TEI B

79 papers

YearTitle / Authors
2014A day in a life.
Ivan Petkov
2014A low-tech sensing system for particulate pollution.
Stacey Kuznetsov, Scott E. Hudson, Eric Paulos
2014Adding input controls and sensors to RFID tags to support dynamic tangible user interfaces.
Timothy M. Simon, Bruce H. Thomas, Ross T. Smith, Mark T. Smith
2014Advanced cardboard modeling: exploring the aesthetics of the third way.
Joep W. Frens, Lukas Van Campenhout
2014Aleph of emotions comparing global online emotions.
Mithru Vigneshwara
2014Autonomous behaviour in tangible user interfaces as a design factor.
Diana Nowacka
2014Awakened apparel: embedded soft actuators for expressive fashion and functional garments.
Laura J. Perovich, Philippa Mothersill, Jennifer Broutin Farah
2014Back to the future: embodied classroom simulations of animal foraging.
Alessandro Gnoli, Anthony Perritano, Paulo Guerra, Brenda López Silva, Joel Brown, Tom Moher
2014Beauty tech nails: interactive technology at your fingertips.
Katia Vega, Hugo Fuks
2014Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings.
Jelle van Dijk, Remko van der Lugt, Caroline Hummels
2014Breaching barriers to collaboration in public spaces.
Trine Heinemann, Robb Mitchell
2014Brush and learn: transforming tooth brushing behavior through interactive materiality, a design exploration.
Miguel Bruns Alonso, Jelle Stienstra, Rob Dijkstra
2014CUBEMENT: democratizing mechanical movement design.
Jeeyong Chung, Kyungeun Min, Woohun Lee
2014City landmark as an interactive installation: experiences with stone, water and public space.
Jonna Häkkilä, Olli Koskenranta, Maaret Posti, Yun He
2014Dancing robots.
Chris Speed, Larissa Pschetz, Jon Oberlander, Alexandros Papadopoulos-Korfiatis
2014Datenreise: digital bits made tangible.
Christian Geiger, Michael Hogen, Jörn Hornig, Michael Schaar
2014Designing embodied interfaces to support spatial ability.
Paul G. Clifton
2014Designing for presenters at public walk-up-and-use displays.
Kai Kuikkaniemi, Vilma Lehtinen, Matti Nelimarkka, Max Vilkki, Jouni Ojala, Giulio Jacucci
2014Designing for the physical margins of digital workspaces: fidget widgets in support of productivity and creativity.
Michael Karlesky, Katherine Isbister
2014Designing in skills studio.
Caroline Hummels, Ambra Trotto
2014Designing interactive technology for skateboarding.
Sebastiaan Pijnappel, Florian 'Floyd' Mueller
2014Designing mediated combat play.
Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis, Darren Edge
2014Displaying heart rate data on a bicycle helmet to support social exertion experiences.
Wouter Walmink, Danielle Wilde, Florian 'Floyd' Mueller
2014Eighth International Conference on Tangible, Embedded, and Embodied Interaction, TEI'14, Munich, Germany, February 16-19, 2014
Andreas Butz, Saul Greenberg, Saskia Bakker, Lian Loke, Alexander De Luca
2014Embedded audio without beeps: synthesis and sound effects from cheap to steep.
Dan Overholt, Nikolaj "DZL" Møbius
2014Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ.
Sofie Kinch, Erik Grönvall, Marianne Graves Petersen, Majken Kirkegaard Rasmussen
2014Evaluating peripheral interaction.
Doris Hausen, Aurélien Tabard, Attila von Thermann, Kerstin Holzner, Andreas Butz
2014Exploring the role of bodily experience in spatial thinking during the architectural design process.
Sema Alaçam
2014Fidget widgets: designing for the physical margins of digital workspaces.
Michael Karlesky, Katherine Isbister
2014FlexStroke: a flexible, deformable brush-tip with dynamic stiffness for digital input.
Xin Liu, Jiawei Gu
2014Form & function toolkit: printed electronics for unconventional interface.
Johannes Deich, Michael Markert, Jens Geelhaar, Martin Schied, Jens Hammerschmidt, Gabriel Rausch
2014Framed guessability: using embodied allegories to increase user agreement on gesture sets.
Francesco Cafaro, Leilah Lyons, Raymond Kang, Josh Radinsky, Jessica Roberts, Kristen Vogt
2014From movements to objects: creating physical sculptures from Iaido sword motions.
Tomoyuki Ueno, Adam Brych, Johann Habakuk Israel, Gerald Eisenack, Benjamin Jastram
2014FunRasa: an interactive drinking platform.
Nimesha Ranasinghe, Kuan-Yi Lee, Ellen Yi-Luen Do
2014GHOST: exploring the subtleties 'of' and 'interaction with' shape-changing interfaces.
Matthijs Kwak
2014Gesture based distributed user interaction system for a reconfigurable self-organizing smart wall.
Nicholas Farrow, Naren Sivagnanadasan, Nikolaus Correll
2014Ghost hunter: parents and children playing together to learn about energy consumption.
Amartya Banerjee, Michael S. Horn
2014Handcrafting electronic accessories using 'raw' materials.
Ylva Fernaeus, Martin Murer, Vasiliki Tsaknaki, Jordi Solsona Belenguer
2014Hatching scarf: a critical design about anxiety and persuasive computing.
Youngsuk Lee
2014How does the tangible object affect motor skill learning?
Milena S. Markova
2014I feel it in my fingers: haptic guidance on touch surfaces.
Simone Zimmermann, Sonja Rümelin, Andreas Butz
2014Interactive installations as performance: inspiration for HCI.
Hye Yeon Nam, Michael Nitsche
2014Kinetic wave: raising awareness of the electromagnetic spectrum.
Søren Pedersen, Michael Ha, Christian Ø. Laursen, Anders Høedholt
2014LemonGrasp: a tool for touch-interaction prototyping.
Thorsten Hochreuter
2014MagnetiCode: physical mobile interaction through time-encoded magnetic identification tags.
Mirko Fetter, Christoph Beckmann, Tom Gross
2014MimiCook: a cooking assistant system with situated guidance.
Ayaka Sato, Keita Watanabe, Jun Rekimoto
2014Monkey Business.
Jan M. Sieber, Ralph Kistler
2014Move-it sticky notes providing active physical feedback through motion.
Kathrin Probst, Michael Haller, Kentaro Yasu, Maki Sugimoto, Masahiko Inami
2014Musical instrument interaction: development of a sensor fingerboard for string instruments.
Tobias Grosshauser, Gerhard Tröster
2014Palimpsest: dead technology as archeological record.
Taylor Hokanson
2014PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system.
Marijke Vandermaesen, Tom De Weyer, Kris Luyten, Karin Coninx
2014Population stereotypes of color attributes for tangible interaction design.
Diana Löffler
2014Positional acts: using a Kinect™ sensor to reconfigure patient roles within radiotherapy treatment.
Tara Mullaney, Björn Yttergren, Erik Stolterman
2014Proposing reverse tangible interaction design.
Hyosun Kwon
2014Prototyping device ecologies: physical to digital and viceversa.
Andrea Bellucci, Paloma Díaz, Ignacio Aedo, Alessio Malizia
2014Prototyping tangibles: exploring form and interaction.
Daniela Petrelli, Nick Dulake, Mark T. Marshall, Matt Willox, Fabio Caparrelli, Robin Goldberg
2014QOOK: enhancing information revisitation for active reading with a paper book.
Yuhang Zhao, Yongqiang Qin, Yang Liu, Siqi Liu, Taoshuai Zhang, Yuanchun Shi
2014Rafigh: an edible living media installation.
Foad Hamidi, Melanie Baljko
2014Raising user impulse awareness: the sensitive rolypoly.
Johanna Fulda, Pieter Tierens, Teemu Mäntyharju, Thomas Wimmer
2014RoCuModel: an iterative tangible modeling system.
Yuebo Shen, Keqin Dou, Jiawei Gu
2014SciSketch: a tabletop collaborative sketching system.
Rui Chen, Po-Jui (Ray) Chen, Rui Feng, Elaine Yilin Liu, Andy Wu, Ali Mazalek
2014Seeing aural: an installation transferring the materials you gaze to sounds you hear.
Yi-Ching Huang, Kuan-Ying Wu, Mon-Chu Chen
2014Skeu the evolution: skeuomorphs, style, and the material of tangible interactions.
Shad Gross, Jeffrey Bardzell, Shaowen Bardzell
2014Skweezee studio: turn your own plush toys into interactive squeezable objects.
Luc Geurts, Jolien Deville, Vero Vanden Abeele, Jelle Saldien, Karen Vanderloock
2014Stitchies: towards telehaptic performativity.
Ståle Stenslie, Tony Olsson, Andreas Göransson, David Cuartielles
2014Tangible and body-related interaction techniques for a singing voice synthesis installation.
Jochen Feitsch, Marco Strobel, Stefan Meyer, Christian Geiger
2014Tangible autonomous interfaces (TAIs): exploring autonomous behaviours in TUIs.
Diana Nowacka, David S. Kirk
2014Tangible needle, digital haystack: tangible interfaces for reusing media content organized by similarity.
Christian Frisson, François Rocca, Stéphane Dupont, Thierry Dutoit, Damien Grobet, Rudi Giot, Mohammed El Brouzi, Samir Bouaziz, Willy Yvart, Sylvie Merviel
2014The conductor's philosophy: embodied generative visual music.
Damian T. Dziwis, Anja Vormann, Felix Wiethölter, Christian Geiger, Dionysios Marinos
2014The making of the TeleGlove: crafting interactions for basic phone use in the cold.
Kim Huber, Mona Salmani, Ylva Fernaeus
2014The misbehavior of animated object.
Samuel Bianchini, Hiroshi Ishii, Rémy Bourganel, Emmanuel Mahé, Jean-Baptiste Labrune, Emanuele Quinz
2014The slow floor: increasing creative agency while walking on an interactive surface.
Frank Feltham, Lian Loke, Elise van den Hoven, Jeffrey Hannam, Bert Bongers
2014Tools and methods for creating interactive artifacts.
Thomas Kubitza, Albrecht Schmidt, Norman Pohl, Daniela Petrelli, Tilman Dingler, Nick Dulake
2014Touch toolkit: a method to convey touch-based design knowledge and skills.
Ingrid Maria Pohl, Lian Loke
2014Ultimate trainer: instructional feedback for ultimate frisbee players.
Cynthia Jane Solomon, Amartya Banerjee, Michael S. Horn
2014Water Ball Z: an augmented fighting game using water as tactile feedback.
Lode Hoste, Beat Signer
2014Weight and volume changing device with liquid metal transfer.
Ryuma Niiyama, Lining Yao, Hiroshi Ishii
2014YU: an artistic exploration of interface design for home healthcare.
Bin (Tina) Zhu, Sophie Kürth-Landwehr, Victor Guerrero Corbi
2014jamSheets: thin interfaces with tunable stiffness enabled by layer jamming.
Jifei Ou, Lining Yao, Daniel Tauber, Jürgen Steimle, Ryuma Niiyama, Hiroshi Ishii