| 2021 | "Can you help me move this over there?": training children with ASD to joint action through tangible interaction and virtual agent. Tom Giraud, Brian Ravenet, Chi Tai Dang, Jacqueline Nadel, Elise Prigent, Gael Poli, Elisabeth André, Jean-Claude Martin |
| 2021 | "Footsie": Exploring Physical Human-Machine-Interaction through Flirtatious Furniture. Young Suk Lee, Daniel Saakes |
| 2021 | 'Orrery Arcana': An Esoteric System for Improvisational Performance. Nicole L. Carroll |
| 2021 | Always On: : Unpacking the challenges of living with insulin pumps, to design novel solutions. Andy Harper, Leila Aflatoony |
| 2021 | An Interactive Garment for Orchestra Conducting: IoT-enabled Textile & Machine Learning to Direct Musical Performance. Berit Greinke, Giorgia Petri, Pauline Vierne, Paul Biessmann, Alexandra Börner, Kaspar Schleiser, Emmanuel Baccelli, Claas Krause, Christopher Verworner, Felix Biessmann |
| 2021 | Arpilleras Parlantes: Designing Educational Material for the Creation of Interactive Textile Art Based on a Traditional Chilean Craft. Sofía Guridi, Tamara Vicencio, Rodrigo Gajardo |
| 2021 | Art Digital Jewellery: Practitioners' Perspectives. Nantia Koulidou, Robb Mitchell |
| 2021 | Asynchronous Co-Dining: Enhancing the Intimacy in Remote Co-Dining Experience Through Audio Recordings. Huizhong Ye, Zengrong Guo, Rong-Hao Liang |
| 2021 | AuxeticBreath: Changing Perception of Respiration. Hye Jun Youn |
| 2021 | BYOD - Bringing Your Own Device into Single-Surface Interaction Models. Magdalena Boucher, Kerstin Blumenstein, Victor Adriel de Jesus Oliveira, Markus Seidl |
| 2021 | Boiling Mind: Amplifying the Audience-Performer Connection through Sonification and Visualization of Heart and Electrodermal Activities. Moe Sugawa, Taichi Furukawa, George Chernyshov, Danny Hynds, Jiawen Han, Marcelo Padovani, Dingding Zheng, Karola Marky, Kai Kunze, Kouta Minamizawa |
| 2021 | Can Physical Tools that Adapt their Shape based on a Learner's Performance Help in Motor Skill Training? Dishita G. Turakhia, Yini Qi, Lotta-Gili Blumberg, Andrew Wong, Stefanie Müller |
| 2021 | Comparing Understanding and Memorization in Physicalization and VR Visualization. He Ren, Eva Hornecker |
| 2021 | Connected Layers: Evaluating Visualizations of Embodiment in Contemporary Dance Performances. Nuno N. Correia, Raul Masu, An Hoang Dieu Pham, Jochen Feitsch |
| 2021 | Crafting Stories: Smart and Electronic Textile Craftsmanship for Interactive Books. Irene Posch |
| 2021 | Crafting a Leather Self-tracking Device for Pollen Allergies. Minna Pakanen, Kasper Heiselberg, Troy Robert Nachtigall, Marie Broe, Peter Gall Krogh |
| 2021 | Cyborg Crafts: Second SKIN (Soft Keen INteraction). S. Sandra Bae, Mary Etta West |
| 2021 | Decoraction: a Catalogue for Interactive Home Decor of the Nearest-Future. Sara Nabil, David S. Kirk |
| 2021 | Design for Playfulness with Interactive Soft Materials: Description document. Seçil Ugur Yavuz, Paula Veske, Barbro Scholz, Michaela Honauer, Kristi Kuusk |
| 2021 | Designing Gaming Wearables: From Participatory Design to Concept Creation. Sangwon Jung, Ruowei Xiao, Oguz 'Oz' Buruk, Juho Hamari |
