MUM B

56 papers

YearTitle / Authors
2016"Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting.
Nemanja Memarovic, Ivan Elhart, Elisa Rubegni
2016"I'm too old for this!": influence of age on perception of gamified public participation.
Sarah-Kristin Thiel, Michaela Reisinger, Kathrin Röderer
20163D visualization of a public transportation system.
Matti Pouke, Timo Koskela, San Günes, Matti Matero, Karri Ojala, Jukka Pajukangas, Niko Pietikäinen, Timo Ojala
2016A platform for pervasive games for research.
Alexander Samodelkin, Paula Alavesa, Alexander Voroshilov
2016Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress.
Pavel Karpashevich, Eva Hornecker, Nana Kesewaa Dankwa, Mohamed Hanafy, Julian Fietkau
2016Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work.
Aino Ahtinen, Eeva Andrejeff, Kaisa Väänänen
2016Comparison of in-situ mood input methods on mobile devices.
Torben Wallbaum, Wilko Heuten, Susanne Boll
2016Context of use and timing of social comparison techniques in behavior change support: a qualitative systematic review.
Vasiliki Mylonopoulou, Minna Isomursu
2016Counteract or assist?: influence of dynamic force-feedback on emotions.
Anke van Oosterhout, Satu Jumisko-Pyykkö, Miguel Bruns Alonso
2016Customization in long-term use: the case of the sports watch.
Piia Nurkka
2016Design and evaluation of a wearable AR system for sharing personalized content on ski resort maps.
Anton Fedosov, Evangelos Niforatos, Ivan Elhart, Teseo Schneider, Dmitry Anisimov, Marc Langheinrich
2016Device-based interactions for anonymous voting and rating with mobile devices in collaborative scenarios.
Romina Kühn, Mandy Korzetz, Lukas Büschel, Franz-Wilhelm Schumann, Thomas Schlegel
2016Dites-moi: wearable feedback on conversational behavior.
Skanda Muralidhar, Jean M. R. Costa, Laurent Son Nguyen, Daniel Gatica-Perez
2016Drifting off course: how sports technology can use real-time data to add new dimensions to sports.
Stina Nylander, Jakob Tholander
2016Energy efficient motion detection in a high-resolution wireless surveillance camera node.
Tenager Mekonnen, Erkki Harjula, Mika Ylianttila
2016Experiences with wellness ring and bracelet form factor.
Tuomas Lappalainen, Lasse Virtanen, Jonna Häkkilä
2016Exploring information delivery on a guided tour using mobile projection and visual markers.
Jonna Häkkilä, Lasse Virtanen, Juho Rantakari, Ashley Colley, Keith Cheverst
2016Exploring smart handbag concepts through co-design.
Minna Pakanen, Tuomas Lappalainen, Paula Roinesalo, Jonna Häkkilä
2016EyeVote in the wild: do users bother correcting system errors on public displays?
Mohamed Khamis, Ludwig Trotter, Markus Tessmann, Christina Dannhart, Andreas Bulling, Florian Alt
2016Fashion image classification on mobile phones using layered deep convolutional neural networks.
Kazunori Hori, Shogo Okada, Katsumi Nitta
2016Flexible entity search on surfaces.
Tuukka Ruotsalo, Khalil Klouche, Diogo Cabral, Salvatore Andolina, Giulio Jacucci
2016Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms.
Sarah-Kristin Thiel
2016GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game.
Ken Pfeuffer, Jason Alexander, Hans Gellersen
2016Generation of indoor navigable maps with crowdsourcing.
Georgios Pipelidis, Xiang Su, Christian Prehofer
2016Ghost hunters: ambient light and hand gesture utilization in mobile augmented reality games.
Mounib Mazouzi, Paula Alavesa, Timo Koskela, Timo Ojala
2016Head mounted display design tool for simulating visual disabilities.
Jani Väyrynen, Ashley Colley, Jonna Häkkilä
2016Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanics.
Paula Alavesa, Mikko Lehto, Karri Ojala, Kennedy Opoku Asare
2016How to browse through my large video data: face recognition & prioritizing for lifelog video.
Katrin Wolf, Yomna Abdelrahman, Mathias Landwehr, Geoff Ward, Albrecht Schmidt
2016Identification from ceiling: unconstrained person identification for tabletops using multiview learning.
Takuya Maekawa, Akira Masuda, Yasuo Namioka
2016Implementation and evaluation of daycare report generation system based on BLE tag.
Yukitoshi Kashimoto, Tatsuya Morita, Manato Fujimoto, Yutaka Arakawa, Hirohiko Suwa, Keiichi Yasumoto
2016Individual learning support about first aid with a human-shaped input device.
Ryuga Kato, Kento Izumida, Hiroshi Shigeno, Ken-ichi Okada
2016Indoor light scavenging on smartphones.
Denzil Ferreira, Christian Schuss, Chu Luo, Jorge Gonçalves, Vassilis Kostakos, Timo Rahkonen
2016Indoor pedestrian navigation systems: is more than one landmark needed for efficient self-localization?
Christina Bauer, Manuel Müller, Bernd Ludwig
2016Initial investigation of indoor positioning system that parasitizes home lighting.
Takuya Maekawa, Yuki Sakumichi
2016Input Forager: a user-driven interaction adaptation approach for head worn displays.
Mohammed AlSada, Fumiko Ishizawa, Junichi Tsurukawa, Tatsuo Nakajima
2016Investigating user needs for non-driving-related activities during automated driving.
Bastian Pfleging, Maurice Rang, Nora Broy
2016Memorability of cued-recall graphical passwords with saliency masks.
Florian Alt, Mateusz Mikusz, Stefan Schneegass, Andreas Bulling
2016Next2You: a proximity-based social application aiming to encourage interaction between nearby people.
Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson
2016Next2You: a social application for nearby strangers.
Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson
2016NowAndThen: a social network-based photo recommendation tool supporting reminiscence.
Vinh-Tiep Nguyen, Khanh-Duy Le, Minh-Triet Tran, Morten Fjeld
2016On quantifying the effective password space of grid-based unlock gestures.
Emanuel von Zezschwitz, Malin Eiband, Daniel Buschek, Sascha Oberhuber, Alexander De Luca, Florian Alt, Heinrich Hussmann
2016Online?: a study of smartphone Internet availability.
Denzil Ferreira, Huber Flores, Karel Vandenbroucke, Aku Visuri
2016Optimization of mobile applications through a feedback-based quality assurance approach.
Konstantin Holl, Frank Elberzhager, Christian Tamanini
2016Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, Rovaniemi, Finland, December 12-15, 2016
Jonna Häkkilä, Timo Ojala
2016Quality assurance of mobile applications: a systematic mapping study.
Konstantin Holl, Frank Elberzhager
2016RTDS: real-time discussion statistics.
Pascal Bissig, Jan Deriu, Klaus-Tycho Foerster, Roger Wattenhofer
2016Reducing in-vehicle interaction complexity: gaze-based mapping of a rotary knob to multiple interfaces.
David Dobbelstein, Marcel Walch, Andreas Köll, Ömer Sahin, Tamino Hartmann, Enrico Rukzio
2016Remind: towards a personal remembrance search engine for motion augmented multi-media recordings.
Philipp M. Scholl, Kristof Van Laerhoven
2016Soapbox: a situated platform for civic engagement.
Kai Wang, Jilin Yang, Haejong Dong, Hannu Kukka
2016Soft tangible user interfaces: coupling the digital information to the textile materials.
Emmi Harjuniemi
2016The S3D-UI designer: creating user interface prototypes for 3D displays.
Nora Broy, Verena Lindner, Florian Alt
2016The effect of device number and role assignment on social group dynamics in location-based learning.
Bianca Clavio Christensen, Alexandros P. Giakalis, Nicolai M. Jørgensen, Mark K. Poulsen, Matthias Rehm
2016The value of information cues for lifelog video navigation.
Katrin Wolf, Lars Lischke, Corina Sas, Albrecht Schmidt
2016Touch&Screen: widget collection for large screens controlled through smartphones.
Alessio Bellino, Federico Cabitza, Giorgio De Michelis, Flavio De Paoli
2016Understanding user attitudes to augmenting face-to-face interactions with digital and social media.
David K. McGookin, Mikko Kytö
2016Wandertroper: supporting aesthetic engagement with everyday surroundings through soundscape augmentation.
Beatrice Monastero, David K. McGookin, Giuseppe Torre