ICEC C

42 papers

YearTitle / Authors
2020"Let's Play a Game!" Serious Games for Arabic Children with Dictation Difficulties.
Samaa M. Shohieb, Abd Elghaffar M. Elhady, Abdelrahman Mohsen, Abdelrahman Elbossaty, Eiad Rotab, Hajar Abdelmonem, Naira Elsaeed, Haidy Mostafa, Marwa Atef, Mai Tharwat, Aya Reda, M. Aya, Shaibou Abdoulai Haji
20203D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time.
Naoko Tosa, Yunian Pang, Ryohei Nakatsu, Akihiro Yamada, Takashi Suzuki, Kazuya Yamamoto
2020A 3D Flower Modeling Method Based on a Single Image.
Jia-Xian Lin, Ming Ju, Siyuan Zhu, Meili Wang
2020A Memory Game Proposal for Facial Expressions Recognition in Health Therapies.
Samuel Vitório Lima, Victor Travassos Sarinho
2020A Procedurally Generated World for a Zombie Survival Game.
Nikola Stankic, Bernhard Potuzak, Helmut Hlavacs
2020Applying and Facilitating Serious Location-Based Games.
Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan
2020Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines.
Kei Kobayashi, Junichi Hoshino
2020Augmented Reality Towards Facilitating Abstract Concepts Learning.
Sandra Câmara Olim, Valentina Nisi
2020Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm.
Darui Cheng, Honglei Han, Guangzheng Fei
2020Body2Particles: Designing Particle Systems Using Body Gestures.
Haoran Xie, Dazhao Xie, Kazunori Miyata
2020Braillestick: A Game Control Proposal for Blind Users Based on the Braille Typewriter.
Kayo Costa de Santana, Abel R. Galvão, Gabriel Silva de Azevedo, Victor Travassos Sarinho, Claudia Pinto Pereira
2020Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge.
Qian Xing, Danli Wang, Yanyan Zhao, Xueyu Wang
2020Classification of Chinese and Western Painting Images Based on Brushstrokes Feature.
Liqin Qiao, Xiaoying Guo, Wenshu Li
2020Co-sound: An Interactive Medium with WebAR and Spatial Synchronization.
Kazuma Inokuchi, Manabu Tsukada, Hiroshi Esaki
2020Conquer Catharsis - A VR Environment for Anxiety Treatment of Children and Adolescents.
Andreas Lenz, Helmut Hlavacs, Oswald D. Kothgassner, Anna Felnhofer
2020Customer Service Training VR Game System Using a Multimodal Conversational Agent.
Tomoya Furuno, Yuji Omi, Satoru Fujita, Donghao Wang, Junichi Hoshino
2020Deep Learning-Based Segmentation of Key Objects of Transmission Lines.
Mingjie Liu, Yongteng Li, Xiao Wang, Renwei Tu, Zhongjie Zhu
2020Developing Japanese Ikebana as a Digital Painting Tool via AI.
Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa
2020Discussion on the Art of Embryonic Form of Computer Animation - the Peepshow.
Cheng Liang Chen, Wen Lan Jiang
2020Dynamic 3D Scanning Based on Optical Tracking.
Jiangtao Han, Yao Longxing, Long Yang, Zhiyi Zhang
2020Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security.
Mehrdad Bahrini, Nima Zargham, Johannes Pfau, Stella Lemke, Karsten Sohr, Rainer Malaka
2020Enhancing Whale Watching with Mobile Apps and Streaming Passive Acoustics.
Nuno Jardim Nunes, Marko Radeta, Valentina Nisi
2020Entertainment Computing - ICEC 2020 - 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10-13, 2020, Proceedings
Nuno Nunes, Lizhuang Ma, Meili Wang, Nuno Correia, Zhigeng Pan
2020Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics.
Yuexian Gao, Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020Interactive Simulation of DNA Structure for Mobile-Learning.
Feng Jiang, Ding Lin, Liyu Tang, Xiang Zhou
2020João em Foco: A Learning Object About the Dyslexia Disorder.
Washington P. Batista, Kayo Costa de Santana, Lenington C. Rios, Victor Travassos Sarinho, Claudia Pinto Pereira
2020Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments.
Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi, Koji Koyamada
2020Murder Mystery Game Setting Research Using Game Refinement Measurement.
Shuo Xiong, Long Zuo, Hiroyuki Iida
2020Players Perception of Loot Boxes.
Albert Sakhapov, Joseph Alexander Brown
2020Procedural Creation of Behavior Trees for NPCs.
Robert Fronek, Barbara Göbl, Helmut Hlavacs
2020Provchastic: Understanding and Predicting Game Events Using Provenance.
Troy C. Kohwalter, Leonardo G. P. Murta, Esteban W. G. Clua
2020Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector.
Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi, Hiroyuki Takada
2020Role and Value of Character Design of Social Robots.
Junichi Osada, Keiji Suzuki, Hitoshi Matsubara
2020Serious Violence: The Effects of Violent Elements in Serious Games.
Nat Sararit, Rainer Malaka
2020Survival on Mars - A VR Experience.
Alexander Ramharter, Helmut Hlavacs
2020Tangible Multi-card Projector-Based Interaction with Physics.
Songxue Wang, Youquan Liu, Junxiu Guo
2020Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare.
Paulo Bala, Mara Dionisio, Sarah Oliveira, Tânia Andrade, Valentina Nisi
2020The Braille Typist: A Serious Game Proposal for Braille Typewriter Training.
Kayo Costa de Santana, Victor Travassos Sarinho, Claudia Pinto Pereira
2020To Binge or not to Binge: Viewers' Moods and Behaviors During the Consumption of Subscribed Video Streaming.
Diogo Cabral, Deborah Castro, Jacob M. Rigby, Harry Vasanth, Mónica S. Cameirão, Sergi Bermúdez i Badia, Valentina Nisi
2020To Borrow Arrows with Thatched Boats: An Educational Game for Early Years Under the Background of Chinese Three Kingdoms Culture.
Hui Liang, Fanyu Bao, Yusheng Sun, Chao Ge, Fei Liang, Qian Zhang
2020VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training.
Tianren Luo, Ning Cai, Zheng Li, Zhigeng Pan, Qingshu Yuan
2020Virtual Reality Games for Stroke Rehabilitation: A Feasibility Study.
Supara Grudpan, Siraprapa Wattanakul, Noppon Choosri, Patison Palee, Noppon Wongta, Rainer Malaka, Jakkrit Klaphajone