SIGGRAPH A*

71 papers

YearTitle / Authors
1996A Cellular Texture Basis Function.
Steven Worley
1996A Framework for Interactive Texturing on Curved Surfaces.
Hans Køhling Pedersen
1996A Model of Visual Adaptation for Realistic Image Synthesis.
James A. Ferwerda, Sumanta N. Pattanaik, Peter Shirley, Donald P. Greenberg
1996A Volumetric Method for Building Complex Models from Range Images.
Brian Curless, Marc Levoy
1996Adding Force Feedback to Graphics Systems: Issues and Solutions.
William R. Mark, Scott C. Randolph, Mark Finch, James M. Van Verth, Russell M. Taylor II
1996Advanced Television for the United States: Status and Issues (Panel).
Gary Demos
1996Art on the Web, the Web as Art (Panel).
Annette Weintraub
1996Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type.
Matthias Eck, Hugues Hoppe
1996Blue Screen Matting.
Alvy Ray Smith, James F. Blinn
1996Breaking the Myth: One Picture is NOT (Always) Worth a Thousand Words (Panel).
Nahum D. Gershon
1996Building Compelling VRML Worlds (Panel).
Delle Maxwell
1996Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods.
Thomas A. Funkhouser
1996Cognition, Perception, and Experience in the Virtual Environment: do you see what I see? (Panel).
Linda Jacobson
1996Combining Frequency and Spatial Domain Information for Fast Interactive Image Noise Removal.
Anil N. Hirani, Takashi Totsuka
1996Comic Chat.
David Kurlander, Tim Skelly, David Salesin
1996Consequences of Stratified Sampling in Graphics.
Don P. Mitchell
1996Digital Stunt Doubles: Safety through Numbers (Panel).
Jeff Kleiser
1996Disney's Aladdin: First Steps toward Storytelling in Virtual Reality.
Randy F. Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine
1996Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.
Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae
1996Efficient Generation of Motion Transitions Using Spacetime Constraints.
Charles Rose, Brian K. Guenter, Bobby Bodenheimer, Michael F. Cohen
1996Fitting Smooth Surfaces to Dense Polygon Meshes.
Venkat Krishnamurthy, Marc Levoy
1996Flow and Changes in Appearance.
Julie Dorsey, Hans Køhling Pedersen, Pat Hanrahan
1996Free-Form Deformations with Lattices of Arbitrary Topology.
Ron MacCracken, Kenneth I. Joy
1996Global Multi-User Virtual Environments (Panel).
Wolfgang Felger
1996Graphics PCs will put Workstation Graphics in the Smithsonian (Panel).
Samuel P. Uselton
1996Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments.
Jonathan Shade, Dani Lischinski, David Salesin, Tony DeRose, John M. Snyder
1996Hierarchical Polygon Tiling with Coverage Masks.
Ned Greene
1996Hierarchical View-Dependent Structures for Interactive Scene Manipulation.
Normand Brière, Pierre Poulin
1996How can SIGGRAPH be more Effective in Promoting Computer Graphics? (Panel).
Nahum D. Gershon
1996Image-Guided Streamline Placement.
Greg Turk, David Banks
1996Imaging Features in Advanced Graphics Architectures (Panel).
Bob Murphy
1996Improv: A System for Scripting Interactive Actors in Virtual Worlds.
Ken Perlin, Athomas Goldberg
1996Interactive Multiresolution Surface Viewing.
Andrew Certain, Jovan Popovic, Tony DeRose, Tom Duchamp, David Salesin, Werner Stuetzle
1996Interpolation Subdivision for Meshes with Arbitrary Topology.
Denis Zorin, Peter Schröder, Wim Sweldens
1996Issues in Networking for Entertainment, Graphics, and Data (Panel).
Marke Clinger
1996Light Field Rendering.
Marc Levoy, Pat Hanrahan
1996Limit Cycle Control and Its Application to the Animation of Balancing and Walking.
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
1996Linear-Time Dynamics Using Lagrange Multipliers.
David Baraff
1996Live Computer Animation (Panel).
Tim Heidmann
1996Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach.
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
1996Modeling and Rendering of Metallic Patinas.
Julie Dorsey, Pat Hanrahan
1996Multiresolution Video.
Adam Finkelstein, Charles E. Jacobs, David Salesin
1996OBBTree: A Hierarchical Structure for Rapid Interference Detection.
Stefan Gottschalk, Ming C. Lin, Dinesh Manocha
1996Painterly Rendering for Animation.
Barbara J. Meier
1996Position-Based Physics: Simulating the Motion of Many Highly Interacting Spheres and Polyhedra.
Victor Milenkovic
1996Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1996, New Orleans, LA, USA, August 4-9, 1996
John Fujii
1996Progressive Meshes.
Hugues Hoppe
1996Real-Time, Continuous Level of Detail Rendering of Height Fields.
Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nickolas Faust, Gregory A. Turner
1996Reconstructing Curved Surfaces from Specular Reflection Patterns Using Spline Surface Fitting of Normals.
Mark A. Halstead, Brian A. Barsky, Stanley A. Klein, Robert B. Mandell
1996Rendering Parametric Surfaces in Pen and Ink.
Georges Winkenbach, David Salesin
1996Rendering from Compressed Textures.
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
1996Reproducing Color Images as Duotones.
Joanna L. Power, Brad S. West, Eric J. Stollnitz, David Salesin
1996SKETCH: An Interface for Sketching 3D Scenes.
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes
1996Scale-Dependent Reproduction of Pen-and-Ink Illustrations.
Michael Salisbury, Corin R. Anderson, Dani Lischinski, David Salesin
1996Simplification Envelopes.
Jonathan D. Cohen, Amitabh Varshney, Dinesh Manocha, Greg Turk, Hans Weber, Pankaj K. Agarwal, Frederick P. Brooks Jr., William V. Wright
1996Simulating Facial Surgery Using Finite Element Models.
Rolf M. Koch, Markus H. Gross, Friedrich R. Carls, Daniel F. von Büren, George Fankhauser, Yoav I. H. Parish
1996Springing into the Fifth Decade of Computer Graphics: Where we've been and where we're going!
Carl Machover
1996Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking.
Andrei State, Gentaro Hirota, David T. Chen, William F. Garrett, Mark A. Livingston
1996Talisman: Commodity Realtime 3D Graphics for the PC.
Jay Torborg, James T. Kajiya
1996Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies.
Andrei State, Mark A. Livingston, William F. Garrett, Gentaro Hirota, Mary C. Whitton, Etta D. Pisano, Henry Fuchs
1996The Feudal Priority Algorithm on Hidden-Surface Removal.
Han-Ming Chen, Wen-Teng Wang
1996The Future of Virtual Reality: Head Mounted Displays versus Spatially Immersive Displays (Panel).
Ed Lantz
1996The Lumigraph.
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, Michael F. Cohen
1996The Soul of the Machine: The Search for Spirituality in Cyberspace (Panel).
Celia Pearce, Erik Davis
1996The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing.
Li-wei He, Michael F. Cohen, David Salesin
1996VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers.
Satoshi Nishimura, Tosiyasu L. Kunii
1996VRML: Prelude and Future (Panel).
Donald P. Brutzman
1996View Morphing.
Steven M. Seitz, Charles R. Dyer
1996Virtual Reality and Mental Disorders (Panel).
Dorothy Strickland
1996Visual Models of Plants Interacting with Their Environment.
Radomír Mech, Przemyslaw Prusinkiewicz
1996Webbed Spaces: Between Exhibition and Network (Panel).
Perry Hoberman, Victoria Vesna