| 2021 | A Constraint-based Formulation of Stable Neo-Hookean Materials. Miles Macklin, Matthias Müller |
| 2021 | A2X: An Agent and Environment Interaction Benchmark for Multimodal Human Trajectory Prediction. Samuel S. Sohn, Mihee Lee, Seonghyeon Moon, Gang Qiao, Muhammad Usman, Sejong Yoon, Vladimir Pavlovic, Mubbasir Kapadia |
| 2021 | Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment. Alexandre Abbey, Thibault Porssut, Bruno Herbelin, Ronan Boulic |
| 2021 | Catching and Throwing Control of a Physically Simulated Hand. Yunhao Luo, Kaixiang Xie, Sheldon Andrews, Paul G. Kry |
| 2021 | Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality? Katja Zibrek, João P. Cabral, Rachel McDonnell |
| 2021 | ESPEFs: Exponential Spring Potential Energy Functions for Simulating Deformable Objects. Ozan Cetinaslan |
| 2021 | Ego-Interaction: Visual Hand-Object Pose Correction for VR Experiences. Catherine Taylor, Murray Evans, Eleanor Crellin, Martin Parsons, Darren Cosker |
| 2021 | Emulating Foveated Path Tracing. Andreas Polychronakis, George Alex Koulieris, Katerina Mania |
| 2021 | GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials. Zhen Luo, Tianxing Li, Takashi Kanai |
| 2021 | How to train your dog: Neural enhancement of quadruped animations. Dónal Egan, George Fletcher, Yiguo Qiao, Darren Cosker, Rachel McDonnell |
| 2021 | Interactive Simulation of Disease Contagion in Dynamic Crowds. Alon Flor, Chengguizi Han, Tao Xue, Mridul Aanjaneya |
| 2021 | Interactive Viewpoint Exploration for Constructing View-Dependent Models. Tsukasa Fukusato, Akinobu Maejima |
| 2021 | MIG '21: Motion, Interaction and Games, Virtual Event, Switzerland, November 10-12, 2021 Ronan Boulic, Ludovic Hoyet, Karan Singh, Damien Rohmer |
| 2021 | Motor Babble: Morphology-Driven Coordinated Control of Articulated Characters. Avinash Ranganath, Avishek Biswas, Ioannis Karamouzas, Victor B. Zordan |
| 2021 | PFPN: Continuous Control of Physically Simulated Characters using Particle Filtering Policy Network. Pei Xu, Ioannis Karamouzas |
| 2021 | PSM: Parametric Saliency Maps for Autonomous Pedestrians. Melissa Kremer, Peter Caruana, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos |
| 2021 | Perception of Motion Variations in Large-Scale Virtual Human Crowds. Robin Adili, Benjamin Niay, Katja Zibrek, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet |
| 2021 | QLB: Collision-Aware Quasi-Newton Solver with Cholesky and L-BFGS for Nonlinear Time Integration. Bethany Witemeyer, Nicholas J. Weidner, Timothy A. Davis, Theodore Kim, Shinjiro Sueda |
| 2021 | SNAP: Successor Entropy based Incremental Subgoal Discovery for Adaptive Navigation. Rohit Kumar Dubey, Samuel S. Sohn, Jimmy Abualdenien, Tyler Thrash, Christoph Hoelscher, André Borrmann, Mubbasir Kapadia |
| 2021 | VR Natural Walking in Impossible Spaces. Daniel Christopher Lochner, James Edward Gain |