| 2017 | A Framework to Determine the Suitability of Software Development Methodologies for the Development of Location-Based Games. Jacques Barnard, Günther Drevin, Magda Huisman |
| 2017 | A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling. Nobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino |
| 2017 | A Literary Analysis of Poems Automatically Produced by Peter's Haiku Generator. Vinícius Carvalho Pereira, Cristiano Maciel |
| 2017 | A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu Data. Nobutane Hanayama, Ryuichi Nogami |
| 2017 | AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering. Rina Kotake, Kazuma Kimura, Akiko Kawabata, Go Sato, Momoka Shiohara, Junichi Hoshino |
| 2017 | An Analysis of DOTA2 Using Game Refinement Measure. Long Zuo, Shuo Xiong, Hiroyuki Iida |
| 2017 | An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement. Long Zuo, Hiroyuki Iida |
| 2017 | An Interactive Digital Storytelling System with "What If" Functions. Nozomu Yahata, Kaoru Sumi |
| 2017 | Analyzing Video Game Completion Achievements Implications for Game Project Scope. Eric Nelson Bailey, Kazunori Miyata |
| 2017 | AniReco: Japanese Anime Recommendation System. Syoichiro Ota, Hayaki Kawata, Masahumi Muta, Soh Masuko, Jun'ichi Hoshino |
| 2017 | Augmented Reality Media for Cultural Experience in Shrines. Kei Kobayashi, Junichi Hoshino |
| 2017 | Bubble Clouds: 3D Display Composed of Soap Bubble Cluster. Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, Yoichi Ochiai |
| 2017 | Creating a Regional and Historical Streetscape Simulation System. Yasuo Kawai |
| 2017 | DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome. Takuro Watanabe, Yuta Sugiura, Natsuki Miyata, Koji Fujita, Akimoto Nimura, Maki Sugimoto |
| 2017 | DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display. Koki Yamashita, Yuta Sugiura, Takashi Kikuchi, Maki Sugimoto |
| 2017 | Deep Photo Rally: Let's Gather Conversational Pictures. Kazuki Ookawara, Hayaki Kawata, Masahumi Muta, Soh Masuko, Takehito Utsuro, Jun'ichi Hoshino |
| 2017 | Delivering Active Fashion Advertisement to Potential Viewers. Mitsuru Nakazawa, Jiu Xu, Soh Masuko |
| 2017 | Design and Evaluation of a Cybersecurity Awareness Training Game. Duy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran |
| 2017 | Design and Implementation of a Voice Feedback Device for Voice Loudness Control. Fumiya Hara, Yoshinari Takegawa, Keiji Hirata |
| 2017 | Designing Game-Based Interventions for Subverting Normative Attitudes. Mikel Polzer, Helmut Hlavacs |
| 2017 | Designing a Creature Believability Scale for Videogames. Nuno Barreto, Rui Craveirinha, Licínio Roque |
| 2017 | Distorted Cartogram Visualization for Travelers. Jong-Chul Yoon, Jong-Sung Hong, In Seob Yoon |
| 2017 | ECEC2017: The Workshop on E-Commerce and Entertainment Computing. Mitsuru Nakazawa, Masahumi Muta, Kazuki Ookawara, Soh Masuko |
| 2017 | Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings Nagisa Munekata, Itsuki Kunita, Junichi Hoshino |
| 2017 | Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game. Helio Cavalcante Silva Neto, Joaquim Cerejeira, Licínio Roque |
| 2017 | Exploring Pervasive Entertainment Games to Construct Learning Paths. Jannicke Madeleine Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan |
| 2017 | Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games. Michael Lankes, Daniel Rammer, Bernhard Maurer |
| 2017 | Generating the Expression of the Move of Go by Classifier Learning. Natsumi Mori, Takehito Utsuro |
| 2017 | Genesis: New Media Art Created as a Visualization of Fluid Dynamics. Naoko Tosa, Yunian Pang, Liang Zhao, Ryohei Nakatsu |
| 2017 | Hoverboard: A Leap to the Future of Locomotion in VR!? Jan D. Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens, Rainer Malaka |
| 2017 | Identifying Rush Strategies Employed in StarCraft II Using Support Vector Machines. Teguh Budianto, Hyunwoo Oh, Yi Ding, Zi Long, Takehito Utsuro |
| 2017 | In.Line: A Navigation Game for Visually Impaired People. Laura Giarré, Ilenia Tinnirello, Letizia Jaccheri |
| 2017 | InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing. Yan Zhao, Yuta Sugiura, Mitsunori Tada, Jun Mitani |
| 2017 | InvisibleSound: An App Enabling Blind People to Compose Music. Maximilian Stolze, Helmut Hlavacs |
| 2017 | Japanese Anime Production Support System with Digital Storyboards. Taisei Kurihara, Luo Li, Masanori Ishida, Junichi Hoshino |
| 2017 | Karaoke Entertainment Character Based on User Behavior Recognition. Minkyu Choi, Junichi Hoshino |
| 2017 | Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management. Hayaki Kawata, Kazuki Ookawara, Masahumi Muta, Soh Masuko, Jun'ichi Hoshino |
