| 2014 | 2014 IEEE Virtual Reality, VR 2014, Minneapolis, MN, USA, March 29 - April 2, 2014 |
| 2014 | A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion. Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2014 | A demonstration of tablet-based interaction panels for immersive environments. David M. Krum, Thai Phan, Lauren Cairco Dukes, Peter Wang, Mark T. Bolas |
| 2014 | A framework for the automatic 3D city modeling using the panoramic image from mobile mapping system and digital maps. Hyungki Kim, Soonhung Han |
| 2014 | A proof-of-concept study on the impact of artificial hypergravity on force-adapted target sizing for direct Augmented Reality pointing. Daniela Markov-Vetter, Vanja Zander, Joachim Latsch, Oliver G. Staadt |
| 2014 | A unique way to increase presence of mobility impaired users - Increasing confidence in balance. Rongkai Guo, Gayani Samaraweera, John Quarles |
| 2014 | AR jigsaw puzzle with RGB-D based detection of texture-less pieces. João Paulo Silva do Monte Lima, João Marcelo X. N. Teixeira, Veronica Teichrieb |
| 2014 | An AR edutainment system supporting bone anatomy learning. Philipp Stefan, Patrick Wucherer, Yuji Oyamada, Meng Ma, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito, Nassir Navab |
| 2014 | An enhanced steering algorithm for redirected walking in virtual environments. Mahdi Azmandian, Rhys Yahata, Mark T. Bolas, Evan A. Suma |
| 2014 | An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environments. Ashley L. Guinan, Markus N. Montandon, Andrew J. Doxon, William R. Provancher |
| 2014 | Application of Hanger Reflex to wrist and waist. Takuto Nakamura, Narihiro Nishimura, Michi Sato, Hiroyuki Kajimoto |
| 2014 | Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior. Kevin Ponto, Karen B. Chen, Ross Tredinnick, Robert G. Radwin |
| 2014 | Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer |
| 2014 | Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces. J. Adam Jones, Lauren Cairco Dukes, Mark T. Bolas |
| 2014 | Automatic acquisition and animation of virtual avatars. Ari Shapiro, Andrew W. Feng, Ruizhe Wang, Gérard G. Medioni, Mark T. Bolas, Evan A. Suma |
| 2014 | Baseline SPAAM calibration accuracy and precision in the absence of human postural sway error. Kenneth R. Moser, Magnus Axholt, J. Edward Swan II |
| 2014 | C-OLiVE: Group co-located interaction in VEs for contextual learning. Panagiotis Apostolellis, Doug A. Bowman |
| 2014 | CAVE visualization of the IceCube neutrino detector. Ross Tredinnick, James Vanderheiden, Clayton Suplinski, James Madsen |
| 2014 | CAVE2 documentary. Jason Leigh, Andrew E. Johnson, Luc Renambot, Lance Long, Daniel J. Sandin, Jonas Talandis, Alessandro Febretti, Arthur Nishimoto |
| 2014 | CORVETTE: Collaborative environment for technical training and experiment. Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi |
| 2014 | Comparative study of input devices for a VR mine simulation. David J. Zielinski, Brendan Macdonald, Regis Kopper |
| 2014 | Control of robot using a brain computer interface. Pramod Chembrammel, Naveen Kumar Sankaran, Thenkurussi Kesavadas |
| 2014 | Decoupled mapping and localization for Augmented Reality on a mobile phone. Pierre Martin, Éric Marchand, Pascal Houlier, Isabelle Marchal |
| 2014 | Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space. Mirabelle D'Cruz, Harshada Patel, Laura Lewis, Sue Cobb, Matthias Bues, Oliver Stefani, Tredeaux Grobler, Kaj Helin, Juhani Viitaniemi, Susanna Aromaa, Bernd Fröhlich, Stephan Beck, André Kunert, Alexander Kulik, Ioannis Karaseitanidis, Panagiotis Psonis, Nikos Frangakis, Mel Slater, Ilias Bergstrom, Konstantina Kilteni, Elena Kokkinara, Betty J. Mohler, Markus Leyrer, Florian Soyka, Enrico Gaia, Domenico Tedone, Michael Olbert, Mario Cappitelli |
| 2014 | Design and evaluation of Binaural auditory rendering for CAVEs. Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer |
| 2014 | Design and evaluation of visual feedback for virtual grasp. Mores Prachyabrued, Christoph W. Borst |
| 2014 | Developing virtual reality applications with Unity. Jason Jerald, Peter Giokaris, Danny Woodall, Arno Hartbolt, Anish Chandak, Sébastien Kuntz |
| 2014 | Development of a Kinect-based anthropometric measurement application. Alvaro Espitia-Contreras, Pedro Sanchez-Caiman, Alvaro Uribe-Quevedo |
| 2014 | Development of a scenario builder tool for scaffolded virtual patients. Lauren Cairco Dukes, Larry F. Hodges |
| 2014 | Digital fear and pain control and the Oculus Rift: SnowWorld, SpiderWorld, and world trade center world. Hunter G. Hoffman |
| 2014 | Diplopia: A virtual reality game designed to help amblyopics. James B. Blaha, Manish Z. Gupta |
| 2014 | Efficient and robust radiance transfer for probeless photorealistic augmented reality. Lukas Gruber, Tobias Langlotz, Pradeep Sen, Tobias Hoherer, Dieter Schmalstieg |
| 2014 | Full body interaction in virtual reality with affordable hardware. Tuukka M. Takala, Mikael Matveinen |
| 2014 | Geometrically-correct projection-based texture mapping onto a cloth. Yuichiro Fujimoto, Jun Miyazaki, Takafumi Taketomi, Hirokazu Kato, Bruce H. Thomas, Goshiro Yamamoto, Ross T. Smith |
| 2014 | Global illumination for Augmented Reality on mobile phones. Michael Csongei, Liem Hoang, Christian Sandor, Yong-Beom Lee |
| 2014 | Hedgehog labeling: View management techniques for external labels in 3D space. Markus Tatzgern, Denis Kalkofen, Raphaël Grasset, Dieter Schmalstieg |
| 2014 | Integration of road network logics into virtual environments. Tobias Haubrich, Sven Seele, Rainer Herpers, Peter Becker |
| 2014 | LunAR Park: Augmented reality, retro-futurism & a ride to the moon. Alexander Betts, Brenda A. Lopez Silva, Panos Oikonomou |
| 2014 | MUSE: Understanding traditional dances. Muqeem Khan |
| 2014 | Modeling interactions in continuum traffic. Hua Wang, Tianlu Mao, Zhaoqi Wang |
| 2014 | MuVR: A Multi-User Virtual Reality platform. Jerald Thomas, Raghav Bashyal, Samantha Goldstein, Evan A. Suma |
| 2014 | NASA Telexploration Project demo. Jeffrey S. Norris, Scott Davidoff |
| 2014 | Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education. Elizabeth Izatt, Kate Scholberg, Regis Kopper |
| 2014 | Omegalib: A multi-view application framework for hybrid reality display environments. Alessandro Febretti, Arthur Nishimoto, Victor A. Mateevitsi, Luc Renambot, Andrew E. Johnson, Jason Leigh |
| 2014 | Panoramic Navigator. A vision machine for expanded spaces of representation. Volker Kuchelmeister |
| 2014 | Particle dreams in spherical harmonics. Daniel J. Sandin, Robert Kooima, Laurie Spiegel, Thomas A. DeFanti |
| 2014 | Product accessibility evaluation using virtual user models. Panagiotis Moschonas, Athanasios Tsakiris, Dimitrios Tzovaras |
| 2014 | Quantification of error from system and environmental sources in Optical See-Through head mounted display calibration methods. Kenneth R. Moser |
| 2014 | Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality. J. Edward Swan II, Joseph L. Gabbard |
| 2014 | Real-time path planning in emergency using non-uniform safety fields. Bangrui Liu, Aimin Hao |
| 2014 | Reflectance and light source estimation for indoor AR Applications. Alexander Plopski, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2014 | Reminiscence Therapy using Image-Based Rendering in VR. Emmanuelle Chapoulie, Rachid Guerchouche, Pierre-David Petit, Gaurav Chaurasia, Philippe Robert, George Drettakis |
| 2014 | Responsive audiences - Nonverbal cues as reactions to a speaker's behavior. Ana-Despina Tudor, Ilinca Mustatea, Sandra Poeschl, Nicola Doering |
| 2014 | Simulating crowd interactions in virtual environments (doctoral consortium). Sujeong Kim, Ming C. Lin, Dinesh Manocha |
| 2014 | Social presence in mixed agency interactions. Andrew C. Robb, Benjamin Lok |
| 2014 | Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°. Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand |
| 2014 | Tablet-based interaction panels for immersive environments. David M. Krum, Thai Phan, Lauren Cairco Dukes, Peter Wang, Mark T. Bolas |
| 2014 | Telepresence: Soon not just a dream and a promise. Henry Fuchs |
| 2014 | Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth cameras. Mingsong Dou, Henry Fuchs |
| 2014 | The Mind-Mirror: See your brain in action in your head using EEG and augmented reality. Jonathan Mercier-Ganady, Fabien Lotte, Emilie Loup-Escande, Maud Marchal, Anatole Lécuyer |
| 2014 | The Virtual World Framework: Collaborative virtual environments on the web. Eric Burns, David Easter, Rob Chadwick, David A. Smith, Carl Rosengrant |
| 2014 | The design of a retinal resolution fully immersive VR display. Anne Kenyon, John Van Rosendale, Samuel G. Fulcomer, David H. Laidlaw |
| 2014 | The effect of an occluder on near field depth matching in optical see-through augmented reality. Chunya Hua, J. Edward Swan II |
| 2014 | The effect of an occluder on near field depth matching in optical see-through augmented reality. Chunya Hua, Kenneth R. Moser, J. Edward Swan II |
| 2014 | The effect of eye position on the view of virtual geometry. J. Adam Jones, David M. Krum, Mark T. Bolas |
| 2014 | The effectiveness of an AR-based context-aware assembly support system in object assembly. Bui Minh Khuong, Kiyoshi Kiyokawa, Andrew Miller, Joseph J. La Viola, Tomohiro Mashita, Haruo Takemura |
| 2014 | Time perception during walking in virtual environments. Gerd Bruder, Frank Steinicke |
| 2014 | Title: Experimental game design with the Oculus Rift. Tushar Arora |
| 2014 | Transitional Augmented Reality navigation for live captured scenes. Markus Tatzgern, Raphaël Grasset, Denis Kalkofen, Dieter Schmalstieg |
| 2014 | Ubiquitous virtual reality 'To-Go'. Aryabrata Basu, Kyle Johnsen |
| 2014 | Using relative head and hand-target features to predict intention in 3D moving-target selection. Juan Sebastián Casallas, James H. Oliver, Jonathan W. Kelly, Frédéric Mérienne, Samir Garbaya |
| 2014 | VR central venous access simulation system for newborns. Lizeth Vega-Medina, Byron Perez-Gutierrez, Gerardo Tibamoso, Alvaro Uribe-Quevedo, Norman Jaimes |
| 2014 | Virtual speech anxiety training - Effects of simulation fidelity on user experience. Sandra Poeschl, Nicola Doering |