| 1996 | A Cellular Texture Basis Function. Steven Worley |
| 1996 | A Framework for Interactive Texturing on Curved Surfaces. Hans Køhling Pedersen |
| 1996 | A Model of Visual Adaptation for Realistic Image Synthesis. James A. Ferwerda, Sumanta N. Pattanaik, Peter Shirley, Donald P. Greenberg |
| 1996 | A Volumetric Method for Building Complex Models from Range Images. Brian Curless, Marc Levoy |
| 1996 | Adding Force Feedback to Graphics Systems: Issues and Solutions. William R. Mark, Scott C. Randolph, Mark Finch, James M. Van Verth, Russell M. Taylor II |
| 1996 | Advanced Television for the United States: Status and Issues (Panel). Gary Demos |
| 1996 | Art on the Web, the Web as Art (Panel). Annette Weintraub |
| 1996 | Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type. Matthias Eck, Hugues Hoppe |
| 1996 | Blue Screen Matting. Alvy Ray Smith, James F. Blinn |
| 1996 | Breaking the Myth: One Picture is NOT (Always) Worth a Thousand Words (Panel). Nahum D. Gershon |
| 1996 | Building Compelling VRML Worlds (Panel). Delle Maxwell |
| 1996 | Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods. Thomas A. Funkhouser |
| 1996 | Cognition, Perception, and Experience in the Virtual Environment: do you see what I see? (Panel). Linda Jacobson |
| 1996 | Combining Frequency and Spatial Domain Information for Fast Interactive Image Noise Removal. Anil N. Hirani, Takashi Totsuka |
| 1996 | Comic Chat. David Kurlander, Tim Skelly, David Salesin |
| 1996 | Consequences of Stratified Sampling in Graphics. Don P. Mitchell |
| 1996 | Digital Stunt Doubles: Safety through Numbers (Panel). Jeff Kleiser |
| 1996 | Disney's Aladdin: First Steps toward Storytelling in Virtual Reality. Randy F. Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine |
| 1996 | Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae |
| 1996 | Efficient Generation of Motion Transitions Using Spacetime Constraints. Charles Rose, Brian K. Guenter, Bobby Bodenheimer, Michael F. Cohen |
| 1996 | Fitting Smooth Surfaces to Dense Polygon Meshes. Venkat Krishnamurthy, Marc Levoy |
| 1996 | Flow and Changes in Appearance. Julie Dorsey, Hans Køhling Pedersen, Pat Hanrahan |
| 1996 | Free-Form Deformations with Lattices of Arbitrary Topology. Ron MacCracken, Kenneth I. Joy |
| 1996 | Global Multi-User Virtual Environments (Panel). Wolfgang Felger |
| 1996 | Graphics PCs will put Workstation Graphics in the Smithsonian (Panel). Samuel P. Uselton |
| 1996 | Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments. Jonathan Shade, Dani Lischinski, David Salesin, Tony DeRose, John M. Snyder |
| 1996 | Hierarchical Polygon Tiling with Coverage Masks. Ned Greene |
| 1996 | Hierarchical View-Dependent Structures for Interactive Scene Manipulation. Normand Brière, Pierre Poulin |
| 1996 | How can SIGGRAPH be more Effective in Promoting Computer Graphics? (Panel). Nahum D. Gershon |
| 1996 | Image-Guided Streamline Placement. Greg Turk, David Banks |
| 1996 | Imaging Features in Advanced Graphics Architectures (Panel). Bob Murphy |
| 1996 | Improv: A System for Scripting Interactive Actors in Virtual Worlds. Ken Perlin, Athomas Goldberg |
| 1996 | Interactive Multiresolution Surface Viewing. Andrew Certain, Jovan Popovic, Tony DeRose, Tom Duchamp, David Salesin, Werner Stuetzle |
| 1996 | Interpolation Subdivision for Meshes with Arbitrary Topology. Denis Zorin, Peter Schröder, Wim Sweldens |
| 1996 | Issues in Networking for Entertainment, Graphics, and Data (Panel). Marke Clinger |
| 1996 | Light Field Rendering. Marc Levoy, Pat Hanrahan |
| 1996 | Limit Cycle Control and Its Application to the Animation of Balancing and Walking. Joseph Laszlo, Michiel van de Panne, Eugene Fiume |