| 2017 | MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context Awareness. Kelvin Cheng, Mitsuru Nakazawa, Soh Masuko |
| 2017 | Make-up Support System Based on the Colors of Favorite Image. Rina Kotake, Junichi Hoshino |
| 2017 | Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence. Felix Born, Maic Masuch |
| 2017 | Mining Preferences on Identifying Werewolf Players from Werewolf Game Logs. Yuki Hatori, Shuang Wu, Youchao Lin, Takehito Utsuro |
| 2017 | Naturalized Motion Generator for NPC in 3D Game. Jong-Chul Yoon, In Seob Yoon, Jong-Sung Hong |
| 2017 | Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array. Yu Ishikawa, Junichi Hoshino |
| 2017 | Partner Character Attracting Consumers to a Real Store. Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino |
| 2017 | Playful-Consumption Experience in Digital Game Playing: A Scale Development. Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs |
| 2017 | Possible Interpretations for Game Refinement Measure. Shuo Xiong, Long Zuo, Hiroyuki Iida |
| 2017 | Predicting Human Computation Game Scores with Player Rating Systems. Michael Williams, Anurag Sarkar, Seth Cooper |
| 2017 | Proposal of an Erasure-Oriented Drawing Style to Develop the Ability to Copy Images. Riho Kurotaki, Yoshinari Takegawa, Keiji Hirata |
| 2017 | Rapid Finger Motion Tracking on Low-Power Mobile Environments for Large Screen Interaction. Yeongnam Chae, Daniel Crane |
| 2017 | Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency. Toshiaki Takita, Kazuhisa Akimoto, Junichi Hoshino |
| 2017 | Real-Time Expression Control System for Wearable Animatronics. Hisanao Nakadai, Takuya Hirano, Jun'ichi Hoshino |
| 2017 | Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD. Yuki Ueda, Junichi Hoshino |
| 2017 | RoughON: A Portable Music Sketch Production System by Real Time Input of Melody. Kazuhisa Akimoto, Junichi Hoshino |
| 2017 | Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study. Helio Cavalcante Silva Neto, Joaquim Cerejeira, Licínio Roque |
| 2017 | Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. Martijn J. L. Kors, Karel Millenaar, Erik D. Van der Spek, Gabriele Ferri, Ben A. M. Schouten, Tim Marsh |
| 2017 | SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills. Letizia Jaccheri, Deepti Mishra, Siv Hilde Houmb, Aida Omerovic, Sofia Papavlasopoulou |
| 2017 | SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor Modules. Naomi Furui, Katsuhiro Suzuki, Yuta Sugiura, Maki Sugimoto |
| 2017 | Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint. Shunki Shimizu, Kaoru Sumi |
| 2017 | Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players. Sila Temsiririrkkul, Naoyuki Sato, Kenta Nakagawa, Kokolo Ikeda |
| 2017 | TamaPeeler: An Interactive Cooking Tool for Children's Dietary Education. Yu Ishikawa, Yuko Furudate, Junichi Hoshino |
| 2017 | The Alteration of Gustatory Sense by Virtual Chromatic Transition of Food Items. Yuto Sugita, Keiichi Zempo, Koichi Mizutani, Naoto Wakatsuki |
| 2017 | The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology. Letizia Jaccheri |
| 2017 | Tourist Spot Recommendation System with Image Selection Interface. Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino |
| 2017 | Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad. Guilherme Gonçalves, Érica Mourão, Leonardo Torok, Daniela Trevisan, Esteban Clua, Anselmo Antunes Montenegro |
| 2017 | Vetrina Attori: Scene Seek Support System Focusing on Characters in a Video. Masahiro Narahara, Kohei Matsumura, Roberto Lopez-Gulliver, Haruo Noma |
| 2017 | Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable. Monami Takahashi, Hiroki Tanaka, Hayato Yamana, Tatsuo Nakajima |
| 2017 | Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater. Kazuma Nagata, Denik Hatsushika, Yuki Hashimoto |
| 2017 | Visual-Effect Dictionary for Converting Words into Visual Images. Shogo Hirai, Kaoru Sumi |
| 2017 | WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience. Jaryd Urbani, Mohammed AlSada, Shubhankar Ranade, Mingshu Zhang, Tatsuo Nakajima |
| 2017 | Watching Support System by Annotation Displaying According to Fighting Game Situations. Tomoki Kajinami, Kazuya Hasegawa |
| 2017 | Word Recognition by Combining Outline Emphasis and Synthesize Background. Yukihiro Achiha, Takayoshi Yamashita, Mitsuru Nakazawa, Soh Masuko, Yuji Yamauchi, Hironobu Fujiyoshi |
| 2017 | Zapzap: A Table-Top Device that Presents the Rough Contents of a Book to Support Book Browsing in Bookstore. Masahumi Muta, Soh Masuko |
| 2017 | e2-Mask: Design and Implementation of a Mask-Type Display to Support Face-to-Face Communication. Akino Umezawa, Yoshinari Takegawa, Keiji Hirtata |