| 2017 | 2017 IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017 Evan Suma Rosenberg, David M. Krum, Zachary Wartell, Betty J. Mohler, Sabarish V. Babu, Frank Steinicke, Victoria Interrante |
| 2017 | 3D action reconstruction using virtual player to assist karate training. Kazumoto Tanaka |
| 2017 | 3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display. Qian Zhou, Kai Wu, Gregor Miller, Ian Stavness, Sidney S. Fels |
| 2017 | 6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays. David J. Zielinski, Derek Nankivil, Regis Kopper |
| 2017 | 6-DOF VR videos with a single 360-camera. Jingwei Huang, Zhili Chen, Duygu Ceylan, Hailin Jin |
| 2017 | A comparison of methods for navigation and wayfinding in large virtual environments using walking. Richard A. Paris, Timothy P. McNamara, John J. Rieser, Bobby Bodenheimer |
| 2017 | A diminished reality simulation for driver-car interaction with transparent cockpits. Patrick Lindemann, Gerhard Rigoll |
| 2017 | A haptic three-dimensional shape display with three fingers grasping. Takuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, Hiroyuki Shinoda |
| 2017 | A methodology for optimized generation of virtual environments based on hydroelectric power plants. Igor de Andrade Moraes, Alexandre Cardoso, Edgard Lamounier, Milton Miranda Neto, Isabela Cristina dos Santos Peres |
| 2017 | A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standard. Hojun Lee, Gyutae Ha, Sangho Lee, Shiho Kim |
| 2017 | A perspective from the long view: 35 Years in VR (Keynote). David A. Smith |
| 2017 | A preliminary study of users' experiences of meditation in virtual reality. Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Lund Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables. Adrien Verhulst, Jean-Marie Normand, Cindy Lombard, Guillaume Moreau |
| 2017 | A system for creating virtual reality content from make-believe games. Adela Barbulescu, Maxime Garcia, Antoine Bégault, Marie-Paule Cani, Maxime Portaz, Alexis Viand, Romain Dulery, Laurence Boissieux, Pierre Heinish, Rémi Ronfard, Dominique Vaufreydaz |
| 2017 | Acoustic VR in the mouth: A real-time speech-driven visual tongue system. Ran Luo, Qiang Fang, Jianguo Wei, Wenhuan Lu, Weiwei Xu, Yin Yang |
| 2017 | Adaptive 360-degree video streaming using layered video coding. Afshin TaghaviNasrabadi, Anahita Mahzari, Joseph D. Beshay, Ravi Prakash |
| 2017 | Advertising perception with immersive virtual reality devices. Eduardo Zilles Borba, Marcelo Knörich Zuffo |
| 2017 | Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection. Yoshikazu Onuki, Shunsuke Ono, Itsuo Kumazawa |
| 2017 | All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual reality. Ketaki Shriram, Raz Schwartz |
| 2017 | An evaluation of strategies for two-user redirected walking in shared physical spaces. Mahdi Azmandian, Timofey Grechkin, Evan Suma Rosenberg |
| 2017 | An exploration of input conditions for virtual teleportation. Emil Rosenlund Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | An immersive approach to visualizing perceptual disturbances. Grace M. Rodriguez, Marvis Cruz, Andrew J. Solis, Patricia Ordóñez, Brian C. McCann |
| 2017 | Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system. Jinsil Hwaryoung Seo, Brian Michael Smith, Margaret E. Cook, Michelle Pine, Erica Malone, Steven Leal, Jinkyo Suh |
| 2017 | Application of redirected walking in room-scale VR. Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke |
| 2017 | Approximating optimal sets of views in virtual scenes. Sebastian Freitag, Clemens Lobbert, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | ArcheoVR: Exploring Itapeva's archeological site. Eduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli D. Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper |
| 2017 | Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth. Erica Southgate, Shamus P. Smith, Jill Scevak |
| 2017 | Assisted travel based on common visibility and navigation meshes. Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | Asymetric telecollaboration in virtual reality. Thibault Porssut, Jean-Rémy Chardonnet |
| 2017 | Attention guidance for immersive video content in head-mounted displays. Fabien Danieau, Antoine Guillo, Renaud Dore |
| 2017 | Augmented reality: Principles and practice. Dieter Schmalstieg, Tobias Höllerer |
