| 2022 | A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self. Daniel Possler, Natascha N. Carnol, Christoph Klimmt, Ina Weber-Hoffmann, Arthur A. Raney |
| 2022 | A Reusable Methodology for Player Clustering Using Wasserstein Autoencoders. Jonathan Tan, Mike Katchabaw |
| 2022 | AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds. Sai Siddartha Maram, Johannes Pfau, Reza Habibi, Magy Seif El-Nasr |
| 2022 | Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses. Gary Lee Wagener, André Melzer |
| 2022 | Corruptio: An Interactive Insight on City Management. Andrés Sánchez, Santiago Gamboa, Nicolas Fajardo, Pablo Figueroa |
| 2022 | Creation of Fluid Art "Sound of Ikebana" Under Microgravity Using Parabolic Flight. Naoko Tosa, Shigetaka Toba, Yunian Pang, Akihiro Yamada, Takashi Suzuki, Ryohei Nakatsu |
| 2022 | Current Opportunities and Challenges of Digital Game-Based Learning. Jannicke Baalsrud Hauge, Heinrich Söbke, Heiko Duin, Ioana Andreea Stefan, Barbara Göbl |
| 2022 | Design Explorations of Interactive Point Cloud Based Virtual Environments Using Volumetric Capture and Visualisation Techniques. Maximilian Rubin, Jorge C. S. Cardoso, Pedro Martins Carvalho |
| 2022 | Design for Connecting People Through Digital Artworks with Personal Information. Rui Wang, Jun Hu |
| 2022 | Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction. Thiago Malheiros Porcino, Seyed Adel Ghaeinian, Juliano Franz, Joseph Malloch, Derek Reilly |
| 2022 | Difficulty Pacing Impact on Player Motivation. William Rao Fernandes, Guillaume Levieux |
| 2022 | Digital Arts and Health. Mengru Xue, Cheng Yao, Jun Hu, Yuqi Hu, Hui Lyu |
| 2022 | Digital-Pen: An Interactive System for Correcting Writing Posture of Primary School Students. Yousheng Yao, Jiacheng Lou, Guanghui Huang, Xuesong Li, Yingrui Li |
| 2022 | Discovering the Motivational Constitution of 'Playing Games for Fun'. Kai Tuuri, Jukka Vahlo |
| 2022 | Effects of Color Tone of Dynamic Digital Art on Emotion Arousal. Qiurui Wang, Zhenyu Liu, Jun Hu |
| 2022 | Entertainment Computing - ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1-3, 2022, Proceedings Barbara Göbl, Erik D. Van der Spek, Jannicke Baalsrud Hauge, Rod McCall |
| 2022 | Exergames in the GAME2AWE Platform with Dynamic Difficulty Adjustment. Michail Danousis, Christos Goumopoulos, Alexandros Fakis |
| 2022 | Game Engine Comparative Anatomy. Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo |
| 2022 | Improvement of Deep Learning Technology to Create 3D Model of Fluid Art. Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Naoko Tosa, Ryohei Nakatsu |
| 2022 | Incorporating the Theory of Attention in Applied Game Design. Isabelle Kniestedt, Stephan G. Lukosch, Milan van der Kuil, Iulia Lefter, Frances M. T. Brazier |
| 2022 | Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends. Ioannis Bikas, Johannes Pfau, Bastian Dänekas, Rainer Malaka |
| 2022 | Method for Music Game Control Using Myoelectric Sensors. Shuo Zhou, Norihisa Segawa |
| 2022 | OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning. Thaís Ferreira, Esteban Clua, Troy Costa Kohwalter, Rodrigo Pereira dos Santos |
| 2022 | Personalized Synchronous Running Music Remix Procedure for Novice Runners. Nan Zhuang, Shitong Weng, Song Bao, Xinyi Li, Jingru Huang, Pinhao Wang |
| 2022 | Playstyles in Tetris: Beyond Player Skill, Score, and Competition. Stéphanie Mader, Eloïse Tassin |
| 2022 | Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation. Edirlei Soares de Lima, António L. Furtado, Bruno Feijó, Marco A. Casanova |
| 2022 | Predicting Success Factors of Video Game Titles and Companies. Johannes Pfau, Michael S. Debus, Jesper Juul, Emil Lundedal Hammar, Alessandro Canossa, Magy Seif El-Nasr |
| 2022 | Research on the Design of the Pre-hospital Emergency System Based on Kano-QFD. Di Lu, Guanghui Huang, Fangtian Ying, Yu Jiang |
| 2022 | SleepHill: Designing an Incrementally Bouncing Pillow as a Comfortable Wake-Up Approach. Wenshu Xun, Pengsong Zhang, Zixuan Liu, Yufei Meng, Yaqi Zheng, Renyao Zou, Xipei Ren |
| 2022 | The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players. Stan J. P. van Kempen, Erik D. Van der Spek, Günter Wallner |
| 2022 | The Public Transport Stress Test (PTST) at Bogotá: A Perceived Reality and Handling Anxious Situations with a Cool Mind Through Preparation. Juan Pablo Romero, Juan Diego Rueda, José David Tamara, Pablo Figueroa |
| 2022 | The Study on Digital Art Generation of Health Data for the Elderly. Shuyao Li, Yahi Shuai, Ran Wan, Jianxin Jin, Shuqi Wang, Zepeng Yu, Qianqian Hu, Feifei Liu, Yijia Wang |
| 2022 | Through Troubled Waters: A Narrative Game for Anger Regulation. Jiaqi Li, Sotirios Piliouras, Semma Raadschelders, Vivian Imani Dap, Claudia Alessandra Libbi, Marcello A. Gómez Maureira |
| 2022 | Toward Dynamic Difficulty Adjustment with Audio Cues by Gaussian Process Regression in a First-Person Shooter. Xiaoxu Li, Marcel Wira, Ruck Thawonmas |
| 2022 | Towards a Community-Based Ranking System of Overwatch Players. David Staat, Günter Wallner, Regina Bernhaupt |
| 2022 | Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations. Erica Kleinman, Jennifer Villareale, Murtuza N. Shergadwala, Zhaoqing Teng, Andy Bryant, Jichen Zhu, Magy Seif El-Nasr |
| 2022 | Understanding Stakeholders' Perspectives Towards Serious Games for Vocational Training for People with Intellectual Disabilities in Macau. Choi On Lei, Jorge C. S. Cardoso |
| 2022 | Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction. Cornelia Gerdenitsch, Matthias Weinhofer, Jaison Puthenkalam, Simone Kriglstein |
| 2022 | Workshop on Social and Ethical Issues in Entertainment Computing. Roderick McCall, Jethro Shell, Celina Kacperski, Stanley Greenstein, Nicola Whitton, Jo Summers |