| 2014 | (Reverse) Zahed Rahmati, Valerie King, Sue Whitesides |
| 2014 | Acting the part: the role of gesture on avatar identity. Andrew W. Feng, Gale M. Lucas, Stacy Marsella, Evan A. Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro |
| 2014 | Agent script generation using descriptive text documents. Tim Balint, Yotam I. Gingold, Jan M. Allbeck |
| 2014 | Anticipatory balance control. Amir Hossein Rabbani, Michiel van de Panne, Paul G. Kry |
| 2014 | Automatic depiction of onomatopoeia in animation considering physical phenomena. Tsukasa Fukusato, Shigeo Morishima |
| 2014 | Beyond basic emotions: expressive virtual actors with social attitudes. Adela Barbulescu, Rémi Ronfard, Gérard Bailly, Georges Gagneré, Hüseyin Çakmak |
| 2014 | Characterizing and optimizing game level difficulty. Glen Berseth, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos |
| 2014 | Computing high-quality paths in weighted regions. Norman Jaklin, Mark Tibboel, Roland Geraerts |
| 2014 | Computing shortest path maps with GPU shaders. Carlo Camporesi, Marcelo Kallmann |
| 2014 | Coupling cloth and rigid bodies for dexterous manipulation. Yunfei Bai, C. Karen Liu |
| 2014 | Deformation, parameterization and analysis of a single locomotion cycle. Alain Juarez-Perez, Andrew W. Feng, Marcelo Kallmann, Ari Shapiro |
| 2014 | Design and evaluation of a sketch-based gesture animation tool. Huaguang Song, Michael Neff |
| 2014 | Facial retargeting using neural networks. Timothy Costigan, Mukta Prasad, Rachel McDonnell |
| 2014 | Following behaviors: a model for computing following distances based on prediction. Julien Bruneau, Teofilo Bezerra Dutra, Julien Pettré |
| 2014 | GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes. Rudi Bonfiglioli, Wouter van Toll, Roland Geraerts |
| 2014 | Generating hand motion from body motion using key hand poses. Masaki Oshita, Yuta Senju |
| 2014 | How do stylistic motions differ numerically from neutral ones? Aline Normoyle, Norman I. Badler |
| 2014 | Influence of animated reality mixing techniques on user experience. Fabio Zünd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus H. Gross |
| 2014 | Molecular tetris: crowdsourcing molecular docking using path-planning and haptic devices. Torin Adamson, John E. G. Baxter, Kasra Manavi, April Suknot, Bruna Jacobson, Patrick Gage Kelley, Lydia Tapia |
| 2014 | Motion planning with rigid-body dynamics for generalized traveling salesman tours. Sara Rashidian, Erion Plaku, Stefan Edelkamp |
| 2014 | Multi-layer skin simulation with adaptive constraints. Pengbo Li, Paul G. Kry |
| 2014 | Narrative-driven camera control for cinematic replay of computer games. Quentin Galvane, Rémi Ronfard, Marc Christie, Nicolas Szilas |
| 2014 | Optimization-based computation of locomotion trajectories for crowd patches. Jose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien Pettré |
| 2014 | Physical rig for first-person, look-at cameras in video games. Edward T. Lixandru, Victor B. Zordan |
| 2014 | Physics based virtual cutting using j-integral method for gaming applications. Prateek Shrivastava, Sukhendu Das |
| 2014 | Prediction in social path following. Carmine Oliva, Hannes Högni Vilhjálmsson |
| 2014 | Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014 Ari Shapiro, Nancy M. Amato, Jessica K. Hodgins |
| 2014 | Process optimization based on motion capture for videogames assets. Nicolas Nieto Bedoya, Christian David Quintero Guerrero |
| 2014 | Rethinking NPC intelligence: a new reputation system. John Mooney, Jan M. Allbeck |
| 2014 | Strain limiting for clustered shape matching. Adam W. Bargteil, Ben Jones |
| 2014 | Trade-offs between responsiveness and naturalness for player characters. Aline Normoyle, Sophie Jörg |