MIG C

29 papers

YearTitle / Authors
2013A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes.
Ramon Oliva, Nuria Pelechano
2013A Practical and Configurable Lip Sync Method for Games.
Yuyu Xu, Andrew W. Feng, Stacy Marsella, Ari Shapiro
2013An Event-Centric Planning Approach for Dynamic Real-Time Narrative.
Alexander Shoulson, Max L. Gilbert, Mubbasir Kapadia, Norman I. Badler
2013Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation.
David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil
2013Automatic Hand-Over Animation using Principle Component Analysis.
Nkenge Wheatland, Sophie Jörg, Victor B. Zordan
2013Burning Paper: Simulation at the Fiber's Level.
Caroline Larboulette, Pablo Quesada, Olivier Dumas
2013Computational Design and Motion Control for Characters in the Real World.
Stelian Coros
2013Constraint-Aware Navigation in Dynamic Environments.
Mubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco M. Garcia, Norman I. Badler
2013Data-driven Fingertip Appearance for Interactive Hand Simulation.
Sheldon Andrews, Marc Jarvis, Paul G. Kry
2013Dynamic Sprites.
Ben Jones, Jovan Popovic, James McCann, Wilmot Li, Adam W. Bargteil
2013Emotion Capture: Emotionally Expressive Characters for Games.
Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell
2013Emotion Recognition for Exergames using Laban Movement Analysis.
Haris Zacharatos, Christos Gatzoulis, Yiorgos Chrysanthou, Andreas Aristidou
2013Enhancements to Model-reduced Fluid Simulation.
Dan Gerszewski, Ladislav Kavan, Peter-Pike J. Sloan, Adam W. Bargteil
2013Evaluating perceived trust from procedurally animated gaze.
Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinícius J. Cassol, Soraia Raupp Musse
2013Managing Simulation Level-of-Detail with the LOD Trader.
Ben Sunshine-Hill
2013Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013
Rachel McDonnell, Nathan R. Sturtevant, Victor B. Zordan
2013Object-Centric Parallel Rigid Body Simulation With Timewarp.
John Koenig, Ioannis Karamouzas, Stephen J. Guy
2013Pareto Optimal Control for Natural and Supernatural Motions.
Shailen Agrawal, Michiel van de Panne
2013Perception of Approach and Reach in Combined Interaction Tasks.
Cathy Ennis, Arjan Egges
2013Proximity Queries for Crowd Simulation Using Truncated Voronoi Diagrams.
Oriam de Gyves, Leonel Toledo, Isaac Rudomín
2013Psycho-physical Crowds.
Stephen J. Guy
2013Real-time Hair Simulation on Mobile Device.
Zhuopeng Zhang, Shigeo Morishima
2013Realtime Performance-Based Facial Avatars for Immersive Gameplay.
Mark Pauly
2013Reducing Memory Requirements for Diverse Animated Crowds.
Sergio Ruiz, Benjamín Hernández, Adriana Alvarado, Isaac Rudomín
2013Simulated motion blur does not improve player experience in racing game.
Lavanya Sharan, Zhe Han Neo, Kenny Mitchell, Jessica K. Hodgins
2013Singularity Free Parametrization of Human Limbs.
Eray Molla, Ronan Boulic
2013SteerPlex: Estimating Scenario Complexity for Simulated Crowds.
Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
2013Steering Behaviors for Autonomous Cameras.
Quentin Galvane, Marc Christie, Rémi Ronfard, Chen Kim Lim, Marie-Paule Cani
2013The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements.
Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl