ICEC C

53 papers

YearTitle / Authors
2018A Systematic Mapping of Game-Based Methods to Tackle a Public Health Problem.
Tiago França Melo de Lima, Clodoveu Augusto Davis Jr.
2018A Taxonomy of Synchronous Communication Modalities in Online Games.
Quentin Gyger, Nicolas Szilas
2018A.R.M. - Augmented Reality Muscularity.
Dirk J. J. Sweere, Martin P. Hughes, Martijn G. van Laar, Lisa E. Rombout
2018Adult Perception of Gender-Based Toys and Their Influence on Girls' Careers in STEM.
Serena Lee-Cultura, Katerina Mangaroska, Kshitij Sharma
2018An iTV Prototype for Content Unification.
Jorge Ferraz de Abreu, Pedro Almeida, Ana Velhinho, Sílvia Fernandes, Rafael Guedes
2018Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness.
Sagguneswaraan Thavamuni, Hadzariah Ismail, Hiroyuki Iida
2018Applying Design Thinking for Prototyping a Game Controller.
Gabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado, Esteban Walter Gonzalez Clua
2018Aspects that Need to Be Addressed During the Development of Location-Based Games.
Jacques Barnard, Magda Huisman, Günther Drevin
2018Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production.
Kenji Furukawa, Susumu Nakata
2018Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR.
Mirjam Vosmeer, Alyea Sandovar
2018Comedy in the Ludonarrative of Video Games.
Oskari Kallio, Masood Masoodian
2018Construction of Mixed Reality Story Environment Based on Real Space Shape.
Kazuma Nagata, Soh Masuko, Junichi Hoshino
2018Content Unification: A Trend Reshaping the iTV Ecosystem.
Jorge Ferraz de Abreu, Pedro Almeida, Sílvia Fernandes, Ana Velhinho, Ana Rodrigues
2018Converging Data Storytelling and Visualisation.
Yangjinbo Zhang
2018Creating Art Installation in Virtual Reality. The Stilleben Project.
Jan K. Argasinski
2018Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts.
Yudai Tsujino, Ryosuke Yamanishi
2018Data Reduction of Indoor Point Clouds.
Stephan Feichter, Helmut Hlavacs
2018Design and Evaluation of a Fall Prevention Multiplayer Game for Senior Care Centres.
Joana Silva, Elsa Oliveira, Dinis Moreira, Francisco Nunes, Martina Caic, João Madureira, Eduardo Pereira
2018Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem.
Tiago França Melo de Lima, João Paulo Ferreira Beltrame, Carlos Ramos Niquini, Breno Gonçalves Barbosa, Clodoveu Augusto Davis Jr.
2018Designing 'Wall Mounted Level' - A Cooperative Mixed-Reality Game About Reconciliation.
Kyoung Lee Swearingen, Scott Swearingen
2018Designing Entertainment for the Aging Population.
Paula Alexandra Silva, Masood Masoodian
2018Digital Therapies.
Robert J. Wierzbicki
2018Diminishing Reality.
Andreas Hackl, Helmut Hlavacs
2018Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications.
Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa
2018Engagement in Interactive Digital Storytelling: Sampling Without Spoiling.
Sergio Estupiñán, Kasper Ingdahl Andkjær, Nicolas Szilas
2018Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?
Javier Gómez, Letizia Jaccheri, Jannicke Baalsrud Hauge
2018Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings
Esteban Clua, Licínio Roque, Artur Lugmayr, Pauliina Tuomi
2018Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity.
Marcello A. Gómez Maureira, Isabelle Kniestedt
2018Imperceptible Art.
Aleksandra Vasovic
2018Intergenerational Joint Media Engagement - Pre-testing Interviews, Activities and Tablet's Applications.
Ana Carla Amaro, Lídia Oliveira, Vania Baldi
2018Learning to Identify Rush Strategies in StarCraft.
Teguh Budianto, Hyunwoo Oh, Takehito Utsuro
2018Live Probabilistic Editing for Virtual Cinematography.
Luiz Velho, Leonardo Carvalho, Djalma Lucio
2018NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics.
Nobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gómez, Junichi Hoshino
2018Perspectives on Accessibility in Digital Games.
Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan
2018Physical Activity Among Older Adults: A Meta-review of EU-Funded Research Projects.
Paula Alexandra Silva
2018Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot.
Petar Jercic, Johan Hagelbäck, Craig Lindley
2018Playful Information Access Through Virtual Creatures.
Kota Gushima, Tatsuo Nakajima
2018Playing with Empathy Through a Collaborative Storytelling Game.
Sindre B. Skaraas, Javier Gómez, Letizia Jaccheri
2018Providing Life-Style-Intervention to Improve Well-Being of Elderly People.
Thomas Rist, Andreas Seiderer, Elisabeth André
2018Realtime Musical Composition System for Automatic Driving Vehicles.
Yoichi Nagashima
2018Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD.
Yuki Ueda, Kazuma Nagata, Soh Masuko, Junichi Hoshino
2018Sensor Ball Raffle - Gamification of Billboard Advertising: How to Engage the Audience?
Sari Järvinen, Johannes Peltola, Paul Kemppi
2018Serious Games in Special Education. A Practitioner's Experience Review.
Guadalupe Montero, Javier Gómez
2018Storytelling: A Medium for Co-design of Health and Well-Being Services for Seniors.
Leah Burns, Masood Masoodian
2018Tappetina: An Ecosystem of Art, Software, and Research.
Letizia Jaccheri, Javier Gómez, Sindre B. Skaraas
2018The Influence of Digital Convergence/Divergence on Digital Media Business Models.
Zvezdan Vukanovic
2018The Programmable Drone for STEM Education.
Patrik Vostinár, Dana Horváthová, Nika Klimová
2018User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults.
Isabelle Kniestedt, Stephan G. Lukosch, Frances M. T. Brazier
2018Validating the Creature Believability Scale for Videogames.
Nuno Barreto, Rui Craveirinha, Licínio Roque
2018Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy.
Koen H. B. Damen, Erik D. Van der Spek
2018Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment.
Wesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua, Helmut Hlavacs
2018Who Will Be the Leaders in Top Academic Positions in Entertainment Computing?
Letizia Jaccheri, Soudabeh Khodambashi, Katrien De Moor, Özlem Özgöbek, Katina Kralevska
2018Workshop on Robot Competitions.
David Obdrzálek, Richard Balogh, Artur Lugmayr