SIGGRAPH A*

73 papers

YearTitle / Authors
19943D position, attitude and shape input using video tracking of hands and lips.
Andrew Blake, Michael Isard
1994A clustering algorithm for radiosity in complex environments.
Brian E. Smits, James Arvo, Donald P. Greenberg
1994A fast shadow algorithm for area light sources using backprojection.
George Drettakis, Eugene Fiume
1994A framework for the analysis of error in global illumination algorithms.
James Arvo, Kenneth E. Torrance, Brian E. Smits
1994A generalized de Casteljau approach to 3D free-form deformation.
Yu-Kuang Chang, Alyn P. Rockwood
1994A model for efficient and flexible image computing.
Michael A. Shantzis
1994A virtual environment and model of the eye for surgical simulation.
Mark A. Sagar, David P. Bullivant, Gordon D. Mallinson, Peter J. Hunter
1994Accelerated MPEG compression of dynamic polygonal scenes.
Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen
1994Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents.
Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone
1994Animating images with drawings.
Peter Litwinowicz, Lance Williams
1994Approaches to teaching introductory computer graphics.
Maria M. Larrondo-Petrie, Jack Bresenham, Cary Laxer, John Lansdown, G. Scott Owen
1994Art and technology: very large scale integration.
Tom Meyer, Sally Rosenthal, Stephen R. Johnson, Mary Lou Jepsen, Douglas Davis
1994Artificial fishes: physics, locomotion, perception, behavior.
Xiaoyuan Tu, Demetri Terzopoulos
1994Bounds and error estimates for radiosity.
Dani Lischinski, Brian E. Smits, Donald P. Greenberg
1994Computer graphics and economic transformations.
Walt Bransford, Maury Klein, Craig Moody, David Reed, Michael L. Rothschild
1994Computer graphics for architecture and design presentations: current work and trends outside the U.S.
Alonzo C. Addison, Alfredo S. Andia, Nicolò Ceccarelli, Gustavo J. Llavaneras, Makoto Majima, Ken Roger Sawai
1994Computer graphics, are we forcing people to evolve?
Roger E. Wilson, Brenda Laurel, Terence McKenna, Leonard Shlain
1994Computer technology and the artistic process: how the computer industry changes the form and function of art.
Jane Flint DeKoven, Tim Binkley, Glenn Entis, Delle Maxwell, Alvy Ray Smith
1994Computer-generated pen-and-ink illustration.
Georges Winkenbach, David Salesin
1994Determinants of immersivity in virtual reality: graphics vs. action.
Alan R. Mitchell, Stuart Rosen, William Bricken, Ron Martinez, Brenda Laurel
1994Displacement mapping using flow fields.
Hans Køhling Pedersen
1994Drawing and animation using skeletal strokes.
Siu Chi Hsu, Irene H. H. Lee
1994Efficient algorithms for local and global accessibility shading.
Gavin S. P. Miller
1994Efficient techniques for interactive texture placement.
Peter Litwinowicz, Gavin S. P. Miller
1994Energy preserving non-linear filters.
Holly E. Rushmeier, Gregory J. Ward
1994Error-bounded antialiased rendering of complex environments.
Ned Greene, Michael Kass
1994Evolving virtual creatures.
Karl Sims
1994Exploiting networks for visualization and collaboration: no network roadblocks?
Theresa-Marie Rhyne, George Brett, Donald P. Brutzman, Donna J. Cox, Adelino Santos
1994FBRAM: a new form of memory optimized for 3D graphics.
Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle
1994Fast computation of shadow boundaries using spatial coherence and backprojections.
A. James Stewart, Sherif Ghali
1994Fast contact force computation for nonpenetrating rigid bodies.
David Baraff
1994Fast volume rendering using a shear-warp factorization of the viewing transformation.
Philippe Lacroute, Marc Levoy
1994Frameless rendering: double buffering considered harmful.
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen J. Scher Zagier
1994Free-form shape design using triangulated surfaces.
William Claude Welch, Andrew P. Witkin
1994Generalization of Lambert's reflectance model.
Michael Oren, Shree K. Nayar
1994Hardware accelerated rendering of CSG and transparency.
Michael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex Yen
1994Hierarchical spacetime control.
Zicheng Liu, Steven J. Gortler, Michael F. Cohen
1994IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics.
John Rohlf, James Helman
1994Illumination in diverse codimensions.
David C. Banks
1994Improving static and dynamic registration in an optical see-through HMD.
Ronald T. Azuma, Gary Bishop
1994Information visualization: the next frontier.
Nahum D. Gershon, Colleen Bushell, Jock D. Mackinlay, William Ruh, Anselm Spoerri, Joel Tesler
1994Interactive pen-and-ink illustration.
Michael Salisbury, Sean E. Anderson, Ronen Barzel, David Salesin
1994Is visualization REALLY necessary?: the role of visualization in science, engineering, and medicine.
Nahum D. Gershon, Richard Mark Friedhoff, John Gass, Robert Langridge, Hans-Peter Meinzer, Justin D. Pearlman
1994Low cost illumination computation using an approximation of light wavefronts.
Gershon Elber
1994Method of displaying optical effects within water using accumulation buffer.
Tomoyuki Nishita, Eihachiro Nakamae
1994Multiresolution curves.
Adam Finkelstein, David Salesin
1994Multiresolution painting and compositing.
Deborah Berman, Jason T. Bartell, David Salesin
1994NC milling error assessment and tool path correction.
Yunching Huang, James H. Oliver
1994Optimization - an emerging tool in computer graphics.
Joe Marks, Michael F. Cohen, J. Thomas Ngo, Stuart M. Shieber, John Snyder
1994Partitioning and ordering large radiosity computations.
Seth J. Teller, Celeste Fowler, Thomas A. Funkhouser, Pat Hanrahan
1994Piecewise smooth surface reconstruction.
Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Halstead, Hubert Jin, John McDonald, Jean Schweitzer, Werner Stuetzle
1994Planning motions with intentions.
Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-Claude Latombe
1994Polarization and birefringency considerations in rendering.
David C. Tannenbaum, Peter Tannenbaum, Michael J. Wozny
1994Predicting the drape of woven cloth using interacting particles.
David E. Breen, Donald H. House, Michael J. Wozny
1994Priority rendering with a virtual reality address recalculation pipeline.
Matthew Regan, Ronald Pose
1994Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994, Orlando, FL, USA, July 24-29, 1994
Dino Schweitzer, Andrew S. Glassner, Mike Keeler
1994Production for the long haul.
John C. Donkin, Charles Gibson, Ralph Guggenheim, Edward Kummer, Brad Lewis, Jeff Thingvold
1994Reading the fine print: what benchmarks don't tell you.
Randi J. Rost, Jim Bushnell, David Cooper, Jerry Schneble, Lynn Thorsen-Jensen
1994Reflection vector shading hardware.
Douglas Voorhies, Jim Foran
1994Research frontiers in virtual reality.
Steve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam
1994Rotated dispersed dither: a new technique for digital halftoning.
Victor Ostromoukhov, Roger D. Hersch, Isaac Amidror
1994Smooth spline surfaces over irregular meshes.
Charles T. Loop
1994Spreadsheets for images.
Marc Levoy
1994Synthetic topiary.
Przemyslaw Prusinkiewicz, Mark James, Radomír Mech
1994TBAG: a high level framework for interactive, animated 3D graphics applications.
Conal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi
1994Textures and radiosity: controlling emission and reflection with texture maps.
Reid Gershbein, Peter Schröder, Pat Hanrahan
1994The RADIANCE lighting simulation and rendering system.
Gregory J. Ward
1994The irradiance Jacobian for partially occluded polyhedral sources.
James Arvo
1994Using particles to sample and control implicit surfaces.
Andrew P. Witkin, Paul S. Heckbert
1994Visual simulation of lightning.
Todd R. Reed, Brian Wyvill
1994Wavelength dependent reflectance functions.
Jay S. Gondek, Gary W. Meyer, Jonathan G. Newman
1994Why is 3-D interaction so hard and what can we really do about it?
Julian E. Gómez, Rikk Carey, Tony Fields, Andries van Dam, Dan Venolia
1994Zippered polygon meshes from range images.
Greg Turk, Marc Levoy