| 2020 | A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations. Muhammad Usman, Tien-Chi Lee, Ryhan Moghe, Xun Zhang, Petros Faloutsos, Mubbasir Kapadia |
| 2020 | Adult2child: Motion Style Transfer using CycleGANs. Yuzhu Dong, Andreas Aristidou, Ariel Shamir, Moshe Mahler, Eakta Jain |
| 2020 | An interactive staging-and-shooting solver for virtual cinematography. Amaury Louarn, Quentin Galvane, Fabrice Lamarche, Marc Christie |
| 2020 | Appearance Controlled Face Texture Generation for Video Game Characters. Christian Murphy, Sudhir P. Mudur, Daniel Holden, Marc-André Carbonneau, Donya Ghafourzadeh, Andre Beauchamp |
| 2020 | CUDA Deformers for Model Reduction. Bohan Wang, Jernej Barbic |
| 2020 | Collaborative Storytelling with Large-scale Neural Language Models. Eric Nichols, Leo Gao, Randy Gomez |
| 2020 | ConJac: Large Steps in Dynamic Simulation. Nicholas J. Weidner, Theodore Kim, Shinjiro Sueda |
| 2020 | Deep Integration of Physical Humanoid Control and Crowd Navigation. M. Brandon Haworth, Glen Berseth, Seonghyeon Moon, Petros Faloutsos, Mubbasir Kapadia |
| 2020 | Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment? Neal Hartman, Mathias Delahaye, Hugo Decroix, Bruno Herbelin, Ronan Boulic |
| 2020 | Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics. Wouter van Toll, Cédric Braga, Barbara Solenthaler, Julien Pettré |
| 2020 | Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR. Phil Lopes, Nana Tian, Ronan Boulic |
| 2020 | Foldit Drug Design Game Usability Study: Comparison of Citizen and Expert Scientists. Yunchao Liu, Rocco Moretti, Bobby Bodenheimer, Jens Meiler |
| 2020 | Investigating perceptually based models to predict importance of facial blendshapes. Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell |
| 2020 | Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning. Daniele Reda, Tianxin Tao, Michiel van de Panne |
| 2020 | MIG '20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020 Stephen J. Guy, Shinjiro Sueda, Ioannis Karamouzas, Victor B. Zordan |
| 2020 | Multi-resolution Clustering for Enhanced Elastic Behavior in Clustered Shape Matching. Aditya Viswanathan Kaliappan, Adam Wade Bargteil |
| 2020 | Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality. Ryan Canales, Sophie Jörg |
| 2020 | SPNets: Human-like Navigation Behaviors with Uncertain Goals. Nicholas Sohre, Stephen J. Guy |
| 2020 | Topology-aware Camera Control for Real-time Applications. Alberto Jovane, Amaury Louarn, Marc Christie |
| 2020 | Towards Animating Virtual Humans in Flooded Environments. Diogo Schaffer, André Antonitsch, Amyr B. Fortes Neto, Soraia Raupp Musse |
| 2020 | Watch Out! Modelling Pedestrians with Egocentric Distractions. Melissa Kremer, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos |