| 2017 | 3D-modeling and 3D-printing Explorations on Japanese Tea Ceremony Utensils. Pierre Lévy, Shigeru Yamada |
| 2017 | A Thermal Pattern Design for Providing Dynamic Thermal Feedback on the Face with Head Mounted Displays. Zikun Chen, Roshan Lalintha Peiris, Kouta Minamizawa |
| 2017 | AWElectric: That Gave Me Goosebumps, Did You Feel It Too? Kristin Neidlinger, Khiet P. Truong, Caty Telfair, Loe M. G. Feijs, Edwin Dertien, Vanessa Evers |
| 2017 | An Exploration of Mobile Shape-Changing Textures. Eve E. Hoggan, Yi-Ta Hsieh, Kalle Myllymaa, Vuokko Lantz, Johan Kildal, Julian Eiler, Giulio Jacucci |
| 2017 | BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design. Anna Loparev, Lauren Westendorf, Margaret Flemings, Jennifer Cho, Romie Littrell, Anja Scholze, Orit Shaer |
| 2017 | BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education. Danica Mast, Michel Bosman, Sylvia Schipper, Sanne de Vries |
| 2017 | Balance, Cogito and Dott: Exploring Media Modalities for Everyday-life Reflection. Ine Mols, Elise van den Hoven, Berry Eggen |
| 2017 | Bendy: Exploring Mobile Gaming with Flexible Devices. Jessica Lo, Audrey Girouard |
| 2017 | Bio-Sensed and Embodied Participation in Interactive Performance. Asreen Rostami, Donald McMillan, Elena Márquez Segura, Chiara Rossitto, Louise Barkhuus |
| 2017 | Brighter than a Thousand Suns: A Uniform to Detect and Display Radiation. Susanna Hertrich, Akitoshi Honda |
| 2017 | Button+: Supporting User and Context Aware Interaction through Shape-Changing Interfaces. Jihoon Suh, Wooshik Kim, Andrea Bianchi |
| 2017 | Collective Loops: Multimodal Interactions Through Co-located Mobile Devices and Synchronized Audiovisual Rendering Based on Web Standards. Norbert Schnell, Benjamin Matuszewski, Jean-Philippe Lambert, Sébastien Robaszkiewicz, Oussama Mubarak, Dominique Cunin, Samuel Bianchini, Xavier Boissarie, Gregory Cieslik |
| 2017 | Combining Practices in Craft and Design. Clement Zheng, Michael Nitsche |
| 2017 | Communicating Built Heritage Information Using Tangible Interaction Approach. Eslam Nofal, Rabee M. Reffat, Andrew Vande Moere |
| 2017 | Corus: A Holographic Candle System with Intuitive Gestural Interaction and Ambient Feedback to Promote Co-Sleeping. Meric Dagli, Julia Petrich, Rossa Kim, Nehal Vora, Austin S. Lee |
| 2017 | Coupling Motion and Perception in Body Based UI. Paul Strohmeier |
| 2017 | DOK: Enhancing Child Patient Empowerment. Marleen Van Bergeijk, Bart Hengeveld, Selma Otto |
| 2017 | Data Flow, Spatial Physical Computing. Álvaro Cassinelli, Daniel Saakes |
| 2017 | Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap. Shogo Yamashita, Akira Matsuda, Natsuki Hamanishi, Shunichi Suwa, Jun Rekimoto |
| 2017 | Design Directions for Media-Supported Collocated Remembering Practices. Mendel Broekhuijsen, Elise van den Hoven, Panos Markopoulos |
| 2017 | Design of Age-Inclusive Tangible User Interfaces Using Image-Schematic Metaphors. Robert Tscharn |
| 2017 | Designing Gaze Simulation for People with Visual Disability. Shi Qiu |
| 2017 | Designing Interactive Systems for Balance Rehabilitation after Stroke. Héctor A. Caltenco, Anna Olsson, Afshin Aliyari, Charlotte Magnusson, David K. McGookin, Mikko Kytö, Ingibjörg Hjaltadóttir, Thóra B. Hafsteinsdóttir, Helga Jónsdóttir, Ingibjörg Bjartmarz |
| 2017 | Designing Swing Compass with Liveliness: From Personal to Public Interactions. Kenny K. N. Chow |
| 2017 | Designing and Making the Datacatchers: Batch Producing Location-Aware Mobile Devices. Andy Boucher, William W. Gaver |
| 2017 | Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework. Jelle van Dijk, Caroline Hummels |
| 2017 | Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training. Pan Wang, Gerald Choon Huat Koh, Christian Gilles Boucharenc, Tian Ma Xu, Hamasaki, Ching Chiuan Yen |
| 2017 | Distorted Reality: Augmented 3D Photogrammetry Over HoloLens? Denis Vlieghe, Austin S. Lee, Wayne Chung |
| 2017 | EchoSnap and PlayableAle: Exploring Audible Resonant Interaction. Peter D. Bennett, Christopher Haworth, Gascia Ouzounian, James Wheale |
| 2017 | Elsa: Temporary Ice Jet 3D Printing. Hiroki Fujia, Akito Nakano, Hisakazu Hada |
| 2017 | End-User Prototyping of Cross-Reality Environments. Andrea Bellucci, Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo |
| 2017 | Escaping Chair: Furniture-Shaped Device Art. Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata |
| 2017 | Expected Behavior and Desired Appearance of Insect-Like Desk Companions. Diana Löffler, Alexandra Kaul, Jörn Hurtienne |
| 2017 | Experience and Ownership with a Tangible Computational Music Installation for Informal Learning. Anna Xambó, Brigid Drozda, Anna Weisling, Brian Magerko, Marc Huet, Travis Gasque, Jason Freeman |
| 2017 | Exploring Advance Interactions for Augmented Reality: From Casual Activities to In-Situ 3D Modeling. Ke Huo |
| 2017 | Exploring Bio-Inspired Soft Fluidic Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces. Kristian Gohlke |
| 2017 | Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials. Victor Cheung, Alexander Keith Eady, Audrey Girouard |
| 2017 | Exploring a Modular Approach to Redesigning Interfaces for Physical Interactive Devices. Michael D. Jones, Casey Walker, Zann Anderson, Candice Lusk, Andrew Bryce |
| 2017 | Extending the Design Space of Tangible Objects via Low-Resolution Edge Displays. Ahmed Sabbir Arif, Brien East, Sean DeLong, Roozbeh Manshaei, Apurva Gupta, Manasvi Lalwani, Ali Mazalek |
| 2017 | Eyewear to Make Me Smile: Can Electric Muscle Stimulation increase Happiness? Lai Yen-Chin, Yuan-Ling Feng, Kai Kunze, Junichi Shimizu, Takuro Nakao |
| 2017 | Felted Paper Circuits Using Joomchi. Nicholas A. Knouf |
| 2017 | Field Computing: Wearable Devices for Citizen Science. Jen Liu |
| 2017 | Flexy: Shape-Customizable, Single-Layer, Inkjet Printable Patterns for 1D and 2D Flex Sensing. Nirzaree Vadgama, Jürgen Steimle |
| 2017 | FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft. HyunJoo Oh, Jeeeun Kim, Cory Morales, Mark D. Gross, Michael Eisenberg, Sherry Hsi |
| 2017 | ForceClicks: Enabling Efficient Button Interaction with Single Finger Touch. Sangeon Yong, Edward Jangwon Lee, Roshan Lalintha Peiris, Liwei Chan, Juhan Nam |
| 2017 | Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields. Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, Masahiko Inami |
| 2017 | HapticAid: Haptic Experiences System Using Mobile Platform. Tomosuke Maeda, Keitaro Tsuchiya, Roshan Lalintha Peiris, Yoshihiro Tanaka, Kouta Minamizawa |
| 2017 | HoloMuse: Enhancing Engagement with Archaeological Artifacts through Gesture-Based Interaction with Holograms. Christina Pollalis, Whitney Fahnbulleh, Jordan Tynes, Orit Shaer |
| 2017 | Human and Dog: An Experimental Game using Unequal Communication Mechanic. Hsincheng Hou, Kuan-Ting Chou, Mike Y. Chen |
| 2017 | InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent Relationships. Jinsil Hwaryoung Seo, Annie Sungkajun, Meghan Cook |
| 2017 | InstructiBlocks: Designing with Ambiguous Physical-Digital Models. Peter D. Bennett, Mike Fraser, Duncan Boa, Ben J. Hicks |
| 2017 | Interactive Architecture: Exploring and Unwrapping the Potentials of Organic User Interfaces. Sara Nabil, Thomas Plötz, David S. Kirk |
| 2017 | Interactive Wall: Dynamic Structure in Living Spaces. Arielle Bryn Chapin |
| 2017 | Iyagi: An Immersive Storytelling Tool for Healthy Bedtime Routine. Manya Krishnaswamy, Bori Lee, Chirag Murthy, Hannah Rosenfeld, Austin S. Lee |
| 2017 | Kinetic Pelvic Limb Model to Support Students' Understanding of Spatial Visualization in Gross Anatomy. Erica Malone, Jinsil Hwaryoung Seo, Michelle Pine, Brian Michael Smith |
| 2017 | Knock Knock to Unlock: A Human-centered Novel Authentication Method for Secure System Fluidity. Marisa Lu, Gautam Bose, Austin S. Lee, Peter Scupelli |
| 2017 | LangWidgets: Tangible Navigation System for Semantic Fields. Alisa Goikhman |
| 2017 | LaserViz: Shared Gaze in the Co-Located Physical World. Vincent van Rheden, Bernhard Maurer, Dorothé Smit, Martin Murer, Manfred Tscheligi |
| 2017 | Learning from the Crackle Exhibition. Kristina Andersen, Nicholas Ward |
| 2017 | MIDI Motion: Interactive Music Composition Gloves. Kristofer Klipfel |
| 2017 | Maintaining and Constraining Performer Touch in the Design of Digital Musical Instruments. Robert H. Jack, Tony Stockman, Andrew P. McPherson |
| 2017 | My Tablet Is Moving Around, Can I Touch It? Alejandro Catalá, Mariët Theune, Dirk Heylen |
| 2017 | Needle as Input: Exploring Practice and Materiality When Crafting Becomes Computing. Sarah Schoemann, Michael Nitsche |
| 2017 | Negotiating Ambiguity in Describing Fabrics Through Technology. Anamary Leal |
| 2017 | Nellodee 1.0: A Living Book to Enhance Intimacy with Head Gestures and Kinetic Typography. Sanghyun Yoo, Chandana Lakshminarayana, Avinandan Basu |
| 2017 | Paper Machines. HyunJoo Oh, Sherry Hsi, Kristof Klipfel, Mark D. Gross |
| 2017 | Paranovirus: Bridging Realities Using Digital Media Simulations. Aaron Cook |
| 2017 | Participatory Design 101: Co-Creating Tangible User Interfaces to Enrich a Business Trip Experience. Marie Beuthel, Anne Wohlauf |
| 2017 | Performing with Technology. Asreen Rostami |
| 2017 | Phenomenologically Augmented Reality With New Wearable LED Sequential Wave Imprinting Machines. Pete Scourboutakos, Max Hao Lu, Sarang Nerkar, Steve Mann |
| 2017 | Polipo: a Tangible Toy for Children with Neurodevelopmental Disorders. Victoria Tam, Mirko Gelsomini, Franca Garzotto |
| 2017 | Popfab: A Case for Portable Digital Fabrication. Nadya Peek, Ilan E. Moyer |
| 2017 | Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017, Yokohama, Japan, March 20-23, 2017 Masa Inakage, Hiroshi Ishii, Ellen Yi-Luen Do, Jürgen Steimle, Orit Shaer, Kai Kunze, Roshan Lalintha Peiris |
| 2017 | Quantifying Children's Engagement with Educational Tangible Blocks. Jaewon Cho, Junwoo Yoo, Ju-young Shin, Jun-Dong Cho, Andrea Bianchi |
| 2017 | Seamless Multithread Films in Virtual Reality. Oneris Daniel Rico Garcia, Benjamin Tag, Naohisa Ohta, Kazunori Sugiura |
| 2017 | Second Skin: An Exploration of eTextile Stretch Circuits on the Body. Rachel Freire, Cedric Honnet, Paul Strohmeier |
| 2017 | ShapeShift: Mediating User Interaction Through Augmented Shading and Shadow. Dixon Lo, Jiyoung Ko, Austin S. Lee |
| 2017 | Sketching-in-Light: Enabling Hybrid Prototyping of Low-Resolution Lighting Displays. Marius Hoggenmüller, Alexander Wiethoff, Martin Tomitsch |
| 2017 | Sparklry: Designing "Sparkle" of Interactive Jewelry. Maho Oki, Koji Tsukada |
| 2017 | Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material. Shigo Ko, Yuta Itoh, Yuta Sugiura, Takayuki Hoshi, Maki Sugimoto |
| 2017 | Sprite Catcher: A Handheld Self-Reflection and Mindfulness Tool for Mental Healthcare. Matthew Barker, Janet van der Linden |
| 2017 | SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses. Liang He, Gierad Laput, Eric Brockmeyer, Jon E. Froehlich |
| 2017 | Star-Force: A Playful Implementation of the Jedi-force. Shubham Jain, Shubham Sharma, Dhawal Babbar |
| 2017 | Tacit Narratives: Surfacing Aesthetic Meaning by Using Wearable Props and Focusing. Claudia Núñez-Pacheco, Lian Loke |
| 2017 | Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor. Michael Urbanek, Florian Güldenpfennig |
| 2017 | Tangible Interaction for Stroke Survivors: Design Recommendations. Charlotte Magnusson, Héctor A. Caltenco, David K. McGookin, Mikko Kytö, Ingibjörg Hjaltadóttir, Thóra B. Hafsteinsdóttir, Helga Jónsdóttir, Ingibjörg Bjartmarz |
| 2017 | Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data. Roozbeh Manshaei, Nauman Baig, Sean DeLong, Shahin Khayyer, Brien East, Ali Mazalek |
| 2017 | Tea with Crows: Experiencing Proactive Ubiquitous Technology by Interactive Art. Young Suk Lee |
| 2017 | Texture Metaphors and Tangible Interaction: No Smooth Relationship? Jörn Hurtienne, Daniel Reinhardt |
| 2017 | The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes. Philemonne Jaasma, Dorothé Smit, Jelle van Dijk, Thomas Latcham, Ambra Trotto, Caroline Hummels |
| 2017 | The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques. Claudia Núñez-Pacheco, Lian Loke |
| 2017 | The Design and Evaluation of Embodied Interfaces for Supporting Spatial Ability. Jack Shen-Kuen Chang |
| 2017 | The Haptic Body Scale: Designing Imprecision in Times of the Quantified Self. Anne Wohlauf, Fabian Hemmert, Reto Wettach |
| 2017 | The Sixth Sense: Augmenting Sensory Perception through Critical Design. Awais Hameed Khan, Alyssa DiSalvo, Ki Wang Ng, Shiva Balachandran, Trevor Glyn Hunter, Peter Worthy |
| 2017 | Toward Wearable App Design for Children's In-the-World Science Inquiry. Sharon Lynn Chu, Brittany M. Garcia |
| 2017 | TurnTable: Towards More Equivalent Turn-Taking. Carolyn Fu, Kritika Dhanda, Marc Exposito, Haeyoung Kim, Yan Zhang |
| 2017 | UTAP - Unique Topographies for Acoustic Propagation: Designing Algorithmic Waveguides for Sensing in Interactive Malleable Interfaces. Jan Rod, David Collins, Daniel Wessolek, Thavishi Illandara, Ye Ai, Hyowon Lee, Suranga Nanayakkara |
| 2017 | Un-Crafting: De-Constructive Engagements with Interactive Artifacts. Martin Murer, Verena Fuchsberger, Manfred Tscheligi |
| 2017 | Vibrette: Aiding Smoke Cessation with Tangible Game Devices. Michael Urbanek, Peter Fikar, Roman Ganhör, Michael Habiger, Hilda Tellioglu |
| 2017 | Virtual Lemonade: Let's Teleport Your Lemonade! Nimesha Ranasinghe, Pravar Jain, Shienny Karwita, Ellen Yi-Luen Do |
| 2017 | Vital+Morph: A Shape-changing Interface for Remote Biometric Monitoring. Alberto Boem, Kai Sasaki, Shori Kano |
| 2017 | We-Coupling!: Designing New Forms of Embodied Interpersonal Connection. Robb Mitchell, Jun Nishida, Enrique Encinas, Shunichi Kasahara |
| 2017 | What a Life!: Building a Framework for Constructive Assemblies. Joanne Leong, Florian Perteneder, Hans-Christian Jetter, Michael Haller |
| 2017 | Window-Shaping: 3D Design Ideation by Creating on, Borrowing from, and Looking at the Physical World. Ke Huo, Vinayak, Karthik Ramani |
| 2017 | WireMolding: 3D Modeling Approach Involving Molding with Wire. Kazumi Yoshimura, Keita Watanabe |
| 2017 | Wobble: Shaping Unobtrusive Reminders for Prospective Memories in the Home Context. Jan Zekveld, Saskia Bakker, Annemarie F. Zijlema, Elise van den Hoven |
| 2017 | [X]Changing Perspectives: Designing a Product Service System for Participatory Sensemaking in Multi- Stakeholder Dynamics around Public Issues. Philemonne Jaasma, Evert Wolters |
| 2017 | devEyes: Tangible Devices on Augmented Passive Surfaces. Liviu Coconu, Hans-Christian Hege |