| 2022 | "Ah! he wants to win!": Social responses to playing Tic-Tac-Toe against a physical drawing robot. Avital Dell'Ariccia, Alexandra W. D. Bremers, Wen-Ying Lee, Wendy Ju |
| 2022 | -1D Fabrication: Investigating Decoupling Dimensions of Fabrication Output and Fabrication Machine Size. Ludwig Wilhelm Wall |
| 2022 | A Meta-Analysis of Tangible Learning Studies from the TEI Conference. Yanhong Li, Meng Liang, Julian Preissing, Nadine Bachl, Michelle Melina Dutoit, Thomas Weber, Sven Mayer, Heinrich Hussmann |
| 2022 | AirPinch - An Inflatable Touch Fader with Pneumatic Tactile Feedback. Kristian Gohlke, Wolfgang Sattler, Eva Hornecker |
| 2022 | Algorithmic Rituals: Participatory and Embodied Explorations of Algorithmic Decision-Making. Kathryn Blair, Bruce Barton, Pil Hansen, Lora Oehlberg |
| 2022 | Beauty: Machine Microbial Interface as Artistic Experimentation. Carlos Castellanos, Johnny DiBlasi, Bhushan Patil |
| 2022 | Body Maps: A Generative Tool for Soma-based Design. Karen Anne Cochrane, Kristina Mah, Anna Ståhl, Claudia Núñez-Pacheco, Madeline Balaam, Naseem Ahmadpour, Lian Loke |
| 2022 | Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation. Karen Cochrane, Yidan Cao, Audrey Girouard, Lian Loke |
| 2022 | CHIKYUCHI: In-person/remote game exhibition for climate change influence. Ray LC, Vincent Ruijters |
| 2022 | Can robots be good public speakers? Gentiane Venture, Bastien Muraccioli, Marie-Luce Bourguet, Jacqueline Urakami |
| 2022 | CircWood: Laser Printed Circuit Boards and Sensors for Affordable DIY Woodworking. Ayaka Ishii, Kunihiro Kato, Kaori Ikematsu, Yoshihiro Kawahara, Itiro Siio |
| 2022 | ClipWidgets: 3D-printed Modular Tangible UI Extensions for Smartphones. Aaron Visschedijk, Hyunyoung Kim, Carlos Tejada, Daniel Ashbrook |
| 2022 | Collaborative Creative Coding Through Drawing Robots. Shiqing He, Jasmine Jones |
| 2022 | Crafting Tangible Interfaces for Human Digestion: Unpacking the Research through Design Prototyping Journey. Rohit Ashok Khot, Jason Ng, Deepti Aggarwal |
| 2022 | Designing Fashion Technology Garments for Awareness. Sydney Pratte |
| 2022 | Designing for Microbreaks: Unpacking the Design Journey of Zenscape. Rohit Ashok Khot, Jung-Ying (Lois) Yi, Deepti Aggarwal |
| 2022 | Designing with Alganyl. Fiona Bell, Latifa Al Naimi, Ella McQuaid, Mirela Alistar |
| 2022 | Designing with Alganyl: A Hands-on Exploration of Biodegradable Plastics. Fiona Bell, Mirela Alistar |
| 2022 | Dialoguing with Tangible Traces: A Method to Elicit Autoethnographic Narratives. Claudia Núñez-Pacheco |
| 2022 | Domino: Twin interfaces to unveil the influence of personality traits on usability. Hubert Maximilaan Smeitink, Joep W. Frens |
| 2022 | EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation. Sarah Faltaous, Anna Hubert, Jakob Karolus, Steeven Villa, Thomas Kosch, Pawel W. Wozniak |
| 2022 | Embedded AR Storytelling Supports Active Indexing at Historical Places. Linda Hirsch, Robin Welsch, Beat Rossmy, Andreas Butz |
| 2022 | Emolleia - Wearable Kinetic Flower Display for Expressing Emotions. Yifan Zhuang, Keitaro Tsuchiya, Takuro Nakao, Jiawen Han, Megumi Isogai, Shinya Shimizu, Kai Kunze |
| 2022 | Empty Mind: an exploration towards an autonomous digital experience and aesthetics within a virtual live performance. Kristof Timmerman, Ine Vanoeveren |
| 2022 | Engaging with the IoT Sandbox - Designing with Systemic Openness. Joep W. Frens, Mathias Funk |
| 2022 | Enriching Everyday Lived Experiences in Dementia Care. Maarten Houben, Rens Brankaert, Emma Dhaeze, Gail Kenning, Inge M. B. Bongers, Berry Eggen |
| 2022 | Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts. Evgeny Stemasov, Alexander Botner, Enrico Rukzio, Jan Gugenheimer |
| 2022 | Ethereal Phenomena - Interactive Art, Meditation, and Breathing Biofeedback: From Mind and Body Wellness Towards Self-Transcendence. Silvana Malaver Turbay, Igor Igorevich Segrovets, George Chernyshov, Jiawen Han, Christopher Changmok Kim, Kai Kunze |
| 2022 | Examining Embodied Sensation and Perception in Singing. Courtney N. Reed |
