VR A*

114 papers

YearTitle / Authors
20162016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016
Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma
2016A calibration method for optical see-through head-mounted displays with a depth camera.
Hanseul Jun, Gunhee Kim
2016A fully immersive virtual model to explore archaeological sites.
Eduardo Zilles Borba, Marcio Cabral, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper
2016A handy system for natural composition of CG and real scene with real-time reflection of lighting changes.
Hirofumi Morioka, Hidehiko Okubo, Hideki Mitsumine
2016A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments.
Johannes Hummel, Janki Dodiya, Laura Eckardt, Robin Wolff, Andreas Gerndt, Torsten W. Kuhlen
2016A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays.
Robert W. Lindeman
2016A methodology for reducing the time necessary to generate virtual electric substations.
Alexandre Carvalho Silva, Alexandre Cardoso, Camilo Barreto, Edgard Afonso Lamounier, Gerson Flavio Mendes de Lima, Leandro Resende Mattioli, Milton Miranda Neto, Paulo Roberto Moreira do Prado
2016A multi-modal interactive tablet with tactile feedback, rear and lateral operation for maximum front screen visibility.
Itsuo Kumazawa, Shu Yano, Souma Suzuki, Shunsuke Ono
2016A realistic walking model for enhancing redirection in virtual reality.
Courtney Hutton, Evan A. Suma
2016A simplified inverse kinematic approach for embodied VR applications.
Daniel Roth, Jean-Luc Lugrin, Julia Buser, Gary Bente, Arnulph Fuhrmann, Marc Erich Latoschik
2016A tour guiding system of historical relics based on augmented reality.
Xiaodong Wei, Dongdong Weng, Yue Liu, Yongtian Wang
2016Acoustic redirected walking with auditory cues by means of wave field synthesis.
Malte Nogalski, Wolfgang Fohl
2016Acting together: Joint pedestrian road crossing in an immersive virtual environment.
Yuanyuan Jiang, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Junghum Paul Yon, Joseph K. Kearney, Luke Franzen
2016Adaptive information density for augmented reality displays.
Markus Tatzgern, Valeria Orso, Denis Kalkofen, Giulio Jacucci, Luciano Gamberini, Dieter Schmalstieg
2016An intelligent multimodal mixed reality real-time strategy game.
Sascha Link, Berit Barkschat, Chris Zimmerer, Martin Fischbach, Dennis Wiebusch, Jean-Luc Lugrin, Marc Erich Latoschik
2016Analysis in support of realistic timing in animated fingerspelling.
Nkenge Wheatland, Ahsan Abdullah, Michael Neff, Sophie Jörg, Victor B. Zordan
2016Anchoring 2D gesture annotations in augmented reality.
Benjamin Nuernberger, Kuo-Chin Lien, Tobias Höllerer, Matthew Turk
2016Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use.
Mikael Dallaire-Cote, Philippe Charbonneau, Sara St-Pierre Cote, Rachid Aissaoui, David R. Labbé
2016Automatic generation of world in miniatures for realistic architectural immersive virtual environments.
Andrea Bönsch, Sebastian Freitag, Torsten W. Kuhlen
2016Automatic identification of rigidly linked 6DoF sensors.
Jake Fountain, Shamus P. Smith
2016Avatar realism and social interaction quality in virtual reality.
Daniel Roth, Jean-Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann
2016Batmen - Hybrid collaborative object manipulation using mobile devices.
Marcio Cabral, Gabriel Roque, Mario Nagamura, Andre Montes, Eduardo Zilles Borba, Celso Setsuo Kurashima, Marcelo Knörich Zuffo
2016Bringing basic accessibility features to virtual reality context.
Mauro Teófilo, Josiane Nascimento, Jonathan Santos, Yves Albuquerque, Andre L. Souza, Daniel Nogueira
2016Calibration and interaction in optical see-through augmented reality using leap motion.
Kenneth R. Moser, Sujan Anreddy, J. Edward Swan II
2016Capstone speaker: Agents? Seriously.
Timothy W. Bickmore
2016Casting shadows: Ecological interface design for augmented reality pedestrian collision warning.
Hyungil Kim, Jessica D. Isleib, Joseph L. Gabbard
2016Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs.
Daniel Pohl, Xucong Zhang, Andreas Bulling
2016Comparison of mobile touch interfaces for object identification and troubleshooting tasks in augmented reality.
Philipp Tiefenbacher, Jan Gillich, Paul Schott, Gerhard Rigoll
2016Control methods in a supernatural flight simulator.
Dennis Krupke, Paul Lubos, Lena Demski, Jonas Brinkhoff, Gregor Weber, Fabian Willke, Frank Steinicke
2016De-escalation training in an augmented virtuality space.
Charles E. Hughes, Kathleen M. Ingraham
2016Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors.
Valerie Kane, Missie Smith, Gary E. Burnett, Joseph L. Gabbard, David R. Large
2016Depth-based 3D gesture multi-level radial menu for virtual object manipulation.
Matthew M. Davis, Joseph L. Gabbard, Doug A. Bowman, Denis Gracanin
2016Detecting movement patterns from inertial data of a mobile head-mounted-display for navigation via walking-in-place.
Thies Pfeiffer, Aljoscha Schmidt, Patrick Renner
2016Discovering educational augmented reality math applications by prototyping with elementary-school teachers.
Iulian Radu, Betsy McCarthy, Yvonne Kao
2016Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin
2016Effect of head mounted display latency on human stability during quiescent standing on one foot.
Soma Kawamura, Ryugo Kijima
2016Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data.
Wallace Santos Lages, Bireswar Laha, Wesley Miller, Johannes Novotny, David H. Laidlaw, John J. Socha, Doug A. Bowman
2016Effects of vibrotactile stimulation during virtual sandboarding.
Stine L. R. Lind, Lui Thomsen, Mie C. S. Egeberg, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2016Estimating latency and concurrency of asynchronous real-time interactive systems using model checking.
Stephan Rehfeld, Marc Erich Latoschik, Henrik Tramberend
2016Estimation of detection thresholds for audiovisual rotation gains.
Niels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin
2016Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.
David J. Zielinski, Hrishikesh Rao, Nick Potter, Lawrence G. Appelbaum, Regis Kopper
2016Evaluating two alternative walking in place interfaces for virtual reality gaming.
Mikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2016Evaluating wide-field-of-view augmented reality with mixed reality simulation.
Donghao Ren, Tibor Goldschwendt, YunSuk Chang, Tobias Höllerer
2016Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion.
Kenneth R. Moser, J. Edward Swan II
2016Evaluation of hands-free HMD-based navigation techniques for immersive data analysis.
Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen
2016Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments.
Dimitar Valkov, John Martens, Klaus H. Hinrichs
2016Exploring social presence transfer in real-virtual human interaction.
Salam Daher, Kangsoo Kim, Myungho Lee, Andrew Raij, Ryan Schubert, Jeremy N. Bailenson, Greg Welch
2016Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality.
Ulrich Eck, Liem Hoang, Christian Sandor, Goshiro Yamamoto, Takafumi Taketomi, Hirokazu Kato, Hamid Laga
2016Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality.
Benjamin I. Outram, Masashi Nakatani, Kouta Minamizawa
2016FaceBo: Real-time face and body tracking for faithful avatar synthesis.
Jean-Luc Lugrin, David Zilch, Daniel Roth, Gary Bente, Marc Erich Latoschik
2016Fast and accurate relocalization for keyframe-based SLAM using geometric model selection.
Atsunori Moteki, Nobuyasu Yamaguchi, Ayu Karasudani, Toshiyuki Yoshitake
2016Faster feedback for remote scene viewing with pan-tilt stereo camera.
Yi Ren, Henry Fuchs
2016Gaze prediction using machine learning for dynamic stereo manipulation in games.
George Alex Koulieris, George Drettakis, Douglas W. Cunningham, Katerina Mania
2016General Chair Message.
Sabarish V. Babu, Sabine Coquillart, Larry F. Hodges, Zachary Wartell
2016Groupnect: Integrating group interaction into large display system.
