| 2000 | 3-subdivision. Leif Kobbelt |
| 2000 | A fast relighting engine for interactive cinematic lighting design. Reid Gershbein, Pat Hanrahan |
| 2000 | A microfacet-based BRDF generator. Michael Ashikhmin, Simon Premoze, Peter Shirley |
| 2000 | A simple, efficient method for realistic animation of clouds. Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita |
| 2000 | Accessible animation and customizable graphics via simplicial configuration modeling. Tom Ngo, Doug Cutrell, Jenny Dana, Bruce Randall Donald, Lorie Loeb, Shunhui Zhu |
| 2000 | Acquiring the reflectance field of a human face. Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar |
| 2000 | Adaptively sampled distance fields: a general representation of shape for computer graphics. Sarah F. Frisken Gibson, Ronald N. Perry, Alyn P. Rockwood, Thouis R. Jones |
| 2000 | An autostereoscopic display. Ken Perlin, Salvatore Paxia, Joel S. Kollin |
| 2000 | Animating explosions. Gary D. Yngve, James F. O'Brien, Jessica K. Hodgins |
| 2000 | As-rigid-as-possible shape interpolation. Marc Alexa, Daniel Cohen-Or, David Levin |
| 2000 | Computer modelling of fallen snow. Paul Fearing |
| 2000 | Computer-generated pen-and-ink illustration of trees. Oliver Deussen, Thomas Strothotte |
| 2000 | Conservative visibility preprocessing using extended projections. Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech |
| 2000 | Conservative volumetric visibility with occluder fusion. Gernot Schaufler, Julie Dorsey, Xavier Décoret, François X. Sillion |
| 2000 | Deep shadow maps. Tom Lokovic, Eric Veach |
| 2000 | Displaced subdivision surfaces. Aaron W. F. Lee, Henry P. Moreton, Hugues Hoppe |
| 2000 | Dynamically reparameterized light fields. Aaron Isaksen, Leonard McMillan, Steven J. Gortler |
| 2000 | Efficient image-based methods for rendering soft shadows. Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll |
| 2000 | Environment matting extensions: towards higher accuracy and real-time capture. Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David Salesin, Richard Szeliski |
| 2000 | Escherization. Craig S. Kaplan, David Salesin |
| 2000 | Example-based hinting of true type fonts. Douglas E. Zongker, Geraldine Wade, David Salesin |
| 2000 | Face fixer: compressing polygon meshes with properties. Martin Isenburg, Jack Snoeyink |
| 2000 | Fast texture synthesis using tree-structured vector quantization. Li-Yi Wei, Marc Levoy |
| 2000 | Illuminating micro geometry based on precomputed visibility. Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel |
| 2000 | Illustrating smooth surfaces. Aaron Hertzmann, Denis Zorin |
| 2000 | Image inpainting. Marcelo Bertalmío, Guillermo Sapiro, Vicent Caselles, Coloma Ballester |
| 2000 | Image-based visual hulls. Wojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J. Gortler, Leonard McMillan |
| 2000 | Interactive control for physically-based animation. Joseph Laszlo, Michiel van de Panne, Eugene Fiume |
| 2000 | Interactive manipulation of rigid body simulations. Jovan Popovic, Steven M. Seitz, Michael A. Erdmann, Zoran Popovic, Andrew P. Witkin |
| 2000 | Interactive multi-pass programmable shading. Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar |
| 2000 | Lapped textures. Emil Praun, Adam Finkelstein, Hugues Hoppe |
| 2000 | Monte Carlo evaluation of non-linear scattering equations for subsurface reflection. Matt Pharr, Pat Hanrahan |
| 2000 | Non-photorealistic virtual environments. Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner Toledo Corrêa, Adam Finkelstein, Thomas A. Funkhouser |
| 2000 | Normal meshes. Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Schröder |
| 2000 | Out-of-core simplification of large polygonal models. Peter Lindstrom |
| 2000 | Patching Catmull-Clark meshes. Jörg Peters |
| 2000 | Piecewise smooth division surfaces with normal control. Henning Biermann, Adi Levin, Denis Zorin |
| 2000 | Plenoptic sampling. Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, Xin Tong |
| 2000 | Pomegranate: a fully scalable graphics architecture. Matthew Eldridge, Homan Igehy, Pat Hanrahan |
| 2000 | Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. John P. Lewis, Matt Cordner, Nickson Fong |
| 2000 | Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000, New Orleans, LA, USA, July 23-28, 2000 Judith R. Brown, Kurt Akeley |
| 2000 | Progressive geometry compression. Andrei Khodakovsky, Peter Schröder, Wim Sweldens |
| 2000 | QSplat: a multiresolution point rendering system for large meshes. Szymon Rusinkiewicz, Marc Levoy |
| 2000 | Relief texture mapping. Manuel M. Oliveira, Gary Bishop, David K. McAllister |
| 2000 | Sampling plausible solutions to multi-body constraint problems. Stephen Chenney, David A. Forsyth |
| 2000 | Seamless texture mapping of subdivision surfaces by model pelting and texture blending. Dan Piponi, George Borshukov |
| 2000 | Shadows for cel animation. Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein |
| 2000 | Silhouette clipping. Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John M. Snyder |
| 2000 | Spectral compression of mesh geometry. Zachi Karni, Craig Gotsman |
| 2000 | Style machines. Matthew Brand, Aaron Hertzmann |
| 2000 | Surface light fields for 3D photography. Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle |
| 2000 | Surfels: surface elements as rendering primitives. Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross |
| 2000 | Tangible interaction + graphical interpretation: a new approach to 3D modeling. David B. Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul A. Beardsley, Jessica K. Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan, Jonathan S. Yedidia |
| 2000 | The EMOTE model for effort and shape. Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler |
| 2000 | The WarpEngine: an architecture for the post-polygonal age. Voicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland |
| 2000 | The digital Michelangelo project: 3D scanning of large statues. Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, David Koller, Lucas Pereira, Matt Ginzton, Sean E. Anderson, James Davis, Jeremy Ginsberg, Jonathan Shade, Duane Fulk |
| 2000 | Time-dependent visual adaptation for fast realistic image display. Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector Yee, Donald P. Greenberg |
| 2000 | Timewarp rigid body simulation. Brian Mirtich |
| 2000 | Toward a psychophysically-based light reflection model for image synthesis. Fabio Pellacini, James A. Ferwerda, Donald P. Greenberg |
| 2000 | Video textures. Arno Schödl, Richard Szeliski, David Salesin, Irfan A. Essa |