MIG C

25 papers

YearTitle / Authors
2008Adaptive Body, Motion and Cloth.
Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino
2008An Immersive Motion Interface with Edutainment Contents for Elderly People.
HyungSeok Kim, YoungTae Roh, Jee-In Kim
2008Animating Speech in Games.
Scott A. King
2008Automatic Estimation of Skeletal Motion from Optical Motion Capture Data.
Zhidong Xiao, Hammadi Nait-Charif, Jian J. Zhang
2008Autonomous Digital Actors.
Ken Perlin, Gerry Seidman
2008Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments.
Fabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth
2008Design of Experience and Flow in Movement-Based Interaction.
Anton Nijholt, Betsy van Dijk, Dennis Reidsma
2008From Motion Capture to Real-Time Character Animation.
Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura
2008Hierarchical Path Planning for Virtual Crowds.
Kai Yip Wong, Céline Loscos
2008Informed Use of Motion Synthesis Methods.
Herwin van Welbergen, Zsófia Ruttkay, Balázs Varga
2008More Motion Capture in Games - Can We Make Example-Based Approaches Scale?.
Michael Gleicher
2008Motion Modeling: Can We Get Rid of Motion Capture?.
Daniel Thalmann
2008Motion Prediction for Online Gaming.
Rynson W. H. Lau, Addison Chan
2008Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
Arjan Egges, Arno Kamphuis, Mark H. Overmars
2008Opening Doors in Motion Analysis Research.
Arjan Egges
2008Populate Your Game Scene.
Julien Pettré
2008Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations.
Ming C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen J. Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha
2008Relaxed Steering towards Oriented Region Goals.
Ronan Boulic
2008Simulating Interactions of Characters.
Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho
2008Texture Synthesis Based Simulation of Secondary Agents.
Marios Kyriakou, Yiorgos Chrysanthou
2008Towards Embodied and Situated Virtual Humans.
Stéphane Donikian, Sébastien Paris
2008Two-Character Motion Control: Challenge and Promise.
Sung Yong Shin
2008Using the Corridor Map Method for Path Planning for a Large Number of Characters.
Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark H. Overmars
2008Watch Out! A Framework for Evaluating Steering Behaviors.
Shawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman
2008Whole-Body Locomotion, Manipulation and Reaching for Humanoids.
Eiichi Yoshida, Jean-Paul Laumond, Claudia Esteves, Oussama Kanoun, Takeshi Sakaguchi, Kazuhito Yokoi