| 2010 | Active Geometry for Game Characters. Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani |
| 2010 | Angular Momentum Control in Coordinated Behaviors. Victor B. Zordan |
| 2010 | Autonomous Multi-agents in Flexible Flock Formation. Choon Sing Ho, Quang Huy Nguyen, Yew-Soon Ong, Xianshun Chen |
| 2010 | BehaveRT: A GPU-Based Library for Autonomous Characters. Ugo Erra, Bernardino Frola, Vittorio Scarano |
| 2010 | CAROSA: A Tool for Authoring NPCs. Jan M. Allbeck |
| 2010 | Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges |
| 2010 | Expressive Gait Synthesis Using PCA and Gaussian Modeling. Joëlle Tilmanne, Thierry Dutoit |
| 2010 | Following a Large Unpredictable Group of Targets among Obstacles. Christopher Vo, Jyh-Ming Lien |
| 2010 | Full-Body Hybrid Motor Control for Reaching. Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulos |
| 2010 | Knowledge-Based Probability Maps for Covert Pathfinding. Anja Johansson, Pierangelo Dell'Acqua |
| 2010 | Learning Crowd Steering Behaviors from Examples. Panayiotis Charalambous, Yiorgos Chrysanthou |
| 2010 | Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters. Xiaolong Chen, Kaustubha Mendhurwar, Sudhir P. Mudur, Thiruvengadam Radhakrishnan, Prabir Bhattacharya |
| 2010 | Level of Detail AI for Virtual Characters in Games and Simulation. Michael Wißner, Felix Kistler, Elisabeth André |
| 2010 | Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation. Hamizan Sharbini, Abdullah Bade |
| 2010 | Motion Capture for a Natural Tree in the Wind. Jie Long, Cory Reimschussel, Ontario Britton, Anthony Hall, Michael D. Jones |
| 2010 | Motion Parameterization with Inverse Blending. Yazhou Huang, Marcelo Kallmann |
| 2010 | Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings Ronan Boulic, Yiorgos Chrysanthou, Taku Komura |
| 2010 | Navigation Queries from Triangular Meshes. Marcelo Kallmann |
| 2010 | Path Planning for Groups Using Column Generation. Marjan van den Akker, Roland Geraerts, Han Hoogeveen, Corien Prins |
| 2010 | Path-Planning for RTS Games Based on Potential Fields. Renato Silveira, Leonardo Fischer, José Antônio Salini Ferreira, Edson Prestes e Silva Jr., Luciana Porcher Nedel |
| 2010 | Perception Based Real-Time Dynamic Adaptation of Human Motions. Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer |
| 2010 | Physically-Based Character Control in Low Dimensional Space. Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi |
| 2010 | Planning and Synthesizing Superhero Motions. Katsu Yamane, Kwang Won Sok |
| 2010 | Pose Control in Dynamic Conditions. Brian F. Allen, Michael Neff, Petros Faloutsos |
| 2010 | Real-Time Hair Simulation with Segment-Based Head Collision. Eduardo Poyart, Petros Faloutsos |
| 2010 | Real-Time Space-Time Blending with Improved User Control. Galina Pasko, Denis Kravtsov, Alexander A. Pasko |
| 2010 | Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors. Çagla Çig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann |
| 2010 | Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy. Young-Min Kang |
| 2010 | Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation. Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon |
| 2010 | Scalable Precomputed Search Trees. Manfred Lau, James Kuffner |
| 2010 | Scalable and Robust Shepherding via Deformable Shapes. Joseph F. Harrison, Christopher Vo, Jyh-Ming Lien |
| 2010 | Simulating Formations of Non-holonomic Systems with Control Limits along Curvilinear Coordinates. Athanasios Krontiris, Sushil J. Louis, Kostas E. Bekris |
| 2010 | Simulating Humans and Lower Animals. Demetri Terzopoulos |
| 2010 | Skills-in-a-Box: Towards Abstract Models of Motor Skills. Michiel van de Panne |
| 2010 | Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt |
| 2010 | Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs. Zbigniew Tarapata, Stefan Wroclawski |
| 2010 | The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework. Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti |
| 2010 | Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach. Samuel Rodríguez, Jory Denny, Takis Zourntos, Nancy M. Amato |
| 2010 | Visibility Transition Planning for Dynamic Camera Control. Thomas Oskam, Robert W. Sumner, Nils Thürey, Markus H. Gross |
| 2010 | Why Is the Creation of a Virtual Signer Challenging Computer Animation? Nicolas Courty, Sylvie Gibet |