| 1996 | Linear-Time Dynamics Using Lagrange Multipliers. David Baraff |
| 1996 | Live Computer Animation (Panel). Tim Heidmann |
| 1996 | Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach. Paul E. Debevec, Camillo J. Taylor, Jitendra Malik |
| 1996 | Modeling and Rendering of Metallic Patinas. Julie Dorsey, Pat Hanrahan |
| 1996 | Multiresolution Video. Adam Finkelstein, Charles E. Jacobs, David Salesin |
| 1996 | OBBTree: A Hierarchical Structure for Rapid Interference Detection. Stefan Gottschalk, Ming C. Lin, Dinesh Manocha |
| 1996 | Painterly Rendering for Animation. Barbara J. Meier |
| 1996 | Position-Based Physics: Simulating the Motion of Many Highly Interacting Spheres and Polyhedra. Victor Milenkovic |
| 1996 | Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1996, New Orleans, LA, USA, August 4-9, 1996 John Fujii |
| 1996 | Progressive Meshes. Hugues Hoppe |
| 1996 | Real-Time, Continuous Level of Detail Rendering of Height Fields. Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nickolas Faust, Gregory A. Turner |
| 1996 | Reconstructing Curved Surfaces from Specular Reflection Patterns Using Spline Surface Fitting of Normals. Mark A. Halstead, Brian A. Barsky, Stanley A. Klein, Robert B. Mandell |
| 1996 | Rendering Parametric Surfaces in Pen and Ink. Georges Winkenbach, David Salesin |
| 1996 | Rendering from Compressed Textures. Andrew C. Beers, Maneesh Agrawala, Navin Chaddha |
| 1996 | Reproducing Color Images as Duotones. Joanna L. Power, Brad S. West, Eric J. Stollnitz, David Salesin |
| 1996 | SKETCH: An Interface for Sketching 3D Scenes. Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes |
| 1996 | Scale-Dependent Reproduction of Pen-and-Ink Illustrations. Michael Salisbury, Corin R. Anderson, Dani Lischinski, David Salesin |
| 1996 | Simplification Envelopes. Jonathan D. Cohen, Amitabh Varshney, Dinesh Manocha, Greg Turk, Hans Weber, Pankaj K. Agarwal, Frederick P. Brooks Jr., William V. Wright |
| 1996 | Simulating Facial Surgery Using Finite Element Models. Rolf M. Koch, Markus H. Gross, Friedrich R. Carls, Daniel F. von Büren, George Fankhauser, Yoav I. H. Parish |
| 1996 | Springing into the Fifth Decade of Computer Graphics: Where we've been and where we're going! Carl Machover |
| 1996 | Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking. Andrei State, Gentaro Hirota, David T. Chen, William F. Garrett, Mark A. Livingston |
| 1996 | Talisman: Commodity Realtime 3D Graphics for the PC. Jay Torborg, James T. Kajiya |
| 1996 | Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies. Andrei State, Mark A. Livingston, William F. Garrett, Gentaro Hirota, Mary C. Whitton, Etta D. Pisano, Henry Fuchs |
| 1996 | The Feudal Priority Algorithm on Hidden-Surface Removal. Han-Ming Chen, Wen-Teng Wang |
| 1996 | The Future of Virtual Reality: Head Mounted Displays versus Spatially Immersive Displays (Panel). Ed Lantz |
| 1996 | The Lumigraph. Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, Michael F. Cohen |
| 1996 | The Soul of the Machine: The Search for Spirituality in Cyberspace (Panel). Celia Pearce, Erik Davis |
| 1996 | The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing. Li-wei He, Michael F. Cohen, David Salesin |
| 1996 | VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers. Satoshi Nishimura, Tosiyasu L. Kunii |
| 1996 | VRML: Prelude and Future (Panel). Donald P. Brutzman |
| 1996 | View Morphing. Steven M. Seitz, Charles R. Dyer |
| 1996 | Virtual Reality and Mental Disorders (Panel). Dorothy Strickland |
| 1996 | Visual Models of Plants Interacting with Their Environment. Radomír Mech, Przemyslaw Prusinkiewicz |
| 1996 | Webbed Spaces: Between Exhibition and Network (Panel). Perry Hoberman, Victoria Vesna |