SIGGRAPH A*

60 papers

YearTitle / Authors
20003-subdivision.
Leif Kobbelt
2000A fast relighting engine for interactive cinematic lighting design.
Reid Gershbein, Pat Hanrahan
2000A microfacet-based BRDF generator.
Michael Ashikhmin, Simon Premoze, Peter Shirley
2000A simple, efficient method for realistic animation of clouds.
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita
2000Accessible animation and customizable graphics via simplicial configuration modeling.
Tom Ngo, Doug Cutrell, Jenny Dana, Bruce Randall Donald, Lorie Loeb, Shunhui Zhu
2000Acquiring the reflectance field of a human face.
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar
2000Adaptively sampled distance fields: a general representation of shape for computer graphics.
Sarah F. Frisken Gibson, Ronald N. Perry, Alyn P. Rockwood, Thouis R. Jones
2000An autostereoscopic display.
Ken Perlin, Salvatore Paxia, Joel S. Kollin
2000Animating explosions.
Gary D. Yngve, James F. O'Brien, Jessica K. Hodgins
2000As-rigid-as-possible shape interpolation.
Marc Alexa, Daniel Cohen-Or, David Levin
2000Computer modelling of fallen snow.
Paul Fearing
2000Computer-generated pen-and-ink illustration of trees.
Oliver Deussen, Thomas Strothotte
2000Conservative visibility preprocessing using extended projections.
Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech
2000Conservative volumetric visibility with occluder fusion.
Gernot Schaufler, Julie Dorsey, Xavier Décoret, François X. Sillion
2000Deep shadow maps.
Tom Lokovic, Eric Veach
2000Displaced subdivision surfaces.
Aaron W. F. Lee, Henry P. Moreton, Hugues Hoppe
2000Dynamically reparameterized light fields.
Aaron Isaksen, Leonard McMillan, Steven J. Gortler
2000Efficient image-based methods for rendering soft shadows.
Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll
2000Environment matting extensions: towards higher accuracy and real-time capture.
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David Salesin, Richard Szeliski
2000Escherization.
Craig S. Kaplan, David Salesin
2000Example-based hinting of true type fonts.
Douglas E. Zongker, Geraldine Wade, David Salesin
2000Face fixer: compressing polygon meshes with properties.
Martin Isenburg, Jack Snoeyink
2000Fast texture synthesis using tree-structured vector quantization.
Li-Yi Wei, Marc Levoy
2000Illuminating micro geometry based on precomputed visibility.
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel
2000Illustrating smooth surfaces.
Aaron Hertzmann, Denis Zorin
2000Image inpainting.
Marcelo Bertalmío, Guillermo Sapiro, Vicent Caselles, Coloma Ballester
2000Image-based visual hulls.
Wojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J. Gortler, Leonard McMillan
2000Interactive control for physically-based animation.
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
2000Interactive manipulation of rigid body simulations.
Jovan Popovic, Steven M. Seitz, Michael A. Erdmann, Zoran Popovic, Andrew P. Witkin
2000Interactive multi-pass programmable shading.
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar
2000Lapped textures.
Emil Praun, Adam Finkelstein, Hugues Hoppe
2000Monte Carlo evaluation of non-linear scattering equations for subsurface reflection.
Matt Pharr, Pat Hanrahan
2000Non-photorealistic virtual environments.
Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner Toledo Corrêa, Adam Finkelstein, Thomas A. Funkhouser
2000Normal meshes.
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Schröder
2000Out-of-core simplification of large polygonal models.
Peter Lindstrom
2000Patching Catmull-Clark meshes.
Jörg Peters
2000Piecewise smooth division surfaces with normal control.
Henning Biermann, Adi Levin, Denis Zorin
2000Plenoptic sampling.
Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, Xin Tong
2000Pomegranate: a fully scalable graphics architecture.
Matthew Eldridge, Homan Igehy, Pat Hanrahan
2000Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation.
John P. Lewis, Matt Cordner, Nickson Fong
2000Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000, New Orleans, LA, USA, July 23-28, 2000
Judith R. Brown, Kurt Akeley
2000Progressive geometry compression.
Andrei Khodakovsky, Peter Schröder, Wim Sweldens
2000QSplat: a multiresolution point rendering system for large meshes.
Szymon Rusinkiewicz, Marc Levoy
2000Relief texture mapping.
Manuel M. Oliveira, Gary Bishop, David K. McAllister
2000Sampling plausible solutions to multi-body constraint problems.
Stephen Chenney, David A. Forsyth
2000Seamless texture mapping of subdivision surfaces by model pelting and texture blending.
Dan Piponi, George Borshukov
2000Shadows for cel animation.
Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein
2000Silhouette clipping.
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John M. Snyder
2000Spectral compression of mesh geometry.
Zachi Karni, Craig Gotsman
2000Style machines.
Matthew Brand, Aaron Hertzmann
2000Surface light fields for 3D photography.
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle
2000Surfels: surface elements as rendering primitives.
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross
2000Tangible interaction + graphical interpretation: a new approach to 3D modeling.
David B. Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul A. Beardsley, Jessica K. Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan, Jonathan S. Yedidia
2000The EMOTE model for effort and shape.
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler
2000The WarpEngine: an architecture for the post-polygonal age.
Voicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland
2000The digital Michelangelo project: 3D scanning of large statues.
Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, David Koller, Lucas Pereira, Matt Ginzton, Sean E. Anderson, James Davis, Jeremy Ginsberg, Jonathan Shade, Duane Fulk
2000Time-dependent visual adaptation for fast realistic image display.
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector Yee, Donald P. Greenberg
2000Timewarp rigid body simulation.
Brian Mirtich
2000Toward a psychophysically-based light reflection model for image synthesis.
Fabio Pellacini, James A. Ferwerda, Donald P. Greenberg
2000Video textures.
Arno Schödl, Richard Szeliski, David Salesin, Irfan A. Essa