| 2021 | "The Woods" AR Game. Scott Swearingen, Kyoung Lee Swearingen, Fede Camara Halac, Sruthi Ammannagari, Matt Hall |
| 2021 | A Method for Supporting Verbalization to Facilitate Observation in Illustration Copy-Drawing. Ippei Sugano, Satoshi Nakamura |
| 2021 | A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum Performance. Mitsuki Hosoya, Masanori Morise, Satoshi Nakamura, Kazuyoshi Yoshii |
| 2021 | A Review on the Contribution of ClassDojo as Point System Gamification in Education. Rabab Marouf, Joseph Alexander Brown |
| 2021 | A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation. Thiago Malheiros Porcino, Érick Oliveira Rodrigues, Flávia Cristina Bernardini, Daniela Trevisan, Esteban Clua |
| 2021 | A Taxonomy of Social Roles for Agents in Games. Diogo Rato, Rui Prada |
| 2021 | A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training. Reidner Cavalcante, Aya Gaballa, John-John Cabibihan, Alcimar Soares, Edgard Lamounier |
| 2021 | AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird. Leonardo Thurler, José Montes, Rodrigo Veloso, Aline Paes, Esteban Clua |
| 2021 | Aesthetic Perspectives on Computational Media Design. Rui Craveirinha, Luís Lucas Pereira, Mariana Seiça, Licínio Roque |
| 2021 | Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity. Mara Dionísio, Valentina Nisi, Jin Xin, Paulo Bala, Stuart James, Nuno Jardim Nunes |
| 2021 | An Introduction to ChemiKami AR. Tengjia Zuo, Erik D. Van der Spek, Max Valentin Birk, Jun Hu |
| 2021 | Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology. Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat |
| 2021 | Assessing the Support for Creativity of a Playground for Live Coding Machine Learning. Francisco Bernardo, Chris Kiefer, Thor Magnusson |
| 2021 | Basic Research on How to Apply Foundation Makeup Evenly on Your Own Face. Miho Kajita, Satoshi Nakamura |
| 2021 | CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data. Robin Horst, Stefan Manuel Zander, Ralf Dörner |
| 2021 | Casa das Máquinas: An Artificial Dialogue of Portuguese Poetry. Mariana Seiça, João Couceiro e Castro, Sérgio Rebelo, Pedro Martins, Ana Boavida, Penousal Machado |
| 2021 | Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation. Ryohei Nakatsu, Naoko Tosa, Hiroyuki Takada, Takashi Kusumi |
| 2021 | Computational Narrative Blending Based on Planning. Edirlei Soares de Lima, Bruno Feijó, António L. Furtado |
| 2021 | Cultural Emotion Games as Trajectory Learning in Southeast Asia. Sithira Vadivel, Insu Song, Abhishek Singh Bhati |
| 2021 | Designing an Arts-Based, Collaborative Mystery Game to Improve Players' Motivation and Confidence as Storytellers. Simone Downie |
| 2021 | Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. González-Calero |
| 2021 | Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL. Gabriella Tisza, Sijie Zhu, Panos Markopoulos |
| 2021 | Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games. Yuka Fujiwara, Satoshi Nakamura |
| 2021 | Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics. Anthony Savidis, Alexandros Katsarakis |
| 2021 | How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing. Daniel Possler, Christoph Klimmt, Nicholas David Bowman |
| 2021 | Identifying the Impact of Game Music both Within and Beyond Gameplay. Kai Tuuri, Oskari Koskela, Jukka Vahlo, Heli Tissari |
| 2021 | Instruction Pictograms for Interactive Entertainment. Kei Kobayashi, Junichi Hoshino |
| 2021 | Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality. João Mesquita, Jorge C. S. Cardoso |
| 2021 | Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces. Sundus Fatima, Jannicke Baalsrud Hauge, Prabahan Basu, Jakob A. H. Baalsrud Hauge, Anindya Chowdhury, Artem Schurig |
| 2021 | Kill or Spare - Moral Decision-Making in Video Games. Elisabeth Holl, André Melzer |
| 2021 | Linkages Between Gameplay Preferences and Fondness for Game Music. Jukka Vahlo, Oskari Koskela, Kai Tuuri, Heli Tissari |
| 2021 | Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques. Simone Downie |
| 2021 | Optimization of First-Person Shooter Game Control Using Heart Rate Sensor. Shuo Zhou, Norihisa Segawa |
| 2021 | Performative Virtual Scenes: A Dynamic VR Environment Design Approach. Nuno N. Correia, Stephan Jürgens, Raul Masu, Jochen Feitsch, Ivana Druzetic |
| 2021 | Provenance in Gamification Business Systems. Michelle Tizuka, Esteban Clua, Luciana Salgado, Troy C. Kohwalter |
| 2021 | Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets. Nataska Statham, João Jacob, Mikael Fridenfalk, Rui Rodrigues |
| 2021 | Safety Risks in Location-Based Augmented Reality Games. Munir Makhmutov, Timur Asapov, Joseph Alexander Brown |
| 2021 | Sentenced to Transportation: An iDoc for Australia's Convict Past. Nicole Basaraba |
| 2021 | Sketch Recognition for Interactive Game Experiences Using Neural Networks. Elif Hilal Korkut, Elif Sürer |
| 2021 | Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey. Aakash Johry, Günter Wallner, Regina Bernhaupt |
| 2021 | Speech Recognition Game Interface to Increase Intimacy with Characters. Saki Anzai, Tokio Ogawa, Junichi Hoshino |
| 2021 | That Sound's Juicy! Exploring Juicy Audio Effects in Video Games. Jolie H. K. Smets, Erik D. Van der Spek |
| 2021 | The Gilmorehill Mystery: A Location-Based Game for Campus Exploration. Kieran Swedlund, Matthew Barr |
| 2021 | Towards Suitable Free-to-Play Games for Children. Andreas Kristiansen Melzer, Anna Kristine Roarsen, Marte Hoff Hagen, Letizia Jaccheri |
| 2021 | Virtual Guia Fortress: A 3D-printed eXtended Reality Playset. Iok Fong Chau, Jorge C. S. Cardoso, Gerald Vincent Estadieu |
| 2021 | Virtualization of Digital Location-Based Experiences. Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan |
| 2021 | What Is a Game Mechanic? Priscilla Lo, David Thue, Elín Carstensdóttir |
| 2021 | Workshop: Challenges for XR in Digital Entertainment. Esteban Clua, Thiago Malheiros Porcino, Daniela Trevisan, Jorge C. S. Cardoso, Thallys Lisboa, Victor Peres, Victor Ferrari Pinto Sassi, Bruno Augusto Dorta Marques, Lucas D. Barbosa, Eder de Oliveira |
| 2021 | reco.mu: A Music Recommendation System Depending on Listener's Preference by Creating a Branching Playlist. Kosuke Nonaka, Satoshi Nakamura |
| 2021 | ¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games. Andrés Felipe Daza Díaz, Luis José García Mojica, Luisa Mariana Rodríguez Cifuentes, Pablo A. Figueroa |