| 2016 | A Basic Form Language for Shape-Changing Interfaces. Morten Winther, Anna Vallgårda |
| 2016 | A Flying Pantograph: Interleaving Expressivity of Human and Machine. Sang-won Leigh, Harshit Agrawal, Pattie Maes |
| 2016 | A Tangible Embedded Programming System to Convey Event-Handling Concept. Danli Wang, Lan Zhang, Chao Xu, Haichen Hu, Yunfeng Qi |
| 2016 | A Tangible Tool for Visual Impaired Users to Learn Geometry. Lisa M. Rühmann, Nuno Otero, Ian Oakley |
| 2016 | Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration. Majken Kirkegaard Rasmussen, Timothy Merritt, Miguel Bruns Alonso, Marianne Graves Petersen |
| 2016 | Bodily Sketching With Sensable Stretchables. Alan Poole, Robb Mitchell, Katrin Wolf, Rahimullah Sarban |
| 2016 | BrainstORB. Conor Byrne, Evan Healy, Nigel Frahill, Rebecca Power |
| 2016 | ChillFish: A Respiration Game for Children with ADHD. Tobias Sonne, Mads Møller Jensen |
| 2016 | Click: Using Smart Devices For Physical Collaborative Coding Education. Dixon Lo, Austin S. Lee |
| 2016 | Code Bits: An Inexpensive Tangible Computational Thinking Toolkit For K-12 Curriculum. Sidhant Goyal, Rohan S. Vijay, Charu Monga, Pratul Kalita |
| 2016 | Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks. Shiroq Al-Megren, Roy A. Ruddle |
| 2016 | Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling. Sanmathi Dangeti, Yingjie Victor Chen, Chunhui Zheng |
| 2016 | Crafting Mechatronic Percussion with Everyday Materials. HyunJoo Oh, Jiffer Harriman, Abhishek Narula, Mark D. Gross, Michael Eisenberg, Sherry Hsi |
| 2016 | Crafting Tangible Interaction to Prompt Visitors' Engagement in House Museums. Caroline Claisse |
| 2016 | DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies. Oren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Krasovsky, Ayelet Gal-Oz, Patrice L. (Tamar) Weiss |
| 2016 | Design Everything By Yourself User Interfaces For Graphics, CAD Modeling, and Robots. Takeo Igarashi |
| 2016 | Designing Posture Monitoring Garments to Support Rehabilitation. Qi Wang |
| 2016 | Designing Sculpting Light Systems for Information Decoration. Jiang Wu, Harm van Essen, Berry Eggen |
| 2016 | Designing Tangibles for Children: One Day Hands-on Workshop. Alissa Nicole Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, Emily S. Cramer |
| 2016 | Designing a Multi-user Interactive Simulation Using AR Glasses. Seungjae Oh, Kyudong Park, Soonmo Kwon, Hyo-Jeong So |
| 2016 | Designing for the Mindbody in Technology-Mediated Music-Making. Aura Pon |
| 2016 | Designing the Behavior of Interactive Objects. Marco Spadafora, Victor Chahuneau, Nikolas Martelaro, David Sirkin, Wendy Ju |
| 2016 | Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play. Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller |
| 2016 | Developing Responsive and Interactive Environments with the ROSS Toolkit. Andrea Bellucci, Aneesh P. Tarun, Ahmed Sabbir Arif, Ali Mazalek |
| 2016 | Dividual Plays Experimental Lab: An installation derived from Dividual Plays. Keina Konno, Richi Owaki, Yoshito Onishi, Ryo Kanda, Sheep, Akiko Takeshita, Tsubasa Nishi, Naoko Shiomi, Kyle McDonald, Satoru Higa, Motoi Shimizu, Yosuke Sakai, Yasuaki Kakehi, Kazuhiro Jo, Yoko Ando, Kazunao Abe, Takayuki Ito |
| 2016 | DoDoc: a Composite Interface that Supports Reflection-in-Action. Pauline Gourlet, Sarah Garcin, Louis Eveillard, Ferdinand Dervieux |
| 2016 | DrawForming: An Interactive Fabrication Method for Vacuum Forming. Junichi Yamaoka, Yasuaki Kakehi |
| 2016 | E-Gaze Glasses: Simulating Natural Gazes for Blind People. Shi Qiu, Siti Aisyah Anas, Hirotaka Osawa, Matthias Rauterberg, Jun Hu |
| 2016 | Embodied Companion Technologies for Autistic Children. Katta Spiel, Julia Makhaeva, Christopher Frauenberger |
| 2016 | Embodied Spatial Thinking in Tangible Computing. Brendan Alexander Harmon |
| 2016 | Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. Emily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle |
| 2016 | Embodying Soft Wearables Research. Oscar Tomico, Danielle Wilde |
| 2016 | EmotiPlant: Human-Plant Interaction for Older Adults. Leonardo Angelini, Stefania Caparrotta, Omar Abou Khaled, Elena Mugellini |
| 2016 | Engagement Through Embodiment: A Case For Mindful Interaction. Vincent van Rheden, Bart Hengeveld |
| 2016 | Engaging 'At-Risk' Students through Maker Culture Activities. Sowmya Somanath, Laura Morrison, Janette Hughes, Ehud Sharlin, Mario Costa Sousa |
| 2016 | Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments. Laura Malinverni, Edith Ackermann, Narcís Parés |
| 2016 | Exploring 3D Printed Interaction. Martin Schmitz |
| 2016 | Exploring Bodies, Mediation and Points of View using a Robotic Avatar. Paul Strohmeier |
| 2016 | Exploring SCI as Means of Interaction through the Design Case of Vacuum Cleaning. Lasse Legaard, Josephine Raun Thomsen, Christian Hannesbo Lorentzen, Jonas Peter Techen |
| 2016 | Exploring the Aesthetics of Tangible Interaction: Experiments on the Perception of Hybrid Objects. Daniela Petrelli, Alessandro Soranzo, Luigina Ciolfi, John Reidy |
| 2016 | Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. Min Fan, Alissa Nicole Antle, Emily S. Cramer |
| 2016 | Exploring the Potential of Realtime Haptic Feedback during Social Interactions. Ionut Damian, Elisabeth André |
| 2016 | Exploring the Use of Shape Change in Home Appliances. Frederik Lund Jakobsen, Jacob Albæk Schnedler, Stefan Michael Pedersen, Nikolai Houlberg Øllegaard |
| 2016 | Expressing Intent: An Exploration of Rich Interactions. Rachel S. Ng, Raghavendra Kandala, Sarah Marie-Foley, Dixon Lo, Molly Wright Steenson, Austin S. Lee |
| 2016 | Four Stories About Feeling Close Over A Distance. Eva Lenz, Marc Hassenzahl, Wasili Adamow, Patrick Beedgen, Kirstin Kohler, Thies Schneider |
| 2016 | From Patchwork to Appliqué: Reflections from an Interaction Design Remake. Moa Bergsmark, Ylva Fernaeus |
| 2016 | Functional Demonstrators to Support Understanding of Smart Materials. Bahareh Barati, Elvin Karana, Kaspar Jansen, Paul Hekkert |
| 2016 | Functional Interactive Tatting: Bringing Together a Traditional Handicraft and Electronics. Alan Poole, Anne Poole |
| 2016 | Functionality in Wearable Tech: Device, as Jewelry, as Body Mediator. Alexandra Ling Ju |
| 2016 | GaussStudio: Designing Seamless Tangible Interactions on Portable Displays. Rong-Hao Liang, Han-Chih Kuo, Miguel Bruns Alonso, Bing-Yu Chen |
| 2016 | Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade. Seijin Cha, Moon-Hwan Lee, Tek-Jin Nam |
| 2016 | Grasping Cultural Context through Multisensory Interactions. Jamie Kwan, Jean Ho Chu, Daniel Harley, Melanie McBride, Ali Mazalek |
| 2016 | HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs. Robb Mitchell, Andreas Fender, Florian 'Floyd' Mueller |
| 2016 | Heart Calligraphy: an Abstract Portrait Inside the Body. Bin Yu, Rogier Arents, Jun Hu, Mathias Funk, Loe M. G. Feijs |
| 2016 | Hulagram: Inspiring Creativity Through Human Movement. Megan Dalton Rafferty, Danielle Daly, Anthony O'Brien, Craig Fleming |
| 2016 | HydroMorph: Shape Changing Water Membrane for Display and Interaction. Ken Nakagaki, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama, Yin Shuang, Hiroshi Ishii |
| 2016 | Ideating in Skills: Developing Tools for Embodied Co-Design. Dorothé Smit, Doenja Oogjes, Bruna Goveia da Rocha, Ambra Trotto, Yeup Hur, Caroline Hummels |
| 2016 | If Your Mind Can Grasp It, Your Hands Will Help. Simon Stusak, Moritz Hobe, Andreas Butz |
| 2016 | InflatiBits: A Modular Soft Robotic Construction Kit for Children. Christopher Kopic, Kristian Gohlke |
| 2016 | InfoPhys: Direct Manipulation of Information Visualisation through a Force-Feedback Pointing Device. Christian Frisson, Bruno Dumas |
| 2016 | Inherently Meaningful. Tom Djajadiningrat |
