MIG C

24 papers

YearTitle / Authors
2009A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences.
Stéphane Donikian
2009A Predictive Collision Avoidance Model for Pedestrian Simulation.
Ioannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. Overmars
2009A Semantic Navigation Model for Video Games.
Leonard van Driel, Rafael Bidarra
2009A Velocity-Curvature Space Approach for Walking Motions Analysis.
Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual
2009Adaptive Physics-Inspired Facial Animation.
Lihua You, Richard Southern, Jian-Jun Zhang
2009An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms.
Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman
2009Applying Affect Recognition in Serious Games: The PlayMancer Project.
Maher Ben Moussa, Nadia Magnenat-Thalmann
2009CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds.
Sébastien Paris, Anton Gerdelan, Carol O'Sullivan
2009Camera Planning in Virtual Environments Using the Corridor Map Method.
Roland Geraerts
2009Collision Avoidance between Avatars of Real and Virtual Individuals.
René van den Berg, Juan Manuel Rejen, Rafael Bidarra
2009Data Based Steering of Virtual Human Using a Velocity-Space Approach.
Yijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane Donikian
2009Data Driven Evaluation of Crowds.
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or
2009Evolved Controllers for Simulated Locomotion.
Brian F. Allen, Petros Faloutsos
2009Exploiting Motion Capture to Enhance Avoidance Behaviour in Games.
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis Karamouzas
2009Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions.
Ronan Boulic, Daniel Raunhardt
2009Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic.
Ming C. Lin, Stephen J. Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur P. van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha
2009Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments.
Shang Ma, Xiaohui Liang, Zhuo Yu, Wei Ren
2009Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing.
Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann
2009Motion Planning and Synthesis of Human-Like Characters in Constrained Environments.
Liangjun Zhang, Jia Pan, Dinesh Manocha
2009Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings
Arjan Egges, Roland Geraerts, Mark H. Overmars
2009Path Abstraction for Combined Navigation and Animation.
Ben J. H. van Basten, Arjan Egges
2009Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264.
Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank Van Reeth
2009Real-Time Character Control for Wrestling Games.
Edmond S. L. Ho, Taku Komura
2009Variety Is the Spice of (Virtual) Life.
Carol O'Sullivan