| 2017 | Augmenting creative design thinking using networks of concepts. Georgi V. Georgiev, Kaori Yamada, Toshiharu Taura, Vassilis Kostakos, Matti Pouke, Sylvia Tzvetanova Yung, Timo Ojala |
| 2017 | Automatic speed and direction control along constrained navigation paths. Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Sushant Ojal, Joseph Marino, Arie E. Kaufman |
| 2017 | Biomechanical analysis of (non-)isometric virtual walking of older adults. Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger |
| 2017 | BlowClick 2.0: A trigger based on non-verbal vocal input. Daniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applications. Dooley J. Murphy |
| 2017 | Catching a real ball in virtual reality. Matthew K. X. J. Pan, Günter Niemeyer |
| 2017 | Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video. Andrew MacQuarrie, Anthony Steed |
| 2017 | Classification method of tactile feeling using stacked autoencoder based on haptic primary colors. Fumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, Susumu Tachi |
| 2017 | Cognitive psychology and human factors engineering of virtual reality. Adrian K. T. Ng |
| 2017 | Coherence changes gaze behavior in virtual human interactions. Richard Skarbez, Gregory F. Welch, Frederick P. Brooks Jr., Mary C. Whitton |
| 2017 | Comparing VR and non-VR driving simulations: An experimental user study. Florian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll |
| 2017 | Comparison of a speech-based and a pie-menu-based interaction metaphor for application control. Sebastian Pick, Andrew S. Puika, Torsten W. Kuhlen |
| 2017 | Conditions influencing perception of wind direction by the head. Takuya Nakano, Yasuyuki Yanagida |
| 2017 | Contextualizing construction accident reports in virtual environments for safety education. Alyssa M. Pena, Eric D. Ragan |
| 2017 | Coordinating attention and cooperation in multi-user virtual reality narratives. Cullen Brown, Ghanshyam Bhutra, Mohamed Suhail, Qinghong Xu, Eric D. Ragan |
| 2017 | Corrective feedback for depth perception in CAVE-like systems. Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |
| 2017 | Curvature gains in redirected walking: A closer look. Malte Nogalski, Wolfgang Fohl |
| 2017 | Data fragment: Virtual reality for viewing and querying large image sets. Theophilus Teo, Mitchell Norman, Matt Adcock, Bruce H. Thomas |
| 2017 | Defying the Nazis VR. Dylan Southard, Elijah Allan-Blitz, Jordan Halsey, Christina Heller, Artemis Joukowsky |
| 2017 | Demonstration: Rapid one-shot acquisition of dynamic VR avatars. Charles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
| 2017 | Design and assessment of haptic interfaces: An essay on proactive haptic articulation. Victor Adriel de Jesus Oliveira |
| 2017 | Design of collaborative 3D user interfaces for virtual and augmented reality. Jerônimo G. Grandi |
| 2017 | Designing intentional impossible spaces in virtual reality narratives: A case study. Joshua A. Fisher, Amit Garg, Karan Pratap Singh, Wesley Wang |
| 2017 | Designing next generation marketplace: The effect of 3D VR store interface design on shopping behavior. Hyo Jeong Kang |
| 2017 | Development and evaluation of a hands-free motion cueing interface for ground-based navigation. Jacob Freiberg, Alexandra Kitson, Bernhard E. Riecke |
| 2017 | Diminished hand: A diminished reality-based work area visualization. Shohei Mori, Momoko Maezawa, Naoto Ienaga, Hideo Saito |
| 2017 | Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous driving. Taishi Sawabe, Masayuki Kanbara, Norihiro Hagita |
| 2017 | Diving into the multiplicity: Liberating your design process from a convention-centered approach. Rebecca Rouse, Benjamin Chang, Silvia Ruzanka |
| 2017 | Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation. Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | Effects of using HMDs on visual fatigue in virtual environments. Jie Guo, Dongdong Weng, Henry Been-Lirn Duh, Yue Liu, Yongtian Wang |
| 2017 | Efficient construction of the spatial room impulse response. Carl Schissler, Peter Stirling, Ravish Mehra |
| 2017 | Efficient sound synthesis for natural scenes. Kai Wang, Haonan Cheng, Shiguang Liu |
| 2017 | Emotional qualities of VR space. Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin |
| 2017 | Enhancements to VTK enabling scientific visualization in immersive environments. Patrick O'Leary, Sankhesh Jhaveri, Aashish Chaudhary, William R. Sherman, Ken Martin, David Lonie, Eric T. Whiting, James H. Money, Sandy McKenzie |