| 2021 | Designing Interactive Technological Interventions for Menopausal Women: Designing and developing Interactive Technology tools to help aging women navigate information about stages of menopause to increase self-awareness of biopsychosocial changes and manage lifestyle for an improved Quality of Life. Bhairavi Warke |
| 2021 | Designing Physical Artifacts for Tangible Narratives: Lessons Learned from Letters to José. Daniel Echeverri, Huaxin Wei |
| 2021 | Developing Multisensory Augmented Reality As A Medium For Computational Artists. Sam Bilbow |
| 2021 | Distributed Collaborative Sensemaking: Tracing a Gradual Process. Dorothé Smit, Ruth Neubauer, Verena Fuchsberger |
| 2021 | Dothraki: Tracking Tangibles Atop Tabletops Through De-Bruijn Tori. Dennis Schüsselbauer, Andreas Schmid, Raphael Wimmer |
| 2021 | Electrolysis Bubble Display based Art Installations. Ayaka Ishii, Manaka Fukushima, Namiki Tanaka, Yasushi Matoba, Kaori Ikematsu, Itiro Siio |
| 2021 | Evoking Empathy: A Framework for Describing Empathy Tools. Sydney Pratte, Anthony Tang, Lora Oehlberg |
| 2021 | Expanded Boundaries: Art and Non-human Essence as Playful Inspirations for Children's Prosthetics. Juliana Maria Moreira Soares, João Pedro Farinha Nunes da Costa, Pedro Ângelo, Mónica Mendes |
| 2021 | Experiencing Distance: Wearable Engagements with Remote Relationships. Janne Mascha Beuthel, Philippe Bentegeac, Verena Fuchsberger, Bernhard Maurer, Manfred Tscheligi |
| 2021 | Exploring Axisymmetric Shape-Change's Purposes and Allure for Ambient Display: 16 Potential Use Cases and a Two-Month Preliminary Study on Daily Notifications. Maxime Daniel, Guillaume Rivière |
| 2021 | Exploring Tangible Algorithmic Imaginaries in Movie Recommendations. Oscar Alvarado, Vero Vanden Abeele, David Geerts, Francisco Gutiérrez, Katrien Verbert |
| 2021 | Fiber-sense: the exploration of the craft and material of fiberglass as a medium for tangible user interfaces.: Towards the development of embedded circuits in fiberglass-based composites and designs. Aaron Chooi |
| 2021 | Flexi Card Game: A Design Toolkit for Unconventional Communication Systems for Long-Distance Relationships. Hong Li, Awais Hameed Khan, Kuisma Martin Hurtig, Pradthana Jarusriboonchai, Jonna Häkkilä |
| 2021 | Flowcuits: Crafting Tangible and Interactive Electrical Components with Liquid Metal Circuits. Yutaka Tokuda, Deepak Ranjan Sahoo, Matt Jones, Sriram Subramanian, Anusha I. Withana |
| 2021 | From "Explainable AI" to "Graspable AI". Maliheh Ghajargar, Jeffrey Bardzell, Alison Smith-Renner, Peter Gall Krogh, Kristina Höök, David Cuartielles, Laurens Boer, Mikael Wiberg |
| 2021 | Impressions at First Touch: Insights on how visually impaired persons form their first impressions of technology. Robin Abendschein, Selina Pauli, Lukas Schmid, Stephan Huber |
| 2021 | Interactive Machine Learning for Embodied Interaction Design: A tool and methodology. Nicola Plant, Clarice Hilton, Marco Gillies, Rebecca Fiebrink, Phoenix Perry, Carlos González Díaz, Ruth Gibson, Bruno Martelli, Michael Zbyszynski |
| 2021 | KINEIN: A Making Guide on Indefinitely Deploying a Kinetic Display as a Research Product. Eléni Economidou, Moritz Kubesch, Alina Krischkowsky, Martin Murer, Manfred Tscheligi |
| 2021 | KNOBIE: A Design Intervention for Supporting Chefs' Sustainable Recipe Planning Practices. Hüseyin Ugur Genç, Hakan Yilmazer, Aykut Coskun |
| 2021 | Kinesthetic Empathy in Remote Interactive Performance: Research into Platforms and Strategies for Performing Online. Ryan Ingebritsen, Christopher Knowlton, John Toenjes |
| 2021 | Knit Stretch Sensor Placement for Body Movement Sensing. An Liang, Rebecca Stewart, Rachel Freire, Nick Bryan-Kinns |
| 2021 | LayerPump: Rapid Prototyping of Functional 3D Objects with Built-in Electrohydrodynamics Pumps Based on Layered Plates. Juri Fujii, Satoshi Nakamaru, Yasuaki Kakehi |
| 2021 | Magnetform: a Shape-change Display Toolkit for Material-oriented Designers. Iddo Yehoshua Wald, Oren Zuckerman |
| 2021 | Material Meets the City: Exploring Novel and Advanced Materials for the Smart Urban Built Environment. Linda Hirsch, Eléni Economidou, Irina Paraschivoiu, Tanja Döring, Andreas Butz |
| 2021 | Muffidgets: Detecting and Identifying Edible Pastry Tangibles on Capacitive Touchscreens. Florian Heller |
| 2021 | NOW YOU SEE ME, NOW YOU DON'T: revealing personality and narratives from playful interactions with machines being watched. Ray LC |
| 2021 | OmniSoft: A Design Tool for Soft Objects by Example. Jeeeun Kim, Qingnan Zhou, Amanda Ghassaei, Xiang 'Anthony' Chen |
| 2021 | PPCards: Toward Enhancing Electronic Prototyping with Editions of a Card-based Platform. Alexandre Gomes de Siqueira, Ayush Bhargava, Rohith Venkatakrishnan, Roshan Venkatakrishnan |
| 2021 | Paint with Your Mind: Designing EEG-based Interactive Installation for Traditional Chinese Artworks. Zitong Chen, Jing Liao, Jianqiao Chen, Chuyi Zhou, Fangbing Chai, Yang Wu, Preben Hansen |
| 2021 | Personal Wearable Light Space. Barbro Scholz |
| 2021 | Plant-Human Embodied Biofeedback (pheB): A Soft Robotic Surface for Emotion Regulation in Confined Physical Space. Elena Sabinson, Isha Pradhan, Keith Evan Green |
| 2021 | Plantimus - A Plant Stethoscope. Ofer Asaf, Ronnie Oren, Shachar Geiger, Michal Rinott |
| 2021 | Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative. Daniel Harley, Aneesh P. Tarun, Bonnie J. Stinson, Tudor Tibu, Ali Mazalek |
| 2021 | Polymerized Tape. Narjes Pourjafarian, Paul Strohmeier |
| 2021 | Punch-Sketching E-textiles: Exploring Punch Needle as a Technique for Sustainable, Accessible, and Iterative Physical Prototyping with E-textiles. Lee Jones, Miriam Sturdee, Sara Nabil, Audrey Girouard |
| 2021 | Raising People's Awareness of Hearing Health with Pleasant and Interactive Hearing Test Designs Installed in Public Spaces. Yaliang Chuang, Tomas Gecevicius |
| 2021 | Real-Time Capture of Holistic Tangible Interactions. Virag Varga, Gergely Vakulya, Benjamin Bürgisser, Nathan Riopelle, Fabio Zund, Robert W. Sumner, Thomas R. Gross, Alanson P. Sample |
| 2021 | Roads in You: Matching and Visualizing Veins and Roads in 3D. Yoon Chung Han |
| 2021 | Scaffolding shared imagination with tangible design. Maarten L. Smith, Sander van der Zwan, Jelle P. Bruineberg, Pierre D. Lévy, Caroline C. M. Hummels |
| 2021 | Scaling Data Physicalization - How Does Size Influence Experience? Irene López García, Eva Hornecker |
| 2021 | Seedmarkers: Embeddable Markers for Physical Objects. Christopher Getschmann, Florian Echtler |
| 2021 | Shape Changing Fabric Samples for Interactive Fashion Design. Daniela Ghanbari Vahid, Lee Jones, Audrey Girouard, Lois Frankel |
| 2021 | Shaping Concrete for Interaction. Linda Hirsch, Beat Rossmy, Andreas Butz |
| 2021 | Skill-Sleeves: Designing Electrode Garments for Wearability. Jarrod Knibbe, Rachel Freire, Marion Koelle, Paul Strohmeier |
| 2021 | Sleep-Mode: On Sleeping With Wearable Technology. Anna Nolda Nagele |
| 2021 | Slider Swatch: an inconspicuous switch design solution for electronic textiles: Development of a slider switch from a simple on/off mechanism to different outputs. Pia Obermaier, Stela Blagova, Joana Breyton, Anna Blumenkranz |
| 2021 | Smörgåsbords for Physical Computing. Laurens Boer, Harvey Bewley |
| 2021 | Soft Speakers: Digital Embroidering of DIY Customizable Fabric Actuators. Sara Nabil, Lee Jones, Audrey Girouard |
| 2021 | Soundyssey: Hybrid Enrichment System for Elephants in Managed Care. Yating Wu, Harpreet Sareen, Gabriel A. Miller |
| 2021 | StringTouch - From String Instruments towards new Interface Morphologies. Beat Rossmy, Sonja Rümelin, Alexander Wiethoff |
| 2021 | Surface Electromyography for Sensing Performance Intention and Musical Imagery in Vocalists. Courtney N. Reed, Andrew P. McPherson |
| 2021 | TEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, Online Event / Salzburg, Austria, February 14-19, 2021 Raphael Wimmer, Martin Kaltenbrunner, Martin Murer, Katrin Wolf, Ian Oakley |
| 2021 | TactJam: a collaborative playground for composing spatial tactons. Dennis Wittchen, Bruno Fruchard, Paul Strohmeier, Georg Freitag |
| 2021 | Tactile Design Principles. Philipp Ballin |
| 2021 | Tactile Human-Quadrotor Interaction: MetroDrone. Marc Lieser, Ulrich Schwanecke, Jörg Berdux |
| 2021 | Tangible Body Maps of Felt-Sensing Experience. Claudia Núñez-Pacheco |
| 2021 | Tangible Lighting Proxies: Brokering the Transition from Classroom to Stage. Rebecca Nicholson, David S. Kirk, Tom Bartindale |
| 2021 | Tangible Signals - Prototyping Interactive Physical Sound Displays. Jens Vetter |
| 2021 | TempoWatch: a Wearable Music Control Interface for Dance Instructors. Josef Roth, Jan Ehlers, Christopher Getschmann, Florian Echtler |
| 2021 | Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers. Kate Hartman, Emma Westecott, Izzie Colpitts-Campbell, Jennie Robinson Faber, Yiyi Shao, Chris Luginbuhl, Olivia Prior, Manisha Laroia |
| 2021 | The Bodies of TEI - Investigating Norms and Assumptions in the Design of Embodied Interaction. Katta Spiel |
| 2021 | The Body Beyond Movement: (Missed) Opportunities to Engage with Contemporary Dance in HCI. Stephan Jürgens, Nuno N. Correia, Raul Masu |
| 2021 | The E-darning Sampler: Exploring E-textile Repair with Darning Looms. Lee Jones |
| 2021 | The Jam Station: Gamifying Collaborative Musical Experiences Through Algorithmic Assessment. Torin Hopkins, Peter Pascente, Wayne Seltzer, Kellie Masterson, Ellen Yi-Luen Do |
| 2021 | The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning. Magnus Høholt Kaspersen, Karl-Emil Kjær Bilstrup, Marianne Graves Petersen |
| 2021 | The Rhythm of the Robot: A Prolegomenon to Posthuman Somaesthetics. Anne-Sofie Belling, Daniel Buzzo |
| 2021 | The ThreadBoard: Designing an E-Textile Rapid Prototyping Board. Chris Hill, Michael Schneider, Ann Eisenberg, Mark D. Gross |
| 2021 | The Undyeing Swatch. Fiona Bell |
| 2021 | Therms-Up!: DIY Inflatables and Interactive Materials by Upcycling Wasted Thermoplastic Bags. Kyung Yun Choi, Hiroshi Ishii |
| 2021 | Topographie Digitale. Audrey Briot, Martin De Bie, Alice Giordani, Leon Denise, Cedric Honnet |
| 2021 | Touching the Past: Developing and Evaluating A Heritage kit for Visualizing and Analyzing Historical Artefacts Using Tangible Augmented Reality. Suzanne Kobeisse |
| 2021 | Towards Atmospheric Interfaces. Jessica Broscheit, Qi Wang, Susanne Draheim, Kai von Luck |
| 2021 | Turning everyday objects into passive tangible controllers. Adam Drogemuller, James A. Walsh, Ross T. Smith, Matt Adcock, Bruce H. Thomas |
| 2021 | UltraPower: Powering Tangible & Wearable Devices with Focused Ultrasound. Rafael Morales González, Asier Marzo, Euan Freeman, William Frier, Orestis Georgiou |
| 2021 | Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape. Karen Anne Cochrane, Lian Loke, Matthew Leete, Andrew J. Campbell, Naseem Ahmadpour |
| 2021 | Up Close & Personal: Exploring User-preferred Image Schemas for Intuitive Privacy Awareness and Control. Vikram Mehta, Arosha K. Bandara, Blaine A. Price, Bashar Nuseibeh, Daniel Gooch |
| 2021 | Using Robotics and A.I. to Physically Explore a Space of Aesthetic Possibilities: Defining a Physical Aesthetic Experience by the Targeted EEG Feedback of the Perceiver. Emanuel Gollob, Magdalena May, Johannes Braumann |
| 2021 | Using the power of pixels in the physical world: Bridging digital visual tools to control the world of physical computing. Geert Jacob Roumen |
| 2021 | VirtualWire: Supporting Rapid Prototyping with Instant Reconfigurations of Wires in Breadboarded Circuits. Woojin Lee, Ramkrishna Prasad, Seungwoo Je, Yoonji Kim, Ian Oakley, Daniel Ashbrook, Andrea Bianchi |
| 2021 | Wearable Crazy Eights: Wearable Ideation Methods for Encouraging Divergent Design Concepts. Lee Jones, Sara Nabil, Audrey Girouard |
| 2021 | What's Going Ön?: An Experiential Approach to Perspective Taking in Urban Planning through Virtual Reality. Sam van der Horst, Jeroen Peeters |
| 2021 | YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning. Clint Zeagler, Jaye Lish, Edie Cheezburger, Max Woo, Kathleen L. Tynan, Elise Morton, Simrun Mannan, Eva L. Christensen, Jordan Eggleston, Paige Greenfield, Chloe Lynne Choi, Axel Gustafsson, Jonatan Holmgren, Aparna Iyer, Michael Chi, Maribeth Gandy, Laura M. Levy, Jay David Bolter |
| 2021 | inDepth: Force-based Interaction with Objects beyond A Physical Barrier. Takatoshi Yoshida, Junichi Ogawa, Kyung Yun Choi, Sanad Bushnaq, Ken Nakagaki, Hiroshi Ishii |
| 2021 | is a rose - A Performative Installation between the Tangible and the Digital. Charlotte Triebus, Ivana Druzetic, Bastian Dewitz, Calvin Huhn, Paul Kretschel, Christian Geiger |