TEI B

84 papers

YearTitle / Authors
2022"Ah! he wants to win!": Social responses to playing Tic-Tac-Toe against a physical drawing robot.
Avital Dell'Ariccia, Alexandra W. D. Bremers, Wen-Ying Lee, Wendy Ju
2022-1D Fabrication: Investigating Decoupling Dimensions of Fabrication Output and Fabrication Machine Size.
Ludwig Wilhelm Wall
2022A Meta-Analysis of Tangible Learning Studies from the TEI Conference.
Yanhong Li, Meng Liang, Julian Preissing, Nadine Bachl, Michelle Melina Dutoit, Thomas Weber, Sven Mayer, Heinrich Hussmann
2022AirPinch - An Inflatable Touch Fader with Pneumatic Tactile Feedback.
Kristian Gohlke, Wolfgang Sattler, Eva Hornecker
2022Algorithmic Rituals: Participatory and Embodied Explorations of Algorithmic Decision-Making.
Kathryn Blair, Bruce Barton, Pil Hansen, Lora Oehlberg
2022Beauty: Machine Microbial Interface as Artistic Experimentation.
Carlos Castellanos, Johnny DiBlasi, Bhushan Patil
2022Body Maps: A Generative Tool for Soma-based Design.
Karen Anne Cochrane, Kristina Mah, Anna Ståhl, Claudia Núñez-Pacheco, Madeline Balaam, Naseem Ahmadpour, Lian Loke
2022Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation.
Karen Cochrane, Yidan Cao, Audrey Girouard, Lian Loke
2022CHIKYUCHI: In-person/remote game exhibition for climate change influence.
Ray LC, Vincent Ruijters
2022Can robots be good public speakers?
Gentiane Venture, Bastien Muraccioli, Marie-Luce Bourguet, Jacqueline Urakami
2022CircWood: Laser Printed Circuit Boards and Sensors for Affordable DIY Woodworking.
Ayaka Ishii, Kunihiro Kato, Kaori Ikematsu, Yoshihiro Kawahara, Itiro Siio
2022ClipWidgets: 3D-printed Modular Tangible UI Extensions for Smartphones.
Aaron Visschedijk, Hyunyoung Kim, Carlos Tejada, Daniel Ashbrook
2022Collaborative Creative Coding Through Drawing Robots.
Shiqing He, Jasmine Jones
2022Crafting Tangible Interfaces for Human Digestion: Unpacking the Research through Design Prototyping Journey.
Rohit Ashok Khot, Jason Ng, Deepti Aggarwal
2022Designing Fashion Technology Garments for Awareness.
Sydney Pratte
2022Designing for Microbreaks: Unpacking the Design Journey of Zenscape.
Rohit Ashok Khot, Jung-Ying (Lois) Yi, Deepti Aggarwal
2022Designing with Alganyl.
Fiona Bell, Latifa Al Naimi, Ella McQuaid, Mirela Alistar
2022Designing with Alganyl: A Hands-on Exploration of Biodegradable Plastics.
Fiona Bell, Mirela Alistar
2022Dialoguing with Tangible Traces: A Method to Elicit Autoethnographic Narratives.
Claudia Núñez-Pacheco
2022Domino: Twin interfaces to unveil the influence of personality traits on usability.
Hubert Maximilaan Smeitink, Joep W. Frens
2022EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation.
Sarah Faltaous, Anna Hubert, Jakob Karolus, Steeven Villa, Thomas Kosch, Pawel W. Wozniak
2022Embedded AR Storytelling Supports Active Indexing at Historical Places.
Linda Hirsch, Robin Welsch, Beat Rossmy, Andreas Butz
2022Emolleia - Wearable Kinetic Flower Display for Expressing Emotions.
Yifan Zhuang, Keitaro Tsuchiya, Takuro Nakao, Jiawen Han, Megumi Isogai, Shinya Shimizu, Kai Kunze
2022Empty Mind: an exploration towards an autonomous digital experience and aesthetics within a virtual live performance.
Kristof Timmerman, Ine Vanoeveren
2022Engaging with the IoT Sandbox - Designing with Systemic Openness.
Joep W. Frens, Mathias Funk
2022Enriching Everyday Lived Experiences in Dementia Care.
Maarten Houben, Rens Brankaert, Emma Dhaeze, Gail Kenning, Inge M. B. Bongers, Berry Eggen
2022Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts.
Evgeny Stemasov, Alexander Botner, Enrico Rukzio, Jan Gugenheimer
2022Ethereal Phenomena - Interactive Art, Meditation, and Breathing Biofeedback: From Mind and Body Wellness Towards Self-Transcendence.
Silvana Malaver Turbay, Igor Igorevich Segrovets, George Chernyshov, Jiawen Han, Christopher Changmok Kim, Kai Kunze
2022Examining Embodied Sensation and Perception in Singing.
Courtney N. Reed
2022Exploring Embodied Gestures and Video Filters for More Expressive Virtual Group Meeting Interactions.
Jung In Koh
2022Extruder-Turtle: A Library for 3D Printing Delicate, Textured, and Flexible Objects.
Franklin Pezutti-Dyer, Leah Buechley
2022Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts.
Himani Deshpande, Clement Zheng, Courtney Starrett, Jinsil Hwaryoung Seo, Jeeeun Kim
2022Fin, Whale, Coin and Flatterer: Exploring Tangibles for Air Traffic Control.
Johanna Gramlich, Selina Pauli, Stephan Huber, Cordula Baur, Jörn Hurtienne
2022First Impressions: A Visual Catalogue for Understanding Interactions with Novel Interfaces in Augmented Reality.
Steven Alan Scott, Awais Hameed Khan, Ben Matthews
2022From the Makerspace to the Web: Creating Knowledge Resources from Fabrication Activities.
Clara Rigaud
2022Gapeau: Enhancing the Sense of Distance to Others with a Head-Mounted Sensor.
Mikolaj P. Wozniak, Julia Dominiak, Krzysztof Grudzien, Magdalena Wrobel-Lachowska, Jasmin Niess, Pawel W. Wozniak, Andrzej Romanowski
2022Glaze Epochs: Understanding Lifelong Material Relationships within Ceramics Studios.
Hedieh Moradi, Long N. Nguyen, Quyen-Anh Valentina Nguyen, César Torres
2022Gr!pp: Integrating Activities of Daily Living into Hand Rehabilitation.
Floor Stefess, Kostas Nizamis, Juliet A. M. Haarman, Armagan Karahanoglu
2022Graspable AI: Physical Forms as Explanation Modality for Explainable AI.
Maliheh Ghajargar, Jeffrey Bardzell, Alison Marie Smith-Renner, Kristina Höök, Peter Gall Krogh
2022Hovering and Contact Representation of Laser Contour-Based Hand with Swinging Tablet PC for Distant Communication.
Akira Watanabe, Takuya Uchida, Daisuke Iwai, Kosuke Sato
2022How Tangible is TEI? Exploring Swatches as a New Academic Publication Format.
Hannah Perner-Wilson, Irene Posch
2022Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework.
Dorothé Smit, Bart Hengeveld, Martin Murer, Manfred Tscheligi
2022INCORPORATING SHAPE-CHANGING FOOD MATERIALS INTO EVERYDAY CULINARY PRACTICES: Guidelines Informed by Participatory Sessions with Chefs Involving Edible pH-responsive Origami Structures.
Elzelinde van Doleweerd, Ferran Altarriba Bertran, Miguel Bruns
2022Interactive Tables for Social Experiences at Home.
Tim zum Hoff, Sabrina Großkopp, Robin Neuhaus, Marc Hassenzahl, Majella Mirjam Lilith Vincent
2022Making Matters: Samples and Documentation in Digital Craftsmanship.
Bruna Goveia da Rocha, Janne Spork, Kristina Andersen
2022MirrorForge: Rapid Prototyping of Complex Mirrors for Camera and Projector Systems.
Christopher Getschmann, Everett Mondliwethu Mthunzi, Florian Echtler
2022Mixed Dimensions: Exploring Novel Material and Extrusion Tool for 2.5D Shape Painting.
Jonathan Hatley, Noah Posner, HyunJoo Oh, Sang-won Leigh
2022Modular Furniture Design and Manufacturing with Paper in the Home.
Jasmine Bae, Jialin Wu
2022Moving beyond illiteracy: Is wearable and touch-sensitive technology the way to go forward?: Reflections on 'speculation' and 'fiction' in participatory design with Imazighen in remote Morocco.
Sarah Rüller
2022MultiJam: Fabricating Jamming User Interface using Multi-material 3D Printing.
Munseok Yang, Junichi Yamaoka
2022MyoSpring: 3D Printing Mechanomyographic Sensors for Subtle Finger Gesture Recognition.
Stephen Shiao-ru Lin, Nisal Menuka Gamage, Kithmini Herath, Anusha Withana
2022Nature Jar: Design for Facilitating Nature Connectedness and Restoration in Home Scenario.
Xiaoge Wang
2022Paper-Woven Circuits: Fabrication Approach for Papercraft-based Electronic Devices.
Kunihiro Kato, Kaori Ikematsu, Yuki Igarashi, Yoshihiro Kawahara
2022Performative prototyping in collaborative mixed reality environments: an embodied design method for ideation and development in virtual reality.
Joris P. Weijdom
2022Physical Metadata Visualisation: The Knitted Personal Library.