| 2017 | Estimating the motion-to-photon latency in head mounted displays. Jingbo Zhao, Robert S. Allison, Margarita Vinnikov, Sion Jennings |
| 2017 | Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values. Mikel Sagardia, Thomas Hulin |
| 2017 | Evaluation of airflow effect on a VR walk. Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
| 2017 | Evaluation of labelling layout methods in augmented reality. Gang Li, Yue Liu, Yongtian Wang |
| 2017 | Experiencing guidance in 3D spaces with a vibrotactile head-mounted display. Victor Adriel de Jesus Oliveira, Luca Giulio Brayda, Luciana P. Nedel, Anderson Maciel |
| 2017 | Exploring non-reversing magic mirrors for screen-based augmented reality systems. Felix Bork, Roghayeh Barmaki, Ulrich Eck, Pascal Fallavollita, Bernhard Fuerst, Nassir Navab |
| 2017 | Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment. Myungho Lee, Gerd Bruder, Gregory F. Welch |
| 2017 | FACETEQ interface demo for emotion expression in VR. Ifigeneia Mavridou, James T. McGhee, Mahyar Hamedi, Mohsen Fatoorechi, Andrew Cleal, Emili Balaguer-Ballester, Ellen Seiss, Graeme Cox, Charles Nduka |
| 2017 | Gauntlet: Travel technique for immersive environments using non-dominant hand. Mathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek |
| 2017 | Gaze estimation based on head movements in virtual reality applications using deep learning. Agata Marta Soccini |
| 2017 | Genome gazing: A 360° stereoscopic animation for Google cardboard. Kate Patterson |
| 2017 | Gesture-based augmented reality annotation. YunSuk Chang, Benjamin Nuernberger, Bo Luan, Tobias Höllerer, John O'Donovan |
| 2017 | Group immersive education with digital fulldome planetariums. KaChun Yu, Kamran Saham, Victoria Sahami, Larry Sessions, Grant Denn |
| 2017 | Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality. Shyam Prathish Sargunam, Kasra Rahimi Moghadam, Mohamed Suhail, Eric D. Ragan |
| 2017 | Hand gesture controls for image categorization in immersive virtual environments. Chao Peng, Jeffrey T. Hansberger, Lizhou Cao, Vaidyanath Areyur Shanthakumar |
| 2017 | High-definition wireless personal area tracking using AC magnetic field for virtual reality. Mohit Singh, Byunghoo Jung |
| 2017 | Human-centered design for immersive interactions. Jason Jerald |
| 2017 | HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projection. Yuichi Hiroi, Yuta Itoh, Takumi Hamasaki, Daisuke Iwai, Maki Sugimoto |
| 2017 | Hypertextual reality: VR on the web. Diego González-Zúñiga, Peter O'Shaughnessy, Michael Blix |
| 2017 | Immerj: A novel system for democratizing immersive storytelling. Sarang S. Bhadsavie, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, Brian C. McCann |
| 2017 | Immersion and coherence in a visual cliff environment. Richard Skarbez, Frederick P. Brooks Jr., Mary C. Whitton |
| 2017 | Immersive and collaborative Taichi motion learning in various VR environments. Tianyu He, Xiaoming Chen, Zhibo Chen, Ye Li, Sen Liu, Junhui Hou, Ying He |
| 2017 | Immersive data interaction for planetary and earth sciences. Victor Ardulov, Oleg Pariser |
| 2017 | Immersive virtual training for substation electricians. Eduardo Hideki Tanaka, Juliana Paludo, Rafael Bacchetti, Edgar Gadbem, Leonardo R. Domingues, Carlúcio S. Cordeiro, Olavo Giraldi, Guilherme Alcarde Gallo, Adam Mendes da Silva, Marcos H. Cascone |
| 2017 | Improve accessibility of virtual and augmented reality for people with balance impairments. Sharif Mohammad Shahnewaz Ferdous |
| 2017 | Inducing self-motion sensations in driving simulators using force-feedback and haptic motion. Guillaume Bouyer, Amine Chellali, Anatole Lécuyer |
| 2017 | Interaction with WebVR 360° video player: Comparing three interaction paradigms. Toni Pakkanen, Jaakko Hakulinen, Tero Jokela, Ismo Rakkolainen, Jari Kangas, Petri Piippo, Roope Raisamo, Marja Salmimaa |
| 2017 | Itapeva 3D: Being Indiana Jones in virtual reality. Eduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper |
| 2017 | Jogging with a virtual runner using a see-through HMD. Takeo Hamada, Michio Okada, Michiteru Kitazaki |
| 2017 | KKse: Safety education system of the child in the kitchen knife cooking. Shiho Saito, Koichi Hirota, Takuya Nojima |
| 2017 | Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement. Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke |
| 2017 | MR sand table: Mixing real-time video streaming in physical models. Zhong Zhou, Zhiyi Bian, Zheng Zhuo |
