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| 2025 | "Follow My Lead": Role of AI-Based NPC Autonomy in Player-NPC Collaboration. Leon Tristan Dratzidis, Nima Zargham, Rainer Malaka |
| 2025 | "Hand-In-Hand" Learning: A Novel Method for Instrument Skill Training with Electrical Muscle Stimulation. Shuo Zhou, Akira Shikida, Norihisa Segawa |
| 2025 | 200 VR-Sessions with Children - Practical Challenges and Educational Insights Into Conducting a Longitudinal VR-Study in Primary School. Marius Grießhammer, Maic Masuch |
| 2025 | A Framework for Explainable AI in Wargames to Understand Strategies. Christoph Lürig, Fabian Fell |
| 2025 | A VR System for Detecting Static Electricity as Invisible Creature. Wanosuke Ito, Rion Yukino, Akihiro Matsuura |
| 2025 | Arcade Games Generating an Atmosphere to Promote Exercise. Daiki Mima, Haruki Takahashi, Kohei Matsumura |
| 2025 | Asymmetric VR Game Heist Extravaganza. Jules A. M. van Gurp, Erik D. Van der Spek |
| 2025 | Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on Balance VS Fun. Lorenzo Joël James, Emanuele De Pellegrin, Laura Genga, Barbara Montagne, Pieter Van Gorp |
| 2025 | Automatic Fingering Saxophone Quartet System. Gou Koutaki, Masatoshi Hamanaka |
| 2025 | Automatic Piano Arrangement for Three-Part Choral of Female Voices. Kana Yamada, Aiko Uemura, Norimasa Yoshida |
| 2025 | Characterizing Social Interaction in Tabletop Games: A Constructive Conceptual Analysis. Ishika Gupta, Girish Dalvi |
| 2025 | ChordFusion: Interactive Piano Training in Mixed Reality with Custom Gloves. Muhammad Faiq Haikal Bin M. Haikal, Deb Kumar Ghosh, Jordan K. Lay, Nicko R. Caluya, Damon M. Chandler |
| 2025 | Demonstration of Visualizer for Beats and Scratches of Breaking DJ Performances. Masatoshi Hamanaka |
| 2025 | Design of a Serious Game to Challenge Sexism. Antonio Calvo-Morata, Cristina Alonso-Fernández, Baltasar Fernández-Manjón |
| 2025 | Designing Physically Fiction: Suspension of Disbelief in Interaction with MR Environments. Toshiro Kashiwagi, Kumiyo Nakakoji |
| 2025 | Development of Urban Disaster Prevention Shooting Game Using Spatial Reproduction Display. Yasuo Kawai |
| 2025 | Development of a Dialogue Agent System Expressed in a Two-Dimensional Manga-Anime Style and Design of the Original Artificial Intelligence Character "Kohane". Kaimu Harada, Sachiko Kodama |
| 2025 | EchoArtLink: Enhancing Social Connectedness Between Parents and Children Living Apart Through Digital Sound Visualization. Chenwei Liang, Rui Wang, Jun Hu |
| 2025 | Emo-Pathy: An Emotion-Sharing System for Promoting Psychological Well-Being Through Supportive Interactions. Yuunosuke Suenaga, Gaku Kutsuzawa, Haruki Takahashi, Kohei Matsumura |
| 2025 | Entertainment Computing - ICEC 2025 - 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings Maki Sugimoto, Angelo Di Iorio, Pablo A. Figueroa, Ryosuke Yamanishi, Kohei Matsumura |
| 2025 | Evaluating Colorblind-Friendly Design for Equitable Play in Mobile Puzzle Games. Jaejun Lee, Jooeun Kang, Jeong-Eun Park, Min-Joong Kim |
| 2025 | Experienced Video Game Player Interaction Preferences with Game Controllers and Haptic Gloves. Alejandro Villar Rubio, Sergio Baña, Juan Diego Mendoza, Laura Gómez, Javier Muñoz, Carlos León |
| 2025 | Fewer Draws, More Fun: Searching for Unbalanced Positions in Chess. Afro Ambanelli, Paolo Ciancarini, Angelo Di Iorio, Davide Falessi, Andrea Manzo, Massimo Venuto |
| 2025 | From News to Stories via an AI-Supported Retelling Process. Edirlei Soares de Lima, Marco A. Casanova, Bruno Feijó, António L. Furtado |
| 2025 | Game Elements in Cybersecurity Education: Hype or Help? Mehrdad Bahrini, Violetta Burdina, Karsten Sohr, Rainer Malaka |
| 2025 | Generative Multimodal Content Creation with Location-Aware Context for Gamified Mobile Assisted Language Learning Apps Using Large Language Models. Robin Horst, Dung Trinh, Ralf Dörner |
| 2025 | Gestalt Approaches to Hinting in Games: A 3D Connect Four Case Study. Yuta Hirahata, Nicko R. Caluya, Damon M. Chandler |
| 2025 | Guitar Clicker: A Gamified Approach to Motivating Guitar Practice for Beginners. Itsuki Okamo, Kohei Matsumura, Haruki Takahashi |
| 2025 | Heaviest Listener: Immersive Radio Experience Simulation by Sending Japanese E-Mail. Harunobu Kaneko, Kota Aoki, Yoshio Iwai |
| 2025 | Heist Extravaganza: A Design Framework and Exemplars of Asymmetric Virtual Reality Controllers Based on Player Profiles. Jules A. M. van Gurp, Erik D. Van der Spek |
| 2025 | How Does Entertainment Computing Contribute to the Sustainable Development Goals? A Rapid Literature Review. Jannicke Baalsrud Hauge, Polona Caserman, Heinrich Söbke |
| 2025 | How to Turn a Platformer Game into a Casual Exergame for Combating Office Workers' Sedentary Behavior: An Exploratory Single-Case Pilot Study. Erik Berglund, Filip Josefsson |
| 2025 | Implementation and Evaluation of an Automated Eye Dropping System Using Games. Miu Moritani, Kazutaka Kurihara |
| 2025 | Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach. Pablo Gutiérrez-Sánchez, Pedro A. González-Calero, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Ruck Thawonmas |
| 2025 | Interaction and Emotion: A Phenomenological Study of a Playable Generative Landscape. Pedro Garruço, Licínio Roque, Luís Lucas Pereira |
| 2025 | JumpLab: An Interactive Learning Tool for Parameter Tuning in the Pre-production Stage. Keita Yamazaki, Masayoshi Itoh, Kentaro Fukuchi |
| 2025 | Kaimanāki o te Ngahere: Guardians of the Forest. Allan Fowler, Tanya Ruka, Michaela Dodd, Bai Xue, Mark Harvey |
| 2025 | Learning Success, Engagement and Fun: Evaluating an Educational Game in Higher Education as Replacement for a Homework Assignment. Melina Rose, Alessandra Antonaci, Martin Bonnet, Roland Klemke |
| 2025 | Learning Through Play: Implementing an Educational Escape Room for Teaching Traditions and Culture. Kevin Valencia-Aragón, Hugo Arias-Flores, Mireya Zapata, Luis Aguirre-Morales, Sandra Sanchez-Gordon |
| 2025 | Manzai Karaoke: A Real-Time Visual Guidance System for Assisting Japanese Double Act Performance. Shunta Komatsu, Tomonori Kubota, Satoshi Sato, Kohei Ogawa |
| 2025 | Math Valley - On Designing an Embodied VR Learning Application for Primary School Students. Marius Grießhammer, Christian Kißler, Maic Masuch, Jörg-Tobias Kuhn |
| 2025 | Mi Librero de Aventuras: A Novel Configurable Serious Game for Personalized Science and Technology Learning in Peruvian Primary Education. Luiggi Ramos, Johan Baldeón, María José Espinosa Chueca |
| 2025 | Multi-directional Shooting Using Logarithmic Spiral Trajectories. Kento Saito, Akihiro Matsuura |
| 2025 | Multiple Robots Enable Moderate Facilitation Through Approaching Movements in Group Discussions. Rintaro Makino, Yuki Okafuji, Haruki Takahashi, Kohei Matsumura |
| 2025 | Optimizing Random Forest Multi-classification and Gini-Based Feature Analysis of Board Game Success via BGG Characteristic Data. Tianle Liang, Kieran Rosenfeld, Nathan Lu |
| 2025 | Pacing Control with Wave Function Collapse in Strategy Game Map Generation. Ardiawan Bagus Harisa, Muhammad Alifian Aqshol, Pulung Nurtantio Andono, Wen-Kai Tai |
| 2025 | Parablade: A Proposal of Chambara Based on Augmented Sports - A Study of Appropriate Game Balancing Methods. Naoto Nishida, Yusaku Maeda, Kamui Sato, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2025 | Physics Virtual Classroom: Leveraging Virtual Reality Sandboxes for Learning Classical Mechanics. Guhan Elangovan, Nicko R. Caluya, Damon M. Chandler |
| 2025 | Proposal of Affective Music Features Utilizing Playlists as Collective Intelligence. Teu Nishihara, Osamu Ichikawa |
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| 2025 | Refining Pervasive Game Design with LLMs - Insights, Limitations, and Challenges. Bruno Correia da Silva, Pedro Oliveira, Gilvan Maia, Windson Viana |
| 2025 | Simulating AI-Human Collaborative Strategies in Sudoku Puzzle Generation. Mohd Nor Akmal Khalid |
| 2025 | Stay and Play - Modeling Social Influence of Players in the Steam Gaming Community. Enrica Loria, Alessia Antelmi, Carmine Spagnuolo, Johanna Pirker |
| 2025 | The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game Design. Kamyab Ghorbanpour, Michal Klincewicz, Paris Mavromoustakos Blom, Pieter Spronck |
| 2025 | Transformer Based Adaptive Music Generation for Video Games. Thomas Dallard, Akinori Ito |
| 2025 | VR Batting Practice System Integrated with Visual Training. Taito Matsumoto, Masahiro Kawamori, Masataka Imura |
| 2025 | VR Game Aimed at Recovering Visual Acuity. Masahiro Kawamori, Masataka Imura |
| 2025 | VR Gaming Approach to Language Comprehension in Children with Autism. Andrea Caruso, Priscilla Pia Papa, Giovanni Schembra, Massimiliano Salfi |
| 2025 | Vectorigger: A Method of Inducing Vection Using a Wearable LED Array. Ayumi Ohnishi, Kazuki Ohmura, Tsutomu Terada, Masahiko Tsukamoto |
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