SIGGRAPH A*

66 papers

YearTitle / Authors
2001A physically-based night sky model.
Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze
2001A practical model for subsurface light transport.
Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan
2001A real-time procedural shading system for programmable graphics hardware.
Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan
2001A signal-processing framework for inverse rendering.
Ravi Ramamoorthi, Pat Hanrahan
2001A simple and efficient error-diffusion algorithm.
Victor Ostromoukhov
2001A user-programmable vertex engine.
Erik Lindholm, Mark J. Kligard, Henry P. Moreton
2001Adaptive shadow maps.
Randima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg
2001An efficient representation for irradiance environment maps.
Ravi Ramamoorthi, Pat Hanrahan
2001An immersive, multi-user, musical stage environment.
Matthew Reynolds, Bernd Schöner, Joey Richards, Kelly Dobson, Neil Gershenfeld
2001Applying appearance standards to light reflection models.
Harold B. Westlund, Gary W. Meyer
2001Approximate Boolean operations on free-form solids.
Henning Biermann, Daniel Kristjansson, Denis Zorin
2001Automating gait generation.
Harold C. Sun, Dimitris N. Metaxas
2001BEAT: the Behavior Expression Animation Toolkit.
Justine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore
2001Composable controllers for physics-based character animation.
Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos
2001Consistent mesh parameterizations.
Emil Praun, Wim Sweldens, Peter Schröder
2001Constrained texture mapping for polygonal meshes.
Bruno Lévy
2001DAB: interactive haptic painting with 3D virtual brushes.
William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha
2001Dynamic real-time deformations using space & time adaptive sampling.
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr
2001Expression cloning.
Jun-yong Noh, Ulrich Neumann
2001Expressive expression mapping with ratio images.
Zicheng Liu, Ying Shan, Zhengyou Zhang
2001Feature sensitive surface extraction from volume data.
Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel
2001Feature-based cellular texturing for architectural models.
Justin Legakis, Julie Dorsey, Steven J. Gortler
2001FoleyAutomatic: physically-based sound effects for interactive simulation and animation.
Kees van den Doel, Paul G. Kry, Dinesh K. Pai
2001Homomorphic factorization of BRDFs for high-performance rendering.
Michael D. McCool, Jason Ang, Anis Ahmad
2001Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences.
Harpreet S. Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar, Sean Adkins, Samuel Zhou
2001Image analogies.
Aaron Hertzmann, Charles E. Jacobs, Nuria Oliver, Brian Curless, David Salesin
2001Image quilting for texture synthesis and transfer.
Alexei A. Efros, William T. Freeman
2001Image-based modeling and photo editing.
Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand
2001Image-based motion blur for stop motion animation.
Gabriel J. Brostow, Irfan A. Essa
2001Image-based rendering of diffuse, specular and glossy surfaces from a single image.
Samuel Boivin, André Gagalowicz
2001Integrating shape and pattern in mammalian models.
Marcelo Walter, Alain Fournier, Daniel Méneveaux
2001Interactive stereoscopic display for three or more users.
Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino
2001Kizamu: a system for sculpting digital characters.
Ronald N. Perry, Sarah F. Frisken Gibson
2001Lightning-2: a high-performance display subsystem for PC clusters.
Gordon Stoll, Matthew Eldridge, Dan Patterson, Art Webb, Steven Berman, Richard M. Levy, Chris Caywood, Milton Taveira, Stephen Hunt, Pat Hanrahan
2001Measuring and predicting visual fidelity.
Benjamin Watson, Alinda Friedman, Aaron McGaffey
2001Modeling acoustics in virtual environments using the uniform theory of diffraction.
Nicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom
2001Optimization-based animation.
Victor Milenkovic, Harald Schmidl
2001Perception-guided global illumination solution for animation rendering.
Karol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel
2001Photorealistic rendering of knitwear using the lumislice.
Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum
2001Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs.
Daniel G. Aliaga, Ingrid Carlbom
2001Polynomial texture maps.
Thomas Malzbender, Dan Gelb, Hans J. Wolters
2001Practical animation of liquids.
Nick Foster, Ronald Fedkiw
2001Procedural modeling of cities.
Yoav I. H. Parish, Pascal Müller
2001Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, Los Angeles, California, USA, August 12-17, 2001
Lynn Pocock
2001Progressive compression for lossless transmission of triangle meshes.
Pierre Alliez, Mathieu Desbrun
2001Project FEELEX: adding haptic surface to graphics.
Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura
2001Real-time hatching.
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein
2001Reconstruction and representation of 3D objects with radial basis functions.
Jonathan C. Carr, Richard K. Beatson, Jon B. Cherrie, Tim J. Mitchell, W. Richard Fright, Bruce C. McCallum, Tim R. Evans
2001Reliable two-dimensional graphing methods for mathematical formulae with two free variables.
Jeff Tupper
2001Rendering effective route maps: improving usability through generalization.
Maneesh Agrawala, Chris Stolte
2001Scanning physical interaction behavior of 3D objects.
Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau
2001Simulating decorative mosaics.
Alejo Hausner
2001Spectral processing of point-sampled geometry.
Mark Pauly, Markus H. Gross
2001Surface splatting.
Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross
2001Synthesizing bidirectional texture functions for real-world surfaces.
Xinguo Liu, Yizhou Yu, Heung-Yeung Shum
2001Synthesizing sounds from physically based motion.
James F. O'Brien, Perry R. Cook, Georg Essl
2001Texture mapping progressive meshes.
Pedro V. Sander, John M. Snyder, Steven J. Gortler, Hugues Hoppe
2001Texture synthesis on surfaces.
Greg Turk
2001Texture synthesis over arbitrary manifold surfaces.
Li-Yi Wei, Marc Levoy
2001The randomized z-buffer algorithm: interactive rendering of highly complex scenes.
Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer
2001The use of positional information in the modeling of plants.
Przemyslaw Prusinkiewicz, Lars Mündermann, Radoslaw Karwowski, Brendan Lane
2001Topology matching for fully automatic similarity estimation of 3D shapes.
Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii
2001Unstructured lumigraph rendering.
Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen
2001Visual simulation of smoke.
Ronald Fedkiw, Jos Stam, Henrik Wann Jensen
2001WireGL: a scalable graphics system for clusters.
Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan
2001WordsEye: an automatic text-to-scene conversion system.
Robert Coyne, Richard Sproat