ICEC C

61 papers

YearTitle / Authors
2025"Can You Feel Me Now?": Exploring Player Empathy in AI-Based NPC Conversations.
Nima Zargham, Aaron Merkord, Ameneh Safari, Leon Tristan Dratzidis, Rainer Malaka
2025"Follow My Lead": Role of AI-Based NPC Autonomy in Player-NPC Collaboration.
Leon Tristan Dratzidis, Nima Zargham, Rainer Malaka
2025"Hand-In-Hand" Learning: A Novel Method for Instrument Skill Training with Electrical Muscle Stimulation.
Shuo Zhou, Akira Shikida, Norihisa Segawa
2025200 VR-Sessions with Children - Practical Challenges and Educational Insights Into Conducting a Longitudinal VR-Study in Primary School.
Marius Grießhammer, Maic Masuch
2025A Framework for Explainable AI in Wargames to Understand Strategies.
Christoph Lürig, Fabian Fell
2025A VR System for Detecting Static Electricity as Invisible Creature.
Wanosuke Ito, Rion Yukino, Akihiro Matsuura
2025Arcade Games Generating an Atmosphere to Promote Exercise.
Daiki Mima, Haruki Takahashi, Kohei Matsumura
2025Asymmetric VR Game Heist Extravaganza.
Jules A. M. van Gurp, Erik D. Van der Spek
2025Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on Balance VS Fun.
Lorenzo Joël James, Emanuele De Pellegrin, Laura Genga, Barbara Montagne, Pieter Van Gorp
2025Automatic Fingering Saxophone Quartet System.
Gou Koutaki, Masatoshi Hamanaka
2025Automatic Piano Arrangement for Three-Part Choral of Female Voices.
Kana Yamada, Aiko Uemura, Norimasa Yoshida
2025Characterizing Social Interaction in Tabletop Games: A Constructive Conceptual Analysis.
Ishika Gupta, Girish Dalvi
2025ChordFusion: Interactive Piano Training in Mixed Reality with Custom Gloves.
Muhammad Faiq Haikal Bin M. Haikal, Deb Kumar Ghosh, Jordan K. Lay, Nicko R. Caluya, Damon M. Chandler
2025Demonstration of Visualizer for Beats and Scratches of Breaking DJ Performances.
Masatoshi Hamanaka
2025Design of a Serious Game to Challenge Sexism.
Antonio Calvo-Morata, Cristina Alonso-Fernández, Baltasar Fernández-Manjón
2025Designing Physically Fiction: Suspension of Disbelief in Interaction with MR Environments.
Toshiro Kashiwagi, Kumiyo Nakakoji
2025Development of Urban Disaster Prevention Shooting Game Using Spatial Reproduction Display.
Yasuo Kawai
2025Development of a Dialogue Agent System Expressed in a Two-Dimensional Manga-Anime Style and Design of the Original Artificial Intelligence Character "Kohane".
Kaimu Harada, Sachiko Kodama
2025EchoArtLink: Enhancing Social Connectedness Between Parents and Children Living Apart Through Digital Sound Visualization.
Chenwei Liang, Rui Wang, Jun Hu
2025Emo-Pathy: An Emotion-Sharing System for Promoting Psychological Well-Being Through Supportive Interactions.
Yuunosuke Suenaga, Gaku Kutsuzawa, Haruki Takahashi, Kohei Matsumura
2025Entertainment Computing - ICEC 2025 - 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings
Maki Sugimoto, Angelo Di Iorio, Pablo A. Figueroa, Ryosuke Yamanishi, Kohei Matsumura
2025Evaluating Colorblind-Friendly Design for Equitable Play in Mobile Puzzle Games.
Jaejun Lee, Jooeun Kang, Jeong-Eun Park, Min-Joong Kim
2025Experienced Video Game Player Interaction Preferences with Game Controllers and Haptic Gloves.
Alejandro Villar Rubio, Sergio Baña, Juan Diego Mendoza, Laura Gómez, Javier Muñoz, Carlos León
2025Fewer Draws, More Fun: Searching for Unbalanced Positions in Chess.
Afro Ambanelli, Paolo Ciancarini, Angelo Di Iorio, Davide Falessi, Andrea Manzo, Massimo Venuto
2025From News to Stories via an AI-Supported Retelling Process.
Edirlei Soares de Lima, Marco A. Casanova, Bruno Feijó, António L. Furtado
2025Game Elements in Cybersecurity Education: Hype or Help?
Mehrdad Bahrini, Violetta Burdina, Karsten Sohr, Rainer Malaka
2025Generative Multimodal Content Creation with Location-Aware Context for Gamified Mobile Assisted Language Learning Apps Using Large Language Models.
Robin Horst, Dung Trinh, Ralf Dörner
2025Gestalt Approaches to Hinting in Games: A 3D Connect Four Case Study.
Yuta Hirahata, Nicko R. Caluya, Damon M. Chandler
2025Guitar Clicker: A Gamified Approach to Motivating Guitar Practice for Beginners.
Itsuki Okamo, Kohei Matsumura, Haruki Takahashi
2025Heaviest Listener: Immersive Radio Experience Simulation by Sending Japanese E-Mail.
Harunobu Kaneko, Kota Aoki, Yoshio Iwai
2025Heist Extravaganza: A Design Framework and Exemplars of Asymmetric Virtual Reality Controllers Based on Player Profiles.
Jules A. M. van Gurp, Erik D. Van der Spek
2025How Does Entertainment Computing Contribute to the Sustainable Development Goals? A Rapid Literature Review.
Jannicke Baalsrud Hauge, Polona Caserman, Heinrich Söbke
2025How to Turn a Platformer Game into a Casual Exergame for Combating Office Workers' Sedentary Behavior: An Exploratory Single-Case Pilot Study.
Erik Berglund, Filip Josefsson
2025Implementation and Evaluation of an Automated Eye Dropping System Using Games.
Miu Moritani, Kazutaka Kurihara
2025Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach.
Pablo Gutiérrez-Sánchez, Pedro A. González-Calero, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Ruck Thawonmas
2025Interaction and Emotion: A Phenomenological Study of a Playable Generative Landscape.
Pedro Garruço, Licínio Roque, Luís Lucas Pereira
2025JumpLab: An Interactive Learning Tool for Parameter Tuning in the Pre-production Stage.
Keita Yamazaki, Masayoshi Itoh, Kentaro Fukuchi
2025Kaimanāki o te Ngahere: Guardians of the Forest.
Allan Fowler, Tanya Ruka, Michaela Dodd, Bai Xue, Mark Harvey
2025Learning Success, Engagement and Fun: Evaluating an Educational Game in Higher Education as Replacement for a Homework Assignment.
Melina Rose, Alessandra Antonaci, Martin Bonnet, Roland Klemke
2025Learning Through Play: Implementing an Educational Escape Room for Teaching Traditions and Culture.
Kevin Valencia-Aragón, Hugo Arias-Flores, Mireya Zapata, Luis Aguirre-Morales, Sandra Sanchez-Gordon
2025Manzai Karaoke: A Real-Time Visual Guidance System for Assisting Japanese Double Act Performance.
Shunta Komatsu, Tomonori Kubota, Satoshi Sato, Kohei Ogawa
2025Math Valley - On Designing an Embodied VR Learning Application for Primary School Students.
Marius Grießhammer, Christian Kißler, Maic Masuch, Jörg-Tobias Kuhn
2025Mi Librero de Aventuras: A Novel Configurable Serious Game for Personalized Science and Technology Learning in Peruvian Primary Education.
Luiggi Ramos, Johan Baldeón, María José Espinosa Chueca
2025Multi-directional Shooting Using Logarithmic Spiral Trajectories.
Kento Saito, Akihiro Matsuura
2025Multiple Robots Enable Moderate Facilitation Through Approaching Movements in Group Discussions.
Rintaro Makino, Yuki Okafuji, Haruki Takahashi, Kohei Matsumura
2025Optimizing Random Forest Multi-classification and Gini-Based Feature Analysis of Board Game Success via BGG Characteristic Data.
Tianle Liang, Kieran Rosenfeld, Nathan Lu
2025Pacing Control with Wave Function Collapse in Strategy Game Map Generation.
Ardiawan Bagus Harisa, Muhammad Alifian Aqshol, Pulung Nurtantio Andono, Wen-Kai Tai
2025Parablade: A Proposal of Chambara Based on Augmented Sports - A Study of Appropriate Game Balancing Methods.
Naoto Nishida, Yusaku Maeda, Kamui Sato, Sho Sakurai, Koichi Hirota, Takuya Nojima
2025Physics Virtual Classroom: Leveraging Virtual Reality Sandboxes for Learning Classical Mechanics.
Guhan Elangovan, Nicko R. Caluya, Damon M. Chandler
2025Proposal of Affective Music Features Utilizing Playlists as Collective Intelligence.
Teu Nishihara, Osamu Ichikawa
2025Rapid Input Device with Independent Sensing of Input Intention and Input Target.
Katsuhisa Tanaka, Masahiro Kawamori, Masataka Imura
2025Refining Pervasive Game Design with LLMs - Insights, Limitations, and Challenges.
Bruno Correia da Silva, Pedro Oliveira, Gilvan Maia, Windson Viana
2025Simulating AI-Human Collaborative Strategies in Sudoku Puzzle Generation.
Mohd Nor Akmal Khalid
2025Stay and Play - Modeling Social Influence of Players in the Steam Gaming Community.
Enrica Loria, Alessia Antelmi, Carmine Spagnuolo, Johanna Pirker
2025The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game Design.
Kamyab Ghorbanpour, Michal Klincewicz, Paris Mavromoustakos Blom, Pieter Spronck
2025Transformer Based Adaptive Music Generation for Video Games.
Thomas Dallard, Akinori Ito
2025VR Batting Practice System Integrated with Visual Training.
Taito Matsumoto, Masahiro Kawamori, Masataka Imura
2025VR Game Aimed at Recovering Visual Acuity.
Masahiro Kawamori, Masataka Imura
2025VR Gaming Approach to Language Comprehension in Children with Autism.
Andrea Caruso, Priscilla Pia Papa, Giovanni Schembra, Massimiliano Salfi
2025Vectorigger: A Method of Inducing Vection Using a Wearable LED Array.
Ayumi Ohnishi, Kazuki Ohmura, Tsutomu Terada, Masahiko Tsukamoto
2025What Does an Angel's Halo Taste Like?: Exploring the Structure of Gustatory Comedy Through Case Analysis of Ajigiri.
Sotaro Yokoi, Ryo Ohara, Kohei Murayama, Kizashi Nakano, Takuji Narumi