TEI B

122 papers

YearTitle / Authors
2016A Basic Form Language for Shape-Changing Interfaces.
Morten Winther, Anna Vallgårda
2016A Flying Pantograph: Interleaving Expressivity of Human and Machine.
Sang-won Leigh, Harshit Agrawal, Pattie Maes
2016A Tangible Embedded Programming System to Convey Event-Handling Concept.
Danli Wang, Lan Zhang, Chao Xu, Haichen Hu, Yunfeng Qi
2016A Tangible Tool for Visual Impaired Users to Learn Geometry.
Lisa M. Rühmann, Nuno Otero, Ian Oakley
2016Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration.
Majken Kirkegaard Rasmussen, Timothy Merritt, Miguel Bruns Alonso, Marianne Graves Petersen
2016Bodily Sketching With Sensable Stretchables.
Alan Poole, Robb Mitchell, Katrin Wolf, Rahimullah Sarban
2016BrainstORB.
Conor Byrne, Evan Healy, Nigel Frahill, Rebecca Power
2016ChillFish: A Respiration Game for Children with ADHD.
Tobias Sonne, Mads Møller Jensen
2016Click: Using Smart Devices For Physical Collaborative Coding Education.
Dixon Lo, Austin S. Lee
2016Code Bits: An Inexpensive Tangible Computational Thinking Toolkit For K-12 Curriculum.
Sidhant Goyal, Rohan S. Vijay, Charu Monga, Pratul Kalita
2016Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks.
Shiroq Al-Megren, Roy A. Ruddle
2016Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling.
Sanmathi Dangeti, Yingjie Victor Chen, Chunhui Zheng
2016Crafting Mechatronic Percussion with Everyday Materials.
HyunJoo Oh, Jiffer Harriman, Abhishek Narula, Mark D. Gross, Michael Eisenberg, Sherry Hsi
2016Crafting Tangible Interaction to Prompt Visitors' Engagement in House Museums.
Caroline Claisse
2016DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies.
Oren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Krasovsky, Ayelet Gal-Oz, Patrice L. (Tamar) Weiss
2016Design Everything By Yourself User Interfaces For Graphics, CAD Modeling, and Robots.
Takeo Igarashi
2016Designing Posture Monitoring Garments to Support Rehabilitation.
Qi Wang
2016Designing Sculpting Light Systems for Information Decoration.
Jiang Wu, Harm van Essen, Berry Eggen
2016Designing Tangibles for Children: One Day Hands-on Workshop.
Alissa Nicole Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, Emily S. Cramer
2016Designing a Multi-user Interactive Simulation Using AR Glasses.
Seungjae Oh, Kyudong Park, Soonmo Kwon, Hyo-Jeong So
2016Designing for the Mindbody in Technology-Mediated Music-Making.
Aura Pon
2016Designing the Behavior of Interactive Objects.
Marco Spadafora, Victor Chahuneau, Nikolas Martelaro, David Sirkin, Wendy Ju
2016Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play.
Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller
2016Developing Responsive and Interactive Environments with the ROSS Toolkit.
Andrea Bellucci, Aneesh P. Tarun, Ahmed Sabbir Arif, Ali Mazalek
2016Dividual Plays Experimental Lab: An installation derived from Dividual Plays.
Keina Konno, Richi Owaki, Yoshito Onishi, Ryo Kanda, Sheep, Akiko Takeshita, Tsubasa Nishi, Naoko Shiomi, Kyle McDonald, Satoru Higa, Motoi Shimizu, Yosuke Sakai, Yasuaki Kakehi, Kazuhiro Jo, Yoko Ando, Kazunao Abe, Takayuki Ito
2016DoDoc: a Composite Interface that Supports Reflection-in-Action.
Pauline Gourlet, Sarah Garcin, Louis Eveillard, Ferdinand Dervieux
2016DrawForming: An Interactive Fabrication Method for Vacuum Forming.
Junichi Yamaoka, Yasuaki Kakehi
2016E-Gaze Glasses: Simulating Natural Gazes for Blind People.
Shi Qiu, Siti Aisyah Anas, Hirotaka Osawa, Matthias Rauterberg, Jun Hu
2016Embodied Companion Technologies for Autistic Children.
Katta Spiel, Julia Makhaeva, Christopher Frauenberger
2016Embodied Spatial Thinking in Tangible Computing.
Brendan Alexander Harmon
2016Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences.
Emily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle
2016Embodying Soft Wearables Research.
Oscar Tomico, Danielle Wilde
2016EmotiPlant: Human-Plant Interaction for Older Adults.
Leonardo Angelini, Stefania Caparrotta, Omar Abou Khaled, Elena Mugellini
2016Engagement Through Embodiment: A Case For Mindful Interaction.
Vincent van Rheden, Bart Hengeveld
2016Engaging 'At-Risk' Students through Maker Culture Activities.
Sowmya Somanath, Laura Morrison, Janette Hughes, Ehud Sharlin, Mario Costa Sousa
2016Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments.
Laura Malinverni, Edith Ackermann, Narcís Parés
2016Exploring 3D Printed Interaction.
Martin Schmitz
2016Exploring Bodies, Mediation and Points of View using a Robotic Avatar.
Paul Strohmeier
2016Exploring SCI as Means of Interaction through the Design Case of Vacuum Cleaning.
Lasse Legaard, Josephine Raun Thomsen, Christian Hannesbo Lorentzen, Jonas Peter Techen
2016Exploring the Aesthetics of Tangible Interaction: Experiments on the Perception of Hybrid Objects.
Daniela Petrelli, Alessandro Soranzo, Luigina Ciolfi, John Reidy
2016Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia.
Min Fan, Alissa Nicole Antle, Emily S. Cramer
2016Exploring the Potential of Realtime Haptic Feedback during Social Interactions.
Ionut Damian, Elisabeth André
2016Exploring the Use of Shape Change in Home Appliances.
Frederik Lund Jakobsen, Jacob Albæk Schnedler, Stefan Michael Pedersen, Nikolai Houlberg Øllegaard
2016Expressing Intent: An Exploration of Rich Interactions.
Rachel S. Ng, Raghavendra Kandala, Sarah Marie-Foley, Dixon Lo, Molly Wright Steenson, Austin S. Lee
2016Four Stories About Feeling Close Over A Distance.
Eva Lenz, Marc Hassenzahl, Wasili Adamow, Patrick Beedgen, Kirstin Kohler, Thies Schneider
2016From Patchwork to Appliqué: Reflections from an Interaction Design Remake.
Moa Bergsmark, Ylva Fernaeus
2016Functional Demonstrators to Support Understanding of Smart Materials.
Bahareh Barati, Elvin Karana, Kaspar Jansen, Paul Hekkert
2016Functional Interactive Tatting: Bringing Together a Traditional Handicraft and Electronics.
Alan Poole, Anne Poole
2016Functionality in Wearable Tech: Device, as Jewelry, as Body Mediator.
Alexandra Ling Ju
2016GaussStudio: Designing Seamless Tangible Interactions on Portable Displays.
Rong-Hao Liang, Han-Chih Kuo, Miguel Bruns Alonso, Bing-Yu Chen
2016Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade.
Seijin Cha, Moon-Hwan Lee, Tek-Jin Nam
2016Grasping Cultural Context through Multisensory Interactions.
Jamie Kwan, Jean Ho Chu, Daniel Harley, Melanie McBride, Ali Mazalek
2016HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs.
Robb Mitchell, Andreas Fender, Florian 'Floyd' Mueller
2016Heart Calligraphy: an Abstract Portrait Inside the Body.
Bin Yu, Rogier Arents, Jun Hu, Mathias Funk, Loe M. G. Feijs
2016Hulagram: Inspiring Creativity Through Human Movement.
Megan Dalton Rafferty, Danielle Daly, Anthony O'Brien, Craig Fleming
2016HydroMorph: Shape Changing Water Membrane for Display and Interaction.
Ken Nakagaki, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama, Yin Shuang, Hiroshi Ishii
2016Ideating in Skills: Developing Tools for Embodied Co-Design.
Dorothé Smit, Doenja Oogjes, Bruna Goveia da Rocha, Ambra Trotto, Yeup Hur, Caroline Hummels
2016If Your Mind Can Grasp It, Your Hands Will Help.
Simon Stusak, Moritz Hobe, Andreas Butz
2016InflatiBits: A Modular Soft Robotic Construction Kit for Children.
Christopher Kopic, Kristian Gohlke
2016InfoPhys: Direct Manipulation of Information Visualisation through a Force-Feedback Pointing Device.
Christian Frisson, Bruno Dumas
2016Inherently Meaningful.
Tom Djajadiningrat
2016Inner Garden: an Augmented Sandbox Designed for Self-Reflection.
Joan Sol Roo, Renaud Gervais, Martin Hachet
2016Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual Reminiscence.
Karin Niemantsverdriet, Maarten Versteeg
2016Interactive Jewellery: a design exploration.
Maarten Versteeg, Elise van den Hoven, Caroline Hummels
2016IrukaTact: Submersible Haptic Search Glove.
Aisen Caro Chacin, Takeshi Oozu, Hiroo Iwata
2016It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students.
Jennie Schaeffer, Rikard Lindell
2016KIP3: Robotic Companion as an External Cue to Students with ADHD.
Oren Zuckerman, Guy Hoffman, Daphne Kopelman-Rubin, Anat Brunstein Klomek, Noa Shitrit, Yahav Amsalem, Yaron Shlomi
2016LivingSurface: Biofeedback through Shape-changing Display.
Bin Yu, Nienke Bongers, Alissa van Asseldonk, Jun Hu, Mathias Funk, Loe M. G. Feijs
2016MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects.
Takashi Kikuchi, Yuichi Hiroi, Ross T. Smith, Bruce H. Thomas, Maki Sugimoto
2016MOR4R: How to Create 3D Objects Using a Microwave Oven.
Kentaro Yasu
2016MagnetoWear: A Magnetic Wearable Device to Interact With the Smartphone to Perform Personalized Actions.
Rohan S. Vijay, Sidhant Goyal
2016Maketec: A Makerspace as a Third Place for Children.
David Bar-El, Oren Zuckerman
2016Making Communication Frequency Tangible: How Green Is My Tree?
Carolina Fuentes, Iyubanit Rodriguez, Valeria Herskovic
2016MeMod: A Modular Hacking and Programming Toolkit For Everyday Objects.
Austin S. Lee, Dhairya Dand
2016MoCap Tango: Traces of Complexity.
Jeroen Peeters, Ambra Trotto, Stoffel Kuenen
2016MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane.
Vinayak, Devarajan Ramanujan, Cecil Piya, Karthik Ramani
2016Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias?
Lynn Hoff, Eva Hornecker, Sven Bertel
2016MuSme: A Tangible Skin Suit for Music Creation.
Amal Tidjani, Eileen Cho, Priscilla Lee
2016Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile Feedback.
Robert H. Jack, Tony Stockman, Andrew P. McPherson
2016On the Other Hand: Embodied Metaphors for Interactions with Mnemonic Objects in Live Presentations.
Fabian Hemmert, Gesche Joost
2016POEME: A Poetry Engine Powered by Your Movement.
Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst
2016Penseive Box: Themes for Digital Memorialization Practices.
Charu Chaudhari, Anjanakshi Prakash, A. M. Tsaasan, Jed R. Brubaker, Theresa Jean Tanenbaum
2016Performance-Led Design of Computationally Generated Audio for Interactive Applications.
Christian Heinrichs, Andrew P. McPherson
2016Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback.
Kristian Gohlke, Eva Hornecker, Wolfgang Sattler
2016Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables.
Jillian L. Warren, Brendan B. Matkin, Alissa Nicole Antle
2016Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, The Netherlands, February 14-17, 2016
Saskia Bakker, Caroline Hummels, Brygg Ullmer, Luc Geurts, Bart Hengeveld, Daniel Saakes, Mendel Broekhuijsen
2016ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input.
Paul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Vincent Lévesque, Roel Vertegaal
2016Second Workshop on Full-Body and Multisensory Experience.
Assunta Matassa, Leonardo Angelini, Maurizio Caon, Marianna Obrist, Elena Mugellini
2016Sensole: An Insole-Based Tickle Tactile Interface.
Eric Geißler, Andreas Mühlenberend, Klaus Harnack
2016SmallTalk: Using Tangible Interactions to Gather Feedback from Children.
Sarah Gallacher, Connie Golsteijn, Yvonne Rogers, Licia Capra, Sophie Eustace
2016Snake Charmer: Physically Enabling Virtual Objects.
Bruno Araújo, Ricardo Jota, Varun Perumal, JiaXian Yao, Karan Singh, Daniel Wigdor
2016Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic Metaphors.
Jörn Hurtienne, Oliver Meschke
2016Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops.
Ahmed Sabbir Arif, Roozbeh Manshaei, Sean DeLong, Brien East, Matthew J. Kyan, Ali Mazalek
2016Stereo Haptics: Designing Haptic Interactions using Audio Tools.
Siyan Zhao, Zachary Schwemler, Adam Fritz, Ali Israr
2016Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting Environment.
Catherine Downey, Sherin Wafaai Kamel
2016Substituting Color for Haptic Attributes in Conceptual Metaphors for Tangible Interaction Design.
Diana Löffler, Lennart Arlt, Takashi Toriizuka, Robert Tscharn, Jörn Hurtienne
2016SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design.
Johanna Okerlund, Evan Segreto, Casey Grote, Lauren Westendorf, Anja Scholze, Romie Littrell, Orit Shaer
2016T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment.
Andrea Vianello, Yves Florack, Andrea Bellucci, Giulio Jacucci
2016TASK: Introducing The Interactive Audience Sensor Kit.
Florian Güldenpfennig, Oliver Hödl, Peter Reichl, Christian Löw, Andreas Gartus, Matthew Pelowski
2016TEI 2016 Studio: Inflated Curiosity.
Jifei Ou, Felix Heibeck, Hiroshi Ishii
2016TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique.
Sang Ho Yoon, Ke Huo, Karthik Ramani
2016TOBE: Tangible Out-of-Body Experience.
Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet
2016Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication.
Shi Qiu, Matthias Rauterberg, Jun Hu
2016Tangible Data, explorations in data physicalization.
Trevor Hogan, Eva Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, Andrew Vande Moere, Uta Hinrichs, Kieran Nolan
2016Tangible Modeling Methods for Faster Rapid Prototyping.
Satoshi Nakamaru, Jakob Bak, Dhruv Saxena
2016Tangible Play Objects: Influence of Different Combinations of Feedback Modalities.
Hanneke Hooft van Huysduynen, Linda De Valk, Tilde Bekker
2016Tangible Scores.
Enrique Tomás
2016Tangible Viewports: Getting Out of Flatland in Desktop Environments.
Renaud Gervais, Joan Sol Roo, Martin Hachet
2016Technologies for Everyday Life Reflection: Illustrating a Design Space.
Ine Mols, Elise van den Hoven, Berry Eggen
2016The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli.
Martin Jonsson, Anna Ståhl, Johanna Mercurio, Anna Karlsson, Naveen Ramani, Kristina Höök
2016The BIOdress: A Body-worn Interface for Environmental Embodiment.
Sara Adhitya, Beck Davis, Tania Raune Frankjaer, Patricia Jean Flanagan, Zoe Mahony
2016The Interaction Engine: Tools for Prototyping Connected Devices.
Nikolas Martelaro, Michael Shiloh, Wendy Ju
2016The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in Hospitals.
Bert Vandenberghe, David Geerts
2016Tommy Blocks: a modern redesign of the classical children's building blocks.
Riccardo Rigo, Charlotte Kortbeek, Cristian Grama, Denis Laure
2016Toward Thingy Oriented Programming: Recording Marcos With Tangibles.
Florian Güldenpfennig, Daniel Dudo, Peter Purgathofer
2016Towards Self-Aware Materials.
Artem Dementyev
2016Towards a Framework for Tangible Narratives.
Daniel Harley, Jean Ho Chu, Jamie Kwan, Ali Mazalek
2016UnicrePaint: Digital Painting through Physical Objects for Unique Creative Experiences.
Mami Kosaka, Kaori Fujinami
2016Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition.
Mark T. Marshall, Nick Dulake, Luigina Ciolfi, Daniele Duranti, Hub Kockelkorn, Daniela Petrelli
2016What We Have Lost / What We Have Gained: Tangible Interactions Between Physical and Digital Bodies.
Matthew Mosher, David Tinapple
2016Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer.
Svetlana Mironcika, Joanne Pek, Jochem Franse, Ya Shu
2016miMic: The Microphone as a Pencil.
Davide Rocchesso, Davide A. Mauro, Stefano Delle Monache