| 2003 | "Falling over you" interactive wall. Dave Pape, Josephine Anstey |
| 2003 | "Jordan vs Jordan" recreating the basketball legend. Paul George |
| 2003 | "Knot insertion" on subdivision surfaces. Ramón Montoya-Vozmediano |
| 2003 | 3-D tele-direction interface using video projector. Shinsaku Hiura, Kenji Tojo, Seiji Inokuchi |
| 2003 | 3D modeling of trees from freehand sketches. Makoto Okabe, Takeo Igarashi |
| 2003 | A 3D studio production system with immersive actor feedback. Oliver Grau, M. Price, Graham A. Thomas |
| 2003 | A fast hybrid geomorphing LOD scheme. Louis Borgeat, Pierre-Alexandre Fortin, Guy Godin |
| 2003 | A fast polymesh to level set algorithm. Henrik Fält, Douglas Roble |
| 2003 | A haptic virtual reality training tool for paper conservators. Angie Geary |
| 2003 | A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha. Veronica Sundstedt, Alan Chalmers, Philippe Martinez |
| 2003 | A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ. Agueda Simó |
| 2003 | A new form of traditional art: visual simulation of Chinese shadow play. Yi-Bo Zhu, Chen-Jia Li, I-Fan Shen, Kwan-Liu Ma, Aleksander Stompel |
| 2003 | A nose-tracked, personal olfactory display. Yasuyuki Yanagida, Shinjiro Kawato, Haruo Noma, Nobuji Tetsutani, Akira Tomono |
| 2003 | A procedural approach to modeling impact damage. David Eberle, Oliver Strunk Havok, Ronan O'Sullivan |
| 2003 | A smooth, fast, accurate representation of reflectance. Masaki Kameya, Robert R. Lewis |
| 2003 | A tile-based 3D frame using a reconfigurable display matrix. Daqing Xue, Roger Crawfis |
| 2003 | A unified approach for modeling complex occlusions in fluid simulations. Ben Houston, Chris Bond, Mark Wiebe |
| 2003 | Acquisition of large-scale surface light fields. Wei-Chao Chen, Lars S. Nyland, Anselmo Lastra, Henry Fuchs |
| 2003 | An efficient spatio-temporal architecture for animation rendering. Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel |
| 2003 | Assembling the sculptures of the Parthenon. Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan M. Cohen, Andrew Jones, Brian Emerson, Philippe Martinez, Tomas Lochman |
| 2003 | Attention-driven eye gaze and blinking for virtual humans. Christopher Peters, Carol O'Sullivan |
| 2003 | Augmented reality disk jockey: AR/DJ. Philipp Stampfl |
| 2003 | Augmented reality for air traffic control towers. Ronald Reisman, Stephen R. Ellis |
| 2003 | Authoring of a mixed reality furniture assembly instructor. Jürgen Zauner, Michael Haller, Alexander Brandl, Werner Hartmann |
| 2003 | Automated meshing of sparse 3D point clouds. Oli Cooper, Neill W. Campbell, David P. Gibson |
| 2003 | Automated reconstruction of building facades for virtual walk-thrus. Christian Früh, Avideh Zakhor |
| 2003 | Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules. Farzam Farbiz, Adrian David Cheok, Paul Lincoln |
| 2003 | Avalanche! snowy FX for XXX. Alan Kapler |
| 2003 | Canopy climb: a rope interface. Winslow Burleson, Ted Selker |
| 2003 | Casual 3D photography. Askold V. Strat, Manuel M. Oliveira |
| 2003 | Cati dance: self-edited, self-synchronized music video. Tristan Jehan, Michael Lew, Cati Vaucelle |
| 2003 | Cloth motion capture. David Pritchard, Wolfgang Heidrich |
| 2003 | Complex character animation that combines kinematic and dynamic control. Ari Shapiro, Petros Faloutsos |
| 2003 | Consistent illumination within optical see-through augmented environments. Oliver Bimber, Anselm Grundhöfer, Gordon Wetzstein, Sebastian Knödel |
| 2003 | Creating dome animations with the Digital Pueblo Project. Ed Angel, Hue Walker Baumgarner-Kirby, David Beining |
