| 2021 | "A Crowdsourcing-based QoE Evaluation of an Immersive VR Autonomous Driving Experience". Guilherme Daniel Gomes, Ronan Flynn, Niall Murray |
| 2021 | 13th International Conference on Quality of Multimedia Experience, QoMEX 2021, Montreal, Canada, June 14-17, 2021 |
| 2021 | A Full- and No-Reference Metrics Accuracy Analysis for Volumetric Media Streaming. Sam Van Damme, Maria Torres Vega, Filip De Turck |
| 2021 | A Multi-View Stereoscopic Video Database With Green Screen (MTF) For Video Transition Quality-of-Experience Assessment. Nour Hobloss, Lu Zhang, Marco Cagnazzo |
| 2021 | A Questionnaire to Assess Virtual Conference Participation Experience. Oliver Hohlfeld, Dennis Guse, Katrien De Moor |
| 2021 | A Real Haze Video Database for Haze Level Evaluation. Ying Chu, Guoxing Luo, Fan Chen |
| 2021 | Beyond Shopping: The Motivations and Experience of Live Stream Shopping Viewers. Xiaoxing Liu, Sung H. Kim |
| 2021 | Bias-Aware Loss for Training Image and Speech Quality Prediction Models from Multiple Datasets. Gabriel Mittag, Saman Zadtootaghaj, Thilo Michael, Babak Naderi, Sebastian Möller |
| 2021 | Cognitive Load Estimation Based on Pupillometry in Virtual Reality with Uncontrolled Scene Lighting. Marie Eckert, Emanuël A. P. Habets, Olli S. Rummukainen |
| 2021 | EVENT-CLASS: Dataset of events in the classroom. Marta Orduna, Jesús Gutiérrez, Carlos Manzano, David Ruiz, Julián Cabrera, César Díaz, Pablo Pérez, Narciso García |
| 2021 | Emotional Experience Analysis in Response to HDR and SDR content. Majid Riaz, Muhammad Majid, Junaid Mir |
| 2021 | Evaluating Hand-tracking Interaction for Performing Motor-tasks in VR Learning Environments. Asim Hameed, Andrew Perkis, Sebastian Möller |
| 2021 | Evaluating the translation of speech to virtually-performed sign language on AR glasses. Lan Thao Nguyen, Florian Schicktanz, Aeneas Stankowski, Eleftherios Avramidis |
| 2021 | Factors influencing QoE of video consultations. Even Brattbak Øie, Kamil Koniuch, Natalia Cieplinska, Katrien De Moor |
| 2021 | Focus Guided Light Field Saliency Estimation. Ailbhe Gill, Emin Zerman, Martin Alain, Mikael Le Pendu, Aljosa Smolic |
| 2021 | Full-Reference and No-Reference Objective Evaluation of Deep Neural Network Speech. Stephen Voran |
| 2021 | Groovability: Using Groove as a Novel Measure for Audio QoE with the Example of Smartphones. Dominik Keller, Markus Vaalgamaa, Erkki Paajanen, Rakesh Rao Ramachandra Rao, Steve Göring, Alexander Raake |
| 2021 | How does it feel? - Investigating Soft-Touch Surface Experience Dimensions. Georg Regal, Sebastian Egger-Lampl, Till Bieg, Thomas Ules, Manfred Tscheligi, Dieter Paul Gruber |
| 2021 | Image Super-Resolution Quality Assessment: Structural Fidelity Versus Statistical Naturalness. Wei Zhou, Zhou Wang, Zhibo Chen |
| 2021 | Impact of Spatial and Temporal Information on Video Quality and Compressibility. Werner Robitza, Rakesh Rao Ramachandra Rao, Steve Göring, Alexander Raake |
| 2021 | Influence of Language Differences in Crowdsourcing Speech Quality Assessment Studies. Rafael Zequeira Jiménez, Babak Naderi, Sebastian Möller |
| 2021 | Legibility and readability in Augmented Reality. Julia Falk, Siri Eksvärd, Bo N. Schenkman, Börje Andrén, Kjell Brunnström |
| 2021 | MARMnet: On the Application of AI to Video Quality Control for Broadcasting Companies. Riccardo Musmeci, Adriano Manfré, Tomohiro Ohtani, Seika Suzuki |
| 2021 | Measuring Speech Quality of System Input while Observing only System Output. Stephen Voran |
| 2021 | Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services. Steven Schmidt, Saman Zadtootaghaj, Saeed Shafiee Sabet, Sebastian Möller |
| 2021 | More for Less: Non-Intrusive Speech Quality Assessment with Limited Annotations. Alessandro Ragano, Emmanouil Benetos, Andrew Hines |
| 2021 | On Inter-Rater Reliability for Crowdsourced QoE. Tobias Hoßfeld, Michael Seufert, Babak Naderi |
| 2021 | Parametric Audio-visual Quality Measurement Based on Interpretable Fuzzy Logic. Fatima Boudjerida, Atidel Lahoulou, Tiago H. Falk, Zahid Akhtar |
| 2021 | Performance Evaluation of Objective Image Quality Metrics on Conventional and Learning-Based Compression Artifacts. Michela Testolina, Evgeniy Upenik, João Ascenso, Fernando Pereira, Touradj Ebrahimi |
| 2021 | QoE Assessment of FPV Drone Control in a Cloud Gaming Based Simulation. Matko Silic, Mirko Suznjevic, Lea Skorin-Kapov |
| 2021 | QoE Models in the Wild: Comparing Video QoE Models Using a Crowdsourced Data Set. Anika Seufert, Florian Wamser, David Yarish, Hunter Macdonald, Tobias Hoßfeld |
| 2021 | Relationship Status: It's Complicated. Using APM as a QoE-qualifying Tempo Metric. Florian Metzger, Norman Stulier, Kathrin Borchert, Matthias Hirth |
| 2021 | Remapping of Hidden Area Mesh Pixels for Codec Speed-up in Remote VR. Viktor Kelkkanen, Markus Fiedler, David Lindero |
| 2021 | Removing the Bias in Speech Quality Scores Collected in Noisy Crowdsourcing Environments. Rafael Zequeira Jiménez, Gabriel Mittag, Sebastian Möller |
| 2021 | Speech Quality Assessment in Crowdsourcing: Comparison Category Rating Method. Babak Naderi, Sebastian Möller, Ross Cutler |
| 2021 | Study on user quitting in the Puffer live TV video streaming service. Pierre R. Lebreton, Kazuhisa Yamagishi |
| 2021 | The Effect of VR Gaming on Discomfort, Cybersickness, and Reaction Time. Sara Vlahovic, Mirko Suznjevic, Nina Pavlin-Bernardic, Lea Skorin-Kapov |
| 2021 | The Effects of Network Latency on Competitive First-Person Shooter Game Players. Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman |
| 2021 | The WEIRDness of QoE research: The diversity of QoMEX authorship considering locality and gender. Julia Himmelsbach, Katrien De Moor, Andreas Sackl, Raimund Schatz, Manfred Tscheligi |
| 2021 | Towards Blind Audio Quality Assessment using a Convolutional-Recurrent Neural Network. Xiguang Zheng, Chen Zhang |
| 2021 | Towards High Resolution Video Quality Assessment in the Crowd. Rakesh Rao Ramachandra Rao, Steve Göring, Alexander Raake |
| 2021 | Towards the Influence of Audio Quality on Gaming Quality of Experience. Steven Schmidt, Saman Zadtootaghaj, Shijie Wang, Sebastian Möller |
| 2021 | User Behaviour Analysis of Volumetric Video in Augmented Reality. Emin Zerman, Radhika Kulkarni, Aljosa Smolic |
| 2021 | Validation of dynamic subjective quality assessment methodology for holographic coding solutions. Ayyoub Ahar, Manuela Pereira, Tobias Birnbaum, António M. G. Pinheiro, Peter Schelkens |
| 2021 | Visualizing navigation difficulties in video game experiences. Hippolyte Dubois, Patrick Le Callet, Antoine Coutrot |