| 2018 | A Systematic Mapping of Game-Based Methods to Tackle a Public Health Problem. Tiago França Melo de Lima, Clodoveu Augusto Davis Jr. |
| 2018 | A Taxonomy of Synchronous Communication Modalities in Online Games. Quentin Gyger, Nicolas Szilas |
| 2018 | A.R.M. - Augmented Reality Muscularity. Dirk J. J. Sweere, Martin P. Hughes, Martijn G. van Laar, Lisa E. Rombout |
| 2018 | Adult Perception of Gender-Based Toys and Their Influence on Girls' Careers in STEM. Serena Lee-Cultura, Katerina Mangaroska, Kshitij Sharma |
| 2018 | An iTV Prototype for Content Unification. Jorge Ferraz de Abreu, Pedro Almeida, Ana Velhinho, Sílvia Fernandes, Rafael Guedes |
| 2018 | Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness. Sagguneswaraan Thavamuni, Hadzariah Ismail, Hiroyuki Iida |
| 2018 | Applying Design Thinking for Prototyping a Game Controller. Gabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado, Esteban Walter Gonzalez Clua |
| 2018 | Aspects that Need to Be Addressed During the Development of Location-Based Games. Jacques Barnard, Magda Huisman, Günther Drevin |
| 2018 | Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production. Kenji Furukawa, Susumu Nakata |
| 2018 | Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR. Mirjam Vosmeer, Alyea Sandovar |
| 2018 | Comedy in the Ludonarrative of Video Games. Oskari Kallio, Masood Masoodian |
| 2018 | Construction of Mixed Reality Story Environment Based on Real Space Shape. Kazuma Nagata, Soh Masuko, Junichi Hoshino |
| 2018 | Content Unification: A Trend Reshaping the iTV Ecosystem. Jorge Ferraz de Abreu, Pedro Almeida, Sílvia Fernandes, Ana Velhinho, Ana Rodrigues |
| 2018 | Converging Data Storytelling and Visualisation. Yangjinbo Zhang |
| 2018 | Creating Art Installation in Virtual Reality. The Stilleben Project. Jan K. Argasinski |
| 2018 | Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts. Yudai Tsujino, Ryosuke Yamanishi |
| 2018 | Data Reduction of Indoor Point Clouds. Stephan Feichter, Helmut Hlavacs |
| 2018 | Design and Evaluation of a Fall Prevention Multiplayer Game for Senior Care Centres. Joana Silva, Elsa Oliveira, Dinis Moreira, Francisco Nunes, Martina Caic, João Madureira, Eduardo Pereira |
| 2018 | Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem. Tiago França Melo de Lima, João Paulo Ferreira Beltrame, Carlos Ramos Niquini, Breno Gonçalves Barbosa, Clodoveu Augusto Davis Jr. |
| 2018 | Designing 'Wall Mounted Level' - A Cooperative Mixed-Reality Game About Reconciliation. Kyoung Lee Swearingen, Scott Swearingen |
| 2018 | Designing Entertainment for the Aging Population. Paula Alexandra Silva, Masood Masoodian |
| 2018 | Digital Therapies. Robert J. Wierzbicki |
| 2018 | Diminishing Reality. Andreas Hackl, Helmut Hlavacs |
| 2018 | Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications. Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa |
| 2018 | Engagement in Interactive Digital Storytelling: Sampling Without Spoiling. Sergio Estupiñán, Kasper Ingdahl Andkjær, Nicolas Szilas |
| 2018 | Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap? Javier Gómez, Letizia Jaccheri, Jannicke Baalsrud Hauge |
| 2018 | Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings Esteban Clua, Licínio Roque, Artur Lugmayr, Pauliina Tuomi |
| 2018 | Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity. Marcello A. Gómez Maureira, Isabelle Kniestedt |
| 2018 | Imperceptible Art. Aleksandra Vasovic |
| 2018 | Intergenerational Joint Media Engagement - Pre-testing Interviews, Activities and Tablet's Applications. Ana Carla Amaro, Lídia Oliveira, Vania Baldi |
| 2018 | Learning to Identify Rush Strategies in StarCraft. Teguh Budianto, Hyunwoo Oh, Takehito Utsuro |
| 2018 | Live Probabilistic Editing for Virtual Cinematography. Luiz Velho, Leonardo Carvalho, Djalma Lucio |
| 2018 | NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics. Nobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gómez, Junichi Hoshino |
| 2018 | Perspectives on Accessibility in Digital Games. Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan |
| 2018 | Physical Activity Among Older Adults: A Meta-review of EU-Funded Research Projects. Paula Alexandra Silva |
| 2018 | Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot. Petar Jercic, Johan Hagelbäck, Craig Lindley |
| 2018 | Playful Information Access Through Virtual Creatures. Kota Gushima, Tatsuo Nakajima |
| 2018 | Playing with Empathy Through a Collaborative Storytelling Game. Sindre B. Skaraas, Javier Gómez, Letizia Jaccheri |
| 2018 | Providing Life-Style-Intervention to Improve Well-Being of Elderly People. Thomas Rist, Andreas Seiderer, Elisabeth André |
| 2018 | Realtime Musical Composition System for Automatic Driving Vehicles. Yoichi Nagashima |
| 2018 | Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD. Yuki Ueda, Kazuma Nagata, Soh Masuko, Junichi Hoshino |
| 2018 | Sensor Ball Raffle - Gamification of Billboard Advertising: How to Engage the Audience? Sari Järvinen, Johannes Peltola, Paul Kemppi |
| 2018 | Serious Games in Special Education. A Practitioner's Experience Review. Guadalupe Montero, Javier Gómez |
| 2018 | Storytelling: A Medium for Co-design of Health and Well-Being Services for Seniors. Leah Burns, Masood Masoodian |
| 2018 | Tappetina: An Ecosystem of Art, Software, and Research. Letizia Jaccheri, Javier Gómez, Sindre B. Skaraas |
| 2018 | The Influence of Digital Convergence/Divergence on Digital Media Business Models. Zvezdan Vukanovic |
| 2018 | The Programmable Drone for STEM Education. Patrik Vostinár, Dana Horváthová, Nika Klimová |
| 2018 | User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults. Isabelle Kniestedt, Stephan G. Lukosch, Frances M. T. Brazier |
| 2018 | Validating the Creature Believability Scale for Videogames. Nuno Barreto, Rui Craveirinha, Licínio Roque |
| 2018 | Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy. Koen H. B. Damen, Erik D. Van der Spek |
| 2018 | Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment. Wesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua, Helmut Hlavacs |
| 2018 | Who Will Be the Leaders in Top Academic Positions in Entertainment Computing? Letizia Jaccheri, Soudabeh Khodambashi, Katrien De Moor, Özlem Özgöbek, Katina Kralevska |
| 2018 | Workshop on Robot Competitions. David Obdrzálek, Richard Balogh, Artur Lugmayr |