| 2024 | 360Align: An Open Dataset and Software for Investigating QoE and Head Motion in 360° Videos with Alignment Edits. Lucas S. Althoff, Alessandro Rodrigues e Silva, Marcelo M. Carvalho, Mylène C. Q. Farias |
| 2024 | A VR Intervention to Develop Social Skills in Children with ASD: An Expert Evaluation. Yujing Zhang, Conor Keighrey, Niall Murray |
| 2024 | A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage. Jana Franceska Funke, Michael Wolf, Christian van Onzenoodt, Katja Rogers, Timo Ropinski, Enrico Rukzio |
| 2024 | AMD Journee: A Patient Co-designed VR Experience to Raise Awareness Towards the Impact of AMD on Social Interactions. Johanna Delachambre, Hui-Yin Wu, Sebastian Vizcay, Monica Di Meo, Frédérique Lagniez, Christine Morfin-Bourlat, Stéphanie Baillif, Pierre Kornprobst |
| 2024 | Always together: combining TV notifications and voice interactions to connect older adults to other generations. Juliana Duarte Camargo, Telmo Silva, Jorge F. Abreu |
| 2024 | Applying and Visualising Complex Models in Esport Broadcast Coverage. Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen |
| 2024 | CBT-Darts: Identifying Cognitive Distortions in an Immersive VR Game. Élton Camacho, Pedro F. Campos, Paulo Bala |
| 2024 | ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere. Radu-Daniel Vatavu, Laura-Bianca Bilius, Alexandru-Tudor Andrei, Mihail Terenti, Adrian-Vasile Catana, Alexandru-Ionut Siean |
| 2024 | Cloud-based Rendering System for Presentation of Immersive Media on Various Types of Devices. Shuichi Aoki, Yuji Ohkawa, Tetsuya Hayashida, Yoshiro Takiguchi |
| 2024 | CoAR-TV: Design and Evaluation of Asynchronous Collaboration in AR-Supported TV Experiences. Elizabeth Bouquet, Simon von der Au, Christina Schneegass, Florian Alt |
| 2024 | Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles. Johan Ekman, Jordi Solsona, Luis Quintero |
| 2024 | Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help? Sueyoon Lee, Irene Viola, Ashutosh Singla, Pablo César |
| 2024 | Designing for Automated Sports Commentary Systems. Peter Andrews, Oda Elise Nordberg, Njål Borch, Frode Guribye, Morten Fjeld |
| 2024 | Enhancing Social Engagement in Cinemas through the Promotion of Emotion-Sharing. Boya Ren, Daniel J. Tsiu, Michael Nitsche |
| 2024 | Enhancing the Podcast Browsing Experience through Topic Segmentation and Visualization with Generative AI. Jimin Park, Chaerin Lee, EunBin Cho, Uran Oh |
| 2024 | Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era. Laura-Bianca Bilius, Radu-Daniel Vatavu, Jean Vanderdonckt |
| 2024 | Financial DreamScape: Puzzle Narrative Games for Financial Education. Ana Santos, Constança Freitas, Paulo Bala, Pedro F. Campos, Mara Dionisio |
| 2024 | From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond. Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark Mcconachie, Peter York |
| 2024 | GustoGear: A Cross-Modal Interface Emphasizing Tactile and Flavor Communication for Extended Reality. Po Yu Chen, Yi Chun Ko, Jo-Chien Wang |
| 2024 | Human Interest or Conflict? Leveraging LLMs for Automated Framing Analysis in TV Shows. David Alonso del Barrio, Max Tiel, Daniel Gatica-Perez |
| 2024 | Image Synthesis from a Collection of Depth Enhanced Panoramas: Creating Interactive Extended Reality Experiences from Static Images. Thomas Marrinan, Ethan Honzik, Hal L. N. Brynteson, Michael E. Papka |
| 2024 | Integration of Multi-scale Spatial Digital Twins in Metaverse Based on Multi-dimensional Hash Geocoding. Yuqi Liu, Xiaocheng Liu, Zengxu Bian, Zhibo Wan, Zhihan Lyu |
| 2024 | Interacting with Environmental Data: Utilizing Weight as a Medium in Enhancing Carbon Literacy. Björn Hedin, Daniel Sapiens Pargman, Anders G. Blomqvist, Arjun Rajendran Menon |
| 2024 | Interaction goes virtual: towards collaborative XR. Federica Battisti, Anna Ferrarotti, Marco Carli, Sara Baldoni |
| 2024 | MRPaperPro: Mixed Reality Interdisciplinary Design Prototyping Technique. Lingyao Jin, Des Fagan |
