MIG C

21 papers

YearTitle / Authors
2018A physics-based juggling simulation using reinforcement learning.
Jason Chemin, Jehee Lee
2018Automated staging for virtual cinematography.
Amaury Louarn, Marc Christie, Fabrice Lamarche
2018Correcting motion distortions in time-of-flight imaging.
Beatrix-Emoke Fülöp-Balogh, Nicolas Bonneel, Julie Digne
2018Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industry.
Philipp Agethen, Max Link, Felix Gaisbauer, Thies Pfeiffer, Enrico Rukzio
2018Crowd simulation by deep reinforcement learning.
Jaedong Lee, Jungdam Won, Jehee Lee
2018Data-driven autocompletion for keyframe animation.
Xinyi Zhang, Michiel van de Panne
2018Dynamic cognitive maps for agent landmark navigation in unseen environments.
Samuel S. Sohn, Serena De Stefani, Mubbasir Kapadia
2018E-StopMotion: digitizing stop motion for enhanced animation and games.
Anamaria Ciucanu, Naval Bhandari, Xiaokun Wu, Shridhar Ravikumar, Yong-Liang Yang, Darren Cosker
2018Examining the effects of a virtual character on learning and engagement in serious games.
Vihanga Gamage, Cathy Ennis
2018How responsiveness, group membership and gender affect the feeling of presence in immersive virtual environments populated with virtual crowds.
Marios Kyriakou, Yiorgos Chrysanthou
2018Interactive spatial analytics for human-aware building design.
Muhammad Usman, Davide Schaumann, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
2018Motion analysis and classification of salsa dance using music-related motion features.
Simon Senecal, Niels A. Nijdam, Nadia Magnenat-Thalmann
2018Multi-segment foot modeling for human animation.
Hwangpil Park, Ri Yu, Jehee Lee
2018Physics-based motion capture imitation with deep reinforcement learning.
Nuttapong Chentanez, Matthias Müller, Miles Macklin, Viktor Makoviychuk, Stefan Jeschke
2018Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, MIG 2018, Limassol, Cyprus, November 08-10, 2018
Panayiotis Charalambous, Yiorgos Chrysanthou, Ben Jones, Jehee Lee
2018PuppetPhone: puppeteering virtual characters using a smartphone.
Raphael Anderegg, Loïc Ciccone, Robert W. Sumner
2018Real-time finger tracking using active motion capture: a neural network approach robust to occlusions.
Dario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic
2018Real-time locomotion with character-fluid interactions.
Luis Bermudez, Jerry Tessendorf, Daniel Zimmermann, Victor B. Zordan
2018Surface based motion retargeting by preserving spatial relationship.
Zhiguang Liu, Antonio Mucherino, Ludovic Hoyet, Franck Multon
2018Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm.
Philipp Agethen, Felix Gaisbauer, Martin Manns, Max Link, Enrico Rukzio
2018Users' locomotor behavior in collaborative virtual reality.
Alejandro Ríos, Marc Palomar, Nuria Pelechano