and communication in dynamic virtual environments. Oded Sudarsky, Craig Gotsman |
| 1997 | PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds. Cheng-Chin Chiang, Alex Huang, Tsing-Shin Wang, Matthew Huang, Yunn Yen Chen, Jun-Wei Hsieh, Ju-Wei Chen, Tse Cheng |
| 1997 | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1997, Lausanne, Switzerland, September 15-17, 1997. Daniel Thalmann, Steve Feiner, Gurminder Singh |
| 1997 | Reading between the lines - a method for extracting dynamic 3D with texture. Marc Proesmans, Luc Van Gool |
| 1997 | Real-time vision-based camera tracking for augmented reality applications. Dieter Koller, Gudrun Klinker, Eric Rose, David E. Breen, Ross T. Whitaker, Mihran Tuceryan |
| 1997 | Surface deformation using the sensor glove. Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong |
| 1997 | The process agent model and message passing in a distributed processing VR system. Warren Blumenow, George Spanellis, Barry Dwolatzky |
| 1997 | Using subjective views to enhance 3D applications. Gareth Smith, John A. Mariani |
| 1997 | View volume culling using a probabilistic caching scheme. Mel Slater, Yiorgos Chrysanthou |
| 1997 | Virtual body language: providing appropriate user interfaces in collaborative virtual environments. Jolanda G. Tromp, Dave Snowdon |
| 1997 | Virtual clay modeling system. Ken-ichi Kameyama |
| 1997 | zLayer: simulating depth with extended parallax scrolling. Desmond Hii |