| 1999 | A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures. Jehee Lee, Sung Yong Shin |
| 1999 | A Morphable Model for the Synthesis of 3D Faces. Volker Blanz, Thomas Vetter |
| 1999 | A Perceptually Based Physical Error Metric for Realistic Image Synthesis. Mahesh Ramasubramanian, Sumanta N. Pattanaik, Donald P. Greenberg |
| 1999 | A Practical Analytic Model for Daylight. A. J. Preetham, Peter Shirley, Brian E. Smits |
| 1999 | A Real-Time Low-Latency Hardware Light-Field Renderer. Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik |
| 1999 | Art-based Rendering of Fur, Grass, and Trees. Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring Holden, John F. Hughes |
| 1999 | ArtDefo: Accurate Real Time Deformable Objects. Doug L. James, Dinesh K. Pai |
| 1999 | Automatic Image Placement to Provide a Guaranteed Frame Rate. Daniel G. Aliaga, Anselmo Lastra |
| 1999 | Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays. Zachary Wartell, Larry F. Hodges, William Ribarsky |
| 1999 | Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters. John Funge, Xiaoyuan Tu, Demetri Terzopoulos |
| 1999 | Computational Fluid Dynamics in a Traditional Animation Environment. Patrick Witting |
| 1999 | Computing Exact Shadow Irradiance Using Splines. Michael M. Stark, Elaine Cohen, Tom Lyche, Richard F. Riesenfeld |
| 1999 | Creating Generative Models from Range Images. Ravi Ramamoorthi, James Arvo |
| 1999 | Creating a Live Broadcast from a Virtual Environment. Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor |
| 1999 | Deep Compression for Streaming Texture Intensive Animations. Daniel Cohen-Or, Yair Mann, Shachar Fleishman |
| 1999 | Diffraction Shaders. Jos Stam |
| 1999 | Digital Facial Engraving. Victor Ostromoukhov |
| 1999 | Direct Illumination with Lazy Visibility Evaluation. David A. Hart, Philip Dutré, Donald P. Greenberg |
| 1999 | Emancipated Pixels: Real-World Graphics in the Luminous Room. John Underkoffler, Brygg Ullmer, Hiroshi Ishii |
| 1999 | Environment Matting and Compositing. Douglas E. Zongker, Dawn M. Werner, Brian Curless, David Salesin |
| 1999 | Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver |
| 1999 | Feline: Fast Elliptical Lines for Anisotropic Texture Mapping. Joel McCormack, Ronald N. Perry, Keith I. Farkas, Norman P. Jouppi |
| 1999 | Graphical Modeling and Animation of Brittle Fracture. James F. O'Brien, Jessica K. Hodgins |
| 1999 | Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow. Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr |
| 1999 | Interpolating Nets of Curves by Smooth Subdivision Surfaces. Adi Levin |
| 1999 | Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs. Yizhou Yu, Paul E. Debevec, Jitendra Malik, Tim Hawkins |
| 1999 | LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction. Jack Tumblin, Greg Turk |
| 1999 | LDI Tree: A Hierarchical Representation for Image-Based Rendering. Chun-Fa Chang, Gary Bishop, Anselmo Lastra |
| 1999 | Modeling and Rendering of Weathered Stone. Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen |
| 1999 | Multi-color and Artistic Dithering. Victor Ostromoukhov, Roger D. Hersch |
| 1999 | Multiresolution Mesh Morphing. Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Peter Schröder |
| 1999 | Multiresolution Signal Processing for Meshes. Igor Guskov, Wim Sweldens, Peter Schröder |
| 1999 | Optimization of Mesh Locality for Transparent Vertex Caching. Hugues Hoppe |
| 1999 | Pattern-Based Texturing Revisited. Fabrice Neyret, Marie-Paule Cani |
| 1999 | Physically Based Motion Transformation. Zoran Popovic, Andrew P. Witkin |
| 1999 | Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999 Warren N. Waggenspack |
| 1999 | Real-Time Acoustic Modeling for Distributed Virtual Environments. Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom |
| 1999 | Realistic, Hardware-Accelerated Shading and Lighting. Wolfgang Heidrich, Hans-Peter Seidel |
| 1999 | Reflection Space Image Based Rendering. Brian Cabral, Marc Olano, Philip Nemec |
| 1999 | Rendering with Concentric Mosaics. Heung-Yeung Shum, Li-wei He |
| 1999 | Robust Mesh Watermarking. Emil Praun, Hugues Hoppe, Adam Finkelstein |
| 1999 | Shape Transformation Using Variational Implicit Functions. Greg Turk, James F. O'Brien |
| 1999 | Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling. William A. McNeely, Kevin D. Puterbaugh, James J. Troy |
| 1999 | Skin: A Constructive Approach to Modeling Free-Form Shapes. Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John F. Hughes |
| 1999 | Stable Fluids. Jos Stam |
| 1999 | Subdivision Schemes for Fluid Flow. Henrik Weimer, Joe D. Warren |
| 1999 | Teddy: A Sketching Interface for 3D Freeform Design. Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka |
| 1999 | The VolumePro Real-Time Ray-Casting System. Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh C. Lauer, Larry Seiler |
| 1999 | Tracing Ray Differentials. Homan Igehy |
| 1999 | View-dependent Geometry. Paul Rademacher |
| 1999 | Voice Puppetry. Matthew Brand |
| 1999 | Walking > Walking-in-Place > Flying, in Virtual Environments. Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks Jr. |