| 2019 | A whirlwind introduction to computer graphics. Mike Bailey |
| 2019 | An interactive introduction to WEBGL. Edward Angel, Dave Shreiner |
| 2019 | Approaches and challenges to virtual and augmented reality in health care and rehabilitation: a short course. Joaquim A. Jorge, Pedro F. Campos, Daniel Simões Lopes |
| 2019 | BxDF material acquisition, representation, and rendering for VR and design. Giuseppe Claudio Guarnera, Dar'ya Guarnera, Gregory J. Ward, Mashhuda Glencross, Ian Hall |
| 2019 | Cinematic scientific visualization: the art of communicating science. Kalina Borkiewicz, A. J. Christensen, Drew Berry, Christopher J. Fluke, Greg Shirah, Kel Elkins |
| 2019 | Creating and understanding 3D annotated scene meshes. Duc Thanh Nguyen, Quang-Hieu Pham, Binh-Son Hua |
| 2019 | Creating your first augmented reality experience with ARCore. Germain Ruffle, Eugene Meng |
| 2019 | Data-driven photometric 3D modeling. Boxin Shi |
| 2019 | Dataflow programming and processing for artists and beyond. Serguei A. Mokhov, Miao Song, Sudhir P. Mudur, Peter Grogono |
| 2019 | Deep learning: a crash course. Andrew S. Glassner |
| 2019 | Extended reality practice in art & design creative education. June Kim, Gregory W. Bennett, Snow Yunxue Fu, Jan Kruse |
| 2019 | Eye tracking and virtual reality. Ann McNamara, Eakta Jain |
| 2019 | Immersive analytics. Ulrich Engelke, Maxime Cordeil, Andrew Cunningham, Barrett Ens |
| 2019 | Introduction to the Vulkan® computer graphics API. Mike Bailey |
| 2019 | Multithreading in Pixar's animation tools. Florian Zitzelsberger, George ElKoura |
| 2019 | SIGGRAPH Asia 2019 Courses, Brisbane, QLD, Australia, November 17-20, 2019 |
| 2019 | State of the art on stylized fabrication. Nico Pietroni, Bernd Bickel, Luigi Malomo, Paolo Cignoni |