| 2017 | MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR. Lele Feng, Xubo Yang, Shuangjiu Xiao |
| 2017 | Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo camera. Itsuo Kumazawa, Toshihiro Kai, Yoshikazu Onuki, Shunsuke Ono |
| 2017 | Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments. Aida Erfanian, Stanley Tarng, Yaoping Hu, Jérémy Plouzeau, Frédéric Mérienne |
| 2017 | Mixed reality training for tank platoon leader communication skills. Peter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan P. Spicer, Julia Campbell |
| 2017 | Mobile collaborative mixed reality for supporting scientific inquiry and visualization of earth science data. Suya You, Charles K. Thompson |
| 2017 | Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images. Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, Maki Sugimoto |
| 2017 | Motor adaptation in response to scaling and diminished feedback in virtual reality. David M. Krum, Thai Phan, Sin-Hwa Kang |
| 2017 | NIVR: Neuro imaging in virtual reality. Tyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark T. Bolas, Arthur W. Toga |
| 2017 | Navigation interfaces for virtual reality and gaming: Theory and practice. Ernst Kruijff, Bernhard E. Riecke |
| 2017 | Notes on virtual and augmented reality (Keynote). Tobias Höllerer |
| 2017 | Object location memory error in virtual and real environments. Mengxin Xu, María Murcia-López, Anthony Steed |
| 2017 | Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robot. Yasuyuki Inoue, Fumihiro Kato, MHD Yamen Saraiji, Charith Lasantha Fernando, Susumu Tachi |
| 2017 | On exploring the mitigation of distance misperception in virtual reality. Alex Peer |
| 2017 | Optical see-through vs. spatial augmented reality simulators for medical applications. Salam Daher |
| 2017 | Optimizing placement of commodity depth cameras for known 3D dynamic scene capture. Rohan Chabra, Adrian Ilie, Nicholas Rewkowski, Young-Woon Cha, Henry Fuchs |
| 2017 | Peers at work: Economic real-effort experiments in the presence of virtual co-workers. Andrea Bönsch, Jonathan Wendt, Heiko Overath, Özgür Gürerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, Torsten W. Kuhlen |
| 2017 | Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays. Alex Peer, Kevin Ponto |
| 2017 | Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality. Jianren Wang, Long Qian, Ehsan Azimi, Peter Kazanzides |
| 2017 | Prism aftereffects for throwing with a self-avatar in an immersive virtual environment. Bobby Bodenheimer, Sarah H. Creem-Regehr, Jeanine K. Stefanucci, Elena Shemetova, William B. Thompson |
| 2017 | Proposal of a spectral random dots marker using local feature for posture estimation. Norimasa Kobori, Daisuke Deguchi, Ichiro Ide, Hiroshi Murase |
| 2017 | REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery. Ryan P. Spicer, Julia Anglin, David M. Krum, Sook-Lei Liew |
| 2017 | RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays. Zhenliang Zhang, Dongdong Weng, Yue Liu, Yongtian Wang, Xinjun Zhao |
| 2017 | Rapid creation of photorealistic virtual reality content with consumer depth cameras. Chih-Fan Chen, Mark T. Bolas, Evan Suma Rosenberg |
| 2017 | Rapid one-shot acquisition of dynamic VR avatars. Charles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
| 2017 | Real-time interactive AR system for broadcasting. Hyunwoo Cho, Sung-Uk Jung, Hyung-Keun Jee |
| 2017 | Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display. Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto |
| 2017 | Recommender system for physical object substitution in VR. José García Estrada, Adalberto Lafcadio Simeone |
| 2017 | Repeat after me: Using mixed reality humans to influence best communication practices. Andrew Cordar, Adam Wendling, Casey White, Samsun Lampotang, Benjamin Lok |
| 2017 | Resolution-defined projections for virtual reality video compression. Charles Dunn, Brian Knott |
| 2017 | Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account. Ehsan Azimi, Long Qian, Peter Kazanzides, Nassir Navab |
| 2017 | Separation of reflective and fluorescent components using the color mixing matrix. Isao Shimana, Toshiyuki Amano |
| 2017 | Simulating anthropomorphic upper body actions in virtual reality using head and hand motion data. Dustin T. Han, Shyam Prathish Sargunam, Eric D. Ragan |
| 2017 | Singapore inside out London 2015 in VR. Lionel Chok |