Hao Jiang, Chang Gao, Tianlu Mao, Hui Li, Zhaoqi Wang
2016Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments.
Brandon Wilson, Matthew Bounds, Alireza Tavakkoli
2016Head mounted projection for enhanced gaze in social interactions.
David M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark T. Bolas
2016Immersion at scale: Researcher's guide to ecologically valid mobile experiments.
Soo Youn Oh, Ketaki Shriram, Bireswar Laha, Shawnee Baughman, Elise Ogle, Jeremy N. Bailenson
2016Induction of linear and circular vection in real and virtual worlds.
Bobby Bodenheimer, Yiming Wang, Divine Maloney, John J. Rieser
2016Influence by others' opinions: Social pressure from agents in immersive virtual environments.
Christos Kyrlitsias, Despina Michael
2016Integrating videos with LIDAR scans for virtual reality.
Giang Bui, Brittany Morago, Truc Le, Kevin Karsch, Zheyu Lu, Ye Duan
2016Interaction with virtual object using deformable hand.
Koichi Hirota, Kazuyoshi Tagawa
2016Interactive and adaptive data-driven crowd simulation.
Sujeong Kim, Aniket Bera, Andrew Best, Rohan Chabra, Dinesh Manocha
2016Interactive and adaptive data-driven crowd simulation: User study.
Aniket Bera, Sujeong Kim, Dinesh Manocha
2016Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon.
Erik Sikström, Niels Christian Nilsson, Amalia de Götzen, Stefania Serafin
2016Keynote speaker: Towards immersive multimodal display: Interactive auditory rendering for complex virtual environments.
Ming C. Lin
2016Low-cost raycast-based coordinate system registration for consumer depth cameras.
Dennis Wiebusch, Martin Fischbach, Florian Niebling, Marc Erich Latoschik
2016MMSpace: Kinetically-augmented telepresence for small group-to-group conversations.
Kazuhiro Otsuka
2016Measurement of Head Mounted Display's latency in rotation and side effect caused by lag compensation by simultaneous observation - An example result using Oculus Rift DK2.
Ryugo Kijima, Kento Miyajima
2016Measurement of wind direction perception by the entire head.
Takuya Nakano, Yasuyuki Yanagida
2016Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes.
Satoru Sakurai, Kazuma Aoyama, Nobuhisa Miyamoto, Makoto Mizukami, Masahiro Furukawa, Taro Maeda, Hideyuki Ando
2016Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers.
Hidetoshi Ishiyama, Shuichi Kurabayashi
2016Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD).
Esubalew Bekele, Joshua W. Wade, Dayi Bian, Jing Fan, Amy Swanson, Zachary Warren, Nilanjan Sarkar
2016Navigation interface for virtual environments constructed with spherical images.
Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2016New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review.
Sabah Boustila, Antonio Capobianco, Olivier Génevaux, Dominique Bechmann
2016OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display.
Yuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker
2016Olfactory display using surface acoustic wave device and micropumps for wearable applications.
Kazuki Hashimoto, Takamichi Nakamoto
2016Perceptual space warping: Preliminary exploration.
Alex Peer, Kevin Ponto
2016Personality differences predict decision-making in an accident situation in virtual driving.
Ui Jong Ju, June Kang, Christian Wallraven
2016Program chair message.
Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma
2016Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students.
Dhaval Parmar, Joseph Isaac, Sabarish V. Babu, Nikeetha D'Souza, Alison E. Leonard, Sophie Jörg, Kara Gundersen, Shaundra Bryant Daily
2016Progressive feedback point cloud rendering for virtual reality display.
Ross Tredinnick, Markus Broecker, Kevin Ponto
2016Psychophysical influence on temperature perception by mixed-reality visual stimulation.
Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura
2016RayOnPlane: A translation technique minimizing gesture size.
Philipp Tiefenbacher, Clemens Techmer, Gerhard Rigoll
2016Redirected head gaze to support AR meetings distributed over heterogeneous environments.
Taeheon Kim, Ashwin Kachhara, Blair MacIntyre
2016Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems.
Jan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik
2016See what I see: Concepts to improve the social acceptance of HMDs.
Daniel Pohl, Carlos Fernandez de Tejada Quemada
2016SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays.
Kohei Oshima, Kenneth R. Moser, Damien Constantine Rompapas, J. Edward Swan II, Sei Ikeda, Goshiro Yamamoto, Takafumi Taketomi, Christian Sandor, Hirokazu Kato
2016Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments.
Thomas Nescher, Markus Zank, Andreas M. Kunz
2016Space-sharing AR interaction on multiple mobile devices with a depth camera.
Yuki Kaneto, Takashi Komuro
2016Spatial consistency perception in optical and video see-through head-mounted augmentations.
Alexander Plopski, Kenneth R. Moser, Kiyoshi Kiyokawa, J. Edward Swan II, Haruo Takemura
2016Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments.
Victor Adriel de Jesus Oliveira, Luciana Porcher Nedel, Anderson Maciel
2016Supporting multiple immersive configurations using a shape-changing display.
Anthony Steed
2016Supporting path switching for non-player characters in a virtual environment.
Mingze Xi, Shamus P. Smith
2016The Amnesia Atlas VR. A photographic media interface as memory-prosthesis.
Volker Kuchelmeister, Jill Bennett
2016The Rainbow Marker: An AR marker with planar light probe based on structural color pattern matching.
Yuki Uranishi, Masataka Imura, Tomohiro Kuroda
2016The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments.
Mi Feng, Arindam Dey, Robert W. Lindeman
2016The effect of realism on the virtual hand illusion.
Lorraine Lin, Sophie Jörg
2016The impact of a self-avatar on cognitive load in immersive virtual reality.
Anthony Steed, Ye Pan, Fiona Zisch, William Steptoe
2016The role of interaction in virtual embodiment: Effects of the virtual hand representation.
Ferran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lécuyer
2016The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table.
Myungho Lee, Kangsoo Kim, Salam Daher, Andrew Raij, Ryan Schubert, Jeremy N. Bailenson, Greg Welch
2016Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool.
Kelly A. McEvoy, Oyewole Oyekoya, Adrienne Holz Ivory, James D. Ivory
2016Using Chromo-coded light fields for augmented reality.
Ian Schillebeeckx, Robert Pless
2016Using a virtual environment to study the impact of sending traffic alerts to texting pedestrians.
Pooya Rahimian, Elizabeth E. O'Neal, Junghum Paul Yon, Luke Franzen, Yuanyuan Jiang, Jodie M. Plumert, Joseph K. Kearney
2016Using projection AR to add design studio pedagogy to a CS classroom.
Blair MacIntyre, Dingtian Zhang, Ryan Jones, Amber Solomon, Elizabeth DiSalvo, Mark Guzdial
2016Using virtual environments to evaluate assumptions of the human visual system.
Eric Palmer, Aaron Michaux, Zygmunt Pizlo
2016VR THOR - Virtual reality training with hotstick on operations risks.
Marcio Cabral, Olavo Belloc, Andre Montes, Eduardo Zilles Borba, Marcelo Knörich Zuffo
2016VR device time - Hi-precision time management by synchronizing times between devices and host PC through USB.
Ryugo Kijima, Katsuya Yamaguchi
2016VR study of human-multicopter interaction in a residential setting.
Thiago Marinho, Arun Lakshmanan, Venanzio Cichella, Christopher Widdowson, Hang Cui, Robert Mitchell Jones, Bentic Sebastian, Camille Goudeseune
2016Vestibulohaptic passive stimulation for a walking sensation.
Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota
2016Virtual energy center for teaching alternative energy technologies.
Christoph W. Borst, Kenneth A. Ritter, Terrence L. Chambers
2016Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments.
Sharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles
2016What do we care 4? A virtual reality music video.
Marieke Nooren, Steye Hallema
2016bioSync: Wearable haptic I/O device for synchronous kinesthetic interaction.
Jun Nishida, Kenji Suzuki