| 2022 | Exploring Embodied Gestures and Video Filters for More Expressive Virtual Group Meeting Interactions. Jung In Koh |
| 2022 | Extruder-Turtle: A Library for 3D Printing Delicate, Textured, and Flexible Objects. Franklin Pezutti-Dyer, Leah Buechley |
| 2022 | Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts. Himani Deshpande, Clement Zheng, Courtney Starrett, Jinsil Hwaryoung Seo, Jeeeun Kim |
| 2022 | Fin, Whale, Coin and Flatterer: Exploring Tangibles for Air Traffic Control. Johanna Gramlich, Selina Pauli, Stephan Huber, Cordula Baur, Jörn Hurtienne |
| 2022 | First Impressions: A Visual Catalogue for Understanding Interactions with Novel Interfaces in Augmented Reality. Steven Alan Scott, Awais Hameed Khan, Ben Matthews |
| 2022 | From the Makerspace to the Web: Creating Knowledge Resources from Fabrication Activities. Clara Rigaud |
| 2022 | Gapeau: Enhancing the Sense of Distance to Others with a Head-Mounted Sensor. Mikolaj P. Wozniak, Julia Dominiak, Krzysztof Grudzien, Magdalena Wrobel-Lachowska, Jasmin Niess, Pawel W. Wozniak, Andrzej Romanowski |
| 2022 | Glaze Epochs: Understanding Lifelong Material Relationships within Ceramics Studios. Hedieh Moradi, Long N. Nguyen, Quyen-Anh Valentina Nguyen, César Torres |
| 2022 | Gr!pp: Integrating Activities of Daily Living into Hand Rehabilitation. Floor Stefess, Kostas Nizamis, Juliet A. M. Haarman, Armagan Karahanoglu |
| 2022 | Graspable AI: Physical Forms as Explanation Modality for Explainable AI. Maliheh Ghajargar, Jeffrey Bardzell, Alison Marie Smith-Renner, Kristina Höök, Peter Gall Krogh |
| 2022 | Hovering and Contact Representation of Laser Contour-Based Hand with Swinging Tablet PC for Distant Communication. Akira Watanabe, Takuya Uchida, Daisuke Iwai, Kosuke Sato |
| 2022 | How Tangible is TEI? Exploring Swatches as a New Academic Publication Format. Hannah Perner-Wilson, Irene Posch |
| 2022 | Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework. Dorothé Smit, Bart Hengeveld, Martin Murer, Manfred Tscheligi |
| 2022 | INCORPORATING SHAPE-CHANGING FOOD MATERIALS INTO EVERYDAY CULINARY PRACTICES: Guidelines Informed by Participatory Sessions with Chefs Involving Edible pH-responsive Origami Structures. Elzelinde van Doleweerd, Ferran Altarriba Bertran, Miguel Bruns |
| 2022 | Interactive Tables for Social Experiences at Home. Tim zum Hoff, Sabrina Großkopp, Robin Neuhaus, Marc Hassenzahl, Majella Mirjam Lilith Vincent |
| 2022 | Making Matters: Samples and Documentation in Digital Craftsmanship. Bruna Goveia da Rocha, Janne Spork, Kristina Andersen |
| 2022 | MirrorForge: Rapid Prototyping of Complex Mirrors for Camera and Projector Systems. Christopher Getschmann, Everett Mondliwethu Mthunzi, Florian Echtler |
| 2022 | Mixed Dimensions: Exploring Novel Material and Extrusion Tool for 2.5D Shape Painting. Jonathan Hatley, Noah Posner, HyunJoo Oh, Sang-won Leigh |
| 2022 | Modular Furniture Design and Manufacturing with Paper in the Home. Jasmine Bae, Jialin Wu |
| 2022 | Moving beyond illiteracy: Is wearable and touch-sensitive technology the way to go forward?: Reflections on 'speculation' and 'fiction' in participatory design with Imazighen in remote Morocco. Sarah Rüller |
| 2022 | MultiJam: Fabricating Jamming User Interface using Multi-material 3D Printing. Munseok Yang, Junichi Yamaoka |
| 2022 | MyoSpring: 3D Printing Mechanomyographic Sensors for Subtle Finger Gesture Recognition. Stephen Shiao-ru Lin, Nisal Menuka Gamage, Kithmini Herath, Anusha Withana |
| 2022 | Nature Jar: Design for Facilitating Nature Connectedness and Restoration in Home Scenario. Xiaoge Wang |
| 2022 | Paper-Woven Circuits: Fabrication Approach for Papercraft-based Electronic Devices. Kunihiro Kato, Kaori Ikematsu, Yuki Igarashi, Yoshihiro Kawahara |
| 2022 | Performative prototyping in collaborative mixed reality environments: an embodied design method for ideation and development in virtual reality. Joris P. Weijdom |
| 2022 | Physical Metadata Visualisation: The Knitted Personal Library. Annika Hinze, Nicholas Vanderschantz, Nicole Sijnja, Bill Rogers, Sally Jo Cunningham |