Annika Hinze, Nicholas Vanderschantz, Nicole Sijnja, Bill Rogers, Sally Jo Cunningham
2022Poly: Shape-changing Conversational Agent Helps Identify Multiple Characters in Storytelling.
Byoungjae Kim, Jiwoo Hong, Woohun Lee
2022Proposed Applications of Social Robots in Interventions for Children and Adolescents with Social Anxiety.
Samira Rasouli, Garima Gupta, Moojan Ghafurian, Kerstin Dautenhahn
2022Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles.
Li-Yang Wang, Ping-Hsuan Han, Liwei Chan
2022Qude: Exploring Tactile Code in Long-Distance Relationships.
Marta Dziabiola, Robert Steiner, Ralf Vetter, Daniel Nørskov, Dorothé Smit
2022Rapid Prototyping of 3d Printed Inflatable Forms.
Daniel Mikesell
2022Redycler: Daily Outfit Texture Fabrication Appliance Using Re-Programmable Dyes.
Ritik Batra, Kaitlyn Yi Ran Lee
2022Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography.
Julius Cosmo Romeo Rudolph, David Holman, Bruno Rodrigues De Araújo, Ricardo Jota, Daniel Wigdor, Valkyrie Savage
2022SixFeet: An Interactive, Corona-Safe, Multiplayer Sports Platform.
Dees B. W. Postma, Annabelle de Ruiter, Dennis Reidsma, Champika Ranasinghe
2022Smart Textile Using 3D Printed Conductive Sequins.
Hua Ma, Junichi Yamaoka
2022Spicing It Up: From Ubiquitous Devices to Tangible Things Through Provocation.
Rikke Hagensby Jensen, Enrique Encinas, Dimitrios Raptis
2022Strawctures: A Modular Electronic Construction Kit for Human-Scale Interactive Structures.
Jin Yu, Prabodh Sakhardande, Ruchita Parmar, HyunJoo Oh
2022Subversive: BioFashion for Black Lives.
Jaye Nias, Mika K. Campbell, Savannah M. Adams, Robert Hamilton, Eric Thompson, Abigail Gordon, Grace Burch
2022Supporting Prototyping of Novel Interfaces Using Laser Cut Clear Perspex.
Aluna Everitt, Miriam Sturdee
2022TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13 - 16, 2022
2022TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback.
Dennis Wittchen, Katta Spiel, Bruno Fruchard, Donald Degraen, Oliver Schneider, Georg Freitag, Paul Strohmeier
2022Tangible Construction Kit for Blind and Partially Sighted Drawers: Co-Designing a cross-sensory 3D interface with blind and partially sighted drawers during Covid-19.
Mitali Kamat, Alvaro Uribe-Quevedo, Peter Coppin
2022Tangible Self-Report Devices: Accuracy and Resolution of Participant Input.
Niels van Berkel, Timothy Merritt, Anders Bruun, Mikael B. Skov
2022TangibleTouch: A Toolkit for Designing Surface-based Gestures for Tangible Interfaces.
Dominic Potts, Martynas Dabravalskis, Steven Houben
2022The Life of a Building: Machine Knitting a Year of Visitor Data and Online Community Participation During a Pandemic.
Lee Jones, Greta Grip, Boris Kourtoukov
2022The Tissue Fabricator: This document explains and embodies the processes and uses of The Tissue Fabricator.
Caron Thomas, Alina Koshy, Anusha Samal, Anahad Kaur Hanspal
2022The design process of a multi-disciplinary tool for developing interactive textiles.
Julia van Zilt, Amy Winters, Hannah Carlotta Kelbel, Miguel Bruns
2022Together Alone: A Tangible Online Narrative.
Daniel Harley, Stefan Grambart, Rodrigo Skazufka Bergel, Ali Mazalek
2022Understanding How to Support Remote Co-Design with a Conceptual Modular Shape-Changing Interface Toolkit.
Huizhong Ye, Charlaine Janssen, Daan Noordman, Rong-Hao Liang
2022Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision.
Adrian Bolesnikov, Jin Kang, Audrey Girouard
2022Wearable Technology Design and Accessibility Considerations Studio.
Clint Zeagler, Brian D. Jones, Maribeth Gandy, Scott L. Robertson
2022What is Data? - Exploring the Meaning of Data in Data Physicalisation Teaching.
Rosa van Koningsbruggen, Hannes Waldschütz, Eva Hornecker
2022Working O'range: Technological Reproduction of Young Precariat in Media Art.
You-na Cha
2022Workshops in TEI: Development, Evaluation, Exploration, and Implementation: Development, Evaluation, Exploration, and Implementation.
Amy Chen, Dominic Co
2022Zooming in on embodied social sensemaking: Mapping the design space in the context of videoconferencing.
Jelle van Dijk