VR A*

93 papers

YearTitle / Authors
2021A Rate-based Drone Control with Adaptive Origin Update in Telexistence.
Di Zhang, Chi-Man Pun, Yang Yang, Hao Gao, Feng Xu
2021A VR/AR Environment for Multi-User Liver Anatomy Education.
Danny Schott, Patrick Saalfeld, Gerd Schmidt, Fabian Joeres, Christian Boedecker, Florentine Huettl, Hauke Lang, Tobias Huber, Bernhard Preim, Christian Hansen
2021Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation.
Dooyoung Kim, Jae-eun Shin, Jeongmi Lee, Woontack Woo
2021Assessment of the Simulator Sickness Questionnaire for Omnidirectional Videos.
Ashutosh Singla, Steve Göring, Dominik Keller, Rakesh Rao Ramachandra Rao, Stephan Fremerey, Alexander Raake
2021Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments.
Julia Hertel, Frank Steinicke
2021Bidirectional Shadow Rendering for Interactive Mixed 360° Videos.
Lili Wang, Hao Wang, Danqing Dai, Jiaye Leng, Xiaoguang Han
2021Blink-Suppressed Hand Redirection.
André Zenner, Kora Persephone Regitz, Antonio Krüger
2021BouncyScreen: Physical Enhancement of Pseudo-Force Feedback.
Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura
2021Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films.
Sangyoon Han, Gyeore Yun, Seungmoon Choi
2021Climaxing VR Character with Scene-Aware Aesthetic Dress Synthesis.
Sifan Hou, Yujia Wang, Bing Ning, Wei Liang
2021Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments.
Chi-Hsuan Hsu, Chih-Han Chung, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Yu-Shuen Wang, Sabarish V. Babu
2021Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors.
Ruochen Cao, Lena Zou-Williams, Andrew Cunningham, James A. Walsh, Mark Kohler, Bruce H. Thomas
2021Correction of Avatar Hand Movements Supports Learning of a Motor Skill.
Klemen Lilija, Søren Kyllingsbæk, Kasper Hornbæk
2021DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D Displays.
Vincent R. Curtis, Nicholas W. Caira, Jiayi Xu, Asha Gowda Sata, Nicolas C. Pégard
2021DSNet: Deep Shadow Network for Illumination Estimation.
Yuan Xiong, Hongrui Chen, Jingru Wang, Zhe Zhu, Zhong Zhou
2021Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing.
Sevinc Eroglu, Frederic Stefan, Alain Chevalier, Daniel Roettger, Daniel Zielasko, Torsten W. Kuhlen, Benjamin Weyers
2021Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected Jumping.
Yijun Li, De-Rong Jin, Miao Wang, Jun-Long Chen, Frank Steinicke, Shi-Min Hu, Qinping Zhao
2021Diegetic Tool Management in a Virtual Reality Training Simulation.
Patrick Dickinson, Andrew Cardwell, Adrian Parke, Kathrin Gerling, John C. Murray
2021Disocclusion Headlight for Selection Assistance in VR.
Lili Wang, Jianjun Chen, Qixiang Ma, Voicu Popescu
2021Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study.
Alejandro Beacco, Ramon Oliva, Carlos Cabreira, Jaime Gallego, Mel Slater
2021Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work.
Leonardo Pavanatto Soares, Chris North, Doug A. Bowman, Carmen Badea, Richard Stoakley
2021Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?
Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, Min-Chun Hu
2021Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters.
Jan-Niklas Voigt-Antons, Robert P. Spang, Tanja Kojic, Luis Meier, Maurizio Vergari, Sebastian Möller
2021DreamStore: A Data Platform for Enabling Shared Augmented Reality.
Meraj Ahmed Khan, Arnab Nandi
2021Dynamic Density-based Redirected Walking Towards Multi-user Virtual Environments.
Tianyang Dong, Yue Shen, Tieqi Gao, Jing Fan
2021Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality.
Matias Volonte, Chang-Chun Wang, Elham Ebrahimi, Yu-Chun Hsu, Kuan-Yu Liu, Sai-Keung Wong, Sabarish V. Babu
2021Egocentric Distance Judgments in Full-Cue Video-See-Through VR Conditions are No Better than Distance Judgments to Targets in a Void.
Koorosh Vaziri, Maria Bondy, Amanda Bui, Victoria Interrante
2021Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.
Alexandre Gomes de Siqueira, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Ayush Bhargava, Kathryn M. Lucaites, Hannah Solini, Moloud Nasiri, Andrew C. Robb, Christopher Pagano, Brygg Ullmer, Sabarish V. Babu
2021EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic Arms.
Arata Horie, M. H. D. Yamen Saraiji, Zendai Kashino, Masahiko Inami
2021Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture.
Evren Bozgeyikli, Lal "Lila" Bozgeyikli
2021Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses.
Feiyu Lu, Doug A. Bowman
2021Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality.
Boyu Gao, Ziiun Mai, Huawei Tu, Henry Been-Lirn Duh
2021Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms.
Efe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, Richard Göllner
2021Exploring Input Approximations for Control Panels in Virtual Reality.
Markus Tatzgern, Christoph Birgmann
2021Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality.
Hugo Romat, Andreas Fender, Manuel Meier, Christian Holz
2021Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality.
Andreea-Dalia Blaga, Maite Frutos-Pascual, Chris Creed, Ian Williams
2021Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing People.
Mohammadreza Mirzaei, Peter Kán, Hannes Kaufmann
2021I Feel More Engaged When I Move!: Deep Learning-based Backward Movement Detection and its Application.
Seungwon Paik, Youngseung Jeon, Patrick C. Shih, Kyungsik Han
2021IEEE Virtual Reality and 3D User Interfaces, VR 2021, Lisbon, Portugal, March 27 - April 1, 2021
2021Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower.
Jen-Hao Cheng, Yi Chen, Ting-Yi Chang, Hsu-En Lin, Po-Yao Cosmos Wang, Lung-Pan Cheng
2021Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality.
Maurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto, Sebastian Möller, Jan-Niklas Voigt-Antons
2021Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality.
Pingchuan Ke, Kening Zhu
2021Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation.
Zhenyu Tang, Hsien-Yu Meng, Dinesh Manocha
2021Magnoramas: Magnifying Dioramas for Precise Annotations in Asymmetric 3D Teleconsultation.
Kevin Yu, Alexander Winkler, Frieder Pankratz, Marc Lazarovici, Dirk Wilhelm, Ulrich Eck, Daniel Roth, Nassir Navab
2021Mid-Air Finger Sketching for Tree Modeling.
Fanxing Zhang, Zhihao Liu, Zhanglin Cheng, Oliver Deussen, Baoquan Chen, Yunhai Wang
2021Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors.
Young-Woon Cha, Husam Shaik, Qian Zhang, Fan Feng, Andrei State, Adrian Ilie, Henry Fuchs
2021Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing People.
Mohammadreza Mirzaei, Peter Kán, Hannes Kaufmann
2021Optimal Time Window for the Integration of Spatial Audio-Visual Information in Virtual Environments.
Jiacheng Liu, Vit Drga, Ifat Yasin
2021Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from Speech.
Manuel Rebol, Christian Gütl, Krzysztof Pietroszek
2021Promoting Reality Awareness in Virtual Reality through Proxemics.
Daniel Medeiros, Rafael Kuffner dos Anjos, Nadia Pantidi, Kun Huang, Maurício Sousa, Craig Anslow, Joaquim Jorge
2021Proximity Effect Correction for Fresnel Holograms on Nanophotonic Phased Arrays.
Xuetong Sun, Yang Zhang, Po-Chun Huang, Niloy Acharjee, Mario Dagenais, Martin Peckerar, Amitabh Varshney
2021Realistic 3D Swept-Volume Display with Hidden-Surface Removal Using Physical Materials.
Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, Yoshihiro Watanabe
2021Revealable Volume Displays: 3D Exploration of Mixed-Reality Public Exhibitions.
Fatma Ben Guefrech, Florent Berthaut, Patricia Plénacoste, Yvan Peter, Laurent Grisoni
2021Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality.
Zubin Datta Choudhary, Matthew Gottsacker, Kangsoo Kim, Ryan Schubert, Jeanine K. Stefanucci, Gerd Bruder, Gregory F. Welch
2021Scene-Context-Aware Indoor Object Selection and Movement in VR.
Miao Wang, Zi-Ming Ye, Jin-Chuan Shi, Yang-Liang Yang
2021Sensemaking Strategies with Immersive Space to Think.
Lee Lisle, Kylie Davidson, J. K. Edward Gitre, Chris North, Doug A. Bowman
2021Spatial Anchor Based Indoor Asset Tracking.
Wennan He, Mingze Xi, Henry Gardner, Ben Swift, Matt Adcock
2021Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality.
David Englmeier, Wanja Sajko, Andreas Butz
2021Stable Hand Pose Estimation under Tremor via Graph Neural Network.
Zhiying Leng, Jiaying Chen, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang
2021Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling.
Abbey Singh, Ramanpreet Kaur, Peter Haltner, Matthew Peachey, Mar González-Franco, Joseph Malloch, Derek Reilly
2021StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality Game.
Yoan-Daniel Grigorov Malinov, David E. Millard, Tom Blount
2021SuperPlane: 3D Plane Detection and Description from a Single Image.
Weicai Ye, Hai Li, Tianxiang Zhang, Xiaowei Zhou, Hujun Bao, Guofeng Zhang
2021TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing.
Manuel Meier, Paul Streli, Andreas Fender, Christian Holz
2021Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment.
Russell Todd, Qin Zhu, Amy Banic
2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2g.
Uttaran Bhattacharya, Nicholas Rewkowski, Abhishek Banerjee, Pooja Guhan, Aniket Bera, Dinesh Manocha
2021The Effect of Feedback on Estimates of Reaching Ability in Virtual Reality.
Holly C. Gagnon, Taren Rohovit, Hunter Finney, Yu Zhao, John M. Franchak, Jeanine K. Stefanucci, Bobby Bodenheimer, Sarah H. Creem-Regehr
2021The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems.
Anil Ufuk Batmaz, Wolfgang Stuerzlinger
2021The Effects of Cognitive Load on Engagement in a Virtual Reality Learning Environment.
Jhon Bueno Vesga, Xinhao Xu, Hao He
2021The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality.
Erik Wolf, Nathalie Merdan, Nina Döllinger, David Mal, Carolin Wienrich, Mario Botsch, Marc Erich Latoschik
2021The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual Reality.
Markus Wirth, Stefan Gradl, Georg Prosinger, Felix Kluge, Daniel Roth, Björn M. Eskofier
2021The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation.
Negin Hamzeheinejad, Daniel Roth, Samantha Monty, Julian Breuer, Anuschka Rodenbergc, Marc Erich Latoschik
2021The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone Teleoperation.
Matteo Macchini, Manana Lortkipanidze, Fabrizio Schiano, Dario Floreano
2021The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users.
Philipp Sykownik, Linda Graf, Christoph Zils, Maic Masuch
2021The influence of hand visualization in tool-based motor-skills training, a longitudinal study.
Aylen Ricca, Amine Chellali, Samir Otmane
2021Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior.
Christos Mousas, Alexandros Koilias, Banafsheh Rekabdar, Dominic Kao, Dimitris Anastasiou
2021Towards Sneaking as a Playful Input Modality for Virtual Environments.
Sebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski, Jens H. Krüger
2021Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia.
Shuntaro Shimizu, Takeru Hashimoto, Shigeo Yoshida, Reo Matsumura, Takuji Narumi, Hideaki Kuzuoka
2021Unscripted Retargeting: Reach Prediction for Haptic Retargeting in Virtual Reality.
Aldrich Clarence, Jarrod Knibbe, Maxime Cordeil, Michael Wybrow
2021Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation.
Yuyang Wang, Jean-Rémy Chardonnet, Frédéric Mérienne, Jivka Ovtcharova
2021Using Siamese Neural Networks to Perform Cross-System Behavioral Authentication in Virtual Reality.
Robert Miller, Natasha Kholgade Banerjee, Sean Banerjee
2021Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters.
Robin K. Kammerlander, André Pereira, Simon Alexanderson
2021VR System for the Restoration of Broken Cultural Artifacts on the Example of a Funerary Monument.
Patrick Saalfeld, Claudia Böttcher, Fabian Klink, Bernhard Preim
2021VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users.
Guillaume Vailland, Louise Devigne, François Pasteau, Florian Nouviale, Bastien Fraudet, Emilie Leblong, Marie Babel, Valérie Gouranton
2021VR-Spy: A Side-Channel Attack on Virtual Key-Logging in VR Headsets.
Abdullah Al Arafat, Zhishan Guo, Amro Awad
2021VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth.
Daniel Hawes, Ali Arya
2021Video Content Representation to Support the Hyper-reality Experience in Virtual Reality.
Hyerim Park, Woontack Woo
2021Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident Situations.
Giulia Benvegnù, Patrik Pluchino, Luciano Gamberini
2021Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance.
Fabrizio Palmas, Ramona Reinelt, Jakub E. Cichor, David A. Plecher, Gudrun Klinker
2021Visual Complexity and Scene Recognition: How Low Can You Go?
Joshua Peter Handali, Johannes Schneider, Michael Gau, Valentin Holzwarth, Jan vom Brocke
2021Visualizing Planetary Spectroscopy through Immersive On-site Rendering.
Lauren Gold, Alireza Bahremand, Connor Richards, Justin Hertzberg, Kyle Sese, Alexander Gonzalez, Zoe Purcell, Kathryn Powell, Robert LiKamWa
2021Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps.
Yong-Hun Cho, Dae-Hong Min, Jin-Suk Huh, Se-Hee Lee, June-Seop Yoon, In-Kwon Lee
2021Who Are Virtual Reality Headset Owners? A Survey and Comparison of Headset Owners and Non-Owners.
Jonathan W. Kelly, Lucia A. Cherep, Alex F. Lim, Taylor A. Doty, Stephen B. Gilbert
2021Work Surface Arrangement Optimization Driven by Human Activity.
Jingjing Liu, Wei Liang, Bing Ning, Ting Mao