SIGGRAPH A*

52 papers

YearTitle / Authors
1999A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures.
Jehee Lee, Sung Yong Shin
1999A Morphable Model for the Synthesis of 3D Faces.
Volker Blanz, Thomas Vetter
1999A Perceptually Based Physical Error Metric for Realistic Image Synthesis.
Mahesh Ramasubramanian, Sumanta N. Pattanaik, Donald P. Greenberg
1999A Practical Analytic Model for Daylight.
A. J. Preetham, Peter Shirley, Brian E. Smits
1999A Real-Time Low-Latency Hardware Light-Field Renderer.
Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik
1999Art-based Rendering of Fur, Grass, and Trees.
Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring Holden, John F. Hughes
1999ArtDefo: Accurate Real Time Deformable Objects.
Doug L. James, Dinesh K. Pai
1999Automatic Image Placement to Provide a Guaranteed Frame Rate.
Daniel G. Aliaga, Anselmo Lastra
1999Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays.
Zachary Wartell, Larry F. Hodges, William Ribarsky
1999Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters.
John Funge, Xiaoyuan Tu, Demetri Terzopoulos
1999Computational Fluid Dynamics in a Traditional Animation Environment.
Patrick Witting
1999Computing Exact Shadow Irradiance Using Splines.
Michael M. Stark, Elaine Cohen, Tom Lyche, Richard F. Riesenfeld
1999Creating Generative Models from Range Images.
Ravi Ramamoorthi, James Arvo
1999Creating a Live Broadcast from a Virtual Environment.
Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor
1999Deep Compression for Streaming Texture Intensive Animations.
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
1999Diffraction Shaders.
Jos Stam
1999Digital Facial Engraving.
Victor Ostromoukhov
1999Direct Illumination with Lazy Visibility Evaluation.
David A. Hart, Philip Dutré, Donald P. Greenberg
1999Emancipated Pixels: Real-World Graphics in the Luminous Room.
John Underkoffler, Brygg Ullmer, Hiroshi Ishii
1999Environment Matting and Compositing.
Douglas E. Zongker, Dawn M. Werner, Brian Curless, David Salesin
1999Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware.
Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver
1999Feline: Fast Elliptical Lines for Anisotropic Texture Mapping.
Joel McCormack, Ronald N. Perry, Keith I. Farkas, Norman P. Jouppi
1999Graphical Modeling and Animation of Brittle Fracture.
James F. O'Brien, Jessica K. Hodgins
1999Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow.
Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr
1999Interpolating Nets of Curves by Smooth Subdivision Surfaces.
Adi Levin
1999Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs.
Yizhou Yu, Paul E. Debevec, Jitendra Malik, Tim Hawkins
1999LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction.
Jack Tumblin, Greg Turk
1999LDI Tree: A Hierarchical Representation for Image-Based Rendering.
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
1999Modeling and Rendering of Weathered Stone.
Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen
1999Multi-color and Artistic Dithering.
Victor Ostromoukhov, Roger D. Hersch
1999Multiresolution Mesh Morphing.
Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Peter Schröder
1999Multiresolution Signal Processing for Meshes.
Igor Guskov, Wim Sweldens, Peter Schröder
1999Optimization of Mesh Locality for Transparent Vertex Caching.
Hugues Hoppe
1999Pattern-Based Texturing Revisited.
Fabrice Neyret, Marie-Paule Cani
1999Physically Based Motion Transformation.
Zoran Popovic, Andrew P. Witkin
1999Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999
Warren N. Waggenspack
1999Real-Time Acoustic Modeling for Distributed Virtual Environments.
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
1999Realistic, Hardware-Accelerated Shading and Lighting.
Wolfgang Heidrich, Hans-Peter Seidel
1999Reflection Space Image Based Rendering.
Brian Cabral, Marc Olano, Philip Nemec
1999Rendering with Concentric Mosaics.
Heung-Yeung Shum, Li-wei He
1999Robust Mesh Watermarking.
Emil Praun, Hugues Hoppe, Adam Finkelstein
1999Shape Transformation Using Variational Implicit Functions.
Greg Turk, James F. O'Brien
1999Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling.
William A. McNeely, Kevin D. Puterbaugh, James J. Troy
1999Skin: A Constructive Approach to Modeling Free-Form Shapes.
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John F. Hughes
1999Stable Fluids.
Jos Stam
1999Subdivision Schemes for Fluid Flow.
Henrik Weimer, Joe D. Warren
1999Teddy: A Sketching Interface for 3D Freeform Design.
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
1999The VolumePro Real-Time Ray-Casting System.
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh C. Lauer, Larry Seiler
1999Tracing Ray Differentials.
Homan Igehy
1999View-dependent Geometry.
Paul Rademacher
1999Voice Puppetry.
Matthew Brand
1999Walking > Walking-in-Place > Flying, in Virtual Environments.
Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks Jr.