VRST B

30 papers

YearTitle / Authors
1996A 3D virtual environment for creating new fireworks.
Hiroaki Nishino, Kazumi Nakano, Kazuyoshi Korida, Kouichi Utsumiya
1996A framework for real-time rendering in virtual reality.
Mark Green
1996A language for describing behavior of and interaction with virtual worlds.
Gabriel Zachmann
1996A look behind the scenes of virtual reality applications.
Carolina Cruz-Neira
1996A self-tracking augmented reality system.
Ulrich Neumann, Youngkwan Cho
1996A sign language recognition system using hidden markov model and context sensitive search.
Rung-Huei Liang, Ming Ouhyoung
1996Building virtual cities: applying urban planning principles to the design of virtual environments.
Rob Ingram, Steve Benford, John Bowers
1996Camera based beacon tracking: accuracy and applications.
Franz Madritsch, Franz Leberl, Michael Gervautz
1996Close encounters with VR: 100, 000 experiences.
Gurminder Singh
1996Development of an effective motion capture system based on data fusion and minimal use of sensors.
Michitaka Hirose, Guy Deffaux, Yoshiyuki Nakagaki
1996Distributed LoD algorithm for complex virtual environments.
Wenwei Liu, Jintao Li
1996Exploiting the frame coherence in visibility for walk/fly-through.
JunHyeok Heo, Soon Ki Jung, KwangYun Wohn
1996Geometric modeling in CAVE.
Herbert Edelsbrunner, Ping Fu, Jiang Qian
1996Grasp an object with tactile and force feedback: grasping mouse.
Motoyuki Akamatsu
1996Hands-free image-based VR system for the masses: virtual museum.
Desmond Hii
1996Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess.
Mel Slater, Vasilis Linakis, Martin Usoh, Rob Kooper
1996Modelling virtual space in architecture.
David Kurmann, Maia Engeli
1996Multi-finger manipulation of virtual objects.
Ronan Boulic, Serge Rezzonico, Daniel Thalmann
1996Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1996, Hong Kong, July 01-04, 1996
Mark Green, Kim M. Fairchild, Michael Zyda
1996Quick collision detection of polytopes in virtual environments.
Kelvin Chung, Wenping Wang
1996Real-time multi-resolution modeling for complex virtual environments.
Veysi Isler, Rynson W. H. Lau, Mark Green
1996Recognition of space-time hand-gestures using hidden Markov model.
Yanghee Nam, KwangYun Wohn
1996System support for scalable distributed virtual worlds.
Karl O'Connell, Vinny Cahill
1996The brain bench planner and trainer for minimal access surgery.
Luis Serra, Tim Poston, Wieslaw L. Nowinski, Chua Beng Choon, Ng Hern, Prem K. Pillay
1996The laboratory for human interaction in the virtual environment.
William R. Cockayne, Michael Zyda, Paul T. Barham, Don Brutzman, John Falby
1996Three dimensional input function using nonverbal voice interface.
Hiroshi Tominaga, Tatsuhiro Yonekura
1996Two computational models for animation of the deformable objects.
Meihe Xu, Zesheng Tang
1996VLEGO: a simple two-handed modeling environment based on toy blocks.
Kiyoshi Kiyokawa, Haruo Takemura, Yoshiaki Katayama, Hidehiko Iwasa, Naokazu Yokoya
1996Virtual object manipulation using dynamically selected constraints with real-time collision detection.
Yoshifumi Kitamura, Amy Yee, Fumio Kishino
1996Virtual reality applications in civil engineering.
Fabian C. Hadipriono