| 2003 | Design-by-example: a schema for designing visualizations using examples from art. Eileen Vote, Daniel Acevedo Feliz, Cullen D. Jackson, Jason S. Sobel, David H. Laidlaw |
| 2003 | Designer-critiqued comparison of 2D vector visualization methods: a pilot study. Cullen D. Jackson, Daniel Acevedo Feliz, David H. Laidlaw, Fritz Drury, Eileen Vote, Daniel F. Keefe |
| 2003 | Designing collaborative games on handheld computers. Johan Sanneblad, Lars Erik Holmquist |
| 2003 | Digital face cloning. Henrik Wann Jensen |
| 2003 | Direct interaction based on a two-point laser pointer technique. Sergey V. Matveyev, Martin Göbel |
| 2003 | Distributed mobile multi-user urban simulation. Clodagh Rossi, Alan Cummins, Carol O'Sullivan |
| 2003 | EMOCAP: driving 3D characters with real mood dynamics. Nicholas Woolridge, David Kreindler, Charles J. Lumsden |
| 2003 | Effective asset management for episodic television and features. Allan G. Rempel, Dean Broadland, Sonja Struben, F. David Fracchia |
| 2003 | Effective toon ink rendering for episodic television. Gordon Farrell, Julia Taylor-Hell, F. David Fracchia |
| 2003 | Emissive clipping planes for volume rendering. Jan Hardenbergh, Yin Wu |
| 2003 | Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design. John Payne |
| 2003 | Exploring MIDI datasets. Reiko Miyazaki, Issei Fujishiro, Rumi Hiraga |
| 2003 | Fair and robust circle splines. Carlo H. Séquin, Kiha Lee |
| 2003 | Fast specular highlights by modifying the Phong-Blinn model. Anders Hast, Tony Barrera, Ewert Bengtsson |
| 2003 | Fast texture synthesis on arbitrary meshes. Sebastian Magda, David J. Kriegman |
| 2003 | Firefly flash synchronization. Saty Raghavachary |
| 2003 | Fluid simulation interaction techniques. Magnus Wrenninge, Doug Roble |
| 2003 | Fluids with extreme viscosity. Henrik Fält, Douglas Roble |
| 2003 | Forming the dots: live optical motion capture animation dance. Luc Vanier, Hank Kaczmarski, Lance Chong |
| 2003 | From layered depth images to continuous LOD impostors. J. Andreas Bærentzen, Niels Jørgen Christensen |
| 2003 | GLOD: a driver-level interface for geometric level of detail. Jonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert |
| 2003 | Generating realistic human hair for "The Matrix Reloaded". Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov |
| 2003 | Generating subdivision curves with L-systems on a GPU. Radomír Mech, Przemyslaw Prusinkiewicz |
| 2003 | Grooming furry surfaces of arbitrary topology. Andrew Harvey |
| 2003 | Haptic enhancements for collaborative scenarios in virtual environment. Jason Daly, Donald Washburn, Todd Lazarus, John Reeder, Glenn A. Martin |
| 2003 | Home grown CGI: the cultivation of "Henry's Garden". Kevin Geiger, Moon Hwa Seun |
| 2003 | How to capture absolute human skeletal posture. Shoichiro Iwasawa, Kiyoshi Kojima, Kenji Mase, Shigeo Morishima |
| 2003 | Hydrogen wishes. Winslow Burleson, Paul Nemirovsky, Dan Overholt |
| 2003 | Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10). Andrzej Zarzycki |
| 2003 | Image-based diffuse lighting using visibility maps. Ivan Neulander |
| 2003 | Implementing RenderMan on the Sony PS2. Ian Stephenson |
| 2003 | Implementing a paper flier metaphor using cloth simulation. Laurent Denoue, Les Nelson, Elizabeth F. Churchill |
| 2003 | Improved speed and accuracy for archaeological site scanning. Kevin Cain, Min Yu, Youda He |
| 2003 | Interactive functional anatomy. Vassilios Hurmusiadis, Simon Barrick, Chris Briscoe |
| 2003 | Interactive light field display from a cluster of projectors. R. Matt Steele, Christopher O. Jaynes |
| 2003 | Interactive rendering of translucent deformable objects. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth |
| 2003 | Interactive rendering with view-dependent geometry and texture. Jan-Friso Evers-Senne, Reinhard Koch |
| 2003 | LOD of video avatar for walkthrough applications. Kei Utsugi, Toshio Moriya, N. Nonaka, Haruo Takeda |
| 2003 | Learning controls for blend shape based realistic facial animation. Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frédéric H. Pighin |
| 2003 | Lighting reconstruction for "The Matrix Reloaded". Haarm-Pieter Duiker |
| 2003 | Little red: storytelling in mixed reality. Tomoki Issac Saso, Kenji Iguchi, Masa Inakage |
| 2003 | Live 3D video in soccer stadium. Takayoshi Koyama, Itaru Kitahara, Yuichi Ohta |
| 2003 | Local adaptation luminance via segmentation and assimilation. Yangli Hector Yee, Sumanta N. Pattanaik |
| 2003 | Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded". George Borshukov |
| 2003 | Mesh modelling with curve analogies. Steve Zelinka, Michael Garland |
| 2003 | Mr. Gray B. puts on a happy face. David F. Horsley |
| 2003 | Multi-user performance of Commedia dell' Arte in 3D. Michael D. Wilson, Todd Holoubek, Ann Poochareon |
| 2003 | Multipass rendering in mental ray. Haarm-Pieter Duiker, Thomas Driemeyer |
| 2003 | Non convex mesh penetration distance for rigid body dynamics. Marek Teichmann, Zhaoheng Liu |
| 2003 | Object-space point blending and splatting. Renato Pajarola, Miguel Sainz, Patrick Guidotti |
| 2003 | Office voodoo: a real-time editing engine for an algorithmic sitcom. Michael Lew |
| 2003 | Omnidirectional stereo surround for panoramic virtual environments. Andreas Simon, Steffi Beckhaus |
| 2003 | Particle system collision detection using graphics hardware. Dave Knott, Kees van den Doel, Dinesh K. Pai |
| 2003 | Per-pixel smooth shader level of detail. Maryann Simmons, Dave Shreiner |
| 2003 | Perceptual evaluation of tone mapping operators. Frédéric Drago, William L. Martens, Karol Myszkowski, Hans-Peter Seidel |
| 2003 | Point constraint rig (PCR). Vico Sharabani |
| 2003 | Practical eye movement model using texture synthesis. Zhigang Deng, John P. Lewis, Ulrich Neumann |
| 2003 | Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27-31, 2003 Alyn P. Rockwood |
| 2003 | Processing: a learning environment for creating interactive Web graphics. Casey Reas, Benjamin Fry |
| 2003 | Production-grade scene translation pipelines. Daniel Maskit, Chamberlain Fong |
| 2003 | Real-time photo-realistic augmented reality for interior design. Jonathan Cook, Simon Gibson, Toby Howard, Roger J. Hubbold |
| 2003 | Real-time view morphing of video streams. Karl Timm |
| 2003 | Realistic and fast cloud rendering in computer games. Niniane Wang |
| 2003 | Realistic human face rendering for "The Matrix Reloaded". George Borshukov, John P. Lewis |
| 2003 | Reconstructing a colossus of Ramesses II from laser scan data. Kevin Cain, Casondra Sobieralski, Philippe Martinez |
| 2003 | Rendering plant leaves faithfully. Oliver Franzke, Oliver Deussen |
| 2003 | Robust depth estimation from multiple video streams for dynamic light field rendering. Bastian Goldlücke, Marcus A. Magnor |
| 2003 | Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters. Stephan Trojansky, Florian Hu, Kolja Kähler, Christoph Sprenger, Stephan Stapel |
| 2003 | Rule-based smoke- and explosion dynamics in a full CG environment. Stephan Trojansky, Florian Hu |
| 2003 | Sable: a painterly renderer for film animation. Daniel Teece |
| 2003 | Screen: bodily interaction with text in immersive VR. Joshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Noah Wardrip-Fruin |
| 2003 | Sensory design for virtual environments. Jackie Morie, K. Iyer, K. Valanejad, R. Sadek, David Miraglia, D. Milam, Josh Williams, D. P. Luigi, J. Leshin |
| 2003 | Shadow removal from a real picture. Masashi Baba, Naoki Asada |
| 2003 | Simulating spatial assumptions. Katerina Mania, Andrew Robinson |
| 2003 | Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering. Marc Nienhaus, Jürgen Döllner |
| 2003 | Social network fragments: an interactive tool for exploring digital social connections. danah boyd, Jeffrey Potter |
| 2003 | Sound articulation, lip movement and letter visualisation in the Arabic language. Roula Salim Ghalayini |
| 2003 | Sound synthesis for the Web, games, and virtual reality. J. R. Parker, Sonny Chan |
| 2003 | Spectral texturing for real-time applications. Daniel R. Berger |
| 2003 | Spectral watertight surface reconstruction. Ravi Krishna Kolluri, Jonathan Richard Shewchuk, James F. O'Brien |
| 2003 | TensorTextures. M. Alex O. Vasilescu, Demetri Terzopoulos |
| 2003 | Tetrad volume and particle rendering in X2. Bill La Barge, Jerry Tessendorf, Vijoy Gaddipati |
| 2003 | Textable movie: improvising with a personal movie database. Catherine Vaucelle, Glorianna Davenport, Tristan Jehan |
| 2003 | Texture synthesis from multiple sources. Li-Yi Wei |
| 2003 | The Bass-Station: a community based information space. Ahmi Wolf, Mark Argo |
| 2003 | The Primal seas: water on PlayStation 2. Andrew Ostler |
| 2003 | The Sun Dagger Interactive. Alan Price |
| 2003 | The ViscousDisplay: adaptive transient interfaces in public space. Lily Shirvanee, Marc Downie |
| 2003 | The cubic interpolated level set method for realistic fluid animation. Ken Tanaka, Heihachi Ueki, Atsushi Kunimatsu |
| 2003 | The digital space shuttle, 3D graphics, and knowledge management. Julian E. Gómez, Paul J. Keller |
| 2003 | The reality helmet: a wearable interactive experience. Daniel Fallman, Kalle Jalkanen, Henrik Lörstad, John A. Waterworth, Jonas Westling |
| 2003 | The stringed haptic workbench. Nicolas Tarrin, Sabine Coquillart, Shoichi Hasegawa, Laroussi Bouguila, Makoto Sato |
| 2003 | Tile representation of subdivision surfaces. Carlos Gonzalez-Ochoa, Mark Hammel |
| 2003 | Touchy.Internet: a cybernetics system for human-pet interaction through the Internet. Shang Ping Lee, Farzam Farbiz, Adrian David Cheok |
| 2003 | Trans-world haptic collaboration. Chris Gunn, Matthew A. Hutchins, Matt Adcock, Rhys Hawkins |
| 2003 | Universal capture: image-based facial animation for "The Matrix Reloaded". George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz |
| 2003 | ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage. Pietro Mazzoleni, Elisa Bertino, Stefano Valtolina, Elena Ferrari, Chiara Boeri |
| 2003 | Video-based virtual environments. Thomas Pintaric, Albert A. Rizzo, Ulrich Neumann |
| 2003 | View planning for BRDF acquisition. Jochen Lang, Hans-Peter Seidel, Hendrik P. A. Lensch |
| 2003 | Virtual performance and collaboration with improvisational dance. W. Scott Meador, Eric M. Kurt, Kevin R. O'Neal |
| 2003 | Virtual sculpting with a pressure sensitive pen. Shinji Mizuno, Daigo Kobayashi, Minoru Okada, Jun-ichiro Toriwaki, Shinji Yamamoto |
| 2003 | Visualizing horn evolution by morphing high-resolution X-ray CT images. Wendy L. Hodges, Theodore Garland, Reuben Reyes, Timothy Rowe |
| 2003 | Vital signs: exploring novel forms of body language. Michael J. Lyons, Daniel Kluender, Chi-Ho Chan, Nobuji Tetsutani |
| 2003 | WATCH: summary data in spatial context. Rebecca Ross |
| 2003 | Wire modeling. Esan Mandal, Ergun Akleman, Vinod Srinivasan |
| 2003 | Wrinkle generation model for 3D facial expression. Hiroshi Kono, Etsuo Genda |
| 2003 | XGen: arbitrary primitive generator. Thomas V. Thompson II, Ernest J. Petti, Chuck Tappan |
| 2003 | æther: reading with tactile vision. Erik Conrad |