| 2025 | Entertainment Computing - ICEC 2024 - 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 - October 3, 2024, Proceedings Pablo A. Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez |
| 2024 | A Pattern-Oriented AI-Powered Approach to Story Composition. Edirlei Soares de Lima, Margot M. E. Neggers, Marco A. Casanova, Bruno Feijó, António L. Furtado |
| 2024 | A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective. Ronaldo E Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz |
| 2024 | A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts. João Silva, Jorge C. S. Cardoso, Luís Lucas Pereira, Licínio Roque |
| 2024 | Accessible Heads-Up Computing. Angelo Coronado, Sérgio T. Carvalho, Luciana de Oliveira Berretta |
| 2024 | Aesthetics and Empowerment: Exploring AI-Driven Creativity. Mengru Xue, Cheng Yao, Jun Hu, Yuqi Hu, Hui Lyu, Yuan Feng |
| 2024 | Answering Anya: A Virtual and Mixed Reality Game Centered on Nurturing. José Fuentes, Laura Restrepo, Boris Reyes, Ricardo Sánchez, Pablo A. Figueroa |
| 2024 | Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? Jannicke Baalsrud Hauge, Erik D. Van der Spek, Barbara Göbl, Ioana A. Stefan, Heinrich Söbke |
| 2024 | ArtAI4DS: AI Art and Its Empowering Role in Digital Storytelling. Teresa Fernandes, Valentina Nisi, Nuno Nunes, Stuart James |
| 2024 | Automated Clustering of Video Games into Groups with Distinctive Names. Nicolas Grelier, Stéphane Kaufmann |
| 2024 | Challenges in Data Visualization with Extended Reality Devices. Thiago Malheiros Porcino, Esteban Clua |
| 2024 | DPGame: Game-Based Learning for Dynamic Programming Algorithms. Ying Zhu |
| 2024 | Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics. Tiago Félix, Fausto Mourato, João Morais |
| 2024 | Effects of Social Robot's Non-verbal Behaviors on Facilitating Creativity. Sheng He, Hao Zeng, Cheng Yao, Fangtian Ying |
| 2024 | Empowering User Security Awareness and Risk Assessment Within Gamified Smartphone Environment. Mehrdad Bahrini, Joffrey Weglewski, Karsten Sohr, Rainer Malaka |
| 2024 | Enhancing Orientation and Mobility Skills for Persons with Visual Impairments Through VR Games: Introducing the EdKit Unity Package. José M. L. Moraes, Agebson Rocha Façanha, Bruno Correia da Silva, Windson Viana, Joel A. F. dos Santos |
| 2024 | Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals. Angelo Coronado, Sérgio T. Carvalho, Luciana de Oliveira Berretta |
| 2024 | Ethics of Mixed Reality Entertainment. Valentina Nisi, Nuno Jardim Nunes, Charlie Hargood, Cristina Da Milano, David E. Millard |
| 2024 | Exploring the Impact of AI Painting Tools on Graphic Design Education for Hearing-Impaired Students. Yuxi Mao, Fangtian Ying, Kuai Liu |
| 2024 | From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy Toward Refugees. Ameneh Safari, Aswathi Surendran, Ioannis Bikas, Mehrdad Bahrini, Anke V. Reinschluessel, Rainer Malaka |
| 2024 | Game Accessibility Research Summit Workshop. Thomas Westin, Jérôme Dupire, Lizbeth Goodman, Esteban Clua |
| 2024 | Game Audio Description in Death of Internet: Insights from Players and Developers. Allan Di Rosa, María Eugenia Larreina-Morales, Jérôme Dupire |
| 2024 | Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC. Pal Patrik Varga, Rafael Bidarra |
| 2024 | Hidden Scars: Anti-bullying Serious Game Design for Rural Children. Wang Ying, Shaolong Chai, Xin Zhao, Yanni Ma, Fengyan Hu, Cheng Yao |
| 2024 | Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory. Jiawei Li, Zhiyong Fu, Jiayue Wang, Lin Zhu, Fengying Qian |
| 2024 | Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft. Wa Gao, Shiyu Li, Yuan Tian, Shiyi Shen, Wenjing Wei |
| 2024 | Introducing Open-Sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training. Tengjia Zuo, Ziheng Zhang |
| 2024 | Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement. Limeng Wang, Zhongyuan Fan, Yian Wang, Wangting Tan, Jingya Li, Yuan Yao |
| 2024 | Prototypical - A Framework for Board Game Creation. Vincente Campisi, Helmut Hlavacs, Patrick David Pazour, Daniel Martinek |
| 2024 | Reflecting on Interaction Spaces in Public Immersive Installations. Luisa Nunes Azevedo, Daniela Gorski Trevisan, Esteban Walter Clua, Michelle Mayumi Tizuka |
| 2024 | StressFlow: Designing Physically Visualized Stress Management System for Office Workers. Shitong Weng, Jennifer Gohumpu, Cuina Zhao, Yanchi Bao, Biyong Zhang, Mengru Xue |
| 2024 | The Application of Innovative Design Concept of Color and Light and Shadow in Underground Space Lighting. Langqing Huang, Lingyan Zhang, Cheng Yao, Fangtian Ying |
| 2024 | The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality. Sercan Sengün, Caglar Yildirim, D. Fox Harrell |
| 2024 | The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality. Zhong Zheng, Yuchan Gao, Runqing Lin, Qi Lu, Guanghui Huang |
| 2024 | Toward Scalable Content Generation for Gamified mHealth Interventions: The Evaluation of LLM-Generated Goals on User Engagement. Lorenzo J. James, Laura Genga, Barbara Montagne, Muriel A. Hagenaars, Pieter M. E. Van Gorp |
| 2024 | Towards Game Design Elements on the Perception of a Fun Game: An Exergame Case Study. Diego Fellipe Tondorf, Vanessa Andrade Pereira, Marcelo da Silva Hounsell, Fábio Petrillo |
| 2024 | Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends? Andrea Borghesi, Paolo Ciancarini, Angelo Di Iorio, Gianluca Moro |
| 2024 | Virtual Reality Visions from Science Fiction Movies. Jorge C. S. Cardoso |
| 2024 | Virtual Reality and Accessibility: What Users Need? Noémie Kempa, Isabelle Barbet, Jérôme Dupire |