| 2016 | Inner Garden: an Augmented Sandbox Designed for Self-Reflection. Joan Sol Roo, Renaud Gervais, Martin Hachet |
| 2016 | Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual Reminiscence. Karin Niemantsverdriet, Maarten Versteeg |
| 2016 | Interactive Jewellery: a design exploration. Maarten Versteeg, Elise van den Hoven, Caroline Hummels |
| 2016 | IrukaTact: Submersible Haptic Search Glove. Aisen Caro Chacin, Takeshi Oozu, Hiroo Iwata |
| 2016 | It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students. Jennie Schaeffer, Rikard Lindell |
| 2016 | KIP3: Robotic Companion as an External Cue to Students with ADHD. Oren Zuckerman, Guy Hoffman, Daphne Kopelman-Rubin, Anat Brunstein Klomek, Noa Shitrit, Yahav Amsalem, Yaron Shlomi |
| 2016 | LivingSurface: Biofeedback through Shape-changing Display. Bin Yu, Nienke Bongers, Alissa van Asseldonk, Jun Hu, Mathias Funk, Loe M. G. Feijs |
| 2016 | MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects. Takashi Kikuchi, Yuichi Hiroi, Ross T. Smith, Bruce H. Thomas, Maki Sugimoto |
| 2016 | MOR4R: How to Create 3D Objects Using a Microwave Oven. Kentaro Yasu |
| 2016 | MagnetoWear: A Magnetic Wearable Device to Interact With the Smartphone to Perform Personalized Actions. Rohan S. Vijay, Sidhant Goyal |
| 2016 | Maketec: A Makerspace as a Third Place for Children. David Bar-El, Oren Zuckerman |
| 2016 | Making Communication Frequency Tangible: How Green Is My Tree? Carolina Fuentes, Iyubanit Rodriguez, Valeria Herskovic |
| 2016 | MeMod: A Modular Hacking and Programming Toolkit For Everyday Objects. Austin S. Lee, Dhairya Dand |
| 2016 | MoCap Tango: Traces of Complexity. Jeroen Peeters, Ambra Trotto, Stoffel Kuenen |
| 2016 | MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane. Vinayak, Devarajan Ramanujan, Cecil Piya, Karthik Ramani |
| 2016 | Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias? Lynn Hoff, Eva Hornecker, Sven Bertel |
| 2016 | MuSme: A Tangible Skin Suit for Music Creation. Amal Tidjani, Eileen Cho, Priscilla Lee |
| 2016 | Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile Feedback. Robert H. Jack, Tony Stockman, Andrew P. McPherson |
| 2016 | On the Other Hand: Embodied Metaphors for Interactions with Mnemonic Objects in Live Presentations. Fabian Hemmert, Gesche Joost |
| 2016 | POEME: A Poetry Engine Powered by Your Movement. Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst |
| 2016 | Penseive Box: Themes for Digital Memorialization Practices. Charu Chaudhari, Anjanakshi Prakash, A. M. Tsaasan, Jed R. Brubaker, Theresa Jean Tanenbaum |
| 2016 | Performance-Led Design of Computationally Generated Audio for Interactive Applications. Christian Heinrichs, Andrew P. McPherson |
| 2016 | Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback. Kristian Gohlke, Eva Hornecker, Wolfgang Sattler |
| 2016 | Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables. Jillian L. Warren, Brendan B. Matkin, Alissa Nicole Antle |
| 2016 | Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, The Netherlands, February 14-17, 2016 Saskia Bakker, Caroline Hummels, Brygg Ullmer, Luc Geurts, Bart Hengeveld, Daniel Saakes, Mendel Broekhuijsen |
| 2016 | ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input. Paul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Vincent Lévesque, Roel Vertegaal |
| 2016 | Second Workshop on Full-Body and Multisensory Experience. Assunta Matassa, Leonardo Angelini, Maurizio Caon, Marianna Obrist, Elena Mugellini |
| 2016 | Sensole: An Insole-Based Tickle Tactile Interface. Eric Geißler, Andreas Mühlenberend, Klaus Harnack |
| 2016 | SmallTalk: Using Tangible Interactions to Gather Feedback from Children. Sarah Gallacher, Connie Golsteijn, Yvonne Rogers, Licia Capra, Sophie Eustace |
| 2016 | Snake Charmer: Physically Enabling Virtual Objects. Bruno Araújo, Ricardo Jota, Varun Perumal, JiaXian Yao, Karan Singh, Daniel Wigdor |
| 2016 | Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic Metaphors. Jörn Hurtienne, Oliver Meschke |
| 2016 | Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops. Ahmed Sabbir Arif, Roozbeh Manshaei, Sean DeLong, Brien East, Matthew J. Kyan, Ali Mazalek |
| 2016 | Stereo Haptics: Designing Haptic Interactions using Audio Tools. Siyan Zhao, Zachary Schwemler, Adam Fritz, Ali Israr |
| 2016 | Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting Environment. Catherine Downey, Sherin Wafaai Kamel |
| 2016 | Substituting Color for Haptic Attributes in Conceptual Metaphors for Tangible Interaction Design. Diana Löffler, Lennart Arlt, Takashi Toriizuka, Robert Tscharn, Jörn Hurtienne |
| 2016 | SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design. Johanna Okerlund, Evan Segreto, Casey Grote, Lauren Westendorf, Anja Scholze, Romie Littrell, Orit Shaer |
| 2016 | T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment. Andrea Vianello, Yves Florack, Andrea Bellucci, Giulio Jacucci |
| 2016 | TASK: Introducing The Interactive Audience Sensor Kit. Florian Güldenpfennig, Oliver Hödl, Peter Reichl, Christian Löw, Andreas Gartus, Matthew Pelowski |
| 2016 | TEI 2016 Studio: Inflated Curiosity. Jifei Ou, Felix Heibeck, Hiroshi Ishii |
| 2016 | TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique. Sang Ho Yoon, Ke Huo, Karthik Ramani |
| 2016 | TOBE: Tangible Out-of-Body Experience. Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet |
| 2016 | Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication. Shi Qiu, Matthias Rauterberg, Jun Hu |
| 2016 | Tangible Data, explorations in data physicalization. Trevor Hogan, Eva Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, Andrew Vande Moere, Uta Hinrichs, Kieran Nolan |
| 2016 | Tangible Modeling Methods for Faster Rapid Prototyping. Satoshi Nakamaru, Jakob Bak, Dhruv Saxena |
| 2016 | Tangible Play Objects: Influence of Different Combinations of Feedback Modalities. Hanneke Hooft van Huysduynen, Linda De Valk, Tilde Bekker |
| 2016 | Tangible Scores. Enrique Tomás |
| 2016 | Tangible Viewports: Getting Out of Flatland in Desktop Environments. Renaud Gervais, Joan Sol Roo, Martin Hachet |
| 2016 | Technologies for Everyday Life Reflection: Illustrating a Design Space. Ine Mols, Elise van den Hoven, Berry Eggen |
| 2016 | The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli. Martin Jonsson, Anna Ståhl, Johanna Mercurio, Anna Karlsson, Naveen Ramani, Kristina Höök |
| 2016 | The BIOdress: A Body-worn Interface for Environmental Embodiment. Sara Adhitya, Beck Davis, Tania Raune Frankjaer, Patricia Jean Flanagan, Zoe Mahony |
| 2016 | The Interaction Engine: Tools for Prototyping Connected Devices. Nikolas Martelaro, Michael Shiloh, Wendy Ju |
| 2016 | The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in Hospitals. Bert Vandenberghe, David Geerts |
| 2016 | Tommy Blocks: a modern redesign of the classical children's building blocks. Riccardo Rigo, Charlotte Kortbeek, Cristian Grama, Denis Laure |
| 2016 | Toward Thingy Oriented Programming: Recording Marcos With Tangibles. Florian Güldenpfennig, Daniel Dudo, Peter Purgathofer |
| 2016 | Towards Self-Aware Materials. Artem Dementyev |
| 2016 | Towards a Framework for Tangible Narratives. Daniel Harley, Jean Ho Chu, Jamie Kwan, Ali Mazalek |
| 2016 | UnicrePaint: Digital Painting through Physical Objects for Unique Creative Experiences. Mami Kosaka, Kaori Fujinami |
| 2016 | Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition. Mark T. Marshall, Nick Dulake, Luigina Ciolfi, Daniele Duranti, Hub Kockelkorn, Daniela Petrelli |
| 2016 | What We Have Lost / What We Have Gained: Tangible Interactions Between Physical and Digital Bodies. Matthew Mosher, David Tinapple |
| 2016 | Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer. Svetlana Mironcika, Joanne Pek, Jochem Franse, Ya Shu |
| 2016 | miMic: The Microphone as a Pencil. Davide Rocchesso, Davide A. Mauro, Stefano Delle Monache |