| 2018 | A physics-based juggling simulation using reinforcement learning. Jason Chemin, Jehee Lee |
| 2018 | Automated staging for virtual cinematography. Amaury Louarn, Marc Christie, Fabrice Lamarche |
| 2018 | Correcting motion distortions in time-of-flight imaging. Beatrix-Emoke Fülöp-Balogh, Nicolas Bonneel, Julie Digne |
| 2018 | Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industry. Philipp Agethen, Max Link, Felix Gaisbauer, Thies Pfeiffer, Enrico Rukzio |
| 2018 | Crowd simulation by deep reinforcement learning. Jaedong Lee, Jungdam Won, Jehee Lee |
| 2018 | Data-driven autocompletion for keyframe animation. Xinyi Zhang, Michiel van de Panne |
| 2018 | Dynamic cognitive maps for agent landmark navigation in unseen environments. Samuel S. Sohn, Serena De Stefani, Mubbasir Kapadia |
| 2018 | E-StopMotion: digitizing stop motion for enhanced animation and games. Anamaria Ciucanu, Naval Bhandari, Xiaokun Wu, Shridhar Ravikumar, Yong-Liang Yang, Darren Cosker |
| 2018 | Examining the effects of a virtual character on learning and engagement in serious games. Vihanga Gamage, Cathy Ennis |
| 2018 | How responsiveness, group membership and gender affect the feeling of presence in immersive virtual environments populated with virtual crowds. Marios Kyriakou, Yiorgos Chrysanthou |
| 2018 | Interactive spatial analytics for human-aware building design. Muhammad Usman, Davide Schaumann, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
| 2018 | Motion analysis and classification of salsa dance using music-related motion features. Simon Senecal, Niels A. Nijdam, Nadia Magnenat-Thalmann |
| 2018 | Multi-segment foot modeling for human animation. Hwangpil Park, Ri Yu, Jehee Lee |
| 2018 | Physics-based motion capture imitation with deep reinforcement learning. Nuttapong Chentanez, Matthias Müller, Miles Macklin, Viktor Makoviychuk, Stefan Jeschke |
| 2018 | Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, MIG 2018, Limassol, Cyprus, November 08-10, 2018 Panayiotis Charalambous, Yiorgos Chrysanthou, Ben Jones, Jehee Lee |
| 2018 | PuppetPhone: puppeteering virtual characters using a smartphone. Raphael Anderegg, Loïc Ciccone, Robert W. Sumner |
| 2018 | Real-time finger tracking using active motion capture: a neural network approach robust to occlusions. Dario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic |
| 2018 | Real-time locomotion with character-fluid interactions. Luis Bermudez, Jerry Tessendorf, Daniel Zimmermann, Victor B. Zordan |
| 2018 | Surface based motion retargeting by preserving spatial relationship. Zhiguang Liu, Antonio Mucherino, Ludovic Hoyet, Franck Multon |
| 2018 | Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm. Philipp Agethen, Felix Gaisbauer, Martin Manns, Max Link, Enrico Rukzio |
| 2018 | Users' locomotor behavior in collaborative virtual reality. Alejandro Ríos, Marc Palomar, Nuria Pelechano |