SIGGRAPH A*

36 papers

YearTitle / Authors
1986A consistent hierarchical representation for vector data.
Randal C. Nelson, Hanan Samet
1986A differential compiler for computer animation.
Michel J. Denber, Paul M. Turner
1986A fast shaded-polygon renderer.
Roger W. Swanson, Larry J. Thayer
1986A montage method: the overlaying of the computer generated images onto a background photograph.
Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita
1986A multitasking switchboard approach to user interface management.
Peter P. Tanner, Stephen A. MacKay, Darlene A. Stewart, Marceli Wein
1986A radiosity method for non-diffuse environments.
David S. Immel, Michael F. Cohen, Donald P. Greenberg
1986A simple model of ocean waves.
Alain Fournier, William T. Reeves
1986Adaptive precision in texture mapping.
Andrew S. Glassner
1986An adaptive subdivision method for surface-fitting from sampled data.
Francis J. M. Schmitt, Brian A. Barsky, Wen-Hui Du
1986An object-oriented user interface management system.
John L. Sibert, William D. Hurley, Teresa W. Bleser
1986Anti-aliasing in topological color spaces.
Kenneth Turkowski
1986Atmospheric illumination and shadows.
Nelson L. Max
1986Automated conversion of curvilinear wire-frame models to surface boundary models; a topological approach.
John A. Brewer III, S. Mark Courter
1986Combining physical and visual simulation-creation of the planet Jupiter for the film "2010".
Larry S. Yaeger, Craig Upson, Robert Myers
1986Constructive solid geometry for polyhedral objects.
David H. Laidlaw, W. Benjamin Trumbore, John F. Hughes
1986Continuous tone representation of three-dimensional objects illuminated by sky light.
Tomoyuki Nishita, Eihachiro Nakamae
1986Creating highly-interactive and graphical user interfaces by demonstration.
Brad A. Myers, William Buxton
1986Fast Phong shading.
Gary Bishop, David M. Weimer
1986Fast constructive-solid geometry display in the pixel-powers graphics system.
Jack Goldfeather, Jeff P. Hultquist, Henry Fuchs
1986Filtering by repeated integration.
Paul S. Heckbert
1986Free-form deformation of solid geometric models.
Thomas W. Sederberg, Scott R. Parry
1986Hairy brushes.
Steve Strassmann
1986Image rendering by adaptive refinement.
Larry Bergman, Henry Fuchs, Eric D. Grant, Susan Spach
1986Managing geometric complexity with enhanced procedural models.
Philip Amburn, Eric D. Grant, Turner Whitted
1986Modeling waves and surf.
Darwyn R. Peachey
1986Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1986, Dallas, Texas, USA, August 18-22, 1986
David C. Evans, Russell J. Athay
1986Ray tracing complex scenes.
Timothy L. Kay, James T. Kajiya
1986Ray tracing deformed surfaces.
Alan H. Barr
1986Ray tracing parametric surface patches utilizing numerical techniques and ray coherence.
Kenneth I. Joy, Murthy N. Bhetanabhotla
1986Real time design and animation of fractal plants and trees.
Peter Oppenheimer
1986Real-time shaded NC milling display.
Tim Van Hook
1986Snap-dragging.
Eric A. Bier, Maureen C. Stone
1986The definition and rendering of terrain maps.
Gavin S. P. Miller
1986The rendering equation.
James T. Kajiya
1986The synthesis of cloth objects.
Jerry Weil
1986Two bit/pixel full color encoding.
Graham Campbell, Thomas A. DeFanti, Jeff Frederiksen, Stephen A. Joyce, Lawrence A. Leske