| 2013 | A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes. Ramon Oliva, Nuria Pelechano |
| 2013 | A Practical and Configurable Lip Sync Method for Games. Yuyu Xu, Andrew W. Feng, Stacy Marsella, Ari Shapiro |
| 2013 | An Event-Centric Planning Approach for Dynamic Real-Time Narrative. Alexander Shoulson, Max L. Gilbert, Mubbasir Kapadia, Norman I. Badler |
| 2013 | Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation. David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil |
| 2013 | Automatic Hand-Over Animation using Principle Component Analysis. Nkenge Wheatland, Sophie Jörg, Victor B. Zordan |
| 2013 | Burning Paper: Simulation at the Fiber's Level. Caroline Larboulette, Pablo Quesada, Olivier Dumas |
| 2013 | Computational Design and Motion Control for Characters in the Real World. Stelian Coros |
| 2013 | Constraint-Aware Navigation in Dynamic Environments. Mubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco M. Garcia, Norman I. Badler |
| 2013 | Data-driven Fingertip Appearance for Interactive Hand Simulation. Sheldon Andrews, Marc Jarvis, Paul G. Kry |
| 2013 | Dynamic Sprites. Ben Jones, Jovan Popovic, James McCann, Wilmot Li, Adam W. Bargteil |
| 2013 | Emotion Capture: Emotionally Expressive Characters for Games. Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell |
| 2013 | Emotion Recognition for Exergames using Laban Movement Analysis. Haris Zacharatos, Christos Gatzoulis, Yiorgos Chrysanthou, Andreas Aristidou |
| 2013 | Enhancements to Model-reduced Fluid Simulation. Dan Gerszewski, Ladislav Kavan, Peter-Pike J. Sloan, Adam W. Bargteil |
| 2013 | Evaluating perceived trust from procedurally animated gaze. Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinícius J. Cassol, Soraia Raupp Musse |
| 2013 | Managing Simulation Level-of-Detail with the LOD Trader. Ben Sunshine-Hill |
| 2013 | Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013 Rachel McDonnell, Nathan R. Sturtevant, Victor B. Zordan |
| 2013 | Object-Centric Parallel Rigid Body Simulation With Timewarp. John Koenig, Ioannis Karamouzas, Stephen J. Guy |
| 2013 | Pareto Optimal Control for Natural and Supernatural Motions. Shailen Agrawal, Michiel van de Panne |
| 2013 | Perception of Approach and Reach in Combined Interaction Tasks. Cathy Ennis, Arjan Egges |
| 2013 | Proximity Queries for Crowd Simulation Using Truncated Voronoi Diagrams. Oriam de Gyves, Leonel Toledo, Isaac Rudomín |
| 2013 | Psycho-physical Crowds. Stephen J. Guy |
| 2013 | Real-time Hair Simulation on Mobile Device. Zhuopeng Zhang, Shigeo Morishima |
| 2013 | Realtime Performance-Based Facial Avatars for Immersive Gameplay. Mark Pauly |
| 2013 | Reducing Memory Requirements for Diverse Animated Crowds. Sergio Ruiz, Benjamín Hernández, Adriana Alvarado, Isaac Rudomín |
| 2013 | Simulated motion blur does not improve player experience in racing game. Lavanya Sharan, Zhe Han Neo, Kenny Mitchell, Jessica K. Hodgins |
| 2013 | Singularity Free Parametrization of Human Limbs. Eray Molla, Ronan Boulic |
| 2013 | SteerPlex: Estimating Scenario Complexity for Simulated Crowds. Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
| 2013 | Steering Behaviors for Autonomous Cameras. Quentin Galvane, Marc Christie, Rémi Ronfard, Chen Kim Lim, Marie-Paule Cani |
| 2013 | The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements. Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |