| 2010 | ACM SIGGRAPH ASIA 2010 Courses, Seoul, Republic of Korea, December 15-18, 2010 Sophie Revillard |
| 2010 | An introduction to OpenGL 4.0 programming. Dave Shreiner, Edward Angel |
| 2010 | Build your own 3D display. Matthew Hirsch, Douglas Lanman |
| 2010 | Computer graphics shaders using OpenGL 4.X. Mike Bailey, Steve Cunningham |
| 2010 | Creating new interfaces for musical expression: introduction to NIME. Sidney S. Fels, Michael J. Lyons |
| 2010 | Cross-cultural user-interface design for work, home, play, and on the way. Aaron Marcus |
| 2010 | DirectX 11: learn the latest tricks. Chris W. Kim |
| 2010 | Efficient substitutes for subdivision surfaces in feature-quality games. Tianyun Ni |
| 2010 | Exploiting temporal coherence in real-time rendering. Daniel Scherzer, Lei Yang, Oliver Mattausch |
| 2010 | Geometry simulation for feature films. Seunghun Lee |
| 2010 | Gimme somethin' to shoot: filming the cinematics of Starcraft II: Wings of Liberty. |
| 2010 | Introduction to augmented reality and its applications. Ig-Jae Kim |
| 2010 | Introduction to computer graphics. Mike Bailey, Steve Cunningham |
| 2010 | Introduction to data-driven animation: programming with motion capture. Jehee Lee |
| 2010 | Introduction to processing on Android devices. |
| 2010 | Introduction to using RenderMan. Malcolm Kesson, Hosuk Chang |
| 2010 | Lightfield photography: theory and methods. Todor G. Georgiev, Andrew Lumsdaine |
| 2010 | Physical and graphical effects in OpenCL by example. Justin Hensley, Derek K. Gerstmann, Jason C. Yang |
| 2010 | Procedural shading in RenderMan. Paul Kanyuk |
| 2010 | Recent advances in online game technology. Byoungwon Choe, Jaesik Hwang, Chang-Joon Park, Jongwon Kim |
| 2010 | Recent advances in real-time collision and proximity computations for games and simulations. Takahiro Harada, Young J. Kim, Sung-Eui Yoon |
| 2010 | Scattered data interpolation and approximation for computer graphics. John P. Lewis, Frédéric H. Pighin, Ken Anjyo |
| 2010 | Simulating believable crowd and group behaviors. Stephanie Huerre, Jehee Lee, Ming C. Lin, Carol O'Sullivan |
| 2010 | Sorting in space: multidimensional, spatial, and metric data structures for computer graphics applications. Hanan Samet |
| 2010 | Storytelling for computer-animated shorts. Isaac Kerlow |
| 2010 | What is OpenCL™? Justin Hensley |