MIG C

21 papers

YearTitle / Authors
2020A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations.
Muhammad Usman, Tien-Chi Lee, Ryhan Moghe, Xun Zhang, Petros Faloutsos, Mubbasir Kapadia
2020Adult2child: Motion Style Transfer using CycleGANs.
Yuzhu Dong, Andreas Aristidou, Ariel Shamir, Moshe Mahler, Eakta Jain
2020An interactive staging-and-shooting solver for virtual cinematography.
Amaury Louarn, Quentin Galvane, Fabrice Lamarche, Marc Christie
2020Appearance Controlled Face Texture Generation for Video Game Characters.
Christian Murphy, Sudhir P. Mudur, Daniel Holden, Marc-André Carbonneau, Donya Ghafourzadeh, Andre Beauchamp
2020CUDA Deformers for Model Reduction.
Bohan Wang, Jernej Barbic
2020Collaborative Storytelling with Large-scale Neural Language Models.
Eric Nichols, Leo Gao, Randy Gomez
2020ConJac: Large Steps in Dynamic Simulation.
Nicholas J. Weidner, Theodore Kim, Shinjiro Sueda
2020Deep Integration of Physical Humanoid Control and Crowd Navigation.
M. Brandon Haworth, Glen Berseth, Seonghyeon Moon, Petros Faloutsos, Mubbasir Kapadia
2020Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment?
Neal Hartman, Mathias Delahaye, Hugo Decroix, Bruno Herbelin, Ronan Boulic
2020Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics.
Wouter van Toll, Cédric Braga, Barbara Solenthaler, Julien Pettré
2020Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR.
Phil Lopes, Nana Tian, Ronan Boulic
2020Foldit Drug Design Game Usability Study: Comparison of Citizen and Expert Scientists.
Yunchao Liu, Rocco Moretti, Bobby Bodenheimer, Jens Meiler
2020Investigating perceptually based models to predict importance of facial blendshapes.
Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell
2020Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning.
Daniele Reda, Tianxin Tao, Michiel van de Panne
2020MIG '20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020
Stephen J. Guy, Shinjiro Sueda, Ioannis Karamouzas, Victor B. Zordan
2020Multi-resolution Clustering for Enhanced Elastic Behavior in Clustered Shape Matching.
Aditya Viswanathan Kaliappan, Adam Wade Bargteil
2020Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality.
Ryan Canales, Sophie Jörg
2020SPNets: Human-like Navigation Behaviors with Uncertain Goals.
Nicholas Sohre, Stephen J. Guy
2020Topology-aware Camera Control for Real-time Applications.
Alberto Jovane, Amaury Louarn, Marc Christie
2020Towards Animating Virtual Humans in Flooded Environments.
Diogo Schaffer, André Antonitsch, Amyr B. Fortes Neto, Soraia Raupp Musse
2020Watch Out! Modelling Pedestrians with Egocentric Distractions.
Melissa Kremer, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos