IMX C

70 papers

YearTitle / Authors
2023A Dataset of Gaze and Mouse Patterns in the Context of Facial Expression Recognition.
Alexandre Bruckert, Lucie Lévêque, Matthieu Perreira Da Silva, Patrick Le Callet
2023A Preliminary Study of the Eye Tracker in the Meta Quest Pro.
Shu Wei, Desmond Bloemers, Aitor Rovira
2023A Quality of Experience Evaluation of an Interactive Multisensory 2.5D Virtual Reality Art Exhibit.
Chen Chen, Niall Murray, Conor Keighrey
2023A Social Awareness Interface for Helping Immigrants Maintain Connections to Their Families and Cultural Roots: The Case of Venezuelan Immigrants.
Andreina Nunez Morales, Eleuda Nuñez, Masakazu Hirokawa, Lorenzo Imbesi, Ioannis Chatzigiannakis
2023A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASD.
Yujing Zhang, Conor Keighrey, Niall Murray
2023AI-Human Collaboration for in Situ Interactive Exploration of Behaviours From Immersive Environment.
Yves Duvivier, Matthieu Perreira Da Silva, Yannick Prié
2023Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?
Alexandre Nevsky, Timothy Neate, Elena Simperl, Radu-Daniel Vatavu
2023An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe.
Kaulyaalalwa Peter, Selma Auala, Heike Winschiers-Theophilus
2023An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality.
Florent Robert, Hui-Yin Wu, Lucile Sassatelli, Stephen Ramanoël, Auriane Gros, Marco Winckler
2023Analysing and Understanding Embodied Interactions in Virtual Reality Systems.
Florent Robert
2023Artificial Intelligence Techniques for Quality Assessments of Immersive Multimedia.
Michael Neri, Marco Carli
2023Audio Augmented Reality Outdoors.
Yannis Kritikos, Fotis Giariskanis, Eftychia Protopapadaki, Anthi Papanastasiou, Eleni Papadopoulou, Katerina Mania
2023Behavior as a Function of Video Quality in an Ecologically Valid Experiment.
Dominika Wanat, Lucjan Janowski, Katrien De Moor
2023Construction of immersive and interactive methodology based on physiological indicators to subjectively and objectively assess comfort and performances in work offices.
Charlotte Scarpa, Gwénaëlle Haese, Toinon Vigier, Patrick Le Callet
2023DatAR: Comparing Relationships between Brain Regions and Diseases: An Immersive AR Tool for Neuroscientists.
Ghazaleh Tanhaei, Lynda Hardman, Wolfgang Hürst
2023Designing an Assistance Tool for Analyzing and Modeling Trainer Activity in Professional Training Through Simulation.
François Rocca, Madison Dave, Valérie Duvivier, Agnès Van Daele, Marc Demeuse, Antoine Derobertmasure, Matei Mancas, Bernard Gosselin
2023Detecting Human Attitudes through Interactions with Responsive Environments.
Jan Torpus, Cedric Julian Spindler, Jonas Kellermeyer
2023Developing an Interactive Agent for Blind and Visually Impaired People.
Vincent Stragier, Omar Seddati, Thierry Dutoit
2023Enabling and Understanding Interactive Social VR360 Video Viewing.
Miguel Fernández-Dasí, Mario Montagud Climent, Isaac Fraile, Josep Paradells, Sergi Fernández
2023Enhancing Arabic Content Generation with Prompt Augmentation Using Integrated GPT and Text-to-Image Models.
Wala Elsharif, James She, Preslav Nakov, Simon Wong
2023Enhancing Emotional Awareness and Regulation in Movies and Music Based on Personality.
Daniel Pereira, Teresa Chambel
2023Enhancing Engagement through Digital Cultural Heritage: A Case Study about Senior Citizens using a Virtual Reality Museum.
Gautam Vishwanath
2023Enhancing VR Gaming Experience using Computational Attention Models and Eye-Tracking.
Elias Ennadifi, Thierry Ravet, Matei Mancas, Mohammed El Amine Mokhtari, Bernard Gosselin
2023Evaluation of Media-Based Social Interactions in Virtual Environments.
Lisa Izzouzi, Anthony Steed, Ifat Yasin
2023Feedback Driven Multi Stereo Vision System for Real-Time Event Analysis.
Mohamed Benkedadra, Matei Mancas, Sidi Ahmed Mahmoudi
2023Generating Utterances for Companion Robots using Television Program Subtitles.
Yuta Hagio, Makoto Okuda, Marina Kamimura, Yutaka Kaneko, Hisayuki Ohmata
2023GoNature AR: Air Quality & Noise Visualization Through a Multimodal and Interactive Augmented Reality Experience.
Minas Katsiokalis, Elisavet Tsekeri, Aikaterini Lilli, Konstantinos Gobakis, Dionysia S. Kolokotsa, Katerina Mania
2023HoloBrand: A Co-located XR Multiplayer Serious Game on an Economic Model.
Christoph Lürig, Jörg Gutsche, Tilo Mentler
2023Human-Centered and AI-driven Generation of 6-DoF Extended Reality.
Jit Chatterjee, Maria Torres Vega
2023ICAMUS: Evaluation Criteria of an Interactive Multisensory Authoring Tool.
Céline Jost, Justin Debloos, Brigitte Le Pévédic, Gérard Uzan
2023Identifying the Developmental Challenges of Creating Virtual Reality Theatre: This paper reports on the identified challenges of creating virtual reality theatre from the practitioner's perspective.
Daniel Lock, Ben Kirman
2023Immersion or Disruption?: Readers' Evaluation of and Requirements for (3D-)audio as a Tool to Support Immersion in Digital Reading Practices.
Iris Jennes, Elias Blanckaert, Wendy Van den Broeck
2023Influence of Multi-Modal Interactive Formats on Subjective Audio Quality and Exploration Behavior.
Thomas Robotham, Ashutosh Singla, Alexander Raake, Olli S. Rummukainen, Emanuël A. P. Habets
2023InnovART2 : À l'écoute des chantiers: An industrial heritage sound-and-augmented-reality walking tour.
Frédérique Krupa
2023Interconnecting Personal assistants and TVs: a friendly approach to connect generations.
Juliana Duarte Camargo, Telmo Silva, Jorge F. Abreu
2023Kinetic particles : from human pose estimation to an immersive and interactive piece of art questionning thought-movement relationships.
Mickael Lafontaine, Julie Cloarec-Michaud, Kévin Riou, Yujie Huang, Kaiwen Dong, Patrick Le Callet
2023LIFT - A System to Create Mixed 360° Video and 3D Content for Live Immersive Virtual Field Trip.
Liangding Li, Stephanie Carnell, Katherine Harris, Linda Walters, Dirk Reiners, Carolina Cruz-Neira
2023LLM-Based Interaction for Content Generation: A Case Study on the Perception of Employees in an IT Department.
Alexandre Agossah, Frédérique Krupa, Matthieu Perreira Da Silva, Patrick Le Callet
2023MiroAR: Ubiquitous AR Teleconferencing Through The Mirror.
Emmanouil Potetsianakis, Emmanuel Thomas
2023More Immersed but Less Present: Unpacking Factors of Presence Across Devices.
Mila Bujic, Mikko Salminen, Juho Hamari
2023Navigating Full-Motion Video: Emerging Design Patterns for Parameterized Replay Stories.
Pedro Silva
2023Nothing Beside Remains: How might we use digital technologies and speculative design to explore the contested and hidden histories of heritage and museum artefacts?
Saad Ahmed Maqbool, Debbie Maxwell
2023Object-Based Access: Enhancing Accessibility with Data-Driven Media.
Alexandre Nevsky
2023Objective Metrics Definition for QoE Assessment for Extended Reality Applications.
Anna Ferrarotti, Marco Carli
2023On Legal and Ethical Challenges of Automatic Facial Expression Recognition: An Exploratory Study.
Alex Boutin, Lucie Lévêque, Sonia Desmoulin-Canselier
2023Optimization and Evaluation of Emerging Codecs.
Syed Uddin, Mikolaj Leszczuk, Michal Grega
2023Physically-based Lighting of 3D Point Clouds for Quality Assessment.
Amar Tious, Toinon Vigier, Vincent Ricordel
2023Proactivity in the TV Context: Understanding the Relevance and Characteristics of Proactive Behaviours in Voice Assistants.
Tiffany Marques, Jorge Ferraz de Abreu, Rita Santos
2023Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, IMX 2023, Nantes, France, June 12-15, 2023
Patrick Le Callet, Matthieu Perreira Da Silva, Toinon Vigier, Koray Tahiroglu, Niall Murray, Giuseppe Valenzise, Mea Wang
2023Producing Personalised Object-Based Audio-Visual Experiences: an Ethnographic Study.
Craig Cieciura, Maxine Glancy, Philip J. B. Jackson
2023Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication.
Felix Immohr, Gareth Rendle, Annika Neidhardt, Steve Göring, Rakesh Rao Ramachandra Rao, Stephanie Arévalo Arboleda, Bernd Froehlich, Alexander Raake
2023Quality Assessment of Video Services in the Long Term.
Natalia Cieplinska, Lucjan Janowski, Katrien De Moor
2023Referencing in YouTube Knowledge Communication Videos.
Haeeun Kim, Daniel Gatica-Perez
2023ScenaConnect: an original device to enhance experiences with multisensoriality.
Justin Debloos, Céline Jost, Dominique Archambault
2023Sensorial Immersive Experiences using MPEG Haptic and Scene Description Standards.
Tom Roy, Quentin Galvane, Gurvan Lécuyer, Etienne Faivre D'Arcier, Patrice Hirtzlin, Pierrick Jouet, Philippe Guillotel, Patrick Fontaine
2023Subjective Test Environments: A Multifaceted Examination of Their Impact on Test Results.
Jingwen Zhu, Ali Ak, Charles Dormeval, Patrick Le Callet, Kumar Rahul, Sriram Sethuraman
2023Supporting Video Authoring for Communication of Research Results.
Katharina Wünsche, Laura Koesten, Torsten Möller, Jian Chen
2023Survey on the Impact of Listening to Audio for Adaptive Japanese Subtitles and Captions Ruby.
Shinya Abe, Shoko Fujii, Hideya Mino, Jun Goto, Go Ohtake, Satoshi Fujitsu, Kinji Matsumura, Hiroshi Fujisawa
2023Tap or Swipe? Effects of Interaction Gestures for Retrieval of Match Statistics via Second Screen on Watching Soccer on TV.
Ege Sezen, Emmanuel Tsekleves, Andreas U. Mauthe
2023The Green Notebook - A Co-Creativity Partner for Facilitating Sustainability Reflection.
Yawen Deng, Petra Jääskeläinen, Victoria Popova
2023Towards Distributed and Interactive Multi-cam and Multi-device VR360 Video Experiences.
Miguel Fernández-Dasí, Mario Montagud Climent, Josep Paradells
2023Towards the Creation of Scalable Tools for automatic Quality of Experience Evaluation and a Multi-Purpose Dataset for Affective Computing.
Juan Antonio De Rus Arance, Mario Montagud, Maximo Cobos
2023Towards the Creation of Tools for Automatic Quality of Experience Evaluation with Focus on Interactive Virtual Environments.
Juan Antonio De Rus Arance, Mario Montagud, Maximo Cobos
2023Use of immersive and interactive systems to objectively and subjectively characterize user experience in work places.
Charlotte Scarpa, Gwénaëlle Haese, Toinon Vigier, Patrick Le Callet
2023Validating Objective Evaluation Metric: Is Fréchet Motion Distance able to Capture Foot Skating Artifacts ?
Antoine Maiorca, Youngwoo Yoon, Thierry Dutoit
2023Video Consumption in Context: Influence of Data Plan Consumption on QoE.
Ali Ak, Anne-Flore Perrin, Denise Noyes, Ioannis Katsavounidis, Patrick Le Callet
2023Virtual Rehearsal Suite: An Environment and Framework for Virtual Performance Practice.
Zachary McKendrick, Lior Somin, Patrick Finn, Ehud Sharlin
2023What's my future: a Multisensory and Multimodal Digital Human Agent Interactive Experience.
Anna Sheremetieva, Ihor Romanovych, Sam Frish, Mykola Maksymenko, Orestis Georgiou
2023Zenctuary VR: Simulating Nature in an Interactive Virtual Reality Application: Description of the design process of creating a garden in Virtual Reality with the aim of testing its restorative effects.
Ágnes Karolina Bakk, Borbála Tölgyesi, Máté Barkóczi, Balázs Buri, András Szabó, Botond Tobai, Iva Georgieva, Christian Roth
2023Zero-shot virtual product placement in videos.
Divya Bhargavi, Karan Sindwani, Sia Gholami