MIG C

40 papers

YearTitle / Authors
2010Active Geometry for Game Characters.
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
2010Angular Momentum Control in Coordinated Behaviors.
Victor B. Zordan
2010Autonomous Multi-agents in Flexible Flock Formation.
Choon Sing Ho, Quang Huy Nguyen, Yew-Soon Ong, Xianshun Chen
2010BehaveRT: A GPU-Based Library for Autonomous Characters.
Ugo Erra, Bernardino Frola, Vittorio Scarano
2010CAROSA: A Tool for Authoring NPCs.
Jan M. Allbeck
2010Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models.
Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges
2010Expressive Gait Synthesis Using PCA and Gaussian Modeling.
Joëlle Tilmanne, Thierry Dutoit
2010Following a Large Unpredictable Group of Targets among Obstacles.
Christopher Vo, Jyh-Ming Lien
2010Full-Body Hybrid Motor Control for Reaching.
Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulos
2010Knowledge-Based Probability Maps for Covert Pathfinding.
Anja Johansson, Pierangelo Dell'Acqua
2010Learning Crowd Steering Behaviors from Examples.
Panayiotis Charalambous, Yiorgos Chrysanthou
2010Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters.
Xiaolong Chen, Kaustubha Mendhurwar, Sudhir P. Mudur, Thiruvengadam Radhakrishnan, Prabir Bhattacharya
2010Level of Detail AI for Virtual Characters in Games and Simulation.
Michael Wißner, Felix Kistler, Elisabeth André
2010Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation.
Hamizan Sharbini, Abdullah Bade
2010Motion Capture for a Natural Tree in the Wind.
Jie Long, Cory Reimschussel, Ontario Britton, Anthony Hall, Michael D. Jones
2010Motion Parameterization with Inverse Blending.
Yazhou Huang, Marcelo Kallmann
2010Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings
Ronan Boulic, Yiorgos Chrysanthou, Taku Komura
2010Navigation Queries from Triangular Meshes.
Marcelo Kallmann
2010Path Planning for Groups Using Column Generation.
Marjan van den Akker, Roland Geraerts, Han Hoogeveen, Corien Prins
2010Path-Planning for RTS Games Based on Potential Fields.
Renato Silveira, Leonardo Fischer, José Antônio Salini Ferreira, Edson Prestes e Silva Jr., Luciana Porcher Nedel
2010Perception Based Real-Time Dynamic Adaptation of Human Motions.
Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer
2010Physically-Based Character Control in Low Dimensional Space.
Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi
2010Planning and Synthesizing Superhero Motions.
Katsu Yamane, Kwang Won Sok
2010Pose Control in Dynamic Conditions.
Brian F. Allen, Michael Neff, Petros Faloutsos
2010Real-Time Hair Simulation with Segment-Based Head Collision.
Eduardo Poyart, Petros Faloutsos
2010Real-Time Space-Time Blending with Improved User Control.
Galina Pasko, Denis Kravtsov, Alexander A. Pasko
2010Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors.
Çagla Çig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann
2010Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy.
Young-Min Kang
2010Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation.
Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon
2010Scalable Precomputed Search Trees.
Manfred Lau, James Kuffner
2010Scalable and Robust Shepherding via Deformable Shapes.
Joseph F. Harrison, Christopher Vo, Jyh-Ming Lien
2010Simulating Formations of Non-holonomic Systems with Control Limits along Curvilinear Coordinates.
Athanasios Krontiris, Sushil J. Louis, Kostas E. Bekris
2010Simulating Humans and Lower Animals.
Demetri Terzopoulos
2010Skills-in-a-Box: Towards Abstract Models of Motor Skills.
Michiel van de Panne
2010Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?
Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt
2010Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs.
Zbigniew Tarapata, Stefan Wroclawski
2010The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework.
Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti
2010Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach.
Samuel Rodríguez, Jory Denny, Takis Zourntos, Nancy M. Amato
2010Visibility Transition Planning for Dynamic Camera Control.
Thomas Oskam, Robert W. Sumner, Nils Thürey, Markus H. Gross
2010Why Is the Creation of a Virtual Signer Challenging Computer Animation?
Nicolas Courty, Sylvie Gibet