SIGGRAPH ASIA (Courses) A*

26 papers

YearTitle / Authors
2010ACM SIGGRAPH ASIA 2010 Courses, Seoul, Republic of Korea, December 15-18, 2010
Sophie Revillard
2010An introduction to OpenGL 4.0 programming.
Dave Shreiner, Edward Angel
2010Build your own 3D display.
Matthew Hirsch, Douglas Lanman
2010Computer graphics shaders using OpenGL 4.X.
Mike Bailey, Steve Cunningham
2010Creating new interfaces for musical expression: introduction to NIME.
Sidney S. Fels, Michael J. Lyons
2010Cross-cultural user-interface design for work, home, play, and on the way.
Aaron Marcus
2010DirectX 11: learn the latest tricks.
Chris W. Kim
2010Efficient substitutes for subdivision surfaces in feature-quality games.
Tianyun Ni
2010Exploiting temporal coherence in real-time rendering.
Daniel Scherzer, Lei Yang, Oliver Mattausch
2010Geometry simulation for feature films.
Seunghun Lee
2010Gimme somethin' to shoot: filming the cinematics of Starcraft II: Wings of Liberty.
2010Introduction to augmented reality and its applications.
Ig-Jae Kim
2010Introduction to computer graphics.
Mike Bailey, Steve Cunningham
2010Introduction to data-driven animation: programming with motion capture.
Jehee Lee
2010Introduction to processing on Android devices.
2010Introduction to using RenderMan.
Malcolm Kesson, Hosuk Chang
2010Lightfield photography: theory and methods.
Todor G. Georgiev, Andrew Lumsdaine
2010Physical and graphical effects in OpenCL by example.
Justin Hensley, Derek K. Gerstmann, Jason C. Yang
2010Procedural shading in RenderMan.
Paul Kanyuk
2010Recent advances in online game technology.
Byoungwon Choe, Jaesik Hwang, Chang-Joon Park, Jongwon Kim
2010Recent advances in real-time collision and proximity computations for games and simulations.
Takahiro Harada, Young J. Kim, Sung-Eui Yoon
2010Scattered data interpolation and approximation for computer graphics.
John P. Lewis, Frédéric H. Pighin, Ken Anjyo
2010Simulating believable crowd and group behaviors.
Stephanie Huerre, Jehee Lee, Ming C. Lin, Carol O'Sullivan
2010Sorting in space: multidimensional, spatial, and metric data structures for computer graphics applications.
Hanan Samet
2010Storytelling for computer-animated shorts.
Isaac Kerlow
2010What is OpenCL™?
Justin Hensley