SIGGRAPH A*

75 papers

YearTitle / Authors
19953D graphics through the Internet - a "shoot-out" (panel session).
Carl Machover, Gavin Bell, Tamara Munzner, Fabio Pettinati, Val Watson
1995A frequency based ray tracer.
Mark R. Bolin, Gary W. Meyer
1995A frequency-domain analysis of head-motion prediction.
Ronald T. Azuma, Gary Bishop
1995A general construction scheme for unit quaternion curves with simple high order derivatives.
Myoung-Jun Kim, Myung-Soo Kim, Sung Yong Shin
1995A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel).
Randy F. Pausch, Walter A. Aviles, Nathaniel I. Durlach, Warren Robinett, Michael Zyda
1995A realistic camera model for computer graphics.
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
1995A signal processing approach to fair surface design.
Gabriel Taubin
1995Aesthetics & tools in the virtual environment (panel session).
Christian Greuel, Patrice Caire, Janine Cirincione, Perry Hoberman, Michael Scroggins
1995Algorithms and the artist (panel session).
Peter Beyls, Stephen Bell, Brian L. Evans, Jean-Pierre Hébert, F. Kenton Musgrave, Roman Verostko
1995An integrated environment to visually construct 3D animations.
Enrico Gobbetti, Jean-Francis Balaguer
1995An interactive tool for placing curved surfaces without interpenetration.
John M. Snyder
1995Analytic antialiasing with prism splines.
Michael D. McCool
1995Animating human athletics.
Jessica K. Hodgins, Wayne L. Wooten, David C. Brogan, James F. O'Brien
1995Animating soft substances with implicit surfaces.
Mathieu Desbrun, Marie-Paule Gascuel
1995Applications of irradiance tensors to the simulation of non-Lambertian phenomena.
James Arvo
1995Artistic screening.
Victor Ostromoukhov, Roger D. Hersch
1995AutoKey: human assisted key extraction.
Tomoo Mitsunaga, Taku Yokoyama, Takashi Totsuka
1995Automated learning of muscle-actuated locomotion through control abstraction.
Radek Grzeszczuk, Demetri Terzopoulos
1995Automatic reconstruction of surfaces and scalar fields from 3D scans.
Chandrajit L. Bajaj, Fausto Bernardini, Guoliang Xu
1995Cellular texture generation.
Kurt W. Fleischer, David H. Laidlaw, Bena L. Currin, Alan H. Barr
1995Computer graphics achievement award.
Kurt Akeley
1995Correction of geometric perceptual distortions in pictures.
Denis Zorin, Alan H. Barr
1995Creation and rendering of realistic trees.
Jason Weber, Joseph Penn
1995David vs. Goliath or mice vs. men? production studio size in the entertainment industry (panel session).
Pauline Y. Ts'o, Theresa Ellis, Ralph Guggenheim, Brad Lewis, Ron Thornton
1995Decorating implicit surfaces.
Hans Køhling Pedersen
1995Depicting fire and other gaseous phenomena using diffusion processes.
Jos Stam, Eugene Fiume
1995Extracting surfaces from fuzzy 3D-ultrasound data.
Georgios Sakas, Stefan Walter
1995Fast and resolution independent line integral convolution.
Detlev Stalling, Hans-Christian Hege
1995Fast multiresolution image querying.
Charles E. Jacobs, Adam Finkelstein, David Salesin
1995Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination.
François X. Sillion, George Drettakis
1995Feature-based volume metamorphosis.
Apostolos Lerios, Chase D. Garfinkle, Marc Levoy
1995Fourier principles for emotion-based human figure animation.
Munetoshi Unuma, Ken-ichi Anjyo, Ryozo Takeuchi
1995Geometry compression.
Michael Deering
1995Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session).
Greg Garvey, Brenda Laurel, Rob Tow, Joan I. Staveley, Allucquère Rosanne Stone
1995Image metamorphosis using snakes and free-form deformations.
Seungyong Lee, Kyung-Yong Chwa, Sung Yong Shin
1995Image snapping.
Michael Gleicher
1995Implicitization using moving curves and surfaces.
Thomas W. Sederberg, Falai Chen
1995Integrating interactive graphics techniques with future technologies (panel session).
Theresa-Marie Rhyne, Eric Gidney, Tomasz Imielinski, Pattie Maes, Ronald J. Vetter
1995Intelligent scissors for image composition.
Eric N. Mortensen, William A. Barrett
1995Interactive multimedia: a new creative frontier or just a new commodity? (panel session).
Ruth E. Iskin, Mikki Halpin, Michael Nash, George Legrady, Rodney Alan Greenblat
1995Interactive physically-based manipulation of discrete/continuous models.
Mikako Harada, Andrew P. Witkin, David Baraff
1995Live paint: painting with procedural multiscale textures.
Ken Perlin, Luiz Velho
1995Modeling surfaces of arbitrary topology using manifolds.
Cindy Grimm, John F. Hughes
1995Motion signal processing.
Armin Bruderlin, Lance Williams
1995Motion warping.
Andrew P. Witkin, Zoran Popovic
1995Multi-level direction of autonomous creatures for real-time virtual environments.
Bruce Blumberg, Tinsley A. Galyean
1995Multiresolution analysis of arbitrary meshes.
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle
1995Museums without walls: new media for new museums (panel session).
Alonzo C. Addison, Douglas MacLeod, Gerald Margolis, Beit Hashoah, Michael Naimark, Hans-Peter Schwarz
1995Navigation and locomotion in virtual worlds via flight into hand-held miniatures.
Randy F. Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen
1995New developments in animation production for video games (panel session).
Jane Veeder, Paul D. Lewis, Bob Zigado, Robert Stein, Craig Upson
1995Optimally combining sampling techniques for Monte Carlo rendering.
Eric Veach, Leonidas J. Guibas
1995Performing work within virtual environments (panel session).
Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch
1995Physically-based glare effects for digital images.
Greg Spencer, Peter Shirley, Kurt Zimmerman, Donald P. Greenberg
1995Plenoptic modeling: an image-based rendering system.
Leonard McMillan, Gary Bishop
1995Polygon-assisted JPEG and MPEG compression of synthetic images.
Marc Levoy
1995Polygonization of non-manifold implicit surfaces.
Jules Bloomenthal, Keith Ferguson
1995Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1995, Los Angeles, CA, USA, August 6-11, 1995
Susan G. Mair, Robert Cook
1995Pyramid-based texture analysis/synthesis.
David J. Heeger, James R. Bergen
1995QuickTime VR: an image-based approach to virtual environment navigation.
Shenchang Eric Chen
1995Realistic modeling for facial animation.
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
1995Rendering interactive holographic images.
Mark Lucente, Tinsley A. Galyean
1995Set-top boxes - the next platform (panel).
Jonathan Steinhart, Derrick Burns, James Gosling, Steve McGeady, Rob Short
1995Specializing shaders.
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
1995Spherical wavelets: efficiently representing functions on the sphere.
Peter Schröder, Wim Sweldens
1995Standardisation - opportunity or constraint? (panel session).
David Arnold, Jack Bresenham, Ken Brodlie, George S. Carson, Jan Hardenbergh, Paul van Binst, Andries van Dam
1995Steven A. Coons award for outstanding creative contributions to computer graphics.
José L. Encarnação
1995Stochastic screening dithering with adaptive clustering.
Luiz Velho, Jonas Gomes
1995Stratified sampling of spherical triangles.
James Arvo
1995TicTacToon: a paperless system for professional 2D animation.
Jean-Daniel Fekete, Érick Bizouarn, Eric Cournarie, Thierry Galas, Frédéric Taillefer
1995Time-dependent three-dimensional intravascular ultrasound.
Jed Lengyel, Donald P. Greenberg, Richard Popp
1995Versatile and efficient techniques for simulating cloth and other deformable objects.
Pascal Volino, Martin Courchesne, Nadia Magnenat-Thalmann
1995Videogame industry overview: technology, markets, content, future (panel session).
Jane Veeder, Mark Stephen Pierce, Eugene Jarvis, John N. Latta, Heidi Therese Dangelmaier, Jez San
1995Visual effects technology - do we have any? (panel session).
Derek Spears, Scott Dyer, George Joblove, Charles Gibson, Lincoln Hu
1995Visualizing the Internet: putting the user in the driver's seat (panel session).
Nahum D. Gershon, Bran Ferren, James D. Foley, Joseph Hardin, Frank Kappe, William Ruh
1995X-splines: a spline model designed for the end-user.
Carole Blanc, Christophe Schlick