| 2015 | "Tangible Lights": In-Air Gestural Control of Home Lighting. Tor Sørensen, Oskar D. Andersen, Timothy Merritt |
| 2015 | (E)Motion and Creativity: Hacking the Function of Motor Expressions in Emotion Regulation to Augment Creativity. Alwin de Rooij, Sara Jones |
| 2015 | A Study to Empower Children to Design Movable Tactile Pictures for Children with Visual Impairments. Jeeeun Kim, HyunJoo Oh, Tom Yeh |
| 2015 | ATSI: Augmented and Tangible Sonic Interaction. Roberto Pugliese, Archontis Politis, Tapio Takala |
| 2015 | An Accessible Platform for Exploring Haptic Interactions with Co-located Capacitive and Piezoresistive Sensors. Adrian Freed, David Wessel |
| 2015 | Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in Coding. Jennie Schaeffer, Rikard Lindell |
| 2015 | Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment Spoon. Oren Zuckerman, Ronit Slyper, Tal Keren-Capelovitch, Ayelet Gal-Oz, Tamar Gal, Patrice L. (Tamar) Weiss |
| 2015 | Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling. Sharon Lynn Chu, Francis K. H. Quek, Kumar Sridharamurthy |
| 2015 | Authenticating Experience: Curating Digital Interactive Art. Deborah Turnbull Tillman, Mari Velonaki, Petra Gemeinboeck |
| 2015 | Better Posture Awareness through Flower-Shaped Ambient Avatar. Jeong-ki Hong, Sunghyun Song, Jun Dong Cho, Andrea Bianchi |
| 2015 | Bloctopus: A Novice Modular Sensor System for Playful Prototyping. Joel Sadler, Kevin Durfee, Lauren Aquino Shluzas, Paulo Blikstein |
| 2015 | BodyPods: Designing Posture Sensing Chairs for Capturing and Sharing Implicit Interactions. Dimitris Papanikolaou, A. J. Bernheim Brush, Asta Roseway |
| 2015 | BreathingFrame: An Inflatable Frame for Remote Breath Signal Sharing. Jina Kim, Youngwoo Park, Tek-Jin Nam |
| 2015 | Button Matrix: How Tangible Interfaces can Structure Physical Experiences for Learning. Emily S. Cramer, Alissa Nicole Antle |
| 2015 | Caret Manipulation using Deformable Input in Mobile Devices. Alexander Keith Eady, Audrey Girouard |
| 2015 | Catch-Up 360: Digital Benefits for Physical Artifacts. Florian Perteneder, Eva-Maria Grossauer, Yan Xu, Michael Haller |
| 2015 | Collective Sound Checks: Exploring Intertwined Sonic and Social Affordances of Mobile Web Applications. Norbert Schnell, Sébastien Robaszkiewicz, Frédéric Bevilacqua, Diemo Schwarz |
| 2015 | Comparing Pictorial and Tangible Notations of Force Image Schemas. Jörn Hurtienne, Diana Löffler, Patty Gadegast, Steffi Hußlein |
| 2015 | Composing Interaction: Exploring Tangible Notation Systems For Design. Bart Hengeveld |
| 2015 | Constructive Play: Designing for Role Play Stories with Interactive Play Objects. Guanyun Wang, Ye Tao, Enmao Liu, Yunfan Wang, Cheng Yao, Fangtian Ying |
| 2015 | Cord UIs: Controlling Devices with Augmented Cables. Philipp Schoessler, Sang-won Leigh, Krithika Jagannath, Patrick Johan Nicolaas van Hoof, Hiroshi Ishii |
| 2015 | Costumes and Wearables as Game Controllers. Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino |
| 2015 | Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play. Katherine Isbister, Kaho Abe |
| 2015 | Cube-in: A Learning Kit for Physical Computing Basics. HyunJoo Oh, Mark D. Gross |
| 2015 | Designing Tangible Interfaces to Support Expression and Sensemaking in Interactive Narratives. Jean Ho Chu |
| 2015 | Designing Wearable Haptic Information Displays for People with Vision Impairments. Marlon Twyman, Joe Mullenbach, Craig D. Shultz, J. Edward Colgate, Anne Marie Piper |
| 2015 | Designing for Humans in a Digital Age: Building Wearable Technology to Convey Information and Emotions. Billie Whitehouse, Stanley He |
| 2015 | Designing the "Things" of the IoT. Tom Jenkins |
| 2015 | Designing the Unexpected: Endlessly Fascinating Interaction for Interactive Installations. Lindsay MacDonald, John Brosz, Miguel A. Nacenta, Sheelagh Carpendale |
| 2015 | DisplaySkin: Exploring Pose-Aware Displays on a Flexible Electrophoretic Wristband. Jesse Burstyn, Paul Strohmeier, Roel Vertegaal |
| 2015 | EmotiSphere: From Emotion to Music. Galen Chuang, Shelley Wang, Sara Burns, Orit Shaer |
| 2015 | Empathy Objects: Robotic Devices as Conversation Companions. Oren Zuckerman, Guy Hoffman |
| 2015 | Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects. Argyro Moraiti, Vero Vanden Abeele, Erwin Vanroye, Luc Geurts |
| 2015 | Engaging Encounters: Sketching the Future of TEI. Caroline Hummels |
| 2015 | Escaping the Sandbox: Making and Its Future. Tom Jenkins, Ian Bogost |
| 2015 | Eugenie: Multi-Touch and Tangible Interaction for Bio-Design. Casey Grote, Evan Segreto, Johanna Okerlund, Robert Kincaid, Orit Shaer |
| 2015 | Exploring Effects of Full-body Control in Perspective-based Learning in an Interactive Museum Data Display. Jessica Roberts |
| 2015 | Exploring Perceptual and Motor Gestalt in Touchless Interactions with Distant Displays. Debaleena Chattopadhyay |
| 2015 | Exploring the Application of Interactive Video Projection in Physical Education. Danica Mast, Jeroen de Krom, Sanne de Vries |
| 2015 | Exploring the Potential of Physical Visualizations. Simon Stusak |
| 2015 | Fl.UIs: Liquid-Mediated Vision Based Touch Surfaces. Tim Campbell, César Torres, Eric Paulos |
| 2015 | Flutter: An Exploration of an Assistive Garment Using Distributed Sensing, Computation and Actuation. Halley Profita, Nicholas Farrow, Nikolaus Correll |
| 2015 | From Movement to Mechanism: Exploring Expressive Movement Qualities in Shape-change. Matthijs Kwak, Joep W. Frens |
| 2015 | Fusilli: Translating the Exploration of a Product Customization Space from Digital to Physical. Clement Zheng |
| 2015 | HandiMate: Create and Animate using Everyday Objects as Material. Jasjeet Singh Seehra, Ansh Verma, Kylie Peppler, Karthik Ramani |
| 2015 | Helping Hands: Wonders and Woes of Prosthetics Technologies. Frank R. Wilson |
| 2015 | Immersive Simulation of Visual Impairments Using a Wearable See-through Display. Halim Cagri Ates, Alexander Fiannaca, Eelke Folmer |
| 2015 | Input/Output: Paper Prototyping for the Future. Joselyn McDonald, Nicole Yi Messier |
| 2015 | Integrating Theories of Mind with Tangible and Embedded Interaction Design. Ilhan Aslan, Verena Fuchsberger, Manfred Tscheligi, Jelle van Dijk |
| 2015 | Interaction Design as a Bricolage Practice. Anna Vallgårda, Ylva Fernaeus |
| 2015 | Interactive Infrastructures: Towards a Language for Distributed Interfaces. Bert Bongers |
| 2015 | Interactive Paper: A Whirlwind Tour of Tangible Computing from the Digital Desk to Music Composition. Wendy E. Mackay |
| 2015 | Lightwear: An Exploration in Wearable Light Therapy. Halley Profita, Asta Roseway, Mary Czerwinski |
| 2015 | LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration. Shohei Nagai, Shunichi Kasahara, Jun Rekimoto |
| 2015 | MagnID: Tracking Multiple Magnetic Tokens. Andrea Bianchi, Ian Oakley |
| 2015 | Magnetic Files: Exploring Tag Based File Systems Using Embodied Files. David Gullick, Paul Coulton, Manfred Lau |
| 2015 | Making Storytelling Personal: Finding Your User in Your Story. Barbara A. Karanian, Erica S. Savig |
| 2015 | Manual Manuals: Media Reflexivity in Reading Through Tangible Artifacts. Jamie Allen |
| 2015 | Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit. Jean Ho Chu, Paul G. Clifton, Daniel Harley, Jordanne Pavao, Ali Mazalek |
| 2015 | Material Significance of Tangibles for Young Children. Jinsil Hwaryoung Seo, Janelle Arita, Sharon Lynn Chu, Francis K. H. Quek, Stephen Aldriedge |
| 2015 | Material and Meaning in Tangible Interactions. Shad Gross |
| 2015 | Mediating Group Experiences: Designing the In-Between. Stoffel Kuenen |
| 2015 | Metamorphosis. Younghui Kim, Sanghwa Hong, Kyungmee Kim, Kwanu Park |
| 2015 | Mirror Puppeteering: Animating Toy Robots in Front of a Webcam. Ronit Slyper, Guy Hoffman, Ariel Shamir |
| 2015 | Monarch: Self-Expression Through Wearable Kinetic Textiles. Kate Hartman, Jackson McConnell, Boris Kourtoukov, Hillary Predko, Izzie Colpitts-Campbell |
| 2015 | Motors, Music and Motion. Jakob Bak, William Verplank, David Gauthier |
| 2015 | MugShots: A Mug Display for Front and Back Stage Social Interaction in the Workplace. Hsin-Liu Cindy Kao, Chris Schmandt |
| 2015 | Note Code: A Tangible Music Programming Puzzle Tool. Vishesh Kumar, Tuhina Dargan, Utkarsh Dwivedi, Poorvi Vijay |
| 2015 | Objects for Change: A Case Study of a Tangible User Interface for Behavior Change. Oren Zuckerman |
| 2015 | Observing Hand Placement and Measurement on a Tabletop Using a Depth Camera. Christopher J. Martinez, Katherine Seggerman, Andy Perez |
| 2015 | Olegoru: A Soundscape Composition Tool to Enhance Imaginative Storytelling with Tangible Objects. Chuan-Che (Jeff) Huang, Yu-Jen Lin, Xinda Zeng, Mark W. Newman, Sile O'Modhrain |
| 2015 | PaperFold: Evaluating Shape Changes for Viewport Transformations in Foldable Thin-Film Display Devices. Antonio Gomes, Roel Vertegaal |
| 2015 | Pattern Stations: Extending Textile Materials through Tangible Interaction. Bert Bongers, Cecilia Heffer |
| 2015 | People's Emotional Responses to a Plant's Emotional Expression. Jaewon Cho, Sanghoo Park, Been Jeon, Byung-Chull Bae, Jun-Dong Cho |
| 2015 | PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read. Alissa Nicole Antle, Min Fan, Emily S. Cramer |
| 2015 | Physical Construction Toys for Rapid Sketching of Tangible User Interfaces. Kristian Gohlke, Michael Hlatky, Bram de Jong |
| 2015 | Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15, Stanford, California, USA, January 15-19, 2015 Bill Verplank, Wendy Ju, Alissa Nicole Antle, Ali Mazalek, Florian 'Floyd' Mueller |
| 2015 | Process Products: Capturing Design Iteration with Digital Fabrication. Tiffany Tseng, Geoff Tsai |
| 2015 | Prototyping Social Interactions with DIY Animatronic Creatures. Cesar Vandevelde, Maarten Vanhoucke, Jelle Saldien |
| 2015 | Rapid Prototyping for Wearables: Concept Design and Development for head- and wrist-mounted Wearables (Smart Watches and Google Glass). Mark Billinghurst, Daniela K. Busse |
| 2015 | Re-Orientating Time in Product Design: A Phenomenology-inspired Perspective. Jelle Stienstra, Bart Hengeveld, Caroline Hummels |
| 2015 | Redeform: Participatory 3D Printing in Public Spaces. Laura Devendorf, Kimiko Ryokai |
| 2015 | Relationship Tunnel Vision: Altered Social Interaction Using Eye-Tracking. Mon-Chu Chen, Bongkeum Jeong, Víctor Rivera |
| 2015 | Remnance of Form: Altered Reflection of Physical Reality. Sang-won Leigh, Asta Roseway, Ann Paradiso |
| 2015 | Resisting Alignment: Code and Clay. Daniela K. Rosner, Miwa Ikemiya, Tim Regan |
| 2015 | Resonant Bits: Harmonic Interaction with Virtual Pendulums. Peter D. Bennett, Stuart Nolan, Ved Uttamchandani, Michael Pages, Kirsten Cater, Mike Fraser |