| 2017 | Smoke Water Fire (2016). Mark J. Stock |
| 2017 | Socially immersive avatar-based communication. Daniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, Gary Bente |
| 2017 | Sound design in virtual reality concert experiences using a wave field synthesis approach. Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin |
| 2017 | Steering locomotion by vestibular perturbation in room-scale VR. Misha Sra |
| 2017 | Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer. Aylen Ricca, Amine Chellali, Samir Otmane |
| 2017 | Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems. Stephan Beck, Bernd Froehlich |
| 2017 | Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operations. Itsuo Kumazawa, Souma Suzuki, Yoshikazu Onuki, Shunsuke Ono |
| 2017 | Texturing of augmented reality character based on colored drawing. Hengheng Zhao, Ping Huang, Junfeng Yao |
| 2017 | The AR-Rift 2 prototype. Anthony Steed, Yonathan Widya Adipradana, Sebastian Friston |
| 2017 | The effect of geometric realism on presence in a virtual reality game. Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | The effect of lip and arm synchronization on embodiment: A pilot study. Tara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan |
| 2017 | The impact of transitions on user experience in virtual reality. Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, Zixiang Ma |
| 2017 | The pull. Quba Michalski, Brendan J. Hogan, Jamie Hunsdale |
| 2017 | Towards a design space characterizing workflows that take advantage of immersive visualization. Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, Benjamin Weyers |
| 2017 | Towards ad hoc mobile multi-display environments on commodity mobile devices. Jens Grubert, Matthias Kranz |
| 2017 | Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences. Kasra Rahimi Moghadam, Eric D. Ragan |
| 2017 | Towards usable underwater virtual reality systems. Raphael Costa, Rongkai Guo, John Quarles |
| 2017 | Transfer of a skilled motor learning task between virtual and conventional environments. Julia Anglin, David Saldana, Allie Schmiesing, Sook-Lei Liew |
| 2017 | Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews. Carmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky |
| 2017 | Turn physically curved paths into virtual curved paths. Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems. Ross Tredinnick, Brady Boettcher, Simon Smith, Sam Solovy, Kevin Ponto |
| 2017 | Upright adjustment of 360 spherical panoramas. Jinwoong Jung, Joon-Young Lee, Byungmoon Kim, Seungyong Lee |
| 2017 | Using augmented reality to improve dismounted operators' situation awareness. William Losina Brandao, Márcio Sarroglia Pinho |
| 2017 | VRAIN: Virtual reality assisted intervention for neuroimaging. Dominique Duncan, Brad Newman, Adam Saslow, Emily Wanserski, Tyler Ard, Ryan Essex, Arthur W. Toga |
| 2017 | VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality. Annette Mossel, Mario Froeschl, Christian Schönauer, Andreas Peer, Johannes Göllner, Hannes Kaufmann |
| 2017 | VRRobot: Robot actuated props in an infinite virtual environment. Emanuel Vonach, Clemens Gatterer, Hannes Kaufmann |
| 2017 | View-aware tile-based adaptations in 360 virtual reality video streaming. Mohammad Hosseini |
| 2017 | Virginia tech's study hall: A virtual method of loci mnemotechnic study using a neurologically-based, mechanism-driven, approach to immersive learning research. Jessie Mann, Nicholas F. Polys, Rachel Diana, Manasa Ananth, Brad Herald, Sweetuben Platel |
| 2017 | Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center application. Jason W. Woodworth, Sam Ekong, Christoph W. Borst |
| 2017 | Virtual reality based training: Evaluation of user performance by capturing upper limb motion. Ehsan Zahedi, Hadi Rahmat-Khah, Javad Dargahi, Mehrdad Zadeh |
| 2017 | Virtual reality to save endangered animals: Many eyes on the wild. June Kim, Tomasz Bednarz |
| 2017 | Virtual zero gravity impact on internal gravity model. Thibault Porssut, Henrique Debarba, Elisa Canzoneri, Bruno Herbelin, Ronan Boulic |
| 2017 | Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual world. Vibol Yem, Hiroyuki Kajimoto |
| 2017 | WebVR meets WebRTC: Towards 360-degree social VR experiences. Simon Gunkel, Martin Prins, Hans Stokking, Omar Niamut |
| 2017 | mpCubee: Towards a mobile perspective cubic display using mobile phones. Jens Grubert, Matthias Kranz |