SIGGRAPH A*

143 papers

YearTitle / Authors
2003"Falling over you" interactive wall.
Dave Pape, Josephine Anstey
2003"Jordan vs Jordan" recreating the basketball legend.
Paul George
2003"Knot insertion" on subdivision surfaces.
Ramón Montoya-Vozmediano
20033-D tele-direction interface using video projector.
Shinsaku Hiura, Kenji Tojo, Seiji Inokuchi
20033D modeling of trees from freehand sketches.
Makoto Okabe, Takeo Igarashi
2003A 3D studio production system with immersive actor feedback.
Oliver Grau, M. Price, Graham A. Thomas
2003A fast hybrid geomorphing LOD scheme.
Louis Borgeat, Pierre-Alexandre Fortin, Guy Godin
2003A fast polymesh to level set algorithm.
Henrik Fält, Douglas Roble
2003A haptic virtual reality training tool for paper conservators.
Angie Geary
2003A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha.
Veronica Sundstedt, Alan Chalmers, Philippe Martinez
2003A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ.
Agueda Simó
2003A new form of traditional art: visual simulation of Chinese shadow play.
Yi-Bo Zhu, Chen-Jia Li, I-Fan Shen, Kwan-Liu Ma, Aleksander Stompel
2003A nose-tracked, personal olfactory display.
Yasuyuki Yanagida, Shinjiro Kawato, Haruo Noma, Nobuji Tetsutani, Akira Tomono
2003A procedural approach to modeling impact damage.
David Eberle, Oliver Strunk Havok, Ronan O'Sullivan
2003A smooth, fast, accurate representation of reflectance.
Masaki Kameya, Robert R. Lewis
2003A tile-based 3D frame using a reconfigurable display matrix.
Daqing Xue, Roger Crawfis
2003A unified approach for modeling complex occlusions in fluid simulations.
Ben Houston, Chris Bond, Mark Wiebe
2003Acquisition of large-scale surface light fields.
Wei-Chao Chen, Lars S. Nyland, Anselmo Lastra, Henry Fuchs
2003An efficient spatio-temporal architecture for animation rendering.
Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel
2003Assembling the sculptures of the Parthenon.
Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan M. Cohen, Andrew Jones, Brian Emerson, Philippe Martinez, Tomas Lochman
2003Attention-driven eye gaze and blinking for virtual humans.
Christopher Peters, Carol O'Sullivan
2003Augmented reality disk jockey: AR/DJ.
Philipp Stampfl
2003Augmented reality for air traffic control towers.
Ronald Reisman, Stephen R. Ellis
2003Authoring of a mixed reality furniture assembly instructor.
Jürgen Zauner, Michael Haller, Alexander Brandl, Werner Hartmann
2003Automated meshing of sparse 3D point clouds.
Oli Cooper, Neill W. Campbell, David P. Gibson
2003Automated reconstruction of building facades for virtual walk-thrus.
Christian Früh, Avideh Zakhor
2003Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules.
Farzam Farbiz, Adrian David Cheok, Paul Lincoln
2003Avalanche! snowy FX for XXX.
Alan Kapler
2003Canopy climb: a rope interface.
Winslow Burleson, Ted Selker
2003Casual 3D photography.
Askold V. Strat, Manuel M. Oliveira
2003Cati dance: self-edited, self-synchronized music video.
Tristan Jehan, Michael Lew, Cati Vaucelle
2003Cloth motion capture.
David Pritchard, Wolfgang Heidrich
2003Complex character animation that combines kinematic and dynamic control.
Ari Shapiro, Petros Faloutsos
2003Consistent illumination within optical see-through augmented environments.
Oliver Bimber, Anselm Grundhöfer, Gordon Wetzstein, Sebastian Knödel
2003Creating dome animations with the Digital Pueblo Project.
Ed Angel, Hue Walker Baumgarner-Kirby, David Beining
2003Design-by-example: a schema for designing visualizations using examples from art.
Eileen Vote, Daniel Acevedo Feliz, Cullen D. Jackson, Jason S. Sobel, David H. Laidlaw
2003Designer-critiqued comparison of 2D vector visualization methods: a pilot study.
Cullen D. Jackson, Daniel Acevedo Feliz, David H. Laidlaw, Fritz Drury, Eileen Vote, Daniel F. Keefe
2003Designing collaborative games on handheld computers.
Johan Sanneblad, Lars Erik Holmquist
2003Digital face cloning.
Henrik Wann Jensen
2003Direct interaction based on a two-point laser pointer technique.
Sergey V. Matveyev, Martin Göbel
2003Distributed mobile multi-user urban simulation.
Clodagh Rossi, Alan Cummins, Carol O'Sullivan
2003EMOCAP: driving 3D characters with real mood dynamics.
Nicholas Woolridge, David Kreindler, Charles J. Lumsden
2003Effective asset management for episodic television and features.
Allan G. Rempel, Dean Broadland, Sonja Struben, F. David Fracchia
2003Effective toon ink rendering for episodic television.
Gordon Farrell, Julia Taylor-Hell, F. David Fracchia
2003Emissive clipping planes for volume rendering.
Jan Hardenbergh, Yin Wu
2003Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design.
John Payne
2003Exploring MIDI datasets.
Reiko Miyazaki, Issei Fujishiro, Rumi Hiraga
2003Fair and robust circle splines.
Carlo H. Séquin, Kiha Lee
2003Fast specular highlights by modifying the Phong-Blinn model.
Anders Hast, Tony Barrera, Ewert Bengtsson
2003Fast texture synthesis on arbitrary meshes.
Sebastian Magda, David J. Kriegman
2003Firefly flash synchronization.
Saty Raghavachary
2003Fluid simulation interaction techniques.
Magnus Wrenninge, Doug Roble
2003Fluids with extreme viscosity.
Henrik Fält, Douglas Roble
2003Forming the dots: live optical motion capture animation dance.
Luc Vanier, Hank Kaczmarski, Lance Chong
2003From layered depth images to continuous LOD impostors.
J. Andreas Bærentzen, Niels Jørgen Christensen
2003GLOD: a driver-level interface for geometric level of detail.
Jonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert
2003Generating realistic human hair for "The Matrix Reloaded".
Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov
2003Generating subdivision curves with L-systems on a GPU.
Radomír Mech, Przemyslaw Prusinkiewicz
2003Grooming furry surfaces of arbitrary topology.
Andrew Harvey
2003Haptic enhancements for collaborative scenarios in virtual environment.
Jason Daly, Donald Washburn, Todd Lazarus, John Reeder, Glenn A. Martin
2003Home grown CGI: the cultivation of "Henry's Garden".
Kevin Geiger, Moon Hwa Seun
2003How to capture absolute human skeletal posture.
Shoichiro Iwasawa, Kiyoshi Kojima, Kenji Mase, Shigeo Morishima
2003Hydrogen wishes.
Winslow Burleson, Paul Nemirovsky, Dan Overholt
2003Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10).
Andrzej Zarzycki
2003Image-based diffuse lighting using visibility maps.
Ivan Neulander
2003Implementing RenderMan on the Sony PS2.
Ian Stephenson
2003Implementing a paper flier metaphor using cloth simulation.
Laurent Denoue, Les Nelson, Elizabeth F. Churchill
2003Improved speed and accuracy for archaeological site scanning.
Kevin Cain, Min Yu, Youda He
2003Interactive functional anatomy.
Vassilios Hurmusiadis, Simon Barrick, Chris Briscoe
2003Interactive light field display from a cluster of projectors.
R. Matt Steele, Christopher O. Jaynes
2003Interactive rendering of translucent deformable objects.
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
2003Interactive rendering with view-dependent geometry and texture.
Jan-Friso Evers-Senne, Reinhard Koch
2003LOD of video avatar for walkthrough applications.
Kei Utsugi, Toshio Moriya, N. Nonaka, Haruo Takeda
2003Learning controls for blend shape based realistic facial animation.
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frédéric H. Pighin
2003Lighting reconstruction for "The Matrix Reloaded".
Haarm-Pieter Duiker
2003Little red: storytelling in mixed reality.
Tomoki Issac Saso, Kenji Iguchi, Masa Inakage
2003Live 3D video in soccer stadium.
Takayoshi Koyama, Itaru Kitahara, Yuichi Ohta
2003Local adaptation luminance via segmentation and assimilation.
Yangli Hector Yee, Sumanta N. Pattanaik
2003Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded".
George Borshukov
2003Mesh modelling with curve analogies.
Steve Zelinka, Michael Garland
2003Mr. Gray B. puts on a happy face.
David F. Horsley
2003Multi-user performance of Commedia dell' Arte in 3D.
Michael D. Wilson, Todd Holoubek, Ann Poochareon
2003Multipass rendering in mental ray.
Haarm-Pieter Duiker, Thomas Driemeyer
2003Non convex mesh penetration distance for rigid body dynamics.
Marek Teichmann, Zhaoheng Liu
2003Object-space point blending and splatting.
Renato Pajarola, Miguel Sainz, Patrick Guidotti
2003Office voodoo: a real-time editing engine for an algorithmic sitcom.
Michael Lew
2003Omnidirectional stereo surround for panoramic virtual environments.
Andreas Simon, Steffi Beckhaus
2003Particle system collision detection using graphics hardware.
Dave Knott, Kees van den Doel, Dinesh K. Pai
2003Per-pixel smooth shader level of detail.
Maryann Simmons, Dave Shreiner
2003Perceptual evaluation of tone mapping operators.
Frédéric Drago, William L. Martens, Karol Myszkowski, Hans-Peter Seidel
2003Point constraint rig (PCR).
Vico Sharabani
2003Practical eye movement model using texture synthesis.
Zhigang Deng, John P. Lewis, Ulrich Neumann
2003Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27-31, 2003
Alyn P. Rockwood
2003Processing: a learning environment for creating interactive Web graphics.
Casey Reas, Benjamin Fry
2003Production-grade scene translation pipelines.
Daniel Maskit, Chamberlain Fong
2003Real-time photo-realistic augmented reality for interior design.
Jonathan Cook, Simon Gibson, Toby Howard, Roger J. Hubbold
2003Real-time view morphing of video streams.
Karl Timm
2003Realistic and fast cloud rendering in computer games.
Niniane Wang
2003Realistic human face rendering for "The Matrix Reloaded".
George Borshukov, John P. Lewis
2003Reconstructing a colossus of Ramesses II from laser scan data.
Kevin Cain, Casondra Sobieralski, Philippe Martinez
2003Rendering plant leaves faithfully.
Oliver Franzke, Oliver Deussen
2003Robust depth estimation from multiple video streams for dynamic light field rendering.
Bastian Goldlücke, Marcus A. Magnor
2003Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters.
Stephan Trojansky, Florian Hu, Kolja Kähler, Christoph Sprenger, Stephan Stapel
2003Rule-based smoke- and explosion dynamics in a full CG environment.
Stephan Trojansky, Florian Hu
2003Sable: a painterly renderer for film animation.
Daniel Teece
2003Screen: bodily interaction with text in immersive VR.
Joshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Noah Wardrip-Fruin
2003Sensory design for virtual environments.
Jackie Morie, K. Iyer, K. Valanejad, R. Sadek, David Miraglia, D. Milam, Josh Williams, D. P. Luigi, J. Leshin
2003Shadow removal from a real picture.
Masashi Baba, Naoki Asada
2003Simulating spatial assumptions.
Katerina Mania, Andrew Robinson
2003Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering.
Marc Nienhaus, Jürgen Döllner
2003Social network fragments: an interactive tool for exploring digital social connections.
danah boyd, Jeffrey Potter
2003Sound articulation, lip movement and letter visualisation in the Arabic language.
Roula Salim Ghalayini
2003Sound synthesis for the Web, games, and virtual reality.
J. R. Parker, Sonny Chan
2003Spectral texturing for real-time applications.
Daniel R. Berger
2003Spectral watertight surface reconstruction.
Ravi Krishna Kolluri, Jonathan Richard Shewchuk, James F. O'Brien
2003TensorTextures.
M. Alex O. Vasilescu, Demetri Terzopoulos
2003Tetrad volume and particle rendering in X2.
Bill La Barge, Jerry Tessendorf, Vijoy Gaddipati
2003Textable movie: improvising with a personal movie database.
Catherine Vaucelle, Glorianna Davenport, Tristan Jehan
2003Texture synthesis from multiple sources.
Li-Yi Wei
2003The Bass-Station: a community based information space.
Ahmi Wolf, Mark Argo
2003The Primal seas: water on PlayStation 2.
Andrew Ostler
2003The Sun Dagger Interactive.
Alan Price
2003The ViscousDisplay: adaptive transient interfaces in public space.
Lily Shirvanee, Marc Downie
2003The cubic interpolated level set method for realistic fluid animation.
Ken Tanaka, Heihachi Ueki, Atsushi Kunimatsu
2003The digital space shuttle, 3D graphics, and knowledge management.
Julian E. Gómez, Paul J. Keller
2003The reality helmet: a wearable interactive experience.
Daniel Fallman, Kalle Jalkanen, Henrik Lörstad, John A. Waterworth, Jonas Westling
2003The stringed haptic workbench.
Nicolas Tarrin, Sabine Coquillart, Shoichi Hasegawa, Laroussi Bouguila, Makoto Sato
2003Tile representation of subdivision surfaces.
Carlos Gonzalez-Ochoa, Mark Hammel
2003Touchy.Internet: a cybernetics system for human-pet interaction through the Internet.
Shang Ping Lee, Farzam Farbiz, Adrian David Cheok
2003Trans-world haptic collaboration.
Chris Gunn, Matthew A. Hutchins, Matt Adcock, Rhys Hawkins
2003Universal capture: image-based facial animation for "The Matrix Reloaded".
George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz
2003ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage.
Pietro Mazzoleni, Elisa Bertino, Stefano Valtolina, Elena Ferrari, Chiara Boeri
2003Video-based virtual environments.
Thomas Pintaric, Albert A. Rizzo, Ulrich Neumann
2003View planning for BRDF acquisition.
Jochen Lang, Hans-Peter Seidel, Hendrik P. A. Lensch
2003Virtual performance and collaboration with improvisational dance.
W. Scott Meador, Eric M. Kurt, Kevin R. O'Neal
2003Virtual sculpting with a pressure sensitive pen.
Shinji Mizuno, Daigo Kobayashi, Minoru Okada, Jun-ichiro Toriwaki, Shinji Yamamoto
2003Visualizing horn evolution by morphing high-resolution X-ray CT images.
Wendy L. Hodges, Theodore Garland, Reuben Reyes, Timothy Rowe
2003Vital signs: exploring novel forms of body language.
Michael J. Lyons, Daniel Kluender, Chi-Ho Chan, Nobuji Tetsutani
2003WATCH: summary data in spatial context.
Rebecca Ross
2003Wire modeling.
Esan Mandal, Ergun Akleman, Vinod Srinivasan
2003Wrinkle generation model for 3D facial expression.
Hiroshi Kono, Etsuo Genda
2003XGen: arbitrary primitive generator.
Thomas V. Thompson II, Ernest J. Petti, Chuck Tappan
2003æther: reading with tactile vision.
Erik Conrad