| 2016 | "Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting. Nemanja Memarovic, Ivan Elhart, Elisa Rubegni |
| 2016 | "I'm too old for this!": influence of age on perception of gamified public participation. Sarah-Kristin Thiel, Michaela Reisinger, Kathrin Röderer |
| 2016 | 3D visualization of a public transportation system. Matti Pouke, Timo Koskela, San Günes, Matti Matero, Karri Ojala, Jukka Pajukangas, Niko Pietikäinen, Timo Ojala |
| 2016 | A platform for pervasive games for research. Alexander Samodelkin, Paula Alavesa, Alexander Voroshilov |
| 2016 | Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress. Pavel Karpashevich, Eva Hornecker, Nana Kesewaa Dankwa, Mohamed Hanafy, Julian Fietkau |
| 2016 | Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work. Aino Ahtinen, Eeva Andrejeff, Kaisa Väänänen |
| 2016 | Comparison of in-situ mood input methods on mobile devices. Torben Wallbaum, Wilko Heuten, Susanne Boll |
| 2016 | Context of use and timing of social comparison techniques in behavior change support: a qualitative systematic review. Vasiliki Mylonopoulou, Minna Isomursu |
| 2016 | Counteract or assist?: influence of dynamic force-feedback on emotions. Anke van Oosterhout, Satu Jumisko-Pyykkö, Miguel Bruns Alonso |
| 2016 | Customization in long-term use: the case of the sports watch. Piia Nurkka |
| 2016 | Design and evaluation of a wearable AR system for sharing personalized content on ski resort maps. Anton Fedosov, Evangelos Niforatos, Ivan Elhart, Teseo Schneider, Dmitry Anisimov, Marc Langheinrich |
| 2016 | Device-based interactions for anonymous voting and rating with mobile devices in collaborative scenarios. Romina Kühn, Mandy Korzetz, Lukas Büschel, Franz-Wilhelm Schumann, Thomas Schlegel |
| 2016 | Dites-moi: wearable feedback on conversational behavior. Skanda Muralidhar, Jean M. R. Costa, Laurent Son Nguyen, Daniel Gatica-Perez |
| 2016 | Drifting off course: how sports technology can use real-time data to add new dimensions to sports. Stina Nylander, Jakob Tholander |
| 2016 | Energy efficient motion detection in a high-resolution wireless surveillance camera node. Tenager Mekonnen, Erkki Harjula, Mika Ylianttila |
| 2016 | Experiences with wellness ring and bracelet form factor. Tuomas Lappalainen, Lasse Virtanen, Jonna Häkkilä |
| 2016 | Exploring information delivery on a guided tour using mobile projection and visual markers. Jonna Häkkilä, Lasse Virtanen, Juho Rantakari, Ashley Colley, Keith Cheverst |
| 2016 | Exploring smart handbag concepts through co-design. Minna Pakanen, Tuomas Lappalainen, Paula Roinesalo, Jonna Häkkilä |
| 2016 | EyeVote in the wild: do users bother correcting system errors on public displays? Mohamed Khamis, Ludwig Trotter, Markus Tessmann, Christina Dannhart, Andreas Bulling, Florian Alt |
| 2016 | Fashion image classification on mobile phones using layered deep convolutional neural networks. Kazunori Hori, Shogo Okada, Katsumi Nitta |
| 2016 | Flexible entity search on surfaces. Tuukka Ruotsalo, Khalil Klouche, Diogo Cabral, Salvatore Andolina, Giulio Jacucci |
| 2016 | Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms. Sarah-Kristin Thiel |
| 2016 | GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. Ken Pfeuffer, Jason Alexander, Hans Gellersen |
| 2016 | Generation of indoor navigable maps with crowdsourcing. Georgios Pipelidis, Xiang Su, Christian Prehofer |
| 2016 | Ghost hunters: ambient light and hand gesture utilization in mobile augmented reality games. Mounib Mazouzi, Paula Alavesa, Timo Koskela, Timo Ojala |
| 2016 | Head mounted display design tool for simulating visual disabilities. Jani Väyrynen, Ashley Colley, Jonna Häkkilä |
| 2016 | Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanics. Paula Alavesa, Mikko Lehto, Karri Ojala, Kennedy Opoku Asare |
| 2016 | How to browse through my large video data: face recognition & prioritizing for lifelog video. Katrin Wolf, Yomna Abdelrahman, Mathias Landwehr, Geoff Ward, Albrecht Schmidt |
| 2016 | Identification from ceiling: unconstrained person identification for tabletops using multiview learning. Takuya Maekawa, Akira Masuda, Yasuo Namioka |
| 2016 | Implementation and evaluation of daycare report generation system based on BLE tag. Yukitoshi Kashimoto, Tatsuya Morita, Manato Fujimoto, Yutaka Arakawa, Hirohiko Suwa, Keiichi Yasumoto |
| 2016 | Individual learning support about first aid with a human-shaped input device. Ryuga Kato, Kento Izumida, Hiroshi Shigeno, Ken-ichi Okada |
| 2016 | Indoor light scavenging on smartphones. Denzil Ferreira, Christian Schuss, Chu Luo, Jorge Gonçalves, Vassilis Kostakos, Timo Rahkonen |
| 2016 | Indoor pedestrian navigation systems: is more than one landmark needed for efficient self-localization? Christina Bauer, Manuel Müller, Bernd Ludwig |
| 2016 | Initial investigation of indoor positioning system that parasitizes home lighting. Takuya Maekawa, Yuki Sakumichi |
| 2016 | Input Forager: a user-driven interaction adaptation approach for head worn displays. Mohammed AlSada, Fumiko Ishizawa, Junichi Tsurukawa, Tatsuo Nakajima |
| 2016 | Investigating user needs for non-driving-related activities during automated driving. Bastian Pfleging, Maurice Rang, Nora Broy |
| 2016 | Memorability of cued-recall graphical passwords with saliency masks. Florian Alt, Mateusz Mikusz, Stefan Schneegass, Andreas Bulling |
| 2016 | Next2You: a proximity-based social application aiming to encourage interaction between nearby people. Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson |
| 2016 | Next2You: a social application for nearby strangers. Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson |
| 2016 | NowAndThen: a social network-based photo recommendation tool supporting reminiscence. Vinh-Tiep Nguyen, Khanh-Duy Le, Minh-Triet Tran, Morten Fjeld |
| 2016 | On quantifying the effective password space of grid-based unlock gestures. Emanuel von Zezschwitz, Malin Eiband, Daniel Buschek, Sascha Oberhuber, Alexander De Luca, Florian Alt, Heinrich Hussmann |
| 2016 | Online?: a study of smartphone Internet availability. Denzil Ferreira, Huber Flores, Karel Vandenbroucke, Aku Visuri |
| 2016 | Optimization of mobile applications through a feedback-based quality assurance approach. Konstantin Holl, Frank Elberzhager, Christian Tamanini |
| 2016 | Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, Rovaniemi, Finland, December 12-15, 2016 Jonna Häkkilä, Timo Ojala |
| 2016 | Quality assurance of mobile applications: a systematic mapping study. Konstantin Holl, Frank Elberzhager |
| 2016 | RTDS: real-time discussion statistics. Pascal Bissig, Jan Deriu, Klaus-Tycho Foerster, Roger Wattenhofer |
| 2016 | Reducing in-vehicle interaction complexity: gaze-based mapping of a rotary knob to multiple interfaces. David Dobbelstein, Marcel Walch, Andreas Köll, Ömer Sahin, Tamino Hartmann, Enrico Rukzio |
| 2016 | Remind: towards a personal remembrance search engine for motion augmented multi-media recordings. Philipp M. Scholl, Kristof Van Laerhoven |
| 2016 | Soapbox: a situated platform for civic engagement. Kai Wang, Jilin Yang, Haejong Dong, Hannu Kukka |
| 2016 | Soft tangible user interfaces: coupling the digital information to the textile materials. Emmi Harjuniemi |
| 2016 | The S3D-UI designer: creating user interface prototypes for 3D displays. Nora Broy, Verena Lindner, Florian Alt |
| 2016 | The effect of device number and role assignment on social group dynamics in location-based learning. Bianca Clavio Christensen, Alexandros P. Giakalis, Nicolai M. Jørgensen, Mark K. Poulsen, Matthias Rehm |
| 2016 | The value of information cues for lifelog video navigation. Katrin Wolf, Lars Lischke, Corina Sas, Albrecht Schmidt |
| 2016 | Touch&Screen: widget collection for large screens controlled through smartphones. Alessio Bellino, Federico Cabitza, Giorgio De Michelis, Flavio De Paoli |
| 2016 | Understanding user attitudes to augmenting face-to-face interactions with digital and social media. David K. McGookin, Mikko Kytö |
| 2016 | Wandertroper: supporting aesthetic engagement with everyday surroundings through soundscape augmentation. Beatrice Monastero, David K. McGookin, Giuseppe Torre |