| 2024 | Making of an Adaptive Podcast that Engenders Trust through Data Negotiability. Neelima Sailaja, Andy Crabtree, Thomas Lodge, Alan Chamberlain, Paul Coulton, Matthew Pilling, Ian Forrester |
| 2024 | Modeling by Clipped Furniture Parts: Design with Text-Image Model with Stability Understanding. Hironori Yoshida, Seiji Itoh |
| 2024 | Multimodal Practices to Sustain Multiactivity When Live Streaming. Le Song, Zhegong Shangguan |
| 2024 | Negotiating Neutrality: Designing a Responsive Video to Support Fertility Preservation Decision-making by Cancer-diagnosed Young Female Patients. Simona Manni, Bob Phillips, Zulfiya Hamzaki, Sherzah Jamal, Jonathan Hook |
| 2024 | Older adults' playful experiences of VR gaming. Mirkka Forssell, Janne Paavilainen, Lobna Hassan, Markku Turunen |
| 2024 | Pervasive Augmented Reality for Industry Scenarios: Lessons Learned and Insights Gained from a Comparative User Study. Rafael Maio, Tiago Davi Oliveira de Araújo, Bernardo Marques, Pedro Ramalho, André Santos, Duarte Almeida, Paulo Dias, Beatriz Sousa Santos |
| 2024 | Pixels of Perfection and Self-Perception: Deconstructing AR Beauty Filters and Their Challenge to Unbiased Body Image. Miriam Doh, Corinna Canali, Anastasia Karagianni |
| 2024 | Proceedings of the ACM International Conference on Interactive Media Experiences, IMX 2024, Stockholm, Sweden, June 12-14, 2024 |
| 2024 | Revealing Incomplete Data through Scientific Visualizations in an Immersive Dome Experience. Jakub Stepanovic, Jan Sermeus, Sandy Claes |
| 2024 | SEEe Immersive Analytics System: Enhancing Data Analysis Experience within Complex Data Visualization Environments. Damaruka Priya Rajasagi, Lee Boot, Lucy E. Wilson, Tristan King, James Zuber, Ian Stockwell, Anita Komlodi |
| 2024 | Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites. Samuli Laato, Sampsa Rauti, Anni Maria Laato, Samaan Al-Msallam, Sangwon Jung, Erkki Sutinen, Juho Hamari |
| 2024 | Security Self-Screening: A Passenger-Focused Approach. Myra Thiessen, In Dae Hwang, Maryke Laubscher, Richard Morfuni, Brian Gonzales, Daphne Flynn, Nyein Aung |
| 2024 | Socratic AI Against Disinformation: Improving Critical Thinking to Recognize Disinformation Using Socratic AI. Aline Duelen, Iris Jennes, Wendy Van den Broeck |
| 2024 | SonicPlay: A demo of games played using only sound. Alexander Espeseth, Kjetil Raaen |
| 2024 | Spatial Mobile Memories: Recording and Sharing Everyday Moments using Mobile Augmented Reality. Rishi Vanukuru, Ellen Yi-Luen Do |
| 2024 | Telemersive Toolkit: Exchange Multi Media Streams for Distributed Networked Performance Installations. Martin Fröhlich, Patrick Müller, Roman Häfeli |
| 2024 | The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older People. Laura-Bianca Bilius, Ovidiu-Andrei Schipor, Radu-Daniel Vatavu |
| 2024 | The Generative Fairy Tale of Scary Little Red Riding Hood. Lasse Harde, Lasse Jensen, Johan Krogh, Adrian Plesner, Oliver Sørensen, Henning Pohl |
| 2024 | Towards a Personal Audio Space in Homes: Investigating Future Sound Management with Personal Audio Technologies. Rune Møberg Jacobsen, Stephen Anthony Brewster, Mikael B. Skov, Jesper Kjeldskov |
| 2024 | Towards a Probabilistic Interactive Video Training Tool for Emergency Medical Services. Romain Christian Herault |
| 2024 | Using Depth to Enhance Video-centric Applications. Emmanouil Potetsianakis, Evangelos Alexiou, Emmanuel Thomas, Emmanouil Xylakis |
| 2024 | Welcome to the Jungle: Using ARTV to Balance Media Immersion and Reality Awareness for Passengers on Public Transport. Iain Christie, Mark McGill, Stephen Anthony Brewster |
| 2024 | Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary study. Jana Franceska Funke, Julia Spahr, Teresa Hirzle, Enrico Rukzio |
| 2024 | Work-in-Progress: Older Adults' Experiences With an Augmented Reality Communication System. Veronika Mikhailova, Christian Kunert, Jakob Hartbrich, Tobias Schwandt, Christoph Gerhardt, Alexander Raake, Wolfgang Broll, Nicola Döring |
| 2024 | wr-AI-ter: Enhancing Ownership Perception in AI-Driven Script Writing. Christoph Johannes Weber, Sebastian Burgkart, Sylvia Rothe |