| 1996 | A 3D virtual environment for creating new fireworks. Hiroaki Nishino, Kazumi Nakano, Kazuyoshi Korida, Kouichi Utsumiya |
| 1996 | A framework for real-time rendering in virtual reality. Mark Green |
| 1996 | A language for describing behavior of and interaction with virtual worlds. Gabriel Zachmann |
| 1996 | A look behind the scenes of virtual reality applications. Carolina Cruz-Neira |
| 1996 | A self-tracking augmented reality system. Ulrich Neumann, Youngkwan Cho |
| 1996 | A sign language recognition system using hidden markov model and context sensitive search. Rung-Huei Liang, Ming Ouhyoung |
| 1996 | Building virtual cities: applying urban planning principles to the design of virtual environments. Rob Ingram, Steve Benford, John Bowers |
| 1996 | Camera based beacon tracking: accuracy and applications. Franz Madritsch, Franz Leberl, Michael Gervautz |
| 1996 | Close encounters with VR: 100, 000 experiences. Gurminder Singh |
| 1996 | Development of an effective motion capture system based on data fusion and minimal use of sensors. Michitaka Hirose, Guy Deffaux, Yoshiyuki Nakagaki |
| 1996 | Distributed LoD algorithm for complex virtual environments. Wenwei Liu, Jintao Li |
| 1996 | Exploiting the frame coherence in visibility for walk/fly-through. JunHyeok Heo, Soon Ki Jung, KwangYun Wohn |
| 1996 | Geometric modeling in CAVE. Herbert Edelsbrunner, Ping Fu, Jiang Qian |
| 1996 | Grasp an object with tactile and force feedback: grasping mouse. Motoyuki Akamatsu |
| 1996 | Hands-free image-based VR system for the masses: virtual museum. Desmond Hii |
| 1996 | Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess. Mel Slater, Vasilis Linakis, Martin Usoh, Rob Kooper |
| 1996 | Modelling virtual space in architecture. David Kurmann, Maia Engeli |
| 1996 | Multi-finger manipulation of virtual objects. Ronan Boulic, Serge Rezzonico, Daniel Thalmann |
| 1996 | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1996, Hong Kong, July 01-04, 1996 Mark Green, Kim M. Fairchild, Michael Zyda |
| 1996 | Quick collision detection of polytopes in virtual environments. Kelvin Chung, Wenping Wang |
| 1996 | Real-time multi-resolution modeling for complex virtual environments. Veysi Isler, Rynson W. H. Lau, Mark Green |
| 1996 | Recognition of space-time hand-gestures using hidden Markov model. Yanghee Nam, KwangYun Wohn |
| 1996 | System support for scalable distributed virtual worlds. Karl O'Connell, Vinny Cahill |
| 1996 | The brain bench planner and trainer for minimal access surgery. Luis Serra, Tim Poston, Wieslaw L. Nowinski, Chua Beng Choon, Ng Hern, Prem K. Pillay |
| 1996 | The laboratory for human interaction in the virtual environment. William R. Cockayne, Michael Zyda, Paul T. Barham, Don Brutzman, John Falby |
| 1996 | Three dimensional input function using nonverbal voice interface. Hiroshi Tominaga, Tatsuhiro Yonekura |
| 1996 | Two computational models for animation of the deformable objects. Meihe Xu, Zesheng Tang |
| 1996 | VLEGO: a simple two-handed modeling environment based on toy blocks. Kiyoshi Kiyokawa, Haruo Takemura, Yoshiaki Katayama, Hidehiko Iwasa, Naokazu Yokoya |
| 1996 | Virtual object manipulation using dynamically selected constraints with real-time collision detection. Yoshifumi Kitamura, Amy Yee, Fumio Kishino |
| 1996 | Virtual reality applications in civil engineering. Fabian C. Hadipriono |