| 2022 | Poly: Shape-changing Conversational Agent Helps Identify Multiple Characters in Storytelling. Byoungjae Kim, Jiwoo Hong, Woohun Lee |
| 2022 | Proposed Applications of Social Robots in Interventions for Children and Adolescents with Social Anxiety. Samira Rasouli, Garima Gupta, Moojan Ghafurian, Kerstin Dautenhahn |
| 2022 | Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles. Li-Yang Wang, Ping-Hsuan Han, Liwei Chan |
| 2022 | Qude: Exploring Tactile Code in Long-Distance Relationships. Marta Dziabiola, Robert Steiner, Ralf Vetter, Daniel Nørskov, Dorothé Smit |
| 2022 | Rapid Prototyping of 3d Printed Inflatable Forms. Daniel Mikesell |
| 2022 | Redycler: Daily Outfit Texture Fabrication Appliance Using Re-Programmable Dyes. Ritik Batra, Kaitlyn Yi Ran Lee |
| 2022 | Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography. Julius Cosmo Romeo Rudolph, David Holman, Bruno Rodrigues De Araújo, Ricardo Jota, Daniel Wigdor, Valkyrie Savage |
| 2022 | SixFeet: An Interactive, Corona-Safe, Multiplayer Sports Platform. Dees B. W. Postma, Annabelle de Ruiter, Dennis Reidsma, Champika Ranasinghe |
| 2022 | Smart Textile Using 3D Printed Conductive Sequins. Hua Ma, Junichi Yamaoka |
| 2022 | Spicing It Up: From Ubiquitous Devices to Tangible Things Through Provocation. Rikke Hagensby Jensen, Enrique Encinas, Dimitrios Raptis |
| 2022 | Strawctures: A Modular Electronic Construction Kit for Human-Scale Interactive Structures. Jin Yu, Prabodh Sakhardande, Ruchita Parmar, HyunJoo Oh |
| 2022 | Subversive: BioFashion for Black Lives. Jaye Nias, Mika K. Campbell, Savannah M. Adams, Robert Hamilton, Eric Thompson, Abigail Gordon, Grace Burch |
| 2022 | Supporting Prototyping of Novel Interfaces Using Laser Cut Clear Perspex. Aluna Everitt, Miriam Sturdee |
| 2022 | TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13 - 16, 2022 |
| 2022 | TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback. Dennis Wittchen, Katta Spiel, Bruno Fruchard, Donald Degraen, Oliver Schneider, Georg Freitag, Paul Strohmeier |
| 2022 | Tangible Construction Kit for Blind and Partially Sighted Drawers: Co-Designing a cross-sensory 3D interface with blind and partially sighted drawers during Covid-19. Mitali Kamat, Alvaro Uribe-Quevedo, Peter Coppin |
| 2022 | Tangible Self-Report Devices: Accuracy and Resolution of Participant Input. Niels van Berkel, Timothy Merritt, Anders Bruun, Mikael B. Skov |
| 2022 | TangibleTouch: A Toolkit for Designing Surface-based Gestures for Tangible Interfaces. Dominic Potts, Martynas Dabravalskis, Steven Houben |
| 2022 | The Life of a Building: Machine Knitting a Year of Visitor Data and Online Community Participation During a Pandemic. Lee Jones, Greta Grip, Boris Kourtoukov |
| 2022 | The Tissue Fabricator: This document explains and embodies the processes and uses of The Tissue Fabricator. Caron Thomas, Alina Koshy, Anusha Samal, Anahad Kaur Hanspal |
| 2022 | The design process of a multi-disciplinary tool for developing interactive textiles. Julia van Zilt, Amy Winters, Hannah Carlotta Kelbel, Miguel Bruns |
| 2022 | Together Alone: A Tangible Online Narrative. Daniel Harley, Stefan Grambart, Rodrigo Skazufka Bergel, Ali Mazalek |
| 2022 | Understanding How to Support Remote Co-Design with a Conceptual Modular Shape-Changing Interface Toolkit. Huizhong Ye, Charlaine Janssen, Daan Noordman, Rong-Hao Liang |
| 2022 | Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision. Adrian Bolesnikov, Jin Kang, Audrey Girouard |
| 2022 | Wearable Technology Design and Accessibility Considerations Studio. Clint Zeagler, Brian D. Jones, Maribeth Gandy, Scott L. Robertson |
| 2022 | What is Data? - Exploring the Meaning of Data in Data Physicalisation Teaching. Rosa van Koningsbruggen, Hannes Waldschütz, Eva Hornecker |
| 2022 | Working O'range: Technological Reproduction of Young Precariat in Media Art. You-na Cha |
| 2022 | Workshops in TEI: Development, Evaluation, Exploration, and Implementation: Development, Evaluation, Exploration, and Implementation. Amy Chen, Dominic Co |
| 2022 | Zooming in on embodied social sensemaking: Mapping the design space in the context of videoconferencing. Jelle van Dijk |