MIG C

31 papers

YearTitle / Authors
2014(Reverse)
Zahed Rahmati, Valerie King, Sue Whitesides
2014Acting the part: the role of gesture on avatar identity.
Andrew W. Feng, Gale M. Lucas, Stacy Marsella, Evan A. Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro
2014Agent script generation using descriptive text documents.
Tim Balint, Yotam I. Gingold, Jan M. Allbeck
2014Anticipatory balance control.
Amir Hossein Rabbani, Michiel van de Panne, Paul G. Kry
2014Automatic depiction of onomatopoeia in animation considering physical phenomena.
Tsukasa Fukusato, Shigeo Morishima
2014Beyond basic emotions: expressive virtual actors with social attitudes.
Adela Barbulescu, Rémi Ronfard, Gérard Bailly, Georges Gagneré, Hüseyin Çakmak
2014Characterizing and optimizing game level difficulty.
Glen Berseth, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos
2014Computing high-quality paths in weighted regions.
Norman Jaklin, Mark Tibboel, Roland Geraerts
2014Computing shortest path maps with GPU shaders.
Carlo Camporesi, Marcelo Kallmann
2014Coupling cloth and rigid bodies for dexterous manipulation.
Yunfei Bai, C. Karen Liu
2014Deformation, parameterization and analysis of a single locomotion cycle.
Alain Juarez-Perez, Andrew W. Feng, Marcelo Kallmann, Ari Shapiro
2014Design and evaluation of a sketch-based gesture animation tool.
Huaguang Song, Michael Neff
2014Facial retargeting using neural networks.
Timothy Costigan, Mukta Prasad, Rachel McDonnell
2014Following behaviors: a model for computing following distances based on prediction.
Julien Bruneau, Teofilo Bezerra Dutra, Julien Pettré
2014GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes.
Rudi Bonfiglioli, Wouter van Toll, Roland Geraerts
2014Generating hand motion from body motion using key hand poses.
Masaki Oshita, Yuta Senju
2014How do stylistic motions differ numerically from neutral ones?
Aline Normoyle, Norman I. Badler
2014Influence of animated reality mixing techniques on user experience.
Fabio Zünd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus H. Gross
2014Molecular tetris: crowdsourcing molecular docking using path-planning and haptic devices.
Torin Adamson, John E. G. Baxter, Kasra Manavi, April Suknot, Bruna Jacobson, Patrick Gage Kelley, Lydia Tapia
2014Motion planning with rigid-body dynamics for generalized traveling salesman tours.
Sara Rashidian, Erion Plaku, Stefan Edelkamp
2014Multi-layer skin simulation with adaptive constraints.
Pengbo Li, Paul G. Kry
2014Narrative-driven camera control for cinematic replay of computer games.
Quentin Galvane, Rémi Ronfard, Marc Christie, Nicolas Szilas
2014Optimization-based computation of locomotion trajectories for crowd patches.
Jose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien Pettré
2014Physical rig for first-person, look-at cameras in video games.
Edward T. Lixandru, Victor B. Zordan
2014Physics based virtual cutting using j-integral method for gaming applications.
Prateek Shrivastava, Sukhendu Das
2014Prediction in social path following.
Carmine Oliva, Hannes Högni Vilhjálmsson
2014Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014
Ari Shapiro, Nancy M. Amato, Jessica K. Hodgins
2014Process optimization based on motion capture for videogames assets.
Nicolas Nieto Bedoya, Christian David Quintero Guerrero
2014Rethinking NPC intelligence: a new reputation system.
John Mooney, Jan M. Allbeck
2014Strain limiting for clustered shape matching.
Adam W. Bargteil, Ben Jones
2014Trade-offs between responsiveness and naturalness for player characters.
Aline Normoyle, Sophie Jörg