| 2001 | A physically-based night sky model. Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze |
| 2001 | A practical model for subsurface light transport. Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan |
| 2001 | A real-time procedural shading system for programmable graphics hardware. Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan |
| 2001 | A signal-processing framework for inverse rendering. Ravi Ramamoorthi, Pat Hanrahan |
| 2001 | A simple and efficient error-diffusion algorithm. Victor Ostromoukhov |
| 2001 | A user-programmable vertex engine. Erik Lindholm, Mark J. Kligard, Henry P. Moreton |
| 2001 | Adaptive shadow maps. Randima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg |
| 2001 | An efficient representation for irradiance environment maps. Ravi Ramamoorthi, Pat Hanrahan |
| 2001 | An immersive, multi-user, musical stage environment. Matthew Reynolds, Bernd Schöner, Joey Richards, Kelly Dobson, Neil Gershenfeld |
| 2001 | Applying appearance standards to light reflection models. Harold B. Westlund, Gary W. Meyer |
| 2001 | Approximate Boolean operations on free-form solids. Henning Biermann, Daniel Kristjansson, Denis Zorin |
| 2001 | Automating gait generation. Harold C. Sun, Dimitris N. Metaxas |
| 2001 | BEAT: the Behavior Expression Animation Toolkit. Justine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore |
| 2001 | Composable controllers for physics-based character animation. Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos |
| 2001 | Consistent mesh parameterizations. Emil Praun, Wim Sweldens, Peter Schröder |
| 2001 | Constrained texture mapping for polygonal meshes. Bruno Lévy |
| 2001 | DAB: interactive haptic painting with 3D virtual brushes. William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha |
| 2001 | Dynamic real-time deformations using space & time adaptive sampling. Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr |
| 2001 | Expression cloning. Jun-yong Noh, Ulrich Neumann |
| 2001 | Expressive expression mapping with ratio images. Zicheng Liu, Ying Shan, Zhengyou Zhang |
| 2001 | Feature sensitive surface extraction from volume data. Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel |
| 2001 | Feature-based cellular texturing for architectural models. Justin Legakis, Julie Dorsey, Steven J. Gortler |
| 2001 | FoleyAutomatic: physically-based sound effects for interactive simulation and animation. Kees van den Doel, Paul G. Kry, Dinesh K. Pai |
| 2001 | Homomorphic factorization of BRDFs for high-performance rendering. Michael D. McCool, Jason Ang, Anis Ahmad |
| 2001 | Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences. Harpreet S. Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar, Sean Adkins, Samuel Zhou |
| 2001 | Image analogies. Aaron Hertzmann, Charles E. Jacobs, Nuria Oliver, Brian Curless, David Salesin |
| 2001 | Image quilting for texture synthesis and transfer. Alexei A. Efros, William T. Freeman |
| 2001 | Image-based modeling and photo editing. Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand |
| 2001 | Image-based motion blur for stop motion animation. Gabriel J. Brostow, Irfan A. Essa |
| 2001 | Image-based rendering of diffuse, specular and glossy surfaces from a single image. Samuel Boivin, André Gagalowicz |
| 2001 | Integrating shape and pattern in mammalian models. Marcelo Walter, Alain Fournier, Daniel Méneveaux |
| 2001 | Interactive stereoscopic display for three or more users. Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino |
| 2001 | Kizamu: a system for sculpting digital characters. Ronald N. Perry, Sarah F. Frisken Gibson |
| 2001 | Lightning-2: a high-performance display subsystem for PC clusters. Gordon Stoll, Matthew Eldridge, Dan Patterson, Art Webb, Steven Berman, Richard M. Levy, Chris Caywood, Milton Taveira, Stephen Hunt, Pat Hanrahan |
| 2001 | Measuring and predicting visual fidelity. Benjamin Watson, Alinda Friedman, Aaron McGaffey |
| 2001 | Modeling acoustics in virtual environments using the uniform theory of diffraction. Nicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom |
| 2001 | Optimization-based animation. Victor Milenkovic, Harald Schmidl |
| 2001 | Perception-guided global illumination solution for animation rendering. Karol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel |
| 2001 | Photorealistic rendering of knitwear using the lumislice. Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum |
| 2001 | Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. Daniel G. Aliaga, Ingrid Carlbom |
| 2001 | Polynomial texture maps. Thomas Malzbender, Dan Gelb, Hans J. Wolters |
| 2001 | Practical animation of liquids. Nick Foster, Ronald Fedkiw |
| 2001 | Procedural modeling of cities. Yoav I. H. Parish, Pascal Müller |
| 2001 | Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, Los Angeles, California, USA, August 12-17, 2001 Lynn Pocock |
| 2001 | Progressive compression for lossless transmission of triangle meshes. Pierre Alliez, Mathieu Desbrun |
| 2001 | Project FEELEX: adding haptic surface to graphics. Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura |
| 2001 | Real-time hatching. Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein |
| 2001 | Reconstruction and representation of 3D objects with radial basis functions. Jonathan C. Carr, Richard K. Beatson, Jon B. Cherrie, Tim J. Mitchell, W. Richard Fright, Bruce C. McCallum, Tim R. Evans |
| 2001 | Reliable two-dimensional graphing methods for mathematical formulae with two free variables. Jeff Tupper |
| 2001 | Rendering effective route maps: improving usability through generalization. Maneesh Agrawala, Chris Stolte |
| 2001 | Scanning physical interaction behavior of 3D objects. Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau |
| 2001 | Simulating decorative mosaics. Alejo Hausner |
| 2001 | Spectral processing of point-sampled geometry. Mark Pauly, Markus H. Gross |
| 2001 | Surface splatting. Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross |
| 2001 | Synthesizing bidirectional texture functions for real-world surfaces. Xinguo Liu, Yizhou Yu, Heung-Yeung Shum |
| 2001 | Synthesizing sounds from physically based motion. James F. O'Brien, Perry R. Cook, Georg Essl |
| 2001 | Texture mapping progressive meshes. Pedro V. Sander, John M. Snyder, Steven J. Gortler, Hugues Hoppe |
| 2001 | Texture synthesis on surfaces. Greg Turk |
| 2001 | Texture synthesis over arbitrary manifold surfaces. Li-Yi Wei, Marc Levoy |
| 2001 | The randomized z-buffer algorithm: interactive rendering of highly complex scenes. Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer |
| 2001 | The use of positional information in the modeling of plants. Przemyslaw Prusinkiewicz, Lars Mündermann, Radoslaw Karwowski, Brendan Lane |
| 2001 | Topology matching for fully automatic similarity estimation of 3D shapes. Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii |
| 2001 | Unstructured lumigraph rendering. Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen |
| 2001 | Visual simulation of smoke. Ronald Fedkiw, Jos Stam, Henrik Wann Jensen |
| 2001 | WireGL: a scalable graphics system for clusters. Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan |
| 2001 | WordsEye: an automatic text-to-scene conversion system. Robert Coyne, Richard Sproat |