| 2015 | SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input. Vinh P. Nguyen, Pramod Kumar, Sang Ho Yoon, Ansh Verma, Karthik Ramani |
| 2015 | SPATA: Spatio-Tangible Tools for Fabrication-Aware Design. Christian Weichel, Jason Alexander, Abhijit Karnik, Hans Gellersen |
| 2015 | SWARM: An Actuated Wearable for Mediating Affect. Michele A. Williams, Asta Roseway, Chris O'Dowd, Mary Czerwinski, Meredith Ringel Morris |
| 2015 | Scarfy: Augmenting Human Fashion Behaviour with Self-Actuated Clothes. Luisa von Radziewsky, Antonio Krüger, Markus Löchtefeld |
| 2015 | Scented Pebbles: Interactive Ambient Experience with Smell and Lighting. Yan Yan Cao, Naohito Okude |
| 2015 | Scotty: Relocating Physical Objects Across Distances Using Destructive Scanning, Encryption, and 3D Printing. Stefanie Mueller, Martin Fritzsche, Jan Kossmann, Maximilian Schneider, Jonathan Striebel, Patrick Baudisch |
| 2015 | Sensing Touch Force using Active Acoustic Sensing. Makoto Ono, Buntarou Shizuki, Jiro Tanaka |
| 2015 | Seven Principles to Design for Embodied Sensemaking. Caroline Hummels, Jelle van Dijk |
| 2015 | Shimmering Smartwatches: Exploring the Smartwatch Design Space. Cheng Xu, Kent Lyons |
| 2015 | Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy. Shannon Cuykendall, Ethan Soutar-Rau, Karen Cochrane, Jacob Freiberg, Thecla Schiphorst |
| 2015 | Situated Apparel: Designing to Reinforce Affective Communication. Ye Tao, Hongyu Chen, Fei Meng, Xiaolian Zhang, Fangtian Ying, Cheng Yao |
| 2015 | Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging. Viirj Kan, Katsuya Fujii, Judith Amores, Chang Long Zhu Jin, Pattie Maes, Hiroshi Ishii |
| 2015 | Solar Pink Pong: Street Video Game. Roland Graf, Surat Kwanmuang |
| 2015 | Sootoid: Generative Art Drawing by Flame of Candle. Hisakazu Hada, Daisuke Tozuka, Sho Kamei, Tatsumi Hasegawa, Fuhito Morita, Shuntaro Ootsuki, Akito Nakano |
| 2015 | Spiky Starfish: Exploring 'Felt Technology' Through a Shape Changing Wearable Bag. Young Suk Lee |
| 2015 | Sticky Actuator: Free-Form Planar Actuators for Animated Objects. Ryuma Niiyama, Xu Sun, Lining Yao, Hiroshi Ishii, Daniela Rus, Sangbae Kim |
| 2015 | Supporting Empathy Through Embodiment in the Design of Interactive Systems. Jonny Huck, Paul Coulton, David Gullick, Philip Powell, Jennifer Roberts, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros |
| 2015 | TACTIC: An API for Touch and Tangible Interaction. Rafael Nunes, Fábio Rito, Carlos Duarte |
| 2015 | TEI 2015 Studio Interactive Inflatables: Amplifying Human Behaviors. Kristin Neidlinger, Edwin Dertien |
| 2015 | THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens. Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, Hiroshi Ishii |
| 2015 | TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction. Sang Ho Yoon, Ke Huo, Vinh P. Nguyen, Karthik Ramani |
| 2015 | Tactile Dialogues: Personalization of Vibrotactile Behavior to Trigger Interpersonal Communication. Kimberly Johanna Schelle, Carolina Gomez Naranjo, Martijn ten Bhömer, Oscar Tomico, Stephan Wensveen |
| 2015 | Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children. Min Fan, Alissa Nicole Antle |
| 2015 | Tactile Teacher: Sensing Finger Tapping in Piano Playing. Chih-Pin Hsiao, Richard Li, Xinyan Yan, Ellen Yi-Luen Do |
| 2015 | Tangible Data, a Phenomenology of Human-Data Relations. Trevor Hogan |
| 2015 | Tangible Interactive Ambient Display Prototypes to Support Learning Scenarios. Dirk Börner, Bernardo Tabuenca, Jeroen Storm, Sven Happe, Marcus Specht |
| 2015 | Tangible Interactive Microbiology for Informal Science Education. Seung Ah Lee, Alice M. Chung, Nate Cira, Ingmar H. Riedel-Kruse |
| 2015 | Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms. Leonardo Angelini, Denis Lalanne, Elise van den Hoven, Ali Mazalek, Omar Abou Khaled, Elena Mugellini |
| 2015 | Tangibly Enhancing Haptics. Philip Feldman, Ravi Kuber |
| 2015 | TaraScope: Controlling Remote Telescopes Through Tangible Interaction. Trevor Hogan, Dylan Goveas, Rebecca Noonan, Luke Twomey |
| 2015 | TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle. Rohit Ashok Khot, Jeewon Lee, Larissa Hjorth, Florian 'Floyd' Mueller |
| 2015 | Tele Echo Tube: Beyond Cultural and Imaginable Boundaries. Hill Hiroki Kobayashi, Akio Fujiwara, Kazuhiko Nakamura, Kaoru Saito, Kaoru Sezaki |
| 2015 | The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks. Augusto Esteves, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian L. Warren, Ian Oakley |
| 2015 | The Kitsch-Instrument: Hackable Robotic Music. Jiffer Harriman, Michael Theodore, Mark D. Gross |
| 2015 | Tiles that Talk: Tangible Templates for Networked Objects. David Bouchard, Steve Daniels |
| 2015 | Time and Design: Seven Sensitivities. Verena Fuchsberger, Martin Murer, Manfred Tscheligi |
| 2015 | TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices. Martin Murer, Bernhard Maurer, Hermann Huber, Ilhan Aslan, Manfred Tscheligi |
| 2015 | Touch Wire: Interactive Tangible Electricty Game for Kids. Michael Saenz, Joshua Strunk, Sharon Lynn Chu, Jinsil Hwaryoung Seo |
| 2015 | Touching Notes: A Gesture-Based Game for Teaching Music to Children. Manuela Renzi, Stavros Vassos, Tiziana Catarci, Stephen Kimani |
| 2015 | Towards an Anthropomorphic Lamp for Affective Interaction. Leonardo Angelini, Maurizio Caon, Denis Lalanne, Omar Abou Khaled, Elena Mugellini |
| 2015 | Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design. Martin Murer, Anna Vallgårda, Mattias Jacobsson, Manfred Tscheligi |
| 2015 | Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives. Jean Ho Chu, Paul G. Clifton, Hank Blumenthal, Abhishek Nandakumar, Balasubramanium Ganapathi, Janet H. Murray, Ali Mazalek |
| 2015 | Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum Exhibit. Joyce Ma, Lisa Sindorf, Isaac Liao, Jennifer Frazier |
| 2015 | Vector Field, Activated Space and Inverse Interaction. Conor Peterson |
| 2015 | VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events. Connie Golsteijn, Sarah Gallacher, Lisa Koeman, Lorna Wall, Sami Andberg, Yvonne Rogers, Licia Capra |
| 2015 | Wall Relief: A Health-Oriented Interactive Installation for the Workplace Environment. Halley Profita, Donald Brinkman, Andy Lim, Ross Smith |
| 2015 | Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance. Steve Mann, Steve Feiner, Soren Harner, Mir Adnan Ali, Ryan E. Janzen, Jayse Hansen, Stefano Baldassi |
| 2015 | What Things Dream Of. Min-Ji Ku, Bo-Kyeong Kim, Younghui Kim |
| 2015 | What do Objects Mean?: Early Tangibility in and around Interval Research. Meg Withgott |
| 2015 | WoodenHaptics: A Starting Kit for Crafting Force-Reflecting Spatial Haptic Devices. Jonas Forsslund, Michael C. Yip, Eva-Lotta Sallnäs |
| 2015 | cArVATAR: A Novel Remote Control for Toy Cars. Shachar Geiger, Michal Rinott |
| 2015 | clayodor: Retrieving Scents through the Manipulation of Malleable Material. Hsin-Liu Cindy Kao, Ermal Dreshaj, Judith Amores, Sang-won Leigh, Xavier Benavides, Pattie Maes, Ken Perlin, Hiroshi Ishii |
| 2015 | i.Ge: Exploring New Game Interaction Metaphors with Interactive Projection. Patrick Oswald, Jordi Tost, Reto Wettach |