ICEC C

39 papers

YearTitle / Authors
2025Entertainment Computing - ICEC 2024 - 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 - October 3, 2024, Proceedings
Pablo A. Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez
2024A Pattern-Oriented AI-Powered Approach to Story Composition.
Edirlei Soares de Lima, Margot M. E. Neggers, Marco A. Casanova, Bruno Feijó, António L. Furtado
2024A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective.
Ronaldo E Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
2024A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.
João Silva, Jorge C. S. Cardoso, Luís Lucas Pereira, Licínio Roque
2024Accessible Heads-Up Computing.
Angelo Coronado, Sérgio T. Carvalho, Luciana de Oliveira Berretta
2024Aesthetics and Empowerment: Exploring AI-Driven Creativity.
Mengru Xue, Cheng Yao, Jun Hu, Yuqi Hu, Hui Lyu, Yuan Feng
2024Answering Anya: A Virtual and Mixed Reality Game Centered on Nurturing.
José Fuentes, Laura Restrepo, Boris Reyes, Ricardo Sánchez, Pablo A. Figueroa
2024Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?
Jannicke Baalsrud Hauge, Erik D. Van der Spek, Barbara Göbl, Ioana A. Stefan, Heinrich Söbke
2024ArtAI4DS: AI Art and Its Empowering Role in Digital Storytelling.
Teresa Fernandes, Valentina Nisi, Nuno Nunes, Stuart James
2024Automated Clustering of Video Games into Groups with Distinctive Names.
Nicolas Grelier, Stéphane Kaufmann
2024Challenges in Data Visualization with Extended Reality Devices.
Thiago Malheiros Porcino, Esteban Clua
2024DPGame: Game-Based Learning for Dynamic Programming Algorithms.
Ying Zhu
2024Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics.
Tiago Félix, Fausto Mourato, João Morais
2024Effects of Social Robot's Non-verbal Behaviors on Facilitating Creativity.
Sheng He, Hao Zeng, Cheng Yao, Fangtian Ying
2024Empowering User Security Awareness and Risk Assessment Within Gamified Smartphone Environment.
Mehrdad Bahrini, Joffrey Weglewski, Karsten Sohr, Rainer Malaka
2024Enhancing Orientation and Mobility Skills for Persons with Visual Impairments Through VR Games: Introducing the EdKit Unity Package.
José M. L. Moraes, Agebson Rocha Façanha, Bruno Correia da Silva, Windson Viana, Joel A. F. dos Santos
2024Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals.
Angelo Coronado, Sérgio T. Carvalho, Luciana de Oliveira Berretta
2024Ethics of Mixed Reality Entertainment.
Valentina Nisi, Nuno Jardim Nunes, Charlie Hargood, Cristina Da Milano, David E. Millard
2024Exploring the Impact of AI Painting Tools on Graphic Design Education for Hearing-Impaired Students.
Yuxi Mao, Fangtian Ying, Kuai Liu
2024From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy Toward Refugees.
Ameneh Safari, Aswathi Surendran, Ioannis Bikas, Mehrdad Bahrini, Anke V. Reinschluessel, Rainer Malaka
2024Game Accessibility Research Summit Workshop.
Thomas Westin, Jérôme Dupire, Lizbeth Goodman, Esteban Clua
2024Game Audio Description in Death of Internet: Insights from Players and Developers.
Allan Di Rosa, María Eugenia Larreina-Morales, Jérôme Dupire
2024Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC.
Pal Patrik Varga, Rafael Bidarra
2024Hidden Scars: Anti-bullying Serious Game Design for Rural Children.
Wang Ying, Shaolong Chai, Xin Zhao, Yanni Ma, Fengyan Hu, Cheng Yao
2024Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory.
Jiawei Li, Zhiyong Fu, Jiayue Wang, Lin Zhu, Fengying Qian
2024Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft.
Wa Gao, Shiyu Li, Yuan Tian, Shiyi Shen, Wenjing Wei
2024Introducing Open-Sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training.
Tengjia Zuo, Ziheng Zhang
2024Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement.
Limeng Wang, Zhongyuan Fan, Yian Wang, Wangting Tan, Jingya Li, Yuan Yao
2024Prototypical - A Framework for Board Game Creation.
Vincente Campisi, Helmut Hlavacs, Patrick David Pazour, Daniel Martinek
2024Reflecting on Interaction Spaces in Public Immersive Installations.
Luisa Nunes Azevedo, Daniela Gorski Trevisan, Esteban Walter Clua, Michelle Mayumi Tizuka
2024StressFlow: Designing Physically Visualized Stress Management System for Office Workers.
Shitong Weng, Jennifer Gohumpu, Cuina Zhao, Yanchi Bao, Biyong Zhang, Mengru Xue
2024The Application of Innovative Design Concept of Color and Light and Shadow in Underground Space Lighting.
Langqing Huang, Lingyan Zhang, Cheng Yao, Fangtian Ying
2024The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality.
Sercan Sengün, Caglar Yildirim, D. Fox Harrell
2024The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality.
Zhong Zheng, Yuchan Gao, Runqing Lin, Qi Lu, Guanghui Huang
2024Toward Scalable Content Generation for Gamified mHealth Interventions: The Evaluation of LLM-Generated Goals on User Engagement.
Lorenzo J. James, Laura Genga, Barbara Montagne, Muriel A. Hagenaars, Pieter M. E. Van Gorp
2024Towards Game Design Elements on the Perception of a Fun Game: An Exergame Case Study.
Diego Fellipe Tondorf, Vanessa Andrade Pereira, Marcelo da Silva Hounsell, Fábio Petrillo
2024Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?
Andrea Borghesi, Paolo Ciancarini, Angelo Di Iorio, Gianluca Moro
2024Virtual Reality Visions from Science Fiction Movies.
Jorge C. S. Cardoso
2024Virtual Reality and Accessibility: What Users Need?
Noémie Kempa, Isabelle Barbet, Jérôme Dupire