| 2017 | (Game) design craft. Evan Hirsch |
| 2017 | Application development with webGL. Ed Angel, Dave Shreiner |
| 2017 | Big data visual analytics: fundamentals, techniques, and tools. Quang Vinh Nguyen, Ulrich Engelke |
| 2017 | Communicating science through visualization in an age of alternative facts. Kalina Borkiewicz, A. J. Christensen, John E. Stone |
| 2017 | Generation and real-time visualization of high-resolution RGB pointcloud data for place representation in immersive applications. Volker Kuchelmeister |
| 2017 | Getting started with computer graphics and the vulkan API. Benjamin Kenwright |
| 2017 | How to build a fantasy world based on reality: a case study of Final Fantasy XV: part I. Isamu Hasegawa, Takashi Honjo, Hiromitsu Sasaki, Yusuke Hasuo, Takeyuki Suzuki, Yoshinobu Okushi |
| 2017 | How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II. Isamu Hasegawa, Tomohiro Hasegawa, Kazutaka Kurosaka, Akihiko Kishi, Akira Iwasawa, Youichiro Miyake |
| 2017 | How to build a fantasy world based on reality: a case study of Final Fantasy XV: part III. Isamu Hasegawa, Takeyuki Suzuki, Yoshinobu Okushi, Tatsuhiro Joudan |
| 2017 | How to design, build, and perform with new musical interfaces. Michael J. Lyons, Sidney S. Fels |
| 2017 | Introduction to processing: technology into arts and arts into technology. June Kim |
| 2017 | Mobile graphics. Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, Pere-Pau Vázquez |
| 2017 | Modeling 3D worlds: outdoor. Daniel G. Aliaga |
| 2017 | Painting with code. Pol Jeremias-Vila |
| 2017 | Real humans with virtual humans and social robots interactions (HCI). Daniel Thalmann, Nadia Magnenat-Thalmann, Manoj Ramanathan |
| 2017 | SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017 Tomasz Bednarz |
| 2017 | State-of-the-art webGL 2.0. Xavier Ho, Juan Miguel de Joya, Neil Trevett |
| 2017 | Tutorial on information theory in visualization. Mateu Sbert, Han-Wei Shen, Ivan Viola, Min Chen, Anton Bardera, Miquel Feixas |
| 2017 | libigl: prototyping geometry processing research in C++. Alec Jacobson, Daniele Panozzo |