| 2019 | 3D Car Shape Reconstruction from a Single Sketch Image. Naoki Nozawa, Hubert P. H. Shum, Edmond S. L. Ho, Shigeo Morishima |
| 2019 | A Creative Game Design and Programming App. Julia Chatain, Olivier Bitter, Violaine Fayolle, Robert W. Sumner, Stéphane Magnenat |
| 2019 | A Mobile Game for Crowdsourced Molecular Docking Pathways. Anna Chavez, Torin Adamson, Lydia Tapia, Bruna Jacobson |
| 2019 | A Robust Interactive Facial Animation Editing System. Eloïse Berson, Catherine Soladié, Vincent Barrielle, Nicolas Stoiber |
| 2019 | A VR Game-based System for Multimodal Emotion Data Collection. Chiara Bassano, Giorgio Ballestin, Eleonora Ceccaldi, Fanny Isabelle Larradet, Maurizio Mancini, Erica Volta, Radoslaw Niewiadomski |
| 2019 | An automatic tool to facilitate authoring animation blending in game engines. Luis Delicado, Nuria Pelechano |
| 2019 | An interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training. Jake Hall, Jacky C. P. Chan, Hubert P. H. Shum, Wei Wei, Edmond S. L. Ho |
| 2019 | Animation Synthesis Triggered by Vocal Mimics. Adrien Nivaggioli, Damien Rohmer |
| 2019 | Attracted by light: vision-based steering virtual characters among dark and light obstacles. Axel López, François Chaumette, Éric Marchand, Julien Pettré |
| 2019 | Automatic Sign Dance Synthesis from Gesture-based Sign Language. Naoya Iwamoto, Hubert P. H. Shum, Wakana Asahina, Shigeo Morishima |
| 2019 | Connecting Global and Local Agent Navigation via Topology. Wouter van Toll, Julien Pettré |
| 2019 | Contact Preserving Shape Transfer For Rigging-Free Motion Retargeting. Jean Basset, Stefanie Wuhrer, Edmond Boyer, Franck Multon |
| 2019 | DSPP: Deep Shape and Pose Priors of Humans. Shanfeng Hu, Hubert P. H. Shum, Antonio Mucherino |
| 2019 | Dancing ICE: A Rhythm Game to Control the Amount of Movement Through Pre-Recorded Healthy Moves. Anatole Martin, Jean Farines, Pujana Paliyawan, Ruck Thawonmas |
| 2019 | Data-driven Gaze Animation using Recurrent Neural Networks. Alex Klein, Zerrin Yumak, Arjen Beij, A. Frank van der Stappen |
| 2019 | Early Termination of Conjugate Gradients for Corotated Finite Elements. Alex Dahl, Adam W. Bargteil |
| 2019 | Elicitation Study of Body Gestures for Locomotion in HMD-VR Interfaces in a Sitting-Position. Priya Ganapathi, Keyur Sorathia |
| 2019 | Emotion Transfer for Hand Animation. Ana-Sabina Irimia, Jacky C. P. Chan, Kamlesh Mistry, Wei Wei, Edmond S. L. Ho |
| 2019 | Fast Projective Skinning. Martin Komaritzan, Mario Botsch |
| 2019 | Global Momentum Preservation for Position-based Dynamics. Alex Dahl, Adam W. Bargteil |
| 2019 | High fidelity simulation of corotational linear FEM for incompressible materials. Mihai Frâncu, Arni Asgeirsson, Kenny Erleben |
| 2019 | Identifying Indoor Navigation Landmarks Using a Hierarchical Multi-Criteria Decision Framework. Rohit Kumar Dubey, Samuel S. Sohn, Tyler Thrash, Christoph Hoelscher, Mubbasir Kapadia |
| 2019 | Improving Brain Memory through Gaming Using Hand Clenching and Spreading. Yunshi Liu, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada |
| 2019 | Joint Exploration and Analysis of High-Dimensional Design-Occupancy Templates. Muhammad Usman, Davide Schaumann, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos |
| 2019 | Learning a Continuous Control of Motion Style from Natural Examples. Janis Sprenger, Han Du, Noshaba Cheema, Erik Herrmann, Klaus Fischer, Philipp Slusallek |
| 2019 | Low Dimensional Motor Skill Learning Using Coactivation. Avinash Ranganath, Pei Xu, Ioannis Karamouzas, Victor B. Zordan |
| 2019 | Motion Adaptation with Cascaded Inequality Tasks. Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita |
| 2019 | Motion, Interaction and Games, MIG 2019, Newcastle upon Tyne, UK, October 28-30, 2019. Hubert P. H. Shum, Edmond S. L. Ho, Marie-Paule Cani, Tiberiu Popa, Daniel Holden, He Wang |
| 2019 | Multi-objective adversarial gesture generation. Ylva Ferstl, Michael Neff, Rachel McDonnell |
| 2019 | Natural Posture Blending Using Deep Neural Networks. Felix Gaisbauer, Jannes Lehwald, Janis Sprenger, Enrico Rukzio |
| 2019 | On Learning Symmetric Locomotion. Farzad Abdolhosseini, Hung Yu Ling, Zhaoming Xie, Xue Bin Peng, Michiel van de Panne |
| 2019 | Parameterized Animated Activities. Alba M. Rios Rodriguez, Steven Poulakos, Maurizio Nitti, Mattia Ryffel, Robert W. Sumner |
| 2019 | Player Dominance Adjustment Motion Gaming AI for Health Promotion. Junjie Xu, Pujana Paliyawan, Yiming Zhang, Ruck Thawonmas, Tomohiro Harada |
| 2019 | Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN. Jingtian Zhang, Hubert P. H. Shum, Kevin D. McCay, Edmond S. L. Ho |
| 2019 | Procedural Sound Generation for Soft Bodies in Video Games. Feng Su, Chris Joslin |
| 2019 | Robust Marker Trajectory Repair for MOCAP using Kinematic Reference. Maksym Perepichka, Daniel Holden, Sudhir P. Mudur, Tiberiu Popa |
| 2019 | Scenario Generalization of Data-driven Imitation Models in Crowd Simulation. Gang Qiao, Honglu Zhou, Mubbasir Kapadia, Sejong Yoon, Vladimir Pavlovic |
| 2019 | Self-Imitation Learning of Locomotion Movements through Termination Curriculum. Amin Babadi, Kourosh Naderi, Perttu Hämäläinen |
| 2019 | Social presence and place illusion are affected by photorealism in embodied VR. Katja Zibrek, Rachel McDonnell |
| 2019 | Spatial Motion Doodles: Sketching Animation in VR Using Hand Gestures and Laban Motion Analysis. Maxime Garcia, Rémi Ronfard, Marie-Paule Cani |
| 2019 | Spring Rigs for Skinning. Nicholas Toothman, Michael Neff |
| 2019 | Stylistic Locomotion Modeling and Synthesis using Variational Generative Models. Han Du, Erik Herrmann, Janis Sprenger, Klaus Fischer, Philipp Slusallek |
| 2019 | The Case for Haptic Props: Shape, Weight and Vibro-tactile Feedback. Michael White, James Gain, Ulysse Vimont, Daniel Lochner |
| 2019 | The Effect of Multimodal Emotional Expression and Agent Appearance on Trust in Human-Agent Interaction. Ilaria Torre, Emma Carrigan, Rachel McDonnell, Katarina Domijan, Killian McCabe, Naomi Harte |
| 2019 | The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions. Benjamin Niay, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet |
| 2019 | The Q*bird Level Designer: User-assisted procedural level design in augmented reality. Aline Normoyle, Yifei Cheng |
| 2019 | Volume Maps: An Implicit Boundary Representation for SPH. Jan Bender, Tassilo Kugelstadt, Marcel Weiler, Dan Koschier |
| 2019 | Why did the human cross the road? Panayiotis Charalambous, Yiorgos Chrysanthou |