| 2023 | A Data-Driven Classification of Video Game Vocabulary. Nicolas Grelier, Stéphane Kaufmann |
| 2023 | A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds. Sebastian Schwarz, Benedikt Strasser, Michael Lankes, Martin Kocur |
| 2023 | A Serious Video Game on Cybersecurity. Giorgia Bassi, Stefania Fabbri, Anna Vaccarelli |
| 2023 | A Study on the Emotional Responses to Visual Art. Zhenyu Liu, Cheng Yao, Qiurui Wang, Fangtian Ying |
| 2023 | Accessibility Issues Within Serious Games in Engineering Education for Visual Impairment. Sundus Fatima, Jannicke Baalsrud Hauge |
| 2023 | Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game Template. Chloé Vigneau, Stéphanie Mader, Catherine Rolland, Axel Buendia |
| 2023 | Aesthetics and Empowerment. Mengru Xue, Cheng Yao, Jun Hu, Yuqi Hu, Hui Lyu |
| 2023 | Augmented Adventures: Using Different Perspectives to Design Novel Tabletop Game Experiences with Augmented Reality. Kaj Coolen, Jeppe Groen, Hao-Xuan Lu, Niels Winkelman, Erik D. Van der Spek |
| 2023 | Calm Digital Artwork for Connectedness: A Case Study. Qiurui Wang, Luc Streithorst, Caihong He, Loe M. G. Feijs, Jun Hu |
| 2023 | Challenges for XR Experiences in Industry 4.0: A Preliminary Study. Thiago Malheiros Porcino, Esteban Clua |
| 2023 | Combating Computer Vision-Based Aim Assist Tools in Competitive Online Games. Mathias Babin, Michael Katchabaw |
| 2023 | Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile Senses. Yihang Dai, Fusako Kusunoki, Makoto Kobayashi, Shigenori Inagaki |
| 2023 | Crimson Tendons: Designing a Mouse Usage Visualization System to Prevent Mouse Overuse Behaviors. Tiantian Zhao, Anna Sui, Jiale Shi, Ting Hu, Xiaoyu Zhang, Xipei Ren |
| 2023 | DataVisage: A Card-Based Design Workshop to Support Design Ideation on Data Physicalization. Xiaoyu Zhang, Dongjun Han, Yihan Dong, Xipei Ren |
| 2023 | Design of Collaborative Learning Experience with AR-AR Collaboration Game for Children at Museum. Kihiro Tokuno, Ryohei Egusa, Fusako Kusunoki, Shigenori Inagaki |
| 2023 | Designing a VR-Simulation Module to Support Marine Pollution Control Training. João Silva, Jorge C. S. Cardoso, Luís Lucas Pereira, Licínio Roque |
| 2023 | Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game. Marcos P. C. Rosa, Carla Denise Castanho, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Ricardo P. Jacobi |
| 2023 | ECO-QUEST: An Educational Game Designed to Impart Knowledge About Ecological Practices and Selective Waste Management. Déborah Fernandes de Araujo, Thiago Malheiros Porcino, Luciane Carvalho Jasmin de Deus, Venício Siqueira Filho |
| 2023 | Empirical Studies on the Conditions of Achieving Interactive Mindfulness Through Virtual Reality Single User Experience in Macao. Ka Man Ng, Carlos Sena Caires |
| 2023 | Enhancing Stockfish: A Chess Engine Tailored for Training Human Players. Andrea Manzo, Paolo Ciancarini |
| 2023 | Entertainment Computing - ICEC 2023 - 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15-17, 2023, Proceedings Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi |
| 2023 | Exploring the Influence of Collision Anxiety on Player Experience in XR Games. Patrizia Ring, Maic Masuch |
| 2023 | Game ON! a Gamified Approach to Household Food Waste Reduction. Francisco Vasconcelos, Mara Dionísio, Sandra Câmara Olim, Pedro F. Campos |
| 2023 | Gameplay Audio Description: Death of Internet as a Pilot Study. María Eugenia Larreina-Morales, Allan Di Rosa, Jérôme Dupire |
| 2023 | Girls vs. Men - The Prevalence of Gender-Biased Language in Popular YouTube Videos. Miriam-Linnea Hale, André Melzer |
| 2023 | HabitAR: Motivating Outdoor Walk with Animal-Watching Activities. Mengyan Guo, Alec Kouwenberg, Alexandra van Dijk, Niels Horrevoets, Nikki Koonings, Jun Hu, Steven Vos |
| 2023 | Method for Training Player Emotion in a Custom FPS Game Using Heart Rate. Shuo Zhou, Norihisa Segawa |
| 2023 | Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta Inclusive. Ayaka Maruyama, Kazutaka Kurihara |
| 2023 | Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with Biodiversity. André Freitas, Francisco Fernandes, Mara Dionísio, Sandra Câmara Olim |
| 2023 | Persuasive System Design for Climate Change Awareness. Ashfaq Adib, Rita Orji |
| 2023 | Portable Interactive Nebulizer Design for Children. Cheng Zhai, Xinlin Chen, Zhangkai Cheng, Yousheng Yao, Jie Zhang |
| 2023 | Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay. Leonardo Thurler, Sidney Araujo Melo, Esteban Clua, Troy C. Kohwalter |
| 2023 | Reasoning of Intelligent Virtual Agents with Exceptional Behavior in Rare Scenarios. Alexander Lysek, Sven Seele, Rainer Herpers |
| 2023 | Reminder Bag: Designing Smart Bag for New Parents. Md Farhad Hossain, Mengru Xue |
| 2023 | Research and Practice of Hierarchical Painting-Based Digital Design Method. Weiqiang Ying, Lingyan Zhang, Shijian Luo, Cheng Yao, Fangtian Ying |
| 2023 | Research on the Gameplay Evolution Based on Warcraft 3 Mod Platform. Xing Sun, Hongbo Lin |
| 2023 | Research on the Influence of Object Recognition Based on Intelligent Algorithm on Staff's Anxiety. Lingyan Zhang, Cheng Yao, Lanqing Huang, Weiqiang Ying, Fangtian Ying |
| 2023 | Robotic Choreography Creation Through Symbolic AI Techniques. Allegra De Filippo, Michela Milano |
| 2023 | SEC-GAME: A Minigame Collection for Cyber Security Awareness. Nicola Del Giudice, Fausto Marcantoni, Alessandro Marcelletti, Francesco Moschella |
| 2023 | Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-Being. Gary Lee Wagener, André Melzer |
| 2023 | Semiotic Structuring in Movie Narrative Generation. Edirlei Soares de Lima, Marco A. Casanova, Bruno Feijó, António L. Furtado |
| 2023 | Split Screen - Split Mind: An Innovative Format for Narrative Reflexive, and Pedagogical Games. Nicolas Szilas, Jérôme Humbert, Kim Le |
| 2023 | The Meaning of Life (in Video Games). Fausto Mourato, João Morais, Edirlei Soares de Lima |
| 2023 | Theatre of Tomorrow - A Virtual Exhibition and Performing Arts Platform Created by Digital Game Technology. Zhen Wu |
| 2023 | Towards Sustainable Serious Games. Barbara Göbl, Jannicke Baalsrud Hauge, Ioana A. Stefan, Heinrich Söbke |
| 2023 | Unity-VRlines: Towards a Modular eXtended Reality Unity Flight Simulator. Giuseppe Di Maria, Lorenzo Stacchio, Gustavo Marfia |
| 2023 | Visualising Game Engine Subsystem Coupling Patterns. Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski |
| 2023 | Wryneck Tree: Designing a Multimodal Interactive System for Sedentary Office Forward Head Postures Correction. Chunman Qiu, Fangfei Liu, Haina Wang, Yueming Xin, Xiaoyu Zhang, Xipei Ren |
| 2023 | i-Cube, an (In)tangible Interface for Multi-user Generative Art Creation. Siu-Wing Chung, Carlos Sena Caires |