| 1994 | 3D position, attitude and shape input using video tracking of hands and lips. Andrew Blake, Michael Isard |
| 1994 | A clustering algorithm for radiosity in complex environments. Brian E. Smits, James Arvo, Donald P. Greenberg |
| 1994 | A fast shadow algorithm for area light sources using backprojection. George Drettakis, Eugene Fiume |
| 1994 | A framework for the analysis of error in global illumination algorithms. James Arvo, Kenneth E. Torrance, Brian E. Smits |
| 1994 | A generalized de Casteljau approach to 3D free-form deformation. Yu-Kuang Chang, Alyn P. Rockwood |
| 1994 | A model for efficient and flexible image computing. Michael A. Shantzis |
| 1994 | A virtual environment and model of the eye for surgical simulation. Mark A. Sagar, David P. Bullivant, Gordon D. Mallinson, Peter J. Hunter |
| 1994 | Accelerated MPEG compression of dynamic polygonal scenes. Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen |
| 1994 | Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents. Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone |
| 1994 | Animating images with drawings. Peter Litwinowicz, Lance Williams |
| 1994 | Approaches to teaching introductory computer graphics. Maria M. Larrondo-Petrie, Jack Bresenham, Cary Laxer, John Lansdown, G. Scott Owen |
| 1994 | Art and technology: very large scale integration. Tom Meyer, Sally Rosenthal, Stephen R. Johnson, Mary Lou Jepsen, Douglas Davis |
| 1994 | Artificial fishes: physics, locomotion, perception, behavior. Xiaoyuan Tu, Demetri Terzopoulos |
| 1994 | Bounds and error estimates for radiosity. Dani Lischinski, Brian E. Smits, Donald P. Greenberg |
| 1994 | Computer graphics and economic transformations. Walt Bransford, Maury Klein, Craig Moody, David Reed, Michael L. Rothschild |
| 1994 | Computer graphics for architecture and design presentations: current work and trends outside the U.S. Alonzo C. Addison, Alfredo S. Andia, Nicolò Ceccarelli, Gustavo J. Llavaneras, Makoto Majima, Ken Roger Sawai |
| 1994 | Computer graphics, are we forcing people to evolve? Roger E. Wilson, Brenda Laurel, Terence McKenna, Leonard Shlain |
| 1994 | Computer technology and the artistic process: how the computer industry changes the form and function of art. Jane Flint DeKoven, Tim Binkley, Glenn Entis, Delle Maxwell, Alvy Ray Smith |
| 1994 | Computer-generated pen-and-ink illustration. Georges Winkenbach, David Salesin |
| 1994 | Determinants of immersivity in virtual reality: graphics vs. action. Alan R. Mitchell, Stuart Rosen, William Bricken, Ron Martinez, Brenda Laurel |
| 1994 | Displacement mapping using flow fields. Hans Køhling Pedersen |
| 1994 | Drawing and animation using skeletal strokes. Siu Chi Hsu, Irene H. H. Lee |
| 1994 | Efficient algorithms for local and global accessibility shading. Gavin S. P. Miller |
| 1994 | Efficient techniques for interactive texture placement. Peter Litwinowicz, Gavin S. P. Miller |
| 1994 | Energy preserving non-linear filters. Holly E. Rushmeier, Gregory J. Ward |
| 1994 | Error-bounded antialiased rendering of complex environments. Ned Greene, Michael Kass |
| 1994 | Evolving virtual creatures. Karl Sims |
| 1994 | Exploiting networks for visualization and collaboration: no network roadblocks? Theresa-Marie Rhyne, George Brett, Donald P. Brutzman, Donna J. Cox, Adelino Santos |
| 1994 | FBRAM: a new form of memory optimized for 3D graphics. Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle |
| 1994 | Fast computation of shadow boundaries using spatial coherence and backprojections. A. James Stewart, Sherif Ghali |
| 1994 | Fast contact force computation for nonpenetrating rigid bodies. David Baraff |
| 1994 | Fast volume rendering using a shear-warp factorization of the viewing transformation. Philippe Lacroute, Marc Levoy |
| 1994 | Frameless rendering: double buffering considered harmful. Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen J. Scher Zagier |
| 1994 | Free-form shape design using triangulated surfaces. William Claude Welch, Andrew P. Witkin |
| 1994 | Generalization of Lambert's reflectance model. Michael Oren, Shree K. Nayar |
| 1994 | Hardware accelerated rendering of CSG and transparency. Michael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex Yen |
| 1994 | Hierarchical spacetime control. Zicheng Liu, Steven J. Gortler, Michael F. Cohen |
| 1994 | IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics. John Rohlf, James Helman |
| 1994 | Illumination in diverse codimensions. David C. Banks |
| 1994 | Improving static and dynamic registration in an optical see-through HMD. Ronald T. Azuma, Gary Bishop |
| 1994 | Information visualization: the next frontier. Nahum D. Gershon, Colleen Bushell, Jock D. Mackinlay, William Ruh, Anselm Spoerri, Joel Tesler |
| 1994 | Interactive pen-and-ink illustration. Michael Salisbury, Sean E. Anderson, Ronen Barzel, David Salesin |
| 1994 | Is visualization REALLY necessary?: the role of visualization in science, engineering, and medicine. Nahum D. Gershon, Richard Mark Friedhoff, John Gass, Robert Langridge, Hans-Peter Meinzer, Justin D. Pearlman |
| 1994 | Low cost illumination computation using an approximation of light wavefronts. Gershon Elber |
| 1994 | Method of displaying optical effects within water using accumulation buffer. Tomoyuki Nishita, Eihachiro Nakamae |
| 1994 | Multiresolution curves. Adam Finkelstein, David Salesin |
| 1994 | Multiresolution painting and compositing. Deborah Berman, Jason T. Bartell, David Salesin |
| 1994 | NC milling error assessment and tool path correction. Yunching Huang, James H. Oliver |
| 1994 | Optimization - an emerging tool in computer graphics. Joe Marks, Michael F. Cohen, J. Thomas Ngo, Stuart M. Shieber, John Snyder |
| 1994 | Partitioning and ordering large radiosity computations. Seth J. Teller, Celeste Fowler, Thomas A. Funkhouser, Pat Hanrahan |
| 1994 | Piecewise smooth surface reconstruction. Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Halstead, Hubert Jin, John McDonald, Jean Schweitzer, Werner Stuetzle |
| 1994 | Planning motions with intentions. Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-Claude Latombe |
| 1994 | Polarization and birefringency considerations in rendering. David C. Tannenbaum, Peter Tannenbaum, Michael J. Wozny |
| 1994 | Predicting the drape of woven cloth using interacting particles. David E. Breen, Donald H. House, Michael J. Wozny |
| 1994 | Priority rendering with a virtual reality address recalculation pipeline. Matthew Regan, Ronald Pose |
| 1994 | Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994, Orlando, FL, USA, July 24-29, 1994 Dino Schweitzer, Andrew S. Glassner, Mike Keeler |
| 1994 | Production for the long haul. John C. Donkin, Charles Gibson, Ralph Guggenheim, Edward Kummer, Brad Lewis, Jeff Thingvold |
| 1994 | Reading the fine print: what benchmarks don't tell you. Randi J. Rost, Jim Bushnell, David Cooper, Jerry Schneble, Lynn Thorsen-Jensen |
| 1994 | Reflection vector shading hardware. Douglas Voorhies, Jim Foran |
| 1994 | Research frontiers in virtual reality. Steve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam |
| 1994 | Rotated dispersed dither: a new technique for digital halftoning. Victor Ostromoukhov, Roger D. Hersch, Isaac Amidror |
| 1994 | Smooth spline surfaces over irregular meshes. Charles T. Loop |
| 1994 | Spreadsheets for images. Marc Levoy |
| 1994 | Synthetic topiary. Przemyslaw Prusinkiewicz, Mark James, Radomír Mech |
| 1994 | TBAG: a high level framework for interactive, animated 3D graphics applications. Conal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi |
| 1994 | Textures and radiosity: controlling emission and reflection with texture maps. Reid Gershbein, Peter Schröder, Pat Hanrahan |
| 1994 | The RADIANCE lighting simulation and rendering system. Gregory J. Ward |
| 1994 | The irradiance Jacobian for partially occluded polyhedral sources. James Arvo |
| 1994 | Using particles to sample and control implicit surfaces. Andrew P. Witkin, Paul S. Heckbert |
| 1994 | Visual simulation of lightning. Todd R. Reed, Brian Wyvill |
| 1994 | Wavelength dependent reflectance functions. Jay S. Gondek, Gary W. Meyer, Jonathan G. Newman |
| 1994 | Why is 3-D interaction so hard and what can we really do about it? Julian E. Gómez, Rikk Carey, Tony Fields, Andries van Dam, Dan Venolia |
| 1994 | Zippered polygon meshes from range images. Greg Turk